Fantasy Faire 2020: your shorthand guide

Fantasy Faire 2020: Lunafae

Note that SLurl to the Fairelands are listed at the end of this article, rather than being embedded in the text.

The largest fantasy-related event to take place in Second Life, Fantasy Faire 2020, opened its gates to fairelanders at 12:00 SLT on Thursday, April 23rd, and will remain open through until Sunday, May 10th, 2020 inclusive, once again raising money for Relay for Life and the American Cancer Society’s efforts to bring about a World Without Cancer.

The majority of official events will run from April 23rd through until Sunday, May 3rd (although some, such as the LitFest and live performances will extend through until May 9th), culminating with The Final Shindig on Sunday, May 3rd, a four-hour jamboree intended to give as many people as possible the opportunity to drop in and celebrate the Faire’s success between 18:00 and 22:00 SLT. The final week of the Faire – Monday May 4th through Sunday May 10th – will be given over mainly to shopping – but even so, there could be a few surprises that pop-up, so eye an eye on in-world groups and the Fantasy Faire website.

Fantasy Faire 2020: Zodiac

This year the Faire is spread across 18 regions (including the entertainment and Quest regions). As applications were invited from those wishing to try their hands at world building, this year’s Faire offers what might be seen as a mix of the old and the new. While there are some familiar names behind many of the region builds (Sharni Azalee, Eldowyn Inshan & Katz Republic, Kilik Lekvoda, Sweetgwendoline Bailey and Alia Baroque, for example), so too several of the names attached to the design of the Fairelands by new to travellers through these realms – such a Bee Dumpling and SolasNaGealai, LRRiven, Nix Marabana and Aelva).

In bringing together so many talents, the Fairelands give life to the Faire’s broad theme of Many Realms – One Vision. And while all of the builds this year have a again sprung fresh from the imaginations of those who have given them form, so to do some carry with them echoes of the past Fairelands; something I feel adds a level of continuity as we pass from year to year, a reminder of all that has happened as a result of the Fairelands being called forth each year.

As a practical demonstration of the past being reflected in the present, take Alia Baroque’s Zodiac. Designed as a living planetarium, within its green lawns, domed observatories, board paths and stairways and tumbling waterfalls, lie subtle voices from his past Faireland builds, such as Magificat and Sanctum, whilst the boats that periodically slip down the central waterway harken back to The Golden Delta. Thus, although Zodiac is very much of this era of the Fairelands, we, as travellers through it and visitors to Fairelands past, are offered a reminder of the deep roots the Faire has lain and the growing richness of history enfolded within each year’s realms.

Fantasy Faire 2020: Queensgarden

These deep roots have enabled Fantasy Faire to grow strong over the years, and bear practical fruit in the physical world, as Zander Greene recently reminded us. Such is the power of the Fairelands and the willingness of Second Life residents to visit them and support Relay for Life, that by the end of 2019, Fantasy Faire was the 82nd most successful Relay For Life fund-raising team in the world. And while – as Zander also points out – “We’re 82nd!” hardly sounds like a cheer, when you consider there were 63,270 Relay For Life teams worldwide in 2019, Fantasy Faire actually sits within the top 0.13% of those teams. And that is impressive for an event that exists within the binary realm of noughts and ones.

But to return to the Fairelands. As with previous years, the realms that await us draw their inspiration from many sources. For Elemaria by Bee Dumpling and SolasNaGealai, for example, visitors find themselves in a world that has a chivalrous medieval tone to it; a place where a fair castle raises its walls and towers over a flourishing land and merchant’s houses lay under the watchful protection of rounded turrets and high, fluttering banners. Elsewhere, Briony Writer & childofpreservex take us into Poseidon’s (or Neptune’s, if you prefer) realm, which has laid claim to the city of Melusina, bringing it beneath wave and tide to become Melusina’s Depths, a place of merfolk and land folk alike, while Loki Elliot presents the mythology of the warrior bears within the Spirit Valley of Kuruk – and so the list goes on, worlds of wonder awaiting exploration.

And, of course, no Fantasy Faire would be complete without the Fairelands Junction, another fabulous design by Saiyge Lotus. As ever the junction provides the logical starting-point for explorations, containing as it does portals to all the other regions, as well as the remembrance wall, and The Worldlings – windows onto the Fairelands That Could Be.

Those wishing to shop can see what stores are where within the Fairelands realms via the Fantasy Faire Shopping Catalogue. For ease of getting around, you can also pick up a Faireland Teleport HUD from any of the landing points and use it as often as you like to visit the realms of the Faire.

Fantasy Faire 2020: Elemaria

Events and Activities

Fantasy Faire 2020 will again be filled with events and activities, with music from DJs focused on the the deck of the Fairechylde as she lies moored in the Isle of Shadows, while performances of theatre, dance and more will be on offer alongside the Faire’s art displays on and under the water realm of Ambigula. Dedicated schedules are available for both DJ parties and live performances are now available, so keep your eye on them as well.

Role-Play and Table-Top Gaming

2020 will once again there will be numerous opportunities for role-play within the Fairelands. Two groups are offering themed role-play, weaving tales and offering anyone with an interest with the chance to participate.

Sanctuary RP will also be hosting a series of role-play classes at Cassiopeia covering everything from character creation through RP etiquette, combat and weapons use, to complex subjects such as region design, managing lag, and so on. See the schedule of classes for more. In addition, the NeoVictoria Project will be holding a series of out-of-character Meet and Greet events at Auxentios’ Pass where visitors can talk about players from the NeoVictoria community about the project, the story-world and how to get involved.

2020 will also see the return of table-top gaming, this year focused on The Lamented Fens. Catch the full schedule and notes if you’re interested in joining in.

And don’t forget the live auction, the silent auction, jail and bail, the Bard Queen’s Quest, and the LitFest, all of which are crucial parts of the Faire.

Fantasy Faire 2020: Fairelands Junction – The Worldlings

Keep Abreast of Everything

There are many ways of keeping up to speed with events and activities at the Fairelands:

Fantasy Faire 2020 SLurls

Shopping:

Entertainment, Performances, Etc:

Fantasy Faire 2020: previewing the LitFest

via Fantasy Faire

Note that SLurls provided in this article will not be available to the public until Fantasy Faire officially opens at noon SLT on Thursday, April 23rd, 2020.

On Thursday, April 23rd, Fantasy Faire will open for 2020, and will remain so through until  Sunday, May 10th, 2020, raising money for Relay for Life and the American Cancer Society’s global efforts to eradicate cancer. Throughout the entire course of the Faire, the Fairelands will once again be host to the Fantasy Faire Literary Festival (LitFest).

Centred on the desert sands of Drifts of Anamnesis, the Litfest is a special place where the magic of the spoken word will weave tales of wonder, relate stories of great adventure and daring; where talks by authors, discussions, creative writing sessions and performances will all take place. In addition, literary hawks and writers will be encouraged to join daily LitFest tours of the Fairelands and afterwards compose pieces related to their travels.

The full LitFest schedule is now available, but here are some preview highlights to whet appetites!

Guest Of Honour

Fran Wilde

The special guest for this year’s festival is American science fiction and fantasy writer and blogger. Fran Wilde.

Fran’s first novel, Updraft (2015), was nominated for the 2016 Nebula Award, and won the 2016 Andre Norton Award and the 2016 Compton Crook Award. Within it she established the first volume of her Bone Cycle, with two further works – Cloudbound (2016) and Horizon (2017), set within the same cycle. Her latest novel, Riverland, was published in 2019.

She has also published numerous short stories and poems, and here non-fiction work has appeared in publications such as The Washington PostThe New York Times, and Tor.com. She will be appearing at Fantasy Faire as follows:

  • Tuesday April 28th at 15:00 SLT, : in an interview with Saffia Widdershins.
  • Friday May 1st at 13:00 SLT, when she will be reading from her work.

LitFest highlights

  • Friday, April 24th – Saturday, May 9th, 08:00-09:00 SLT – NaPoWriMo Fantasy Writing Prompts: April is National Poetry Writing Month, and participating poets are asked to write a poem a day for the month of April – so why not do so in-world with like-minded poets?
  • Fiday April 24th – Saturday, May 9th* – Inksters Poetry Prompt: This group meets daily on weekdays throughout the year to compose poems based on a daily word prompt – so sharpen your pencils, and be prepared to get writing! During LitFest, they’ll meet in the Hall of Ras Tarshayn on Drifts of Anamnesis. (* except Sunday, May 3rd.)
  • Monday, April 27th, 10:00-11:00 SLT – The True Story of Scheherazade: celebrating the teller of the 1,001 Nights. In fact,there are many tellers of these Tales, and this session explores the genesis of the Tales, drawn from Arabia, Persia, India and China. There will also be tales of some of the fascinating history of translation (and translators – such as the fascinating Sir Richard Burton).
  • Wednesday, April 29th, 06:30-07:30 SLT – Readings from the Novel Writing Workshop: Wolfgang Glinka, Keykey Underwood, Singh Albatros and Adele/Jilly Kidd have been workshopping novels for seven years in Second Life and will share extracts from their works in progress, followed by a Q&A.
  • Friday May 1st, 10:00-11:00 SLT – Beyond the Seven Kingdoms: A World of Ice and Fire Special: In Real Life, Freyja Nemeth is the co-founder of Westeros.org and co-author of “The World of Ice and Fire”. She will be talking about how George RR Martin has constructed the cultures that are less inspired by Medieval Europe, such as Dorne and the many cultures of Essos.

LitFest Tours

The popular Fantasy Faire LitFest Tours will once again be taking place, leaving daily from the LitFest home base in the Drifts of Anamnesis to explore the Fairelands and seeking the stories they have to tell as well as their special secret places and details. Each tour will be guided and accompanied by music, as some of the Faire’s best loved DJs offer selections especially chosen for each of the regions visited. Stories can also be submitted for publication on the Fantasy Faire website, provided they are submitted within two days of each tour.

The Tours for 2020 depart daily at 17:00 SLT (unless otherwise indicated) from the Al-Ma’ala Gathering Place on the Drifts of Anamnesis, and the tour schedule is as follows:

Friday, April 24th
Elemaria
Saturday, April 25th
Autumnium
Sunday, April 26th
Lunafae
Monday, April 27th
Agra Adara
Tuesday, April 28th
 Lamented Fens
Wednesday, April 29th
Melusina’s Depths
Thursday, April 30th
Spirit Valley of Kuruk
Friday, May 1st
15:00: Heliodor
Saturday, May 2nd
Zodiac
Sunday, May 3rd
Mistakes Were Made!
Monday, May 4th
 Sirens Lore
Tuesday, May 5th
Auxentios’ Pass
Wednesday, May 6th
14:00: Ambigula; 17:00: Cassiopeia
Thursday, May 7th
Queensgarden
Friday, May 8th
 Isle of Shadows
Saturday, May 9th
 Fairelands Junction and Drifts of Anamnesis

Keep up with all the news and information on the LitFest and Fantasy Faire through the Fantasy Faire website.

Previewing Lab Gab 23: meet the EEP team!

via Linden Lab

The 23rd edition of Lab Gab will be live streamed on Friday, April 24th at 10:00 SLT (18:00 UK; 19:00 CET). For those who have not seen the official blog post about it, the segment will feature the team primarily behind EEP – the Environment Enhancement Project: Rider Linden, Ptolemy Linden and Euclid Linden.

Rider Linden is a Senior Software Engineer who has been with Linden Lab for just over five years – although his familiarity with Second Life goes back beyond that, as he is one of the many personnel LL have recruited from the ranks of Second Life users. He was responsible for initially defining the EEP project. He then went on to develop the viewer controls for EEP, taking considerable feedback from users along the way, as well as working with the rendering team during the project’s development.

Ptolemy and Euclid Linden are more recent hires at the Lab, both are working on the rendering side of Second Life. Both have been Lindens for around 6-7 months, although I confess I have no idea if their familiarity with SL extends back further than that. Since joining the Lab’s team, both have been engaged in clearing-up the rendering issues with EEP and have been regulars at the Content Creation User Group meetings.

Euclid, Rider and Ptolemy Linden will be joining Strawberry Linden to discuss EEP on Friday, April 24th

As EEP was officially released on Monday, April 20th, all three are appearing on Lab Gab to discuss EEP – but I have little doubt they’ll endeavour to answer more general questions on the viewer and rendering. If you have a question you’d like to put them, make sure you submit it via the Lab Gab Google form.

As usual, the programme will be streamed via YouTube, Facebook, Mixer, or Periscope, and if all goes according to plan, I’ll have a summary of the video (and the video itself) available soon after the the broadcast, for those unable to watch live.

EEP Links

Gem’s Skyscrapers in Second Life

Gem Preiz: Skyscrapers

On April 19th, 2020, Gem Preiz, the master of the fractal image, opened a new installation in Second Life – one that is a little different to his past installations / exhibitions in that fractals are almost non-existent within it. Instead, with Skyscrapers, he presents an immersive installation that is drawn from one of his many passions: architecture.

In short, the installation presents a region-wide city – but with a difference. Everything in it is represented at 1/10th scale (based on a region’s size). Thus, rather than offering a location just 256m on a side, Gem presents a city that is 2.56 kilometres on a side, representative of a city covering 100 regions. It has been built to reflect the beauty of modern skyscrapers which have a unique impact on Gem, as he explains in the introductory note card:

skyscrapers [are] modern cathedrals which are, like those of the past, the synthesis of all the techniques of their time, dedicated to the collective aspirations of their builders. Incredible technological challenges, they are increasingly integrating the search for an aesthetic that reinforces their impact. They have to be beautiful, since they will be more and more numerous in order to limit the surface of land arable or reserved for ecosystems that will be needed for human housing.

Gem Preiz: Skyscrapers

It is also – as he also explains – an exercise in immersion. By using a set scale for this build, and by providing the means to move through it at an equivalent scale, Gem has created an environment that is richly encapsulating, the scale allowing you to travel through the streets and parks of a city some 2.56km on a side.

This is achieved through the use of an option to make your avatar “invisible” via an alpha layer (remove all mesh and other attachments) and then using one of the flying vehicles available at the landing point within the city itself (in turn reached via a teleport board from the main landing point). Three of these vehicles are “self drive”, so you can pilot them yourself, or you can take the red car on a guided tour of the city, its sectors and buildings.

Gem Preiz: Skyscrapers

While it is possible to walk and fly around the city as an avatar, I strongly recommend using the alpha layer (your avatar sans all mesh and attachments) and the vehicles. The latter are scripted to move at a speed consistent with the scale of the city, and by hiding your avatar, you gain the distinct impression of the city’s size. If you opt to go into the installation as you are, without using the alpha option, then I still suggest using the vehicles – but switch to Mouselook when doing so to gain a real sense of scale. Note also that a teleport HUD is available from the city landing point, and with will allow you to hop between specific points of interest.

Like a real city, Gem’s is split into various districts, each with its own buildings / architectural styles. Some sections are purely conceptual / entirely futuristic in style, others are more recognisable in style (such as the residential districts, the shopping district with its malls, etc.). Most of the buildings are ultra-modern in look, although some offer stylised designs that embrace the past. Surface and elevated roads cut their way between districts, as do the tubes of what might be taken as a mass transit system, which also separates the main park in the city from the surrounding districts, giving it room to breathe.

Gem Preiz: Skyscrapers

However, it is the buildings that are the most fascinating. Some are simple box and cylinder designs, others more sculpted  / futuristic in style. However, many owe their inspiration to skyscrapers from the physical world, and it is seeking these out among the towers and districts that can get someone thoroughly engrossed. Gem provides a list of the latter, but during my visit I spotted what appeared to be a number  – by happenstance or design – that also appeared to be drawn from physical world counterparts not listed in the note card. These included the Hong Kong and Shanghai Bank building in Hong Kong, the shape of which appears echoed through a number of blue buildings in the city, London’s Shard, and two graceful golden curves of buildings that put me in mind of the U.N. Building in New York, while a series of paired towers each linked by high-level walkways put me in mind of the Petronas Towers.

I mentioned above that Gem’s Fractal images are “almost” non-existent in this build. The qualifier comes because deep within the city is a large geodome, within which is a series of his fractal images, scaled down from their usual size, each one offering a view of futuristic architecture entirely in keeping with the installation’s theme.

Gem Preiz: Skyscrapers

An extraordinary and engaging installation, Skyscrapers is well worth visiting while it remains open.

SLurl Details

A Devil’s Bend in Second Life

Devil’s Bend National Park, April 2020 – click any image for full size

We came across Devil’s Bend National Park, a region design by Aiden Caudron and occupying a Full region using the full region land capacity bonus, after poking at the Recently Added category of the Destination Guide.

Intended to offer the look and feel of a rugged national park, the setting is an interesting mix of public and residential spaces (the former well scattered across the region so as not to interfere with exploration). Raised into a high plateau, the park is a series of dusty trails running under rich fir foliage and over deep ravines by means of wooden bridges, together with wooden board walks that wind through the ravines and cling to the sides of cliffs as they rise and fall through the park.

Devil’s Bend National Park, April 2020

The landing point sits at the visitor centre, a small lodge sitting at the side of one of the dusty roads. From here lie a choice of routes – one of which is reasonably short inasmuch as it crosses a bridge to reach two of the rental properties before coming to an end. Taking the road in the other direction is more constructive for explorers, as it winds much further through the park and offers a means to reach some of the wooden  walkways.

This is a place with a curious (in an interesting way) feel to it: open spaces, winding trails, and walks that are in keeping with the overall theme of a national park; but at the same time, the rental properties have something of a run-down feel to them; fenced gardens are overgrown, the houses faded by the sun and looking a little the worse for wear.

Devil’s Bend National Park, April 2020

Meanwhile, the north-east and northern side of the region are closed to public access – that is, the road is unexpectedly blocked by the wreck of a school bus. This appears to be less to do with matters of privacy and more with the fact that a major bridge has partially collapsed. Whether this is the result of an earthquake or rockfall – or both – is unclear; but the damage is such that it does bring the route to an abrupt end. Nevertheless, the use of the wrecked bus to block the road, together with the dilapidated state of the buildings beyond it suggest perhaps another narrative for this northern side of the region.

Follow the roads and the wooden board walks up to the summits of the park, and you may find yourself passing through at least one tunnel boring through the rock. It leads the way to a zip line that can be used for riding past a waterfall and back to the road below. Should you miss the tunnel, you can make your way to the radio mast on the highest peak – but be aware that the radio station close by is now a private home.

Devil’s Bend National Park, April 2020

I mention the tunnel, as tunnels are very much the secret to the park – threading through its rocky mass is a network of them, together with  chambers. Some are interconnected, others run on their own. Whilst most of the chambers do not hold a secret waiting to be found, they and the tunnels add a dimension to exploring the park that can keep visitors engaged for no small amount of time.

Rich in detail and offering numerous opportunities for exploration (and a café where visitors can rest should walking get a little too much), Devil’s Bend makes for an engaging visit. The texture load can have an impact if you’re running with all of the viewer’s bells and whistles engaged (particularly shadows), but this shouldn’t be a reason for not visiting, nor does it detract from the rugged charm of the region.

Devil’s Bend National Park, April 2020

SLurl Details

2020 Simulator User Group week #17 summary

Peacehaven, March 2020 – blog post

The following notes were taken at the Simulator User Group meeting held on Tuesday, April 14th.

Simulator Deployments

Please refer to the simulator deployment thread for updates.

  • There was no deployment to the majority of the grid on Tuesday, April 21st, leaving in on server maintenance update 539684.
  • On Wednesday, April 22nd, three RC deployment should take place:
    • 540213 – simulator updates related to Premium benefits.
    • 540369 – containing updates to fixes for the just released name changes after it was discovered the feature could, in a couple of places still call you by your former name for up to a week (“oops!”, as the Lab put it), and assorted internal changes.
    • A further deployment 540032 first deployed on April 15th, containing updates related to the cloud uplift.

SL Viewer

On Monday, April 20th, 2020, the EEP RC viewer, version 6.4.0.540188 and dated April 15th, was promoted to the de facto release viewer. See:

At the time of writing, the remaining RC viewers have yet to be merged up to the EEP release, and there have been no project viewer updates, leaving the remaining official viewer pipelines as follows:

  • Release channel cohorts:
    • Camera Presets RC viewer, version 6.3.9.538729 March 25.
    • Love Me Render RC viewer, version 6.3.9.538760, March 25.
    • Zirbenz Maintenance RC viewer, version 6.3.9.538719, issued March 19.
  • Project viewers:
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

In Brief

A question was raised over the potential for EEP to cause “lag” (with up to 4 altitude layers for EEP sky settings plus the use of parcel environment options, there is concern loading and reloading the required textures could impact travellers. In response to the concern, Simon Linden said:

Compared to the cost and payload of stopping your AV on one region, sending the data to the next and adding you into that part of the world, the EEP data change is pretty small. Your viewer might have a little more work to get textures and set up the sky and lighting, but I don’t think those will be significant.

Rider, Ptolemy and Euclid Linden, the three major movers behind EEP will be on the Friday, April 24th edition of Lab Gab.