There was not main channel deployment or restart on Tuesday, June 30th, leaving the servers on server release 543526, comprising further infrastructure updates to support Group chat improvements / support of the cloud uplift work.
On Wednesday, July 1st, there should by an RC server update that includes a fix for off-line inventory offers failing. However, this update requires a viewer-side fix that should be in all RC versions of the official viewer, and TPVs will need to pick it up. Please refer to the deployment thread for further information on this update, when available.
SL Viewer
The Love Me Render RC viewer updated to version 6.4.5.544028. Among its updates and fixes, this viewer includes:
A fix for BUG-225784 “BUG-225446 regression – HUDs are again affected by environment setting”.
Additional logging for detecting Vulkan graphics support on Windows clients.
The rest of the current range of official viewers remains as follows:
Current Release viewer version 6.4.3.543157, dated June 11, promoted June 23, formerly the CEF RC viewer – NEW.
Release channel cohorts:
Arrack Maintenance RC viewer, 6.4.5.544024, issued on June 24 – this viewer uses Viewer Manager 2.0.538279.
Tools Update RC viewer, version 6.4.5.544097, June 25 – this viewer is built using VS 2017 / a recent version of Xcode, and Boost.Fiber. It contains no user-facing changes.
Project viewers:
Mesh uploader project viewer, version 6.4.4.543141, June 11.
Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.
In Brief
The was some general discussion on region crossings. However, as LL are not currently working on these, here is nothing solid to report in terms of updates.
The second half of the meeting was dominated by comparisons between the the Lab’s Copy / Paste project viewer and a similar parameters capability that has long been a part of editing objects in Firestorm.
On Tuesday, June 30th, Jacksonville Friends present a 4-hour live music event to benefit the American Cancer Society and Relay for Life of Second Life.
Music In The Square will present the music talents of Savannah Rain, Hogan Baily, Turner Harbrough and Maximillion Kleene in a casual event at which attendees are invited to donate to RFL of SL through the kiosks around the open-area dance space that has been built over Jacksonville Island.
Starting from 15:00 SLT, the line up for the event is as follows (all times SLT):
15:00: Turner Harbrough
Turner Harbrough sings a wide and eclectic variety of music from smooth jazz to danceable pop and country. His range covers everything from Michael Buble to Johnny Cash to Bare Naked Ladies. Join this amazingly talented and versatile singer for an hour of great energy, witty banter, and amazing music!
16:00: Maximillion Kleene
Maximillion Kleene, recipient of 11 Avi Choice Awards over four years (2012-16) in multiple categories, including Favourite Male Performer, has been amazing his audiences since 2007. His dynamic musical ranges across CCR to Foo Fighters; to Train to Jason Mraz. Streaming from Niagara Falls, Canada, Max provides his fans with an hour of musical magic and brings a vast repertoire of quirky, classic, and current covers.
The line-up
17:00: Hogan Baily
Hogan has been singing and performing since before the age of 14. He brings to Second Life many years of real-life experience and a very long and varied song list. His love for music and dedication to his fans shine through every note he sings, and he truly enjoys performing and if he can make someone smile through his talent, he feels there is no greater joy.
18:00: Savannah Rain
Savannah has been singing since she was three years old and was smitten by the applause and reactions of the audience as she sang. Since discovering live music in Second life three years ago, she has been hooked, and tries through her music to make you laugh, make you feel, and bring everyone together. Savannah loves and sings all kinds of music from Patsy Cline to Collective Soul.
Its a great line-up of four of the very best musicians in Second Life tonight. So just come on out and enjoy and lets raise some Lindens for Relay for Life!
– Event co-organiser, Jackson Trig
The dress code is summer casual, so if you’re free, why follow Jackson’s suggestion and hop along and join the dancing and the fun!
Shortly after Linden Lab launched the Log (or lodge, as I tend to prefer) Homes for Premium members on Bellisseria (see Second Life: Log Theme Linden Homes released), they started to add – as they had with other Linden Homes themes – a number of public spaces. Some are on the main run of land, others sit on islands within the lakes and rivers. All offer places of escape and relaxation. Chief among them its is Randelsham Forest, intended to act as a community hub, open to those who might wish to make use of it.
We actually visited Randelsham back at the end of April. It’s a rugged location, sitting between lowlands with house and a large, semi-sinuous body of inland water. At the time, I didn’t blog about it, as it appeared the regions around it were still very much a work in progress: whilst on a stretch of the Bellisseria railway passes by and has a local station, the line doesn’t as yet connect to anything.
Randelsham Forest
This is still the case, but it’s clear that now that SL17B no longer requires the input, the Moles are returning to work on Bellisseria, so I’ve little doubt things will be properly connected up.
The focal point for the setting is a large “tree house”, in part sitting up on wooden legs from the shore of the lake to level itself with the railway station, to which it is linked by a wooden board walk. Split into two, the tree house offers a large lounge area with wooden walls with a long balcony to one side with a bubble rezzer at the far end for those who fancy taking to the air. A bridge on the other side runs down to an open-sided platform ranged around the trunk of one of the area’s great redwoods.
Randelsham Forest
Like other community areas before it, the tree house is able to be reserved as a community use space to gather with the community, your friends. socialize, hold events, and enjoy the beautiful scenery.
Lamp-lit paths await discovery, offering opportunities for people to the means to descend down to the banks of the lake, where trails further give opportunities for exploration and to find places to sit.
Randelsham Forest
The paths also offer routes up into the hills rising either side of the rail lines, to peaks where people have the opportunity to take to the air in a different way – via zip line; although when we tried it, the ride was a little rough! The line out to the lake’s island also (at the time of our visit) leaves folk without an option to get back to shore without flapping their arms to take to the air; I assume this will be rectified as more work in the area is completed (a rowing-boat rezzer, perhaps, to connect to the little pier below the tree house?
With a path down to the houses on the inland side of the hills, Randelsham offer a perfect setting for the locals to use and hold their own events, planned or spur-of-the-moment. On a broader front, it, and the social spaces large and small that can be found throughout Bellisseria offer the means to help break-up the land and present places for explorers and visitors to discover. For my part, I’m looking forward returning and using it for a start of some more horseback explorations of Bellisseria.
Long-term Second Life resident DimiVan Ludwig – Dimi to his friends – is a man of many talents: business owner, musician and photographer. As a business owner, he created and ran the Hummingbird Café between 2006 and 2011, and is also the owner of the Duval Pub. As a musician, he was a regular performer at both, and at venues across SL, including Menorca, the first live music venue in Second Life (2005) and recently re-created in-world.
As a photographer, DimiVan works both in the physical and digital worlds, and his work from both is currently the subject of an exhibition at the Kultivate Signature Gallery.
Kultivate Signature Gallery: DimiVan Ludwig
The introduction to the exhibition notes:
He calls himself a novice, but those who have seen his photographs would say otherwise. He frames his shots with the final product in mind, editing very little in post production. He uses his Nikon d3500 to shoot real life landscapes. In Second Life, he prefers to snap portraits utilising the features provided by LUMIPro.
On witnessing the pieces on display, I would have to agree to the first part of this statement: there is a natural framing to the pieces, whether avatar study, physical world portrait or landscape (from either realm), that presents the subject matter in singular depth that is a delight to witness and marks Dimi as having a natural eye for photography.
Kultivate Signature Gallery: DimiVan Ludwig
Presented across the three floors of the gallery space, there is also a certain thematic approach to way they have been laid out. On the lower floor, the focus is predominantly from Second Life, presenting on the one side avatar studies (although with a couple of portrait images from the physical world), and on the other Second Life landscapes. On the middle level are photos from the physical world, whilst the upper is reserved for Second Life images of a more intimate / adult nature and which should probably be regarded as NSFW.
I admit to being particularly drawn to the pictures on the mid-level. This is not to say I do not appreciate the SL photographs – I do. But there is such a depth and marvellously natural set to each of the images from the physical world, that they naturally draw the eye; in fact I’d go so far as to say that one in particular demonstrates that as well as having a flair for capturing the natural world, Dimi potentially has a keen eye for astronomical photography.
Kultivate Signature Gallery: DimiVan Ludwig
Another excellent exhibition for Kultivate, featuring a gifting artist.
Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates for the week ending Sunday, June 28th
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.
Official LL Viewers
Current Release viewer version 6.4.3.543157, dated June 11th, promoted June 23rd, formerly the CEF RC viewer – No change.
Release channel cohorts:
Arrack Maintenance RC viewer, 6.4.5.544024, issued on June 24. This viewer uses Viewer Manager 2.0.538279 and contains logging to check for Vulkan graphics support in Windows systems.
Tools Update RC viewer updated to version 6.4.5.544097, June 25. This viewer is built using VS 2017 / a recent version of Xcode, and Boost.Fiber. It contains no user-facing changes.
In late 2008, the US Army made the headlines in a number of on-line periodicals such as Wired, when it announced the Army Training and Doctrine Command (TRADOC) was opening a “recruitment island” in Second Life, hoping to tap into the “4 million” users of the platform (yes, this was the era of hype about SL) into signing-up through a mixture of promotion and tchotchkes.
While that announcement was met with sniggers by some of the press reporting on it, it actually masked the fact that the US military had been engaged in evaluating Second Life as a platform for modelling, simulation and training (MS&T) activities for more than a year.
This work was centred on a group of regions called MiLands – Military Lands – which at their height (2009-2010) were made up of around 30 regions, split between the four major branches of the US military: Air Force, Navy, Army and Marine Corps. Such was the US military presence, Linden Lab assigned Scott Linden to manage the regions and liaise with the US Department of Defense in its use of SL.
The MiLand Meeting Room, home of the MiLand Charter
Within those regions, Coalition Island, established (2009), was created to offer a public point of access to the US Military’s use of second Life. Today, it remains as a piece of Second Life’s early history – although it could in all honestly do with a little TLC as parts of it have not weathered the passage of time too well.
At its heart is a large pentagonal area – the symbolism here fairly obvious! On four of its sides, this presents photographs of each of the four military branches mentioned above Brownstone paths radiate each to lead to informational displays on how each branches was using SL – although both the Army and Air Force displays look more recruitment oriented, and the US Marine Corps is now conspicuous in its absence. The US Coastguard also gets a passing nod, with a small inshore patrol RHIB moored to one side of the island.
The fifth side of the pentagon comprises a broad set of steps once used for presentations (and now somewhat disconcertingly inhabited by three disembodied heads). At the top of these is the island’s former greeting / conference / meeting centre, the upper floor of which contains the Second Life US Military Coalition Charter, covering the aims and use of the former MiLands regions.
Coalition Island: the Team Orlando information display
Close to main conference centre is a display by Team Orlando, a collaborative alliance of U.S. military organisations working in modelling, simulation and training using a number of platforms including – back in 2009-2010 – Second Life.
While I was unaware of Team Orlando’s use of Second Life, thanks to Dr. Douglas Maxwell (Maccus McCullough in SL, and also the founder of he in-world group RL United States Military in SL), I had originally become aware of attempts by the US military to use Second Life as an MS&T platform, back in 2011.
As a civilian contractor, Dr. Maxwell was employed at the Navy’s Virtual Reality laboratories in Washington DC, and in 2008 he was asked to head-up the work in establishing a 12-region campus in Second Life to be used by the Navy Undersea Warfare Centre (NUWC) for training and simulations.
It is a computationally steerable persistent simulation. The capabilities in here are tremendous: in-situ scripting, terrain deformation in real-time, every object is composable, not static. We got the idea that if we could increase the fidelity of the physics in here, it could actually be very useful.
Dr. Douglas Maxwell discussing NUWC’s use of SL in 2008
Coalition Island: US Navy NAVSEA display for the Virtual Navy Undersea Warfare Centre (vNUWC)
Maxwell’s involvement with the military use of Second Life expanded in 2009 when he became the Science and Technology Manager at the US Army’s Simulations Training and Technology Centre (STTC), also looking to make use of Second Life. This came at a time when Linden Lab was engaged in the (ultimately ill-fated for a variety of reasons) development of the “standalone” (or perhaps more accurately, the “behind your firewall”) Second life Enterprise (SLE) product, and Maxwell and his team were steered towards SLE as a potential solution to their needs.
In fact, Maxwell’s team found SLE to be highly conducive to their work thanks to a greater freedom of control over the simulator software and capabilities than could be achieved with the “public” SL product. This allowed them to develop a number of feature-rich training simulations to help train troops in advance of their deployment to Afghanistan.
Nor was the STTC alone in the use of SLE – the US Navy invested in it, at one point filing a US government FBO request for the purchase of up to 70 SLE support licences for the product, worth in the region of an initial US $3.5 million, had it been approved.
Coalition Island: the US Air Force information display
But before that came to pass, Linden Lab opted to discontinue the development of Second Life Enterprise, thus ending US military interest in the product. For Douglas Maxwell and the STTC, this meant taking the lessons they had learnt and applying them to building a simulation environment using OpenSimulator (see: MOSES: the US Army’s OpenSim exercise).
Whether or not the ending of SLE development was also the cause of other branches of the US military stepping back from experimenting with Second Life, I cannot in all honestly say. Today, as far as I’m aware, the US military has little or no official involvement in Second Life. However, Coalition Island today stands window on a time, as short-lived in the scheme of things though it might have been, when Second Life was being looked at seriously as a platform for training and simulation, and so it remains as an integral part of the platform’s history.