Surrealism in Second Life

DaphneArts: Surrealism
DaphneArts: Surrealism

Officially opening at noon SLT on Sunday May 29th is a new ensemble exhibition at DaphneArts, curated by Angelika Corral and SheldonBR – a gallery which is fast becoming the venue for ensemble themed exhibitions by leading artists from across Second Life.

The title for the exhibit is Surrealism, and it features pieces by Awesome Fallen, Catarina Carneiro de Sousa (CapCat Ragu), Kato Salyut, Kimeu Kamolla, Loé, Meiló Minotaur, Miles Cantelou, Owen Landar, Sina Souza, Skye Nefekalum (Azram Belwraith), Thea Maiman, and Yoon, with Theda Tammas providing a sculpture.

DaphneArts: Surrealism
DaphneArts: Surrealism

As with Imagine, which I reviewed earlier in May, each of the artists has been asked to submit a piece on the theme selected by Angelika and Sheldon, and the result is once again a series of images which are as rich in diversity as they are in content.

As the name of the exhibit suggests, the theme is that of Surrealism, an art and philosophical / metaphysical movement which started in the first decades of the 20th Century with the aim of resolving “the previously contradictory conditions of dream and reality”. Embracing many branches of the arts – painting, sculpture, music, theatre, film, literature – it is most often marked by the use of juxtaposition and non-sequitur elements and ideas. Within the visual medium, this can result in the most startling, attractive and thought-provoking pieces of art, and this is very much the case with the pieces presented at DaphneArts, making it a fertile ground for an introduction to, or appreciation of, surrealist art.

DaphneArts: Surrealism
DaphneArts: Surrealism

“Sheldon and I have always admired the imaginative works of these photographers,” she told me as she and Sheldon gracious allowed me to preview the exhibition ahead of the opening. “They create new worlds using only their imagination and they make us dream with them. This is what we liked and thought that it would be wonderful to invite people here to share this dream together.”

Viewing the pieces on display, I was struck by the notion that given the aim of surrealism is to “resolve the previously contradictory conditions of dream and reality”, this exhibition is perhaps a reflective microcosm of Second Life’s macrocosm. After all, Second Life is a place which can very much act as a unifying influence between our dreams and reality.

DaphneArts: Surrealism
DaphneArts: Surrealism

This is another outstanding exhibition brought together by Angelika and Sheldon, one that definitely should not be missed. As noted above, the formal opening will take place at noon SLT on Sunday, May 29th. However, the gallery is already open for visitors, and the exhibition will run through to late June.

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A Small World for art in Second Life

Small World Gallery: toysoldier Thor
Small World Gallery: Toysoldier Thor

Update, August 2016: Regrettably, and as a result of illness, Small World Arts Gallery has closed.

Silas Merlin poked me in the direction of the Small World Arts Sim and Mall (SWA for short), operated by Mikey Jefford (mikeythai) – and I have to say, as galleries go, it is an impressive space. While not completely occupied, the gallery occupies two wings of a building reaching up to 4 stories into the air, and located in lush surroundings in which further art and attractions can be found, spread over two regions.

Designed by Addi Tachikawa (Adrienne Falconer), the gallery builds offer a modern wood, glass and steel design which provides plenty of exhibition space – artists have a number of linked side halls apiece, which all open off of the main halls dissecting each wing.

Small World Gallery: Maghda
Small World Gallery: Maghda

“I opened 2 weeks ago,” Mickey informed me as we chatted during my visit. “But it was half the size then, so we have not officially had a gallery opening yet.” That’s in the planning stages, and Mickey hopes to make an announcement soon. In the meantime, the gallery spaces – which are filled on the basis of invitation – offer a rich cross-section of art.

Many of the names behind the art on display will be familiar to regular exhibition goers: Silas Merlin, Giovanna Cerise, Toy Soldier Thor, Nino Vichan, Gem Preiz,  Kayly Iali; others may be less familiar, but no less captivating in their art.  In terms of the 2D art displayed, there is perhaps a lean towards art from the physical world being favoured for exhibition over art from “within” Second Life, such as avatar studies and SL landscapes. I asked Mickey if this was deliberate.

Small World Gallery: grounds
Small World Gallery: grounds

“No, not really,” he replied. “I just select what I like and what I think looks good and I think if ‘I get it others will’.” Certainly, the bias does not in any way detract from the gallery. Rather the reverse in fact: it again demonstrates that SL is a valid medium in which to present art from the physical world.

Within the grounds, there is more art to be discovered, as well as walks through the woods, either along paths or greenswards, places to sit and relax  – there’s even an old house boat offering table-top games for visitors. The paths and trails through the regions offer pleasing opportunities to explore, and It’s worthwhile taking your time when meandering if you want to catch all of the art that’s on display.  I should also point out that there is a third region (Wizard Forest) connected to the two gallery regions, however, access to this is restricted, containing as it does a private home.

Small World Gallery: grounds
Small World Gallery: grounds

With a mall with spaces available to rent by artists, indoor and outdoor art displays, a rooftop garden and events venue, SWA certainly has a lot to offer, and represents a significant commitment to art is Second Life. As such, I have absolutely no hesitation in recommending it as a destination for anyone with an interest in art, and / or who enjoys exploring and appreciating new spaces and locations in-world.

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Art in trees and Tiny hosts in Second Life

Raglan Shire Art Walk
Raglan Shire Art Walk

The 2016 Raglan Shire Art Walk opened on May 15th, and runs through until Sunday, June 19th. One again it is a big affair – at the last count, over 150 Second Life artists and photographers were participating, and free slots within the exhibition spaces were still being filled.

The Art Walk, a traditional event in this delightful Tiny community which is not into its 10th year of life, will be the first opportunity for many to see the new build for the regions as well, this having only been completed in April – and there is a lot to see, quite apart from the extensive Art Walk, making a visit doubly worth while. Given the size of the community and the exhibition, knowing quite where to start can be confusing, so I’m using the Raglan Shire Welcome Centre as the SLurl for this piece.

Raglan Shire Art Walk
Raglan Shire Art Walk

Also, given the size of the event, getting around can also potentially be a little confusing – or tiring on the feet (particularly if you opt for Tiny form for your visit!). Fortunately, the organisers have recognised this, and brightly coloured teleporter stations are available to carry you directly to each of the regions. There are also touring hedgiepillars you can rez’n’ride at any tour rezzing post.

And, of course, if you’re feeling particularly brave, you can try the local mode of transportation – the catapults which can be found throughout the regions, which will shoot you to a number of destinations (not  all of them related to the Art Walk) with a satisfying “bwong!” as they fire!

Raglan Shire Art Walk
Raglan Shire Art Walk

As is usual for the Art Walk, the majority of 2D art is in mounted on the hedges found on the tree platforms, while 3D pieces tend to be at ground level. Given the volume of participants, the cross-section of art, both 2D and 3D is enormous, and touring the regions it is easy to come across familiar names (pauses to wave to Bear and Derry) sitting alongside those who are perhaps less familiar on the art circuit, but no less gifted. Whilst touring, it is also likely art lovers will encounter pieces displayed past exhibitions elsewhere. When this happens, tit’s a little like encountering old acquaintances – that warm rush of familiarity on sighting them among the crowd.

For those who enjoy a broad cross-section of SL art, or who are interested in discovering how broad a range of art can be found in Second Life, the Raglan Shire Art Walk is undoubtedly the place to visit – and you’ll always be assured a walk and friendly welcome from the Tinies!

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Cica’s Web in Second Life

Cica Ghost: Arachnid
Cica Ghost: Arachnid

Arachnid is the title of Cica Ghost’s latest installation, which opened on May 22nd. As the title suggests, it’s one that might have arachnophobes (like me!) a little cautious about entering. However, this is Cica’s work, and so it contains much of her delightfully fanciful outlook, rather than being intended to outright scare – although I did find possible hints of double meanings here and there which may or may not have been intended.

On arrival, visitors find themselves inside a large cage within a foggy environment. Are the bars perhaps a warning about venturing forth? Or are they there to present a feeling of security and safety?

Cica Ghost: Arachnid
Cica Ghost: Arachnid

Other cages loom nearby, some on the ground, others on pedestals. Several present a bedroom scene; beds are a frequent motif in Cica’s work, and thus we have something of a connection between this and her earlier installations, such as Moonlight. Here however, the bedrooms seem to offer one of those double meanings.

“Rooms are a kind of hiding places,  so they look like cages.” Cica said to me as we talked about her work. I suggested there’s another aspect however: bedrooms offer us the comfort of sleep, but also the risk of dark dreams, which oft can feature spiders; thus our bedrooms could be cages trapping us in our nightmares. “Could be,” Cica replied, enigmatically.

There’s certainly a hint of this darker aspect to be found as you explore: in one corner of this landscape, filled as it is with strange, twisted tree-like forms, a web holds a couple of human victims. Suspended above the ground and cocooned to their necks in spider silk, looking for all the world like they are snuggled in sleep.

Cica Ghost: Arachnid
Cica Ghost: Arachnid

Elsewhere, webs strung across the strange trees have captured large butterflies, wings flapping helplessly, alerting the spiders to their presence. The butterflies in turn, seem to have emerged  from a huge garden cloche, where some are still feeding on the vegetables growing beneath it.  Given cloches are intended to protect the items grown beneath them, is there perhaps another message here in keeping with the (false?) security suggested by the cages?

Whether one chooses to seen meaning or message in the installation or not, time should be taken to explore, as there is much that is presented here which might easily be missed. One of her little stick figures from the likes of Ghostsville resides within a wardrobe, for example, while touching the televisions in some the cage bedrooms will, if you have media enabled in your viewer, play music videos. Be sure to click around elsewhere as well, as there are spots you can sit and float and become part of the setting.

Cica Ghost: Arachnid
Cica Ghost: Arachnid

Meanwhile, towards the south-east corner of the region, a pianist plays on a stage, his only audience a crow and little rat. Hie seems oblivious to the surrounding webs, although one has captured some of the butterflies close by, and he pays scant attention to a spider lurking nearby. If the music videos on offer through he televisions are not to your liking, then the sound stream offers a perfect accompaniment to his playing.

And the spiders? Yes, they’re here as well, both on the ground and overhead. But again, arachnophobes need not fear. These aren’t prone to pouncing, stinging, wrapping or devouring. Rather they are content to observe the comings and goings of visitors; and if they do spin webs, it’s likely to happen we all aren’t looking!

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The art of nature in Second Life

Art By Nature
Art By Nature

Ani (Anibrm Jung) is an award-winning photographer in the physical world who has been active in Second Life since 2006, where she has a gallery, Art By Nature, displaying her own work. And if you enjoy natural photography, then I can say up-front this is a gallery you’re going to want to visit.

Based in the Netherlands, Ani specialises in photographing nature, many of her images captured from her own garden, and all of them recorded using only her Nikon D60 camera and natural light. Everything is framed directly through the viewfinder, and no cropping nor image manipulation is used after the fact. In this way, we are able to see each picture exactly as she did when taking it, allowing us to share her own sense of closeness with her subjects.

Art By Nature
Art By Nature

The result is a stunning series of images, spread across the gallery’s two floors, offering a fine show case of the photographer’s skill in using macro, soft focus, depth of field, lighting, framing, etc., to produce works of art.

Not that any of the images on offer are in any way clinical or technical in look or feel; quite the reverse Ani’s skilled touch and eye with her camera really do enable us to share in the natural beauty and wonder of her pictures, some of which incorporate a unique approach to framing which can add to their depth whilst also again enhancing that feeling we are witnessing the scene with Ani as she captured it with her camera.

Art By Nature
Art By Nature

From the delicate touch of a bee collecting pollen through to the majestic power of rolling surf, going by way of the usually unseen intricacy of a single barb within a wire fence or the playful delight of a cat, there is so much here to capture the eye, making a visit more than worthwhile.

All of the images displayed are available to buy, and if you do visit the gallery, please consider a donation towards its upkeep.

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Flowing through The Path in Second Life

The Path
The Path – Split Screen

The Path is a new installation by Cherry Manga, currently being hosted at Dividni Shostakovich’s Split Screen installation. It marks her first major Second Life exhibit in around 18 months, Cherry having largely moved to FrancoGrid in 2014. It is also just a foretaste of things to come: Cherry is working on a much larger piece which will feature in FrancoGrid’s annual Fest’Avi avatar-focused art event, which opens in September 2016.

At the arrival point, visitors are invited to take and wear a free, full-permission avatar, Line of Light, as well as a memento of their time in The Path, prior to teleporting to the installation proper. Here, against a cosmic backdrop of stars, sits a circle of meditative pose balls on which visitors are asked to sit and partake of a journey. Hypnotic music ebbs gently around travellers as animated lines radiate outward from the circle and the heavens all around are filled with wireframe figures and patterns, while a  quote from Einstein, Creativity is contagious, pass it on, drifts and tumbles through the space.

The Path
The Path – Split Screen

There is a double meaning in this quote which is, for me beautifully reflected in this preview. On the one hand, it encompasses the idea that human creativeness is contagious, passing between us and between generations, driving us forward down through the ages as much as has our desire to understand all that lies around us. On the other, there a more cosmic element: everything that has happened since the dawn of time some 14.5 billion years ago, has grown from a single creative instant. Every galaxy, every star, every planetary system – each and every one of us – stem from that single point of creation.

These two concepts are perhaps embodied in the figures to be found in The Path. On the one hand, we have the constant figure holding forth a star-like sphere in which a smaller figure sits; a symbol of human creativeness passed from generation to generation, as well as, perhaps, the echo of creativity in its most natural form: birth and life.

The Path
The Path – Split Screen

Then there are the seated figures which flare into existence, follow their own path for a time before suddenly dissipating, with new figures appearing elsewhere. They are like the massive stars of the galaxy, which burn brightly, before throwing off their bulk in a vast, gaseous nova, through which the next generation of stars are born.

Travelling through The Path with these thoughts flowing through my head, another quote sprang to mind, which would also appear to fit here. As Carl Sagan once observed, “We are made of star stuff”; we are an inherent part of the creative process which gave birth to the cosmos. A process which continues to this very day, in everything we do, again as Sagan also observed when he famously said, “If you wish to make an apple pie from scratch, you must first invent the universe.”

The Path
The Path – Split Screen

I will admit to finding the jerky motion of the pose balls a little distracting when following the path through the installation (as was the presence of other avatars sitting with me). However, this is still a fascinating glimpse of what should be an interesting immersive installation at Fest’Avi – and it is certainly one built on ideas which strikes a chord in me.  The Path will remain at Split Screen through until the end of July.