The Photo Game in Second Life: Proph and a Pey

The Photo Game: Proph, as selected by me

In February 2017 I wrote about The Photo Game, an intimate exhibition of art hosted at Boudicca Amat’s An Uncertain Destiny (which you can read about here). It formed the in-world continuation of an idea Boudicca and fellow artist Ricco Saenz started on Flickr in the latter part of 2016, where they would each choose two on one another’s compositions and comment on them.

In-world, The Photo Game has expanded to three images apiece for each pair of invited artists, and for the inaugural February event, Bou and Ricco took to the stage. For March / April, the spotlight has shifted to two more artist / photographers, one of whom has the last name of “Pey” …

The Photo Game: me, as selected by Proph

To be honest I was thrilled, surprised and apprehensive about things when the invitation arrived – and apprehension turned to a feeling akin to panic when Bou revealed I have been paired with Proph (burningprophets); a man with a talent for weaving a tale with his images, and an eye for composition and framing which far surpasses my own.

I was instantly drawn to the three pieces I’ve selected from Proph’s portfolio both because I was instantly attracted to them and because they all encapsulate his skills so beautifully. The three are: Never Hide Your Heart, Wasn’t Tomorrow Wonderful and If You Miss the Train I’m On. I’m not going to comment further on them here, as I have already written a fair essay on each, but all three are genuinely remarkable pieces, and well worth contemplating – so I do encourage you to go along as see them for yourself.

The Photo Game: “If You Miss the Train I’m On” by Proph – a brooding, dynamic, piece expressing an entire novella in a single image

Speaking as someone still finding my way with images, photographs and illustrations – I see my work far more as illustrations for this blog than as being in any way “art” – I’d like to thank Proph for his feedback on the pieces he chose; hearing another frame one’s own work in words and  reflect the few nuances within a piece that were intentional, was reassuring and a boost to confidence that I’m actually starting to understand the medium I’m dabbling in.

My thank, as well to Bou and Ricco for the invitation to participate so early on in the Game, I loom forward to reading thoughts and feeling from other on all six of the pieces on display at An Uncertain Destiny.

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Art Is… Rhythm in Second Life

Art Is … Rhythm – Nessuno Myoo

Art is… Rhythm is a collaborative arts installation now open in Second Life. Led by Dunt Gant, it involves Daco Monday, Kicca Igaly, Nessuno Myoo and Paola Mills, with a concert series presented by Ahnue Heartlight.

“Rhythm is a progressive succession in the order of things,” Dunt says. “In this installation, rhythm works as a subtle link between poetry (Daco Monday), dance (Kicca Igaly), and music (Nessuno Myoo), as shown by the three artists as 3D constructions. Paola Mills presents her vision of these three art forms by completing the 3D installation with her 2D photographs. As for myself, I tried to accompany these works with my presentation: a large 3D charcoal drawing, white and black, light and shadows.”

Art Is … Rhythm – Paola Mills

On arrival, visitors are asked to adjust their viewer settings as per a board on one wall of the arrival area. Note this has a slight error, referencing “basic shadows” rather than “basic shaders”. The 512m minimum draw distance also seems excessive, given the installation is enclosed; 260m-270m is really sufficient and less taxing on a system.

A teleport platform from the landing point carries people down into the installation proper, which I believe will also be the locations of the planned concerts. This is a space in which light and shadow accent monochrome walls and floors, the ivory teeth of a piano keyboard undulating around the walls. The space is actually split into two, the upper level largely covered by transparent prims, offering a view down to the lower, on which sit two of the artist’s pieces: Kicca’s Dance with Me and Nessuno’s Before the Silence. To one side of this level, poala’s photography floats as pages in a book of music, or is held aloft by the outlined figures of dancers.

Art Is… Rhythm – Kicca Igaly

Two ramps descend from the photo area to the lower floor (also reached via TP), where Daco Monday’s piece rises to pass through the transparent upper level. This level also houses an interactive ballet barre by Kicca. The concert season for the installation will launch on Sunday March 19th, celebrating Before the Silence with Ultraviolet Alter will performing live. Additional events will likely be posted on the installation’s web page.

“I always used memories from my RL life as a source of inspiration for my SL artwork. The collages I do, my travels, the sea, my pictures, my artistic preferences, etc,” Dunt says of the design for the space.

Art Is … Rhythm – Daco Monday

“For the sim rendering, I got inspired by my conté pencil and charcoal drawings on paper. A 2D in which lights and shadows are seeking the volume this medium do not have. I therefore used flat prims as brush strokes.  Shadows provide volume to the flat medium, allowing all my artwork to become 3D.”

I found Art Is… Rhythm is a curious installation. Artistically, there is n doubting the creativity and expression presented within it; but emotionally – for me at least, over two visits (and a brief stop-over at the opening) – it didn’t resonate. Perhaps this is because, as a space intended to support visual and aural art, seeing it sans any concert robbed it of its voice.  As the installation is open through until the end of June, I may well have to return for a third visit to find out.

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A Wild Lost Line in Second Life

MetaLES: Wild Lost Line

Wild Lost Line, now open at MetaLES, curated by Ux Hax and Romy Nayar, is a new art / sound installation by artist and musician Morlita Quan, a physical world artist hailing from Spain and working under the name. Her artistic expression covers 2D and 3D art and music, and all three are very much reflected in her Second Life presence.

The installation should be be viewed with the viewer’s Advanced Lighting Model enabled and local sounds turned on, with local time set to midnight. There is a recommendation to set Shadows to Sun/Moon + Projectors, but given the time-of-day setting and the fact that Shadows can result in a sizeable performance hit for some, I would suggest this isn’t so vital a requirement. I would, however, recommend using headphones to get the full stereo effect of the aural environment. Once you are set-up, touch the teleport board at the MetaLES landing point to jump to the installation.

MetaLES: Wild Lost Line

This comprises a path through a series of halls and rooms in which Mori’s art is displayed, the route through them indicated by black or white arrows on floors and walls. The art itself is offered on a huge scale, from drape-like hangings you must walk through, to pieces forming floors and ceilings, as well a those hanging on walls. They are, perhaps, a little too huge – but I’ll come back to that.

The final part of the exhibit takes you along the top of the walls separating the various rooms, allowing you another view of the art on display. at the end of this, a teleport drops you to a 3D element, a flower-like structure surrounded by floating cubes. Touch a white cube at the base of “stem” of this, and you’ll be seated within the “petals”, where touching the surrounding ring  of coloured triangles and the small spheres below them will allow you to play various notes and tones. From here, a ramp leads you back into the installation while a teleport board takes you back the MetaLES landing point.

MetaLES: Wild Lost Line

Quantifying Wild Lost Line is difficult. I find Mori’s work to be its most captivating when a piece can be seen in its entirety. This allows one to fully appreciate its complex beauty, the use of line, colour, shade and pattern to present something deeply organic yet also clearly geometrically defined. Such is the overwhelming size of the pieces present in Wild Lost Line, my deeper appreciation born of this appreciation of complexity and form was lost amidst the technicalities of camera juggling and an inability to easily encompass all of a single piece comfortably in my view. Thus, I found myself conflicted in touring the installation.

However, you may see things differently – so why not pay a visit?

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The Journey in Second Life

DaphneArts: The Journey

Now open as the ground level of DaphneArts is a new interactive installation by Angelika Corral and Sheldon B, The Journey, which builds on their recent work with mixed media, notably with January’s celebration of Edgar Allen Poe (see: A dream within a dream: celebrating Poe in Second Life).

“The Journey is an imaginary world, telling a fantastical story, using metaphor, analogy and fable,” Angelika and Sheldon say of the installation. “Perhaps a different story to each and everyone, according what the individual is searching to find out, about who and what they are throughout life, as they make choices based on their experiences, beliefs, and outlook. But the search for meaning in life is a Hydra; one question answered leads to many more to contemplate…”

DaphneArts: The Journey

Visitors start their journey on the upper level of a large, cube-like glass and steel structure where they will be asked to allow the attachment of a HUD – which they should allow, as it provides the means to experience the interactive elements of the installation. Instructions on how best to view the installation are provided via information boards, including setting the preferred windlight (if your viewer doesn’t adopt it automatically), and a short video introducing the piece.  Below this, on the main floor, sheep appear to be emerging from two large machines, pointing the way forward, to a snowy world outside the cube.

Core to the piece are three seats: one inside the cube, one out on the snow, the third on the water. sitting on them will trigger a recital of a poem, read by Angelika. All three poems offer reflections on life’s journey. Each of them –  Fire, by Dorothea MacKellar,  A Journey by Nikki Giovanni and Paul Laurence Dunbar’s We Wear The Mask –  provoke thinking through their use of metaphor, give us pause to consider our own outlook on life and the journey we are taking through it.

DaphneArts: The Journey

Metaphor is richly presented throughout the installation, from the poems themselves, to the guiding lines of sheep and fences (a reference to sleep, the gateway to our deepest imaginings, and thus to this imaginary world), to the crows with their reference to death, the inevitable destination of life’s journey, no matter how we attempt to dress it up – such as through a glowing ascent to the heavens. Even the snow falling thick and fast might be seen as a metaphor.

A journey is a fascinating piece, one which depends entirely upon our own experiences, outlook and desires  / hopes / fears in life. It is a piece which, as Sheldon as Angelika note, for every question asked and possibly answered, a dozen more raise their heads. Thus, interpreting  the installation is genuinely a subjective matter, driven by the questions we bring to it, and those which follow them.

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Bleeding Books in Second Life

Split Screen: Bleeding Books

Now open at Split Screen, curated by Dividni Shostakovich, is Bleeding Books, an installation by Haveit Neox which offers a commentary on how language and information can be both abused and overwhelming.

Three huge platforms float in the sky; one is the landing point where information on the installation and Split Screen can be obtained. The remaining two, one reached via a walk through a tornado of golden letter and the other by flying down to it, offer huge columned but roofless halls. The floors of each resemble printed pages from which stone letters partially rise, draped with human figures who appear to be merging with them. Over both, giant books spill a black torrent of letters.

 

Split Screen: Bleeding Books

Beneath all three, at ground level (fly down to reach it) is an enormous fortress, slowly decaying,  the roof gone, the floors pitted and broken, the walls collapsing. Throughout its bulk can be found the essence of words: letters can be seen parts of the walls or hang like broken chains from columns, printed pages form the lumps and undulations of the floor. More letters are locked within great cells, or have fallen into the pitted floor.

“It is a story in my ongoing series on abuse as seen through the lens of language,” Haveit says of the piece. “What happens when knowledge is so disrespected that it is freely contaminated with doses of falsehood? There are avenues to properly sort facts in this information age, yet we easily turn a blind eye to certain evidence if it goes counter to our beliefs – even when our choices may cause immeasurable harm.”

Split Screen: Bleeding Books

In truth, words and literacy have always been seen as a focus of power (such as the withholding of literacy from the masses in times long past) and as a means of conducting war (be it hot or cold, political or ideological, through the use of propaganda and misinformation). What makes Bleeding Books perhaps particularly relevant is that today, we collectively have access to so many channels of communication and alongside them, so much data and information, that the ability to freely contaminate what we read, see and hear is becoming a significant issue.

Worse still, facts and counter-facts are increasingly forced to vie with so-called “alternative facts” and outright misinformation, that it is often far easier for us to retreat into our own bias and seek only the information which fits that bias, no matter how damaging it might be politically, ideologically, ecologically or personally in our health and daily lives.

Split Screen: Bleeding Books

Thus the metaphor is clear: such is the flood of information flowing around, over and even through us, that the power of words to define truth, objectivity, reason, understanding  – their very ability to present reality to us – is being eroded and broken, both intentionally by others and through our own unwillingness to set aside our own biased outlook, no matter what the consequences.

Bleeding Books is not necessarily an easy piece to understand, nor may it sit easy on the conscience. But neither of these points mean it should be avoided. Rather, it is a piece that the longer you spend within it, the more clearly it speaks to you.

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Bleeding Books, Split Screen (Amra, rated: Moderate)

Whitechapel Victorian London in Second Life

Whitechapel Victorian London
Whitechapel Victorian London

Whitechapel Victorian London is the name of arts and performance environment created by the team at TerpsiCorp ARTWerks (See: TerpsiCorps ARTWerks: performance art in Second Life).

While not intended as a historical representation of London’s notorious Whitechapel district, the installation in part takes its lead from London’s East End. Three-quarters of the region is occupied by cobbled streets of close-packed houses and shops overshadowed by hulking warehouses. In contrast, the remaining quarter is given to more opens spaces, complete with a grand ballroom which has something of a faint echo of the old Royal London Hospital.

Whitechapel Victorian London
Whitechapel Victorian London

“We had our grand opening on March 4th,” TerpsiCorp’s Artistic Director, Cassie Parker (nanki Hendes) said, as Caitlyn and I explored the installation. “It’s all just beginning to evolve.” Over the coming four months that evolution will see the region used for a variety of activities and performances.

From the landing point, visitors can walk past the great ballroom along a wide, almost boulevard-like cobbled road, or wander through a park and over a bridge. Whichever route is taken will bring them to the streets of Whitechapel which – if I may make so bold – are best seen under twilight or night-time conditions, which enhances the atmosphere, bringing forth the street-hugging mist, the glow of the gas lamps and the inviting warmth of lit windows.

Whitechapel Victorian London
Whitechapel Victorian London

Behind many of these windows sit gallery spaces occupied by artists who have been extended an invitation to display at Whitechapel Victorian London. Some of the names might be known to lovers of art in SL, others perhaps not. All should be browsed for the rich variety of art they offer.

Nor are the shops the only galleries; the is an outdoor 3D art area and the brooding warehouses also provide space for artists. Simply haul back their heavy metal doors (if they are not already open), and step inside. Daylight can be the best for viewing the art, obviously, but several of the artists have made considered use of lighting effects, so experimenting with windlight in some of the gallery spaces is suggested.

Whitechapel Victorian London
Whitechapel Victorian London

Voice events are also represented through the Whitechapel Storytellers shop in the north-east corner of the region, which has an events calendar just outside. For other news on activities and events within the region, please refer to the TerpsiCorp ARTWerks LEA Facebook page.

Whitechapel Victorian London will remain open through until the end of June, 2017. Whether you are interested in art or exploring new environments in Second Life, I recommend a visit, and in keeping an eye on the Facebook page for news of events.

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