Tales of murder, mystery, intrigue and tragedy in Second Life

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Sunday, June 28th: 13:30: Tea-Time with Miss Marple

Anyone who murdered Colonel Protheroe,’ declared the parson, brandishing a carving knife above a joint of roast beef, ‘would be doing the world at large a favour!’ It was a careless remark for a man of the cloth. And one which was to come back and haunt the clergyman just a few hours later – when the colonel was found shot dead in the clergyman’s study. But as Miss Marple soon discovers, the whole village seems to have had a motive to kill Colonel Protheroe.

Tea-Time with Miss Marple

Seanchai Library continues a 6-week run featuring Agatha Christie’s Miss Jane Marple, starting with The Murder at the Vicarage, which marked her first appearance in print.

Monday, June 29th, 19:00: Spock’s World

Gyro Muggins reads Diane Duane’s take on a classic figure from science fiction.

In the 23rd Century…

On the planet Vulcan, a crisis of unprecedented proportion has caused the convocation of the planet’s ruling council, and led to Starfleet ordering the U.S.S. Enterprise to the planet in the hope that its first officer, and Vulcan’s most famous son, can help overcome the issues the planet faces.

As Commander Spock, his father, Sarek, and Captain James T. Kirk struggle to preserve Vulcan’s future, the planet’s innermost secrets are laid open, as is its people’s long climb to rise above their savage pre-history, merciless tribal warfare, medieval-like court intrigue to  develop and adhere to o’thia, the ruling ethic of logic, and to reach out into space.

For Spock, the situation means he is torn between his duty to Starfleet and the unbreakable ties that bind him to Vulcan. Confronted by his own internal conflicts, he must quell them and prevent his world – and possibly the entire United Federation of Planets – from being ripped apart.

Tuesday, June 30th

12:00 Noon: Russell Eponym, Live in the Glen

Music, poetry, and stories in a popular weekly session at Ceiluradh Glen.

19:00: The Bridge of San Luis Rey

With Willow Moonfire.

On Friday noon, July the twentieth, 1714, the finest bridge in all Peru broke and precipitated five travellers into the gulf below.

Thus begins Thorton Wilder’s second, and 1928 Pulitzer Prize winning novel. Influenced in part by Wilder’s own conversations with his deeply religious father, and inspired by Prosper Mérimée’s one-act act play, Le Carrosse du Saint-Sacrement, Thorton described the novel as a means to pose the question, “Is there a direction and meaning in lives beyond the individual’s own will?”

The bridge of the novel’s title and opening is a fictional Inca rope bridge. Its collapse is witnessed by a Franciscan friar, himself about to cross over it. A deeply pious man, Brother Juniper finds his faith challenged by the tragedy, and as a result embarks upon a “mission” to prove that it was divine will rather than chance that led to the deaths of those who fell with the bridge.

Over the course of six years, he compiles a huge book on the lives of those who perished, much of it obtained through interviews with those who knew them, in an attempt to to show that the beginning and end of the lives of those lost in the tragedy might be a a window into the will of God, and that the beginning and end of every life is in accordance with God’s plan for the individual.

Thus, within his book, he records the lives of those killed, as presented in succeeding chapters of the novel, mapping all that led them to their fate. The novel itself weaves a story through time, from the opening tragedy, then back to the lives of those who perished, then forward to the book’s reception by the church, then back once more to the events that immediately followed the tragedy and before Brother Juniper embarked on his quest.

Through this, we not only witness the lives of those lost, but also Brother Juniper’s own fate as a result of his efforts – a fate itself foretold within his book, and which again leaves one pondering the question Wilder set in writing the novel: is there indeed direction in our lives beyond our own will – and if so, is it rooted in the divine, or humanity’s own attitudes of a given time?

Wednesday, July 1st, 19:00: The Phryne Fisher Mysteries

Corwyn Allen brings us stories about Kerry Greenwood’s Australian heroine of the 1920s, possibly made popular to a globe audience through the Australian Broadcasting Corporation’s series, Miss Fisher’s Murder Mysteries.

Phryne Fisher is rich, aristocratic and far too intelligent to be content as a flapper in the Jazz Age. She collects men, fast cars and designer dresses. she flies, dances, shoots and has a strong bohemian outlook on life. But no matter how delicious the distractions, Phryne never takes her eyes off her main goal in life: bringing down villains.

Thursday, July 2nd,

19:00: Kolchak: the Night Stalker Chronicles

Shandon Loring presents Barrens, an adventure by Chuck Dixon. Also in Kitely – grid.kitely.com:8002:SEANCHAI).

21:00: Seanchai Late Night

Contemporary Sci-Fi-Fantasy with Finn Zeddmore, featuring stories from Escape PodLight Speed, and Clarkesworld and  other sources.

The art of space in Second Life

Spindrift Art Gallery

As is undoubtedly obvious to regular readers, I’m a bit of a space fan – astronomy, space flight, science fiction – but I have to confess that until recently, I’d never actually written about the Spindrift Space Gallery in Second Life.  In fact, until I was talking to Pooky Amsterdam about the special edition of The 1st Question event honouring Paradox Olbers (see: The 1st Question in Second Life (with Ebbe Altberg)), the gallery had completely fallen off my radar – so I thought it time I returned for another visit.

The gallery was established by Paradox in (I believe) 2007, and features the work of artists from the Intentional Association of Astronomical Artists (IAAA), including pieces by Kara Szathmáry, the IAAA’s Vice Prresident and CFO-Treasurer.

Spindrift Art Gallery

As the IAAA notes, art has always held a special place in the history of exploration. Artists often accompanied explorers on their journeys, providing paintings and sketches that would later enthral audience on their intrepid return. Some actually financed their own expeditions to “far-away” lands: south America, the Middle East, the Orient – specifically to paint those distant “worlds” and present them to patrons and audiences. In the 1870s, American artist Frederic Edwin Church perhaps became one of the first “space artists” of the modern era when he went to the Arctic regions to specifically paint the northern aurora as well as the icebergs of the Arctic Sea.

That tradition of art accompanying exploration has very much been a part of the space age. While artists cannot physically travel into the solar system or outer space, they can offer images of the Final Frontier, bringing us images of the fantastic – interplanetary space ships, future civilisations, alien worlds and so on, as well as realistic portrayals of the possibilities of planetary exploration, the worlds of our solar system and those we’ve detected around other stars but have yet to see through our own eyes or those of our robot emissaries. And of course, art has also given life to the imaginings of science fiction authors.

Spindrift Art Gallery: Rick Sternbach

All of this is reflected at the Spindrift Space Gallery. It features images by George Richard, Ron Miller, the inimitable Rick Sternbach, perhaps most famous for his work in connection with the Star Trek franchise from The Next Generation through Star Trek Voyager, in which his designs, images and conceptual art helped shape our view of the 24th century.

Also featured is the art of the aforementioned Kara Szathmáry, with a stunning series of pieces that reflect our unique relationship with the cosmos that has existed throughout history: stars that helped us navigate the oceans (Arrival), played a role in beliefs and cycles of life and even romance (Grandfather’s Spirit – Rolling Thunder, If Not for You), and that our voyages into space are, at their heart a very human undertaking: inspirational, emotional and, for families left behind, worrisome (In Pursuit of Paradise, Bon Voyage).

Spindrift Art Gallery: Kara Szathmáry

An exhibition of work by Steve Hobbs  presents marvellous images of our solar system and explorations within it: Huygens descending through Titan’s atmosphere, Japan’s Hayabusa spacecraft at asteroid 25143 Itokawa, Voyager 2 at Uranus and Neptune, the Russian Luna 16 sample return mission and more, as well as views of of the planets and moons of the solar system. Another panel provides a tribute to the writings of Sir Arthur C. Clarke, including a rather Robert Redford like interpretation of Alvin, the protagonist of Against the Fall of Night.

From science fiction to science fact by way of astronomy the Spindrift Space Gallery offer a unique, static exhibition of space art and a little slice of SL history.

Spindrift Art Gallery: Rick Sternbach

SLurl Details

SL17B: Meet the Moles of Second Life

via Linden Lab

On Friday, June 26th, 2020 at the SL17B celebrations, the final of five Meet the Lindens sessions was held, this one featuring Patch Linden and the Moles of the Linden Department of Public Works (LDPW).

Unlike previous summaries in this series, this does not provide a breakdown of all topics covered. Instead it is structured follows:

Core information about the LDPW and the Moles is given below – who they are, what they do, how to apply to become a Mole, etc.

  • This information is drawn from both the session previous interview with the Moles and information from the SL wiki.
  • This information is supported by the Links to the Video section of the table of contents, right.
Table of Contents

This is followed by a short summary of the question (and their answers) likely to be of interest to readers. These are supported by the links under General Audience Questions section of the table of contents, right. For all of the questions asked in the session, please refer to the official video, embedded at the end of this article.

The Moles

Who or What are the Moles?

  • Officially called the Linden Department of Public Works (LDPW)
  • They are residents from all over the world hired by Linden Lab as independent contractors to undertake specific tasks.
  • The core element of work they undertake is specifically geared towards enhancing the Mainland, as noted in the official LDPW wiki page, although they actually do a lot more than this.
  • The LDPW initially formed in 2008, and so is now in its twelfth year. They are managed by Derrick Linden, the Product Operations Manager for Second Life, together with a team of Linden Lab staffers including Guy Linden, Madori Linden and Kona Linden.
  • Notable major projects carried out by the Moles include:
    • The infrastructure within Nautilus City.
    • The development of Bay City.
    • The Linden Homes continent of Bellisseria (including all topography, flora, infrastructure and housing).
    • The facilities for events like Shop & Hop, SL16B and SL17B, ton hall events, the turn-key regions available for businesses, starter avatars, etc.
    • The Lab provided games such as Linden Realms, Paleoquest, Horizons and the grid-wide Tyrah and the Curse of the Magical Glytches – all accessible via the Portal Parks.
  • They also provide support / input for / to technical projects (e.g. Project Bento and the avatar skeleton extension), and work with marketing, QA and other LL teams.
  • In keeping with their name, Moles were originally given a mole avatar, complete with hard hat. However, over the years, most have moved to having a more individual and personal look.
  • As well as being paid for the work they do, Moles also receive and allowance from the Lab, which is primarily intended to go towards the cost of uploads (texture, animations, mesh objects, etc)., but which can also be put towards developing their individual looks.
  • [Video: 29:58-33:54] Current project focus comprises:
    • Bellisseria / Linden Homes – including four more Homes themes, and next two of which will be “a bit of a departure” from what has so far been seen.
    • SL17B / LL-led events for 2020.
    • A Halloween refresh.
    • End-of-year events.
    • A number of “big media events”.
  • [Video: 39:49-40:52] Due to the Linden Homes work, the LDPW has expanded from 20 to 30.

How to Become a Mole

  • Positions in the LDPW are open to application by residents who believe they are qualified to work in the team, and the team may also approach specific residents and ask if they would consider joining them.
  • Applications are made by dropping a résumé (note card or email) of qualifications / experience (including links SLurls, Flickr, You Tube, etc.) to Derrick Linden (derrick.linden-at-lindenlab.com) or to Patch Linden (patch.linden-at-lindenlab.com).
  • Applicants have to go through a former interview process.
  • Successful applicants get to pretty much choose their hours of work – providing agreed tasks are completed on time.
  • As they are from around the world, this can allow some projects to move forward on almost a round-the-clock basis.
  • Those who are more fully-rounded in skill sets  – content creation, scripting, etc., – are encouraged to apply, but LL will also take on specialists.
  • Motivated, outgoing, communicative people with a passion for SL and willing to self-teach themselves new skill sets are particularly considered.

Selected Questions and Answers

Please use the links to the video in the table of contents to hear full responses to them.

  • Will the SSPE areas around the Log Homes ever be completed?  – Already working on it.
  • Will water regions connect all the continents? – Not all, but where in makes sense, hopefully.
  • Will the Bellisseria railway extend into the “older” region in the continent? – No. the tracks need to be part of the infrastructure built into region, they are not suited to being retro-fitted.
  • Could the trees in Bellisseria be swapped for trees with lower LI, and the LI given to residents? – No, because a) the content the Moles build is in accordance with best practices for things like LOD, etc., and b) Land Impact really doesn’t work is a way that the question implies.
  • Will there be commercial areas in Bellisseria? – It had been intended too release Victorian Commercial as well as the Victorian themed homes (e.g. Millbank, intended to be an open market space), but this was de-prioritised in favour of more homes.
  • Why not convert abandoned Mainland for use with Linden Homes? – The way the Linden Homes regions are set-up doesn’t easily lend itself to use on the Mainland.
  • What about an underground Bellisseria theme? – has been considered along with other ideas. However, there are technical complexities to this – creating the terrain, dealing with the physics, etc., – which are considered to be currently prohibitive.
  • Will there be Trailers and Campers on 1024 sq m parcels, as once stated? Unlikely. The 512m parcels for Trailers and Campers were selected to give Premium members who had already used some of their free tier on a Mainland parcel the option of also trying a Linden Home. Also, the Campers and Trailers don’t scale well on 1024 sq m.

Catch the rest of the session in the video below.

The 1st Question in Second Life (with Ebbe Altberg)

The First Question

Pooky Amsterdam alerted me to the return of The 1st Question, a fast paced science themed show that will be taking place at Scilands on Sunday, June 28th, at 12:00 noon SLT.

Creator, founder and host of the show, Pooky is staging the event in honour of Paradox Oblers (aka Bruce ‘Spike’ MacPhee in the physical world), who sadly passed away in 2019, and it features some special guests – including the Lab’s own Ebbe Altberg.

For those unfamiliar with Paradox, he was owner/manager of the Spindrift island Space Gallery where he was also a curator for the Intentional Association of Astronomical Artists art wing, a SciLands science Senator and Council member, an International Spaceflight Museum planner & head of operations, a NASA SL CoLab manager, and a MICA Advisory Council member. He was a long-time member of the New England Science Fiction Association and the founder of the small press company Paratime Press.

Bruce “Spike” MacPhee

In Second Life, he helped to establish SciLands, a region for educators, scientists and science related people. It was a safe space where universities and government agencies could set up shop. It did much to establish Second Life as a resource for learning, discussion, the promotion of science, thinking, and the sharing of ideas.

Memory works like a small film, and we can “roll” that film before our minds eye by pressing play on that moment … My memory of the day I met Paradox Olbers runs like that. There he was, standing outside the large virtual conference auditorium with some other people I interacted with.

Arthur C. Clarke had just died and we both spoke of being affected by his writings and sad he was gone … Paradox asked me if I wanted to see something cool; I said yes, so he disappeared in a cloud of orange smoke and soon a prompt to take a teleport to him appeared on my screen. And with an instinctual trust, I took it.

Then we were in a large dome shaped building, and a large man creature elf was playing the most illusory sounds with electronics and flutes. We sat and watched, and Paradox noted he wished he could get more people interested in SL. I said, “Well, I have an idea…” and so The 1st Question was born as a weekly show.

Hearing of his passing only recently, I must make the steps back to Second Life to remember and embrace Paradox’s memory here.

– Pooky Amsterdam, recalling Paradox Oblers

For the special edition of The 1st Question Ebbe Altberg will be joining contestants Troy McLuhan, Jimbo Perhaps (who also has a platform over Scilands where visitors can witness a to-scale model of the solar system and Larry Niven’s Ringworld),, and Korii Tiger. The show is being called The Guru edition, to mark Paradox’s role as a mentor and guru to many.

The game is science-focused, as noted, and offers the tag line If you have an answer – We have a question. It comprises four rounds:

  • Yay Me or Nay Me – 16 questions – are they the truth or not?
  • You’re So Elemental – with which element in the periodic table do each of the four contestants identify?
  • Word-Up – everyone has words they’ve made up at some point (mine are usually made up right after I’ve stubbed my toe on something or broken a finger nail…). Each of the four panellists is asked to reveal one of theirs, and the audience votes for their favourite.
  • Your Inner Geek – a quick fire, on-the-buzzer round of questions on recent science in the news, or scholarly discovery and work, or heroes of science. He who buzzes first – and gets the right answer – gets the point. But he who buzzes before the question has been fully asked and gets the answer wrong, gets locked out of answering again until the entire question has been asked.

The winner is the contestant earning the most points, and those watching can play along with the question-and-answer rounds for themselves.

With the Tiny Marauders on-hand to bring opening craziness to the mix and music from guest musical director Cypress Rosewood and Pooky and Hydra asking with questions, The 1st Question is a fun event and a fitting way to recall Paradox, who loved science and enjoyed the show and having fun. So why not hop along to the theatre or overflow gallery, or catch it via a You Tube live stream.

With thanks to Pooky Amsterdam.

SLurl Details

A new Storybook in Second Life

“With a Smile and a Song”: Storybook, June 2020:  – click any image for full size

Caitlyn and I have long enjoyed visiting the Lost Unicorn regions held by Natalie Montagne and designed by Noralie78. The designs offered within them have been the most captivating of any within Second Life. Sadly, as I reported in The closing of a Storybook in Second Life in March 2020, one of the region designs – Storybook Forest  – went away, although in a kind-of compensation, Noralie78 went on to design Finian’s Dream, also held by Natalie (see A touch of Celtic magic in Second Life).

But, and as the saying goes, you just can’t put a good book down, so Storybook Forest is once again back; this time with a new name – a simple Storybook -, a slightly different approach and entirely the work of Natalie, who announced the new design in her blog on June 26th, 2020:

I have been working on and just recently completed my first attempt at building a region all on my own. I had a lot of fun and am pretty excited about it and am ready to share it with everyone 🙂 Remember Storybook Forest at Lost Unicorn? This is an all new version … now called Storybook. It is above the gallery region, Faerie Tale.

– Natalie Montagne, Lost Unicorn Gallery blog

Storybook, June 2020

As a sky build, Natalie has been able to combine the new design almost seamlessly with a mountainous region surround. This gives the real feeling that this is – to coin a phrase used in relation to fairy tales – a land far, far away, something which the ground-level Storybook Forest couldn’t achieve to the same degree. A further difference between this design and that past iteration is that this includes a number of rentals properties that present people with the chance to live within a fairytale setting, and of which more anon.

Visitors initially arrive at a landing point sitting on its own – a click of the storybook there will carry them onwards to the setting itself, delivering them to a small town setting that may at first look quite ordinary. But again, as a saying goes – looks can be deceptive. A mouse looking a little like Stuart Little awaiting a tour guide stands close to the landing point; down the street, another mouse is carrying a try of drinks and cakes in the café; the street, an antlered jackalope enjoys a cup of hot chocolate while another bunny is preparing to take a photograph – perhaps of the little robot trundling down the street or perhaps of Mary Poppins, who is dropping in via umbrella overhead (so much so that it’s hard not to hear the melody of A Spoonful of Sugar as she drifts in).

Storybook, June 2020

The little town marks the heart of the setting – and the detail that has been poured into it: as well as the characters on the streets, the little shops are all given furnishing and décor entirely within the contexts of a storybook setting; but it what lies beyond it that gives the land its soul. The T-shaped streets all end in tall wrought iron gates, neatly splitting the land into three area of exploration: south and east, north and west, and westwards, with the first two – south and east and north and west – having paths that loop through them to return to the little town fairly close to the landing point.

Which route you take is entirely a matter of choice: all three offer much to see, although the forest itself lies through the gates that sit to the west, within an archway of a great castle. Beyond them, steps descend into the forest, mist snaking among the trees, the paths between the tall trunks set out with paved slabs of stone, each with a name that reflects the theme to be found along them: Cinderella Way, Brave Boulevard and Snow White St.

Storybook, June 2020

Each of these gives a clue as to what lies along them by way of vignettes. Those familiar with the past iteration of Storybook Forest will be pleased to note that here – and elsewhere – familiar characters from that build can still be found, although some are now offered in a new aspect of their story, as is the case with Snow White. There are also some new characters to be found as well. Follow Brave Boulevard, for example to its twisting end you’ll discover the old woman who lived in a shoe sitting and reading, while her children are at play. Behind them, their shoe (or in this case boot) house rises – and a careful examination will reveal it is one of the units available for rent.

And therein lies the secret of seven rentals here: all of them are offered in a style entirely in keeping with the vignette they may be placed alongside, or the theme of the setting as a whole- shoe, forest cabin, pear house, watchtower and more, none of which interfere with people’s ability to explore.

Storybook, June 2020

Elsewhere are other reminders of the previous iterations of the design: Alice is still attending an unusual tea party; the little village of animal houses curves around one of the paths, while books and quotes on stories await discovery.

Within the castle – a new addition that forms a gallery space – the Wonderland theme continues on the lower floor with the Red Queen / Queen of Hearts waits. Through its halls, floors and towers can be found more of the Storybook Forest characters, offered in reflection of the art on display: interpretations of Peter Pan (while Captain Hook’s ship floats over the region), Cinderella, Snow White and Hansel and Gretel, making for a visit in its own right.

Storybook, June 2020

The new design offers a setting that captures much of the magic of the original whilst offering something new – a new chapter in Storybook’s tale.

SLurl Details

2020 SL project updates week #26: TPVD summary

South Shore Bay, May 2020 – blog post

The following notes are taken from the TPV Developer meeting held on Friday, June 26th, 2020. These meetings are generally held every other week, unless otherwise noted in any given summary. The embedded video is provided to Pantera – my thanks to her for recording and providing it. Time stamps are included with the notes will open the video at the point(s) where a specific topic is discussed.

SL Viewer News

[0:00-4:27]

  • On Tuesday, June 23rd, the release viewer updated to version 6.4.3.543157, dated June 11th, formerly the CEF RC viewer.
  • On Wednesday, June 24th, the Arrack Maintenance RC viewer, 6.4.5.544024, was issued. This viewer uses Viewer Manager 2.0.538279.
  • On Thursday, June 25th, the Tools Update RC viewer updated to version 6.4.5.544097. This viewer is built using VS 2017 / a recent version of Xcode, and Boost.Fiber. It contains no user-facing changes.

The rest of the current official viewer pipelines are as follows:

  • Release Candidate viewers:
  • Project viewers:
    • Mesh uploader project viewer, version 6.4.4.543141, June 11.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

General Viewer Notes

  • The CEF viewer supports live streaming into Second Life by You Tube and Facebook. Other services may also work, but further bug fixes may be required for them to work smoothly.
  • The Love Me Render (LMR) RC viewer should be the next viewer in-line for promotion, mostly likely in week #28, however, this is dependent on it getting some remaining priority fixes related to EEP.
    • These fixes include the reported specularity issues and now include the reported HUD issues (BUG-225784).
  • The Legacy Profiles Project Viewer had been awaiting a web update which may have gone through. If so, and it correctly addresses the issue, then it is likely the viewer will go to RC status.
  • The Copy / Paste Project Viewer also shouldn’t be “too far” from an RC update.

Simulator News

[4:42-5:35]

  • A new simulator version that includes a fix for the failure to deliver inventory offers to a user who is off-line is available for testing by TPVs.
  • Viewer developers wishing to test the updates can do so on regions Preflight3, Preflight4 and Preflight7.

Texture Caching, HTTP and General Viewer Caching

[6:05-9:51]

  • Work had been in progress to update texture caching and HTTP2 (the TCO viewer. That viewer has been split between the texture caching work and the HTTP2 work, so it has effectively become two viewers in development.
    • The HTTP2 viewer will likely remain on hold until after the Uplift project work is complete.
    • It is not currently clear when work on the texture caching (TCO) viewer will resume.
  • In terms of revising viewer caching as a whole, this is liable to be a fairly large project.
    • First item of business will be to completely replace VFS caching (the system used to cache information on in-world objects) with a new, more performant format.
    • Once this has been done, other aspects of caching with the viewer will be looked at.
  • Inventory caching is another area of work that may be looked at in the future.

In Brief

  • [9:36-12:02] Reports of low frame rates in EEP-enabled viewers continue, with the act of disabling Linden Water rendering (CTRL-SHIFT-ALT-7) continuing to be used as a temporary means of improving things.  LL are continuing to investigate this, but at this point in time, the thinking is there may not be a single fix, so these investigations may not hold up the release of the LMR viewer.
    • Currently, there remains a lot of dissatisfaction about EEP in terms of perceived benefits compared to things such as rendering changes, ease-of-use, performance hits (per above),  etc.
    • The current Firestorm preview EEP viewer has already generated a lot of negative feedback from the preview users, and there are concerns that any Firestorm release will generate a large-scale backlash against EEP.
  • [21:15-22:15] In response to a question it was reiterated that Vulkan is being given serious consideration as the rendering API to replace OpenGL, given Apple’s intent to deprecate the latter.
    • One potential issue is that a lot of older PCs used with SL do not have support for Vulkan.
    • To assist in determining how big an issue this might be, the Arrack Maintenance RC viewer includes logging code to detect Vulkan support within client systems.
  • [22:45-26:07] the announcement by Apple that they plan to switch away from using Intel CPUs to their own ARM-based CPUs starting in 2020 was discussed. LL will be looking into this more once they get some dev kits from Apple.