VWBPE 2019: Patch and Grumpity Linden

via vwbpe.org

On Thursday, April 4th, 2019, a public Above the Book events was held at the VWBPE 2019 event featuring Grumpity and Patch Linden, who answered questions about the platform and Linden Lab. The following is a summary of the broader points raised during the session, with the full video also embedded at the end.

A general Q&A session from the audience was held

Grumpity Linden

Grumpity Linden – Director of Product for Second Life

Grumpity originally came to Linden Lab while working for The Product Engine, a company providing end-to-end consulting and software development services, and which supports viewer development at the Lab, and she was initially involved in the development and viewer 2 (as designed by 80/20 Studio).

She became a “full-time Linden” in 2014. Her current position involves coordinating the various teams involved in bringing features and updates to Second Life (e.g. Engineering and QA), liaising with legal, financial and compliance to ensure features and capabilities meet any specific requirements in those areas, etc. This work can involve looking at specifics within various elements of the overall SL product, such as UI design and layout, etc.

Patch Linden –  Senior Director of Product Operations at Linden Lab

Patch Linden

Patch originally a Second Life resident, he joined linden Lab in 2007, after being invited to apply to the company as a result of his work as a community leader and mentor from 2004 through until the invitation was extended.

His role also encompasses Sansar, as he manages the respective support teams for both platforms. In this regard, he recently established a support centre in Atlanta, Georgia. For Second Life, his work also involves overseeing the content development teams, the Mainland Land Team, the Linden Department of Public Works – LDPW, aka The Moles, and managing the account support team.

Status Update

  • A lot of focus is on infrastructure work; making SL more performant for those in-world, and on moving Second Life services to the cloud.
    • The latter is especially time-consuming and difficult, as it requires moving services over without disturbing the way things are currently set-up.
    • As has been previously stated in public forums, there are currently no projections on whether this will lead to any reduction in region costs.
    • Currently, this work is taking a lot of resources in terms of staff, time and effort.
    • Overall, it is hoped the move will result in LL being more operationally streamlined and cost-effective, however, this could take time (a few years?) to achieve.
  • Feature work has obviously included:
    • The recent release of Animesh.
    • The continuing work to fully deploy the Environment Enhancement Project (EEP) that will replace the current windlight settings for controlling the appearance of the environment.
    • The continuing work to deploy Bakes On Mesh (BoM), that will allow system layers (skins / clothing) to be directly applied to worn mesh items.
    • The new Estate Access Management (EAM) capabilities (see the Alternate Viewers wiki page for the latest EAM RC viewer).
    • See my Content Creation User Group summaries for information on Animesh, EEP and BoM.
The Estate Access Management update sees significant changes to the region access controls in the viewer
  • The work on a mobile solution (iOS) for accessing Second Life is continuing.
    • This will initially be text-based.
    • Should be able to take advantage of the naked accessibility options available in iOS.
    • Won’t be available for some time yet.
    • iOS was selected because there are already popular Android solutions (notably Lumiya and Mobile Grid Client – there is also MetaChat for iOS).
    • An official Android client will follow, however.
  • Linden Homes are progressing (there will likely be another preview at SL16B).
    • Work is progressing on the new continent; this will be more organic and natural than the old Linden Homes mini-continents, and will be water / air navigable.
  • There has been the re-vamp and re-launch of Linden Realms.

What Audience Does Linden Lab Try to Address with Features?

  • Everyone who uses the platform.
  • The roadmap is designed so the Lab spends time on features for home / land owners, features for content creators, features for new users, features for consumers, features for Premium members, etc.
  • Communities in SL tend to use the platform in a wide variety of ways and continue to surprise LL in how they use the platform. Thus, the Lab try to plan development of SL with as many communities as possible in mind.
  • For the education sector, a lot of work has been put into the RegAPI / Gateway programme to allow educational institutions to bring students directly into their in-world environments, and even brand user accounts specifically to their own institution.
  • Accessibility is always foremost in the Lab’s thoughts.
    • This can in part be addressed by communities themselves in how they take the RegAPI to build their registration process, and gear their gateways.
    • Accessibility options within the viewer are harder to build, due to the nature of the viewer, although some capabilities are presented through third-party viewers  – Radegast being the most obvious (although currently stalled in development).
  • When considering features and updates, backwards compatibility is also foremost in the Lab’s thinking, both because of content available in-world that may be in use, but no longer actively maintained / updated, and because users have become reliant on specific capabilities / content.
    • This isn’t always possible, simply due to the age of SL.

In Brief

  • SL Search: there is a project on the roadmap (yet to be started) to overhaul SL search. It’s too early to discuss specific changes, but Search is complex, and a similar project performed with Marketplace Search took far longer than anticipated, although it yielded positive results.
  • Age Restrictions and Mobile: it is not anticipated that the arrival of an official mobile app for SL will change the current age range access restrictions (just as it hasn’t for the current mobile apps). Any changes in age related access will be a policy change, not the result of any specific technology change.
  • LEA and Art: the LEA is on hiatus and being restructured, and LL are in conversation with the LEA committee and others for the arts community about ideas for moving things forward.

 

KSAA Music Commune in Second Life

KSAA Music Commune; Inara Pey, April 2019, on FlickrKSAA Music Commune – click any image for full size

Located on the Homestead of Imagine Hall, the KSAA Music Commune is a curious region design, developed by a group of Japanese users to – as the name implies – promote their local music.

I say curious, because the overall design is a highly eclectic mix of elements with no discernible theme, but which somehow come together and work in a manner that – whether or not you attend any events there – presents itself as a photogenic environment that might best be described as, “rural shabby”.

KSAA Music Commune; Inara Pey, April 2019, on FlickrKSAA Music Commune

I will start by offering a word of caution: be sure not to step back from the landing point on arrival. It’s tempting to do so, as you land at the foot of a step ladder, but the landing point is actually on the lip of a drop of around 4-5 metres, which can lead to a little confusion as stepping back can have you suddenly dropping / sliding downwards amidst a sea of grey as textures load and render…

The landing point is located on the region’s uplands on its west side. These form a shoe-like oval of grass and tree-topped rock that drops sharply down to the coast on the wets side, and fall in a long, graceful slope eastwards on the other, the grass slope forming a natural pasture / paddock.

KSAA Music Commune; Inara Pey, April 2019, on FlickrKSAA Music Commune

It is possible to walk down this slope from the landing point – but for those who need a faster form of transport, there is a zip line awaiting passengers. This will drop people towards the bottom of the sloping paddock, just before it steps down to a sandy headland marked by a junk yard and aged and deserted big top tent. The junk yard is a haven of mess and oddities, with the wrecks of old cars, the remnants of an auto repair shop, and old furniture mixing it up with children’s toys, bric-a-brac and – indoors – computer hardware belonging to a Steam gaming enthusiast.

The upland area of the island is encircled by a railway track / grass path / dirt track which starts and ends at the sandy headland. Follow it south and west, and the railway tracks will take you over a narrow shelf of grass and rock and across a couple of usual bridges to the western end of the island, directly under the high peak. Here the grass path takes over briefly, offering the way to the dirt road, and a little farm sitting in the lee of the cliffs, shaded by cherry blossom trees.

KSAA Music Commune; Inara Pey, April 2019, on FlickrKSAA Music Commune

Curling around to the north side of the island, the dusty road points visitors to a fork where they can either opt to turn off the road and enjoy the waterside view offered by a shanty bar (pedalo boats available from the rickety pier) and the small beach just past it. If preferred, visitors can continue up a tight, steep slope to arrive at the island’s main music venue, perched under a large water tower and overlooking the beach alongside the shanty bar. This is again an eclectic space, the dance area before the DJ’s “booth” largely taken up by a paddling pool. Beyond this, the road dips back down between dry stone walls to return to the junk yard.

There are various places to sit within the region, and plenty to attract the camera, although it is also true that perhaps a little more attention to detail is required; there are a fair few items floating serenely above the ground or over tables and desks and benches that can have one grumbling and / or grateful for the object derender button.

KSAA Music Commune; Inara Pey, April 2019, on FlickrKSAA Music Commune

I also can’t speak to the frequency of events in the region  – a second dance area can be found at the back of the junk yard – there were no in-world schedule boards apparent during our visit, and Group notices are in Japanese. However, there are Soundcloud links in the Profiles of some of the team responsible for the region, which may give a hint to the types of music played here. There is also a Flickr group for anyone who feels like contributing their photos.

SLurl Details

Holmes, sci-fi, poems and original stories

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

Sunday, April 7th:

13:30 Tea-Time with Sherlock Holmes’ Greatest Hits

As voted for by Seanchai fans, followers and listeners. This week: The Adventure of the Speckled Band, which first appeared in The Strand Magazine in February 1892, and is notable for becoming the basis for a 1910 stage play written and produced by Conan Doyle, and which starred H. A. Saintsbury as Sherlock Holmes and Lyn Harding as Dr. Grimesby Roylott.

Dr. Grimesby Roylott confronts Holmes and Watson at 221B Baker Street (Sidney Paget, 1892)

Helen Stoner lives with her stepfather,  Dr. Grimesby Roylott, last survivor of what was a wealthy but dissolute and violent tempered aristocratic family. Roylott himself is known for his violent temper, and served time in India for the murder of a servant.

Miss Stoner’s visit to Holmes is prompted by Roylott’s demand that she move into a room at his country estate where her twin sister died under mysterious circumstances two years previously, her dying words being, “the band! the speckled band!” Helen is unwilling to occupy the room as there is something decidedly strange about it; thus she seeks Holmes in order to confide her fears in him.

After her departure, Roylott arrives and forces has way into Holmes’ presence, demanding to know what Helen has been saying. Failing to gain any information from Holmes, despite a show of brute physical strength intended to intimidate, Roylott leaves. However, his actions have now firmly established himself at the centre of the Great Detective’s attention…

18:00 Magicland Storytime: Charlie and the Chocolate Factory

Have you heard? Willie Wonka is releasing five golden tickets in candy bars! Charlie Bucket may have a chance to find one as Caledonia Skytower continues Roald Dahl’s classic.

Monday, April 8th 19:00: The World’s Best Science Fiction 1969

Gyro Muggins read from this anthology of science fiction short stories, edited by Donald A. Wollheim, featuring nineteen authors, including such names as Brian Aldiss, Poul Anderson, Samuel R. Delany, Fritz Leiber, Robert Silverberg, and Kurt Vonnegut, Jr.

This week, Hemeac by E.G. Von Wald, the story about a student dealing with life in a university run by defective robots; and Street of Dreams, Feet of Clay by Robert Sheckley. Can an imperfect man find happiness in a perfect city?

Tuesday, April 9th 19:00: Two Houses

Caledonia Skytower shares another of her original tales: a young American couple on their honeymoon find their ties to Irish heritage are far more insistent than just a simple perusal of genealogies. As the past disturbs their future, Mark and Cate must unravel the mystery of two houses that suffered very different fates, but that are somehow connected.

Wednesday, April 10th 19:00: Bring Your Own Poem  Night

bring a favorite poem of yours, or one you like, to be shared fireside in The Glen.

Thursday, April 11th 19:00: Rogue One: A Star Wars Story Part 2

With Shandon Loring. (Also in Kitely grid.kitely.com:8002:SEANCHAI).

Andrea DeLauren at DiXmiX in Second Life

DiXmiX Gallery: Andrea DeLauren

It’s been only a few days since my last visit to DiXmiX Gallery, curated by Dixmix Source, but I was drawn back to it with the opening on a new exhibition there, this one featuring art by A. DeLauren (AndreaDeLauren).

Located in the gallery’s Grey hall, immediately adjacent to the main entrance, Body Lines presents series of 12 avatar studies. I confess to not being overly familiar with Andrea’s work, but these are striking images, rich in colour, boldly presented, and with an abstract tone to them that captivates.

DiXmiX Gallery: Andrea DeLauren

As the title of the exhibition might suggest, the focus is very much on the avatar body, with – I assume – Andrea being her own model. But this is only part of the story; each image uses a mix of geometric lines, colour, tone, blurring / soft focus and overlays to produced a finished picture. This results in each of the pieces being an abstracted piece that holds the attention quite marvellously and evocatively. When coupled with the individual titles for each of them, it is possible to start weaving a narrative to each image – although strictly speaking, no narrative is required; it is sufficient to be drawn into these images through the use of line and colour.

Some of the pieces, visually and by title, have an obvious focus – take Chest as an example, together with Milk and Honey. Others are more broadly evocative. In this, I was particularly drawn to the somewhat psychedelic tones and feel of Windows 70s, while the mix of colour, geometry and natural curve of Hips (also used in the exhibition’s poster advertising) completely captivated me.

DiXmiX Gallery: Andrea DeLauren

The use of geometry within the images is given further depth in pieces like Zebra, and particularly the “joining” of Surrender and Back Lines, where shadow elements are used to extend the lines of the individual pieces beyond their canvas and into the gallery.

A small, but elegant exhibition, Body Lines sits well with Moon Edenbaum’s The Likelihood of n e a r e s s, on display in the gallery’s Black hall (and which I reviewed here).

SLurl Details

Supporting Parkinson’s Awareness Month in Second Life

The Oasis – via Creations for Parkinson’s

April 11th, 2019 is World Parkinson’s Day, intended to raise awareness of Parkinson’s disease, promoting a greater understanding of this condition and how it can affect a person. To mark it, many countries are marking April as Parkinson’s Disease Awareness Month. In Canada and the United States, this is being supported by the Parkinson Society Canada and American Parkinson Disease Association. Other countries around the world are holding more focus events. In the UK, for example, there will be a Parkinson’s Awareness Week (April 10-16th), supported by Parkinson’s UK.

Within Second Life, Creations For Parkinson’s/Events For Parkinson’s have partnered with Miss Globe Universal Charity Foundation to also mark Parkinson’s Awareness Month, with The Oasis, which opened its doors on April 1st, 2019, and which will run through until Sunday, April 21st.

Over twenty merchants and creators have signed-up for the event, which is being held at a special Egyptian-themed setting. In addition, there will be two fashion shows to accompany the event:

  • Sunday, April 7th, 2019 at 10:00am SLT.
  • Saturday, April 20th,  2019, at 10:00am SLT.

There are also two fun hunts. In the first, look for miniature pyramids in the stores. Purchase them for L$15 each (all donations to the charity). In the second, visit one of the two Great Pyramids. The camel guide you through the dark entrance into the stunning treasure house of the ancient Pharaohs. Find hidden treasures among the gems. Don’t be fooled though, some of the jewels are a trap.

In addition, the second Great Pyramid contains a mysterious maze – can you find the hidden entrance and make your way around the interior and discover artefacts and locate magnificent Golden room at the heart of the tomb?

The Oasis

About Parkinson’s Disease

Parkinson’s disease is a neurodegenerative condition. In Europe, approximately 1.2 million people have their lives impacted by the disease, and in the United States it is the second most common neuorlogical disorder after Alzheimer’s.

“Neurodegnerative” is a term referring to a progressive loss of nerve cells (neurons) and/or their function. Neurodegeneration from Parkinson’s disease can give rise to a wide spectrum of symptoms which vary among sufferers depending on the severity of the disease’s impact, what’s more symptoms can be unpredictable and can vary on a time scale as short as one minute. As the disease progresses, symptoms can worsen; for example, over time a person may not be able to move, speak or swallow. This can often arise 4-8 years after the initial onset of Parkinson’s disease.

The cause of the disease is unknown, and there are no known successful treatments which can delay or stop its progression. To further complicate matters, because of the broad range of symptoms, Parkinson’s may be initially misdiagnosed. In addition, while it is most often seen as a disease affecting people of 50 or older, a form of Parkinson’s disease can strike people at a much younger age, and one in twenty of the 8 million Parkinson’s sufferers worldwide is below the age of 40. Known as Young Onset Parkinson’s Disease (YOPD), this differers from older onset Parkinson’s, both because genetics appears to play a stronger role in it, and the symptoms may differ, as does response to medication.

Parkinson’s Disease Awareness Month is intended to raise public awareness of the disease, its impact, and to encourage people to help support those affected by Parkinson’s by encouraging them to donate to organisations carrying out research into finding a cure or adequate treatment for the disease. As noted above, these organisations include the likes of the Parkinson Society Canada, the American Parkinson Disease Association, and Parkinson’s UK.

The Oasis event in April, also as noted above, aims to raised funds to help with the Michael J Fox Foundation for Parkinson’s Research, which has to date raised some US $800 million for research initiatives.

SLurl Details

VWBPE 2019: overview

via vwbpe.org

The 2018 Virtual Worlds Best Practice in Education (VWBPE) conference takes place between Thursday, April 4th and Saturday April 6th, 2018 inclusive. A grass-roots community event focusing on education in immersive virtual environments, VWBPE attracts 2200-3500 educational professionals from around the world each year.

As with recent years, the conference is focused on the 8 core VWBPE regions in Second Life, centred on the VWBPE Gateway.

VWBPE 2019: Main auditorium

Event Calendar

The best way to keep abreast of the full schedule is via the VWBPE 2019 event calendar. By default, this displayed in posterboard (shown below), but can easily be switched to agenda, month or stream views via the drop-down menu in the top right corner. Individual events can also be added to a number of personal calendars – Google, Outlook, Apple – making it even easier for attendees to track the events and activities they particularly want to attend at this year’s conference.

VWBPE 2019 calendar

Event Selection

The following is a (personal) selection of events those curious about VWBPE 2018 might want to attend. All times SLT:

Thursday, April 4th

  • 14:00-14:50 – What’s New At the Lab with Patch and Grumpity Linden in the Main Auditorium.
  • 16:00-17:00 – The Making of Our Digital Selves: My Avatar and Me: at the VWBPE social plaza.

Friday, April 5th

  • 09::00-09:50 – Keynote: Teacher Training with Virtual WorldsMain Auditorium: Dr. Tuncer Can, Istanbul University looks at how training teachers within Virtual Worlds could enhance innovation in the class and change the lives of real people by ensuring them.
  • 10:00-10:50 – Non-Profit Commons Past Reflections, Future DirectionsVWBPE 2019 Quadrivium.
  • 11:00-11:50 – Perspectives on virtual professional learning communitiesVWBPE 2019 Lecture Area A.

Saturday, April 6th

  • 11:00-11:50: Keynote: Crossing the Horizon together: Scanning, transforming, and sharing “What Works” in Immersive XR Main Auditorium: Dr. Jonathon Richter, Salish Kootenai College and Executive Director discusses the Immersive Learning Research Network facilitates collaboration between computer scientists, game developers, educators, learning scientists, and others.
  • 12:00 noon-12:50: Blue Mars on Virtual Harmony for agile mindsets –  VWBPE 2019 Lecture Area B.
  • 12:00-12:50: Re/visioning virtual educationVWBPE 2019 Quadrivium.
  • 14:00-14:50: Catching up with ThinkererMain Auditorium.
VWBPE 2019: Lecture Area B

Getting About

VWBPE takes place across 8 regions (including the exhibitors spaces). While exploring on foot is fun, the quickest way to get to event / activity venues is via the VWBPE Gateway and using the teleport boards there, and similar boards at each of the primary VWBPE events areas.

Additional Links