2019 Content Creation User Group week #50 summary

Shadowlands Retreat, October 2019 – blog post

The following notes are taken from my audio recording of the Content Creation User Group (CCUG) meeting held on Thursday, December 12th 2019 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are available on the Content Creation User Group wiki page.

Environment Enhancement Project

Project Summary

A set of environmental enhancements (e.g. the sky, sun, moon, clouds, and water settings) to be set region or parcel level, with support for up to 7 days per cycle and sky environments set by altitude. It uses a new set of inventory assets (Sky, Water, Day), and includes the ability to use custom Sun, Moon and cloud textures. The assets can be stored in inventory and traded through the Marketplace / exchanged with others, and can additionally be used in experiences.

Due to performance issues, the initial implementation of EEP will now likely not include certain atmospherics such as crepuscular rays (“God rays”).

Resources

Current Status

  • Bug fixing continues – the estimate is around 18 or so bugs the Lab would like to resolve prior to any potential release.

Project Muscadine

Project Summary

Currently: offering the means to change an Animesh size parameters via LSL.

Current Status

  • Still on hold due to the focus on ARCTan.
  • There are still requests to allow attachments on Animesh items.
    • This is something Vir hopes to look at in detail later in Muscadine.
    • It may require attachments to be handled differently to how they are managed with avatars.

ARCTan

Project Summary

An attempt to re-evaluate object and avatar rendering costs to make them more reflective of the actual impact of rendering both. The overall aim is to try to correct some inherent negative incentives for creating optimised content (e.g. with regards to generating LOD models with mesh), and to update the calculations to reflect current resource constraints, rather than basing them on outdated constraints (e.g. graphics systems, network capabilities, etc).

Current Status

  • Vir is working on getting things to a state where he can do so practical testing over the holiday period to ensure the relevant data is being collected. This is dependent on whether he has the time to confirm the internal version of the viewer is logging everything it needs to be logging.
  • The work is still very much focused on the data collection aspect, rather than doing anything with the data that is gathered.
  • It is not currently clear whether the ARCTan work will appear in a dedicated project viewer or will form a part of a Maintenance viewer update.

Texture Caching and Loading

  • LL is working on a viewer intended to improve texture loading and texture caching (the latter as part of a general overall of how the viewer caches data).
  • This will hopefully include a rethinking of the order in which textures are loaded (e.g. objects  / faces that all use the same texture may all have that texture loaded together/in sequence, rather than the texture having to be re-loaded each time it is encountered).
  • The improvements should see textures load faster in general. In particular, there is a re-examination of some of the “optimisation” work previously done with textures, as this might actually now be slowing things down, so the hope is the new viewer will streamline how textures are handled and loaded in general, so bringing about improvements.
    • An example of this is switching the viewer from downloading a texture (or grabbing it from cache) and rendering it incrementally to just letting it grab the entire texture, particularly now that most broadband connections will allow this without it becoming a significant bottleneck.
    • This will allow a significant reduction in the amount of checking and re-checking the viewer has to carry out when obtaining and loading textures, which can have an impact.
  • Hopefully, the viewer will also improve the texture load order (e.g. those textures nearest to you or filling your immediate field of view, such as a vendor board on a wall, will be loaded and rendered first, rather than waiting for other textures loading first).
  • There is currently no date on when this viewer might surface for public use.

A Northern Shore in Second Life

Northern Shore, December 2019 – click any image for full size

On Sunday, December 8th, 2019 Elvira Kytori opened Northern Shore, a Full region forming part of her White Dunes estate. Primarily a residential region, it offers some waterfront public spaces.

Normally I’d be hesitant in blogging a region like this, simply because the public areas are so localised, and there is a risk of visitors accidentally intruding into tenant’s homes. However, Northern Shore  – as is often the way with Elvira’s designs – offers something just that little bit different.

Northern Shore, December 2019

To get directly to the point, Northern Shore is inspired by Stockholms skärgård, the Stockholm archipelago. The largest archipelago in Sweden, comprising approximately 24,000 islands and islets. Many are home to private houses, villages and small towns, and during the winter, the sea between come of the islands can freeze over. Most interestingly, all the the isles in the chain are subject to Allemansrätt (or “everyman’s right”), a law which gives anyone the right to go ashore or anchor on any ground not in the direct vicinity of buildings.

It is the rich diversity of islands within the archipelago that Elvira has sought to capture within the confines of a single region – and she has done so exceptionally well. Scattered across Northern Shore in such a way as to look entirely natural, is a series of islands and islets of varying sizes with rocky outcrops spaces around them. Some of these islands – notably the larger ones – have the rental properties on them, others off tributes to the fishing and formed a part of Skärgården’s history.

Northern Shore, December 2019

The landing point is to be found on one of the largest two islands in the group. It faces a broad, iced-over channel to face the waterfront of the other large island. Both offer working wharves for fishing boats – although none will be putting to sea given the presence of the ice. Wharves extend out into the waters, while boathouses, cabins, and places of business line the shore, although the paths and walks linking them are few: visitors must pick their way over the rocks in places.

Inland from these lie the rental houses, all of which are wooden built, their exterior boards painted in what might be seen as a “typical” Scandinavian look. These sit within their own parcels, many of which can be distinguished by gate and fence or line of trees; others may not be so obviously demarked – hence the need for care when exploring.

Northern Shore, December 2019

Travelling between islands is a matter of walking on the ice – or, if you prefer, by skating (which is welcomed) by those with skates. But again, be aware that several of the smaller, outer islands are also given over to rentals and may not offer much in the way of public spaces.

For those interested in living within this northern winter setting, the parcels in the region can be rented via the mail boxes on their walls. For those who enjoy photography, images can be submitted to the White Dunes estate Flickr group. While for those who enjoy exploring Second Life, the region makes for an engaging visit.

Northern Shore, December 2019

With thanks to Shawn for the pointer!

SLurl Details

Lalawood: unconventional, interactive and anarchic

Lalawood, La Maison d’Aneli

Now open at La Maison d’Aneli, curated by Aneli Abeyante, is a multi-level collaborative installation entitled Lalawood which is quite the most unconventional – and potentially controversial (for some) interactive installation I’ve seen in Second Life for quite a while.

Designed by Onyxxe, Iono Allen, JadeYu Fhang and Theda Tammas, Lalawand is difficult to quantify. Intended to be humorous, it is also in part pointed, perhaps controversial, irreverent (with what appears to be a healthy dose of self-satire), anarchic and – perhaps most of all – unconventional.

You never heard of LALAWOOD? What a pity! It is the best playground in Second Life. A kind of LEGOLAND, just without the first L. Yes you understand well. Finally a place where you are allowed to show off your talents, value and persona without any restraints … You will meet kings, queens, godfathers, godmothers and many other successful gods. You even can bump at Philip Linden while wandering around.

– Onyxxe, describing Lalawood

Lalawood, La Maison d’Aneli

The installation comprises six levels, including the landing point where something of an introduction to the installation is to be found, together with instructions on how to best view the installation. From here there is a teleport to the first actual level of the installation itself.

To describe the five primary levels of the installation would be to spoil the element of discovery and perhaps unduly influence personal interpretation of Lalawood. suffice it to say each includes interactive elements, starting with the “iLala” music player that provides a music track to accompany your exploration of the installation (it is essential you have local sounds active). These interactive elements combine in-world objects and those presented to your inventory you are asked to add to your avatar.

Perhaps the easiest way to define Lalawood is that it is an exploration of self and the role of ego in our Second Life persona. In this, it raises topics we may well find familiar through our experiences in Second Life (the roles of sex and drama), and a sideways look at many of the attractions / activities people find within the platform (artistic expression, creativity, the ability to generate income), and how these might affect, challenge and change us.

Lalawood, La Maison d’Aneli

In this, the presentation of the themes might best be termed anarchic; some may seem to border on being insulting to those who engage the the various pursuits noted above (art, etc.) – hence why a sense of humour is emphasised in the instructions for the installation. However, there is a strong dose of self-irreverence on display by the four artists themselves as they satirise themselves as much as anyone else.

How one responds to Lalawood really does come down to a mix of personal sense of humour and ability to interpret the various elements found throughout its different levels. I confess that while I found myself smiling in places, in others I found things perhaps a little forced, while the inconsistency of teleports (some are interactive click-to-TP, others open the map and require a manual TP) a little distracting as the latter drew me out of any sense of being involved in the installation. So I’ll leave it to you to plumb the depths of the installation and draw your own conclusions, lest anything I might add here unfairly biases your experience.

SLurl Details

 

2019 Simulator User Group week #50 summary

The Boho Refuge, October 2019 – blog post

No major news again this week.

Simulator Deployments

Please refer to the server deployment thread for news and updates:

  • On Tuesday, December 10th, the SLS Main channel was updated to simulator version 2019-12-04T20:29:26.533447, originally deployed on Thursday, December 5th, and comprising:
    • A build of release 2019-11-15T21:13:13.532828 using new build technology.
    • Addresses some cases of scripts erroneously stopping.
    • Fixes a crash.
  • On Wednesday, December 11th, there should be an RC deployment to the BlueSteel RC. Simulator version 2019-12-06T21:03:45.533558 comprises internal fixes.

Deployment Notes

  • The Tuesday deployment started a little later than usual.
  • Further, as some of the processes managing deployments are being modified to increase stability, some deployments may run longer than usual. Once this work has finished, it is hoped deployments will be faster and more stable.

SL Viewer

At the end of week #49, the following viewers were updated:

  • On December 4th, the Maintenance RC viewer updated to version 6.3.5.533275.
  • On December 5th, the Love Me Render RC viewer updated to version 6.3.5.533347.

On Monday, December 9th the Copy / Paste project viewer updated to version 6.3.5.533365. The rest of the official viewer pipelines are as follows:

  • Current Release version 6.3.4.532299, formerly the Ordered Shutdown RC viewer, dated November 4th, – No change.
  • Release channel cohorts:
  • Project viewers:
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22nd.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17th. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16th.

 

A B&B winter in Second Life

B&B ‘Let it Snow’, December 2019 – click any image for full size

Occupying a quarter full region held by Belle Onedin and Blue Blauvelt that they’ve opened to the public as a winter setting for photography and appreciation. Using the title Let it Snow. It’s a charming, highly photogenic setting suggestive of a coastal village with a slight fairytale look to it.

B&B ‘Let it Snow’, December 2019

It’s a setting that doesn’t need an extensive amount of description. centred on a small square of over-sized cobbles, it features two snow-bound cottages and a towered house, all of which are in various states of readiness for the holiday season. Trees are decorated, presents are wrapped and snowmen are waiting to greet visitors in gardens surrounded by dry stone walls while paths wind their way between and around the homes.

B&B ‘Let it Snow’, December 2019

Around them, the snow falls steadily (which can impact viewer performance, but adds depth to the setting), encouraging visitors to wrap up and look the part – and the sense of frigid air is increased by the the off-sim snowy islands that have been placed off-shore.

B&B ‘Let it Snow’, December 2019

Opportunities for photography in this setting are manifold, indoors and out – and even on the icy water on a rowing boat (although the snow can make touching it to sit on it a little difficult).

There are also charming little touches to be found that help give life to the setting without making it appear twee. These include an Saint Bernard and her pups making the most of a igloo kennel, the shell of an old greenhouse turned into a cosy snug tucked away in the lee of an old wall and under the shelter of snow-laden trees and a wolf howls from a snow-covered hill, while pheasants fuss around a truck that seems to be filling-in for Santa, given the sack and gifts that has fallen from its flatbed.

B&B ‘Let it Snow’, December 2019

I could wax lyrical over this setting – but really, it is a place that that deserves to be seen (just do give things an opportunity and load and render). There is something decidedly delightful about the location, which also avoids a fair few of the props and items that tend to appear in multiple winter regions, and so offers a visit  that is very worthwhile. Those taking photos are also invited to submit them to the parcel’s Flickr group.

Do be sure to drop in and see for yourself.

B&B ‘Let it Snow’, December 2019

SLurl Details

FionaFei’s shuǐmò Reflection in Second Life

Shui Mo Gallery: Reflection

Shuǐmò, or shuǐmòhuà (suiboku-ga in Japanese or “ink wash”), is a type of East Asian ink wash painting that uses different concentrations of black ink to create an image. It first emerged in Tang dynasty China (618–907), and is marked by the emphasis of the brushwork being on the perceived spirit or essence of the subject, rather than directly imitating its appearance.

Within Second Life, it has become a form of art exquisitely brought to life by FionaFei, who uses it to produce the most extraordinary 3D art installations. I was first introduced to her work  at One Billion Rising in 2019 prior to visitingd her Shui Mo Gallery to see Wo Men Dakai, an art-as role-play environment she created using shuǐmò that had its inspiration on Joss Whedon’s Firefly series (see: Captivated by FionaFei’s art in Second Life).

I made a return to the gallery on December 10th, after Miro Collas pointed me to an announcement Fiona made via Flickr concerning her latest shuǐmò piece. Entitled Reflection, it presents a to-scale painting as a marvellous 3D environment, about which Fiona notes.

In this exhibit, I am utilising Second Life’s virtual platform to provide a new perspective on this traditional art style by adding depth, making what has traditionally always been portrayed as 2D paintings into 3D sculptures. When the viewer looks into the art, they are looking into a 3D space, and depending on the angle they are viewing it from, the art changes.

– FionaFei, describing her shuǐmò art

Shui Mo Gallery: Reflection

In this respect, Fiona is very much what Bryn Oh refers to as an Immersivist: an artist who makes use of virtual 3D environments such that the sense of immersion felt by an observer is more intense because as well as viewing the art as a static piece, they can become an active participant in it simply by moving through the piece and witnessing it from different angles.

In this respect, I do recommend stopping at the entrance to observe Reflection as a static observer first (perhaps in Mouselook). This reveals its richness as a painting. Then, after you’ve done this, either move or flycam around it to reveal the additional depth it presents as it beautifully transitions from traditional Chinese ink painting into a 3D sculpture that reveals many facets, each a painting in its own right.

Reflection is actually one of two shuǐmò installations on offer. The other might be described as a foyer / events area, sitting immediately beyond the huge red doors of the landing point. This includes elements from Fiona’s SL16B installation Umbrella Landscape. Interactive, these sit as part of a landscape where water falls to a pond of Koi and on which interactive umbrellas float. Painted board walks running from the red doors provide access to Reflections (to the left as you face the exhibition space) and a second gallery area to the right.

This second space contains Rising, an installation Fiona created for the One Billion Rising in Second Life 2019, part of the annual global event to raise awareness of the plight of women and girls who face violence and abuse in their daily lives, and the staggering fact 1 in 3 women on the planet is beaten or raped during her lifetime.

Shui Mo Gallery: Rising

Rising represents those women who have experienced abuse who have finally been able to break free of the pain that they’ve experienced, literally rising from the darkness they have experienced. The particle figures are all hand-drawn, while the abuse they have suffered is additionally indicated by the bruised hands also being lifted up out of the darkness.

Nor is this all. The entrance hall containing the landing point includes a collection of 6 more pieces of art by Fiona. These are 3D pieces that represent scroll paintings combining both shuǐmò and guóhuà (“natural”) styles of Chinese. These are exquisite pieces, some of which are animated, and all of which are available for sale.

Shui Mo Gallery: paintings

Fiona’s art is captivating in both form and style, marvellously capturing a traditional form of Chinese art and bringing new life to it.

SLurl Details