Space Sunday: Mars, Starship and a meteor that flattened a city

September 10th, 2021: after successfully gather two samples from the rock dubbed “Rochette” (seen in the foreground, the bore holes clearly visible), the Mars 2020 rover Perseverance paused for a “selfie” using the WATSON imager mounted on the robot arm turret. Credit: NASA/JPL

It’s getting interesting on Mars. Jezero Crater, the home of the Mars 2020 mission is going through a change in seasons, bringing with it a drop in atmospheric density that is proving challenging for the Ingenuity helicopter, which recently completed its 13th flight.

The little drone was designed to fly in an atmosphere density around 1.2-1.5% that of Earth, but with the seasonal change, the average afternoon atmospheric density within the crater – the afternoon being the most stable period of the day for Ingenuity to take flight – has now dropped to around 1% that of Earth. This potentially leaves the helicopter unable to generate enough lift through its rotors to remain airborne.

The solution for this is to increase the rate of spin within rotors to something in excess of their nominal speed of around 2,500-2,550 rpm. However, this is not without risk: higher rpm runs the risk of a significant increase in vibrations through the helicopter that could adversely affect its science and flight systems. Also, depending on the wind, it could result in the propeller blades exceeding 80% of the Martian speed of sound. Sound this happen, the rotor would pick up enough drag to counter their ability to generate lift, leading to a mid-flight stall and crash.

To better evaluate handling and flight characteristics, therefore, the flight team are going back to basics an re-treading the steps taken to prepare Ingenuity for flight. This will see the propellers spun to 2,800 rpm with the helicopter remaining on the ground. Data gathered from this test will be used to make an initial assessment of blade speed required to get Ingenuity off the ground – believed to be somewhere between 2,700 and 2,800 rpm, and make an initial assessment of vibration passing through the helicopter’s frame. After this, it is planned to carry out a very simple flight: rise to no more than 5 metres, translate to horizontal flight for no more that a few metres, then land. Data from this flight – if successful – will then be used in an attempt to determine the best operating parameters for Ingenuity going forward.

The power of Perseverance’s camera: The lower image shows a true colour view of a feature dubbed “Delta Scarp”, captured by the rover’s MastCam Z system from a distance of 2.25 km. The upper picture shows details of the feature, as captured from the same distance, using the rover’s SuperCam instrument.. Credit: NASA/JPL

In the meantime, the Perseverance rover is continuing its work. Following the successful gathering of its first ample, the rover has been further revealing the power of its imaging systems, Mastcam Z and SuperCam, the two camera system mounted on its main mast.

Designed for different tasks, the two systems nevertheless work well together to provide contextual and up-close images of features the rover spies from distances in excess of 2 km away, allowing science teams to carry out detailed assessments before sending the rover to take a closer look. Also, in the wake of the sample gather exercise at the rock dubbed “Rochette”, NASA have provided a general introduction to two more of the rover’s instruments, which are mounted on the turret at the end of the rover’s robot arm. Catch the video below for more.

At the same time, and half a world away, the InSight mission Lander, despite suffering a severe degrading of its power capabilities as dust continues to accumulate on its circular solar arrays, has detected a  powerful Marsquake less than a month after detecting two equally powerful quakes originating at two different point under the planet’s surface.

All three were the latest in a long like of Marsquakes – also called “tumblors” – that have revealed much about the planet’s interior in the almost three years since InSight placed its seismometer on the planet’s surface, including the fact its core is larger than had been believed. The vast majority of the tumblors thus far detected have originated in the  Cerberus Fossae region of Mars, some 1,600 km from the lander. However, on August 25th, a quake measuring 4.1 magnitude was recorded with an epicentre just 925 km from the lander whilst marking it as the most powerful tremblor Insight had recorded (the previous record holder measure 3.7 – five times less powerful).

Captured in July 2021, this image shows InSight’s Seismic Experiment for Interior Structure (SEIS) instrument dome on the surface of Mars. This is the instrument that has been recording tremblors on Mars. Credit: NASA/JPL

But then on the same day, a second quake was detected, hitting 4.2 magnitude, marking it particularly powerful, given its epicentre was calculated to be 8,600 km from the lander, and possibly focused within Vallis Marineris, the “Grand Canyon of Mars. This was matched on September 18th by a further 4.2 magnitude quake – epicentre currently unknown. But what made this tremblor remarkable was its duration – almost 90 minutes! (By comparison, the longest recorded duration of an quake on Earth is under 5 minutes.) Exactly why and how such an event should or could last so long is unknown, and has the InSight science teams scratching their heads.

Did a Cosmic Event Give Rise to the Biblical Legend of Sodom and Gomorrah?

Tall el-Hammam was – up until 3,600 years ago – a thriving centre of life and commerce for an estimated 8,000 people. Located close to the Dead Sea in what is now modern day Jordan, the valley it occupied lay some  22 km west of the city of Jericho and was one of the most productive agricultural lands in the region before being practically deserted for some 500-700 years, the soil inundated with salts to the extent nothing would grow.

The location of the city has been subject to archaeological study since 2005, and researchers there have been struck by the curious nature of what little remains of the city: foundations with melted mud brick fragments, melted pottery, ash, charcoal, charred seeds, and burned textiles, all intermixed with pulverised mud brick and minerals that can only be produced under extremes of temperature and / or pressure. The more the city’s ruins were uncovered, the more the evidence pointed to some terrible calamity having befallen Tall el-Hammam and its surroundings, prompting the archaeologists to call in experts from the field of astronomy, geology, and physics. Their research has lead to the conclusion that the city was practically at the epicentre of a “cosmic airburst”.

Moment of detonation: an artist’s (rather mild) interpretation of the moment a 50m diameter chunk of rock travelling at 61,000 km/h detonated in the skies above Tall el-Hammam, Jordan, 3,600 years ago in a 15 megaton blast that obliterated the city in seconds. Credit: Allen West and Jennifer Rice, CC BY-ND

In short, 3,600 years ago, a piece of rock probably 50 metres across slammed into the atmosphere at 61,000 km/h. It survived the initial entry and fell to an altitude of approximately 4km above Tall el-Hammam before air resistance finally overcame its integrity. The result was a  15 megaton explosion that instant drove air temperatures to around 2,000ºC, enough to instantly flash-burn textiles, wood and flesh, and melt everything from swords and bronze tools to pottery and mud brick.

Seconds later, the shockwave from the explosion struck the city. Travelling at 1,200 km/h, it utterly pulverised what was not already aflame. Roughly a minute after the explosion, that same shockwave rolled over the city of Jericho, probably demolishing a good portion of its defensive wall and the buildings within it. That same shockwave also impacted the Dead Sea, potentially lifting vast amounts of salt water into the air, which rained back down over the valley, rendering it infertile for the next few hundred years, until rainfall could wash the salts out of the top soils.

The evidence for the cataclysm comes in multiple forms, from the melted pottery and mud brick through the clear evidence the city was pulverised in a manner that left a clearly defined “destruction layer” within the ruins, to the fact that within those ruins are deposits of shocked quartz, which are only formed when grains of sand are compressed with of force of 725,000 psi, and microscopic diamondoids, produced when carbon materials (e.g. plants, wood, etc.), are simultaneously exposed to massive extremes of temperature and pressure, and are a hallmark of ancient impact sites around the world.

A satellite image of the Middle East, showing the location of Tall el-Hammam on the northern coastal area of the Dead Sea. Satellite image via NASA

The ruins bring home the very real risk posed by near-Earth objects as they zap around the Sun, crossing and re-crossing Earth’s orbit. That a cosmic object also brought about the destruction of a small city and its 8,00 inhabitants raises the question of whether someone witnessed the event (obviously from many kilometres away) or its aftermath, and the telling and re-telling of the tale of destruction eventually morphed into the Biblical tale Sodom and Gomorrah, the two “cities of the plains” of the Dead Sea (and therefore potentially close to the site of Tall el-Hammam), supposedly destroyed by God in a rain of fire and rock falling from the sky.

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Hera’s Drune Gotham in Second Life

Drune Gotham, September 2021 – click any image for full size

It’s only a month since I wrote about Hera’s Shadezar and Venesha (see: Sharing in Hera’s dreams and visions in Second Life), so returning to a build by Hera (Zee9) so soon after that might seem a little too eager, but both settings were recently closed for a time which gave rise to thoughts that as Hera had indicated they would both only be available for a limiter period, they may have permanently closed. However, nothing could be further from the truth; the period of closure was to allow Hera to take down the skyborne Venesha and replace it with a new build, Drune Gotham. This being the case I accepted an invitation Hera extended to I might hop over to have a look around and offer what is really a “part 2” for the article mentioned above.

Accessed via the Neverworld X (as Hera calls the world in which her creations reside) landing point, which has also undergone its own redesign, Drune Gotham – as is likely to have already been spotted by fans of Hera’s work – returns to her fabled and always engaging city of Drune to offer a further twist on that design, based upon a recent iteration of that city.  Back at the start of the year, Hera offered a design that – for me – stood as one of the first regions to attempt to delve into the world of dieselpunk and its sub-genre of decopunk; genres I outlined in Drune’s diesel-deco delight in Second Life:

For other unfamiliar with the genre, dieselpunk (and it’s sub-genre of decopunk) is based on the aesthetics popular in the interwar period of the 1920s/30s and extending through to the end of World War II, with some exponents also including the early 1950s.  It is broadly defined as the era in which the diesel engine replaced the steam engine as the focus of technology. Within it, decopunk centres the aesthetic of art deco and streamline moderne art styles particularly prevalent to design and architecture in the same overall period. 
Drune Gotham, September 2021

Within that setting, Hera included a model of a Batmobile from the Michael Keaton era of Batman films. As she notes. it was added on a whim, but seemed to fit the overall aesthetic of that build – something Hera notes she found surprising. I’ll have to state that at the time, I was not: there has tended to be a strong decopunk aesthetic to be found within most of the Batman films such that a Batmobile should feel and look at home in a dieselpunk / decopunk setting.

Drune Diesel was, sadly, relatively short-lived; it also encompassed multiple influences – Blade Runner, hints of dieselpunk films such as Sky Captain and the World of Tomorrow, references to Karel Čapek’s 1921 film Rossumovi Univerzální Roboti (Rossum’s Universal Robots) and even the Sirius Cybernetics Corporation from The Hitch-Hiker’s Guide to the Galaxy. With Drune Gotham, which Hera also notes was perhaps inevitable once she had set down the Batmobile within Drune Diesel, is more focused on the Gotham City / Dark Knight vibe, including touches from both the films and the Gotham TV series – although the regions should not be taken to be purely as reflective of the Batman / Dark Knight mythos as presented on screen.

Drune Gotham, September 2021

One of the first things I noticed with this build is that it includes several elements from Drune Diesel: awaiting (re)discovery are both the Shanghai Dragon restaurant and the marvellously deco Black Pussy nightclub, both of which deserve a further breath of life given how brief a time Drune Diesel sadly had to breathe. There’s also a noticeable difference between this and earlier versions of Drune in that this does not have any “outer” / “coastal” elements, instead it  is enclosed, with a backdrop of densely packed tall buildings to give the impression of being in the heart of a massive metropolis like Gotham.

But it is in the Dark Knight references in which this setting really shines. From the elevated tracks along which trams, rather than speeding trains, clank bump, to the gates of Arkham Asylum, there are multiple motifs from the films and the TV series (and touches from the comics) awaiting discovery.  These trams rumble past the tall finger of the Wayne Enterprises HQ, for example, a place you can enter through the street-level lobby  and then ride the elevator to the CEO’s office, a place that has the sense of being the workspace of Wayne Senior rather than Bruce – although the scribblings on the desk tend to suggest the sometimes distracted mind of Michael Keaton’s Bruce Wayne. There is also a secret to be found within this office, of which more in a moment.

Drune Gotham, September 2021

The aforementioned Black Pussy can be found across the street from Wayne Enterprises, as can the lobby of Drune Diesel’s Hotel, reached via the stairs that sit between the Wayne building and the diner next door (there’s an alternate route via a far escape that overlooks Gotham Park on the other side of the Wayne Enterprises building, but I’ll leave you to discover that). The hotel appears to have been expanded  since its Drune Diesel days, now offering a deco spa as well as rooms above its lobby.

Across another road from the hotel entrance and diner is the headquarters of the GCPD. On stepping through the front doors of this, it is hard not to expect Ben McKenzie’s Jim Gordon and Donal Logue’s Harvey Bullock from the Gotham TV series turn towards the doors in response to your arrival. Elsewhere in the city, the Arkham Asylum carries within it the Gothic menace that marked its appearance in the films, whilst the Apex Chemical Plant also awaits discovery. Whilst this appeared in the comics (the Case of the Chemical Syndicate), Apex was actually combined with Ace Chemicals (from Man Behind the Red Hood!) to form Axis Chemicals in the first Keaton Batman outing, the place where Jack Napier was transformed into The Joker.

Drune Gotham, September 2021

In continuing a walk around Drune Gotham’s streets, visitors might also come across the Gotham City College (from the TV series), with interior spaces to explore, the Gotham City bank (complete with vault) and a new burlesque club (which I have no idea as to whether it is tied to the Batman mythos) and which again offers interior spaces. These, with the likes of the plant, Wayne Enterprises, the hotel, etc., serve to give Drune Gotham a greater depth than perhaps has been present in other Drune iterations. Also, as a Brit I couldn’t help but smile at the English lean towards things: adverts for Cadbury’s chocolate, Fry’s Chocolate Cream (which had me wanting to rush up to the local shop and buy a bar or two, it’s been so long wince I’ve enjoyed it!) and more, all of why give this Gotham an slightly anglophile feel to it which simply didn’t feel out-of-place.

Nor is this all: look hard enough and you’ll find Bane’s office and, perhaps more interestingly, the Batcave, that sits with the Batmobile parked at the ready on its turntable (despite also being parked outside the Wayne Enterprises offices!) and various consoles providing assorted information as well as the expected bats circling around it. However, the closet for the batsuit is empty, suggesting Bruce is out and about as his alter ego! While this can be found by camming, the “proper” way into it might be a little harder to discover; all I’ll say is that it is to be found back within the Wayne office, and that bookcases may not always simply be for books (or posing).

Drune Gotham, September 2021

Offered under an environment setting which really should be used when visiting (as I have for the pictures here), and finished with a truly fitting sound scape, Drune Gotham really does make for a an engaging visit, one that carries within it a wonderful noir-esque feel that also carries over from Drune Diesel, and which is even more suited to the core theme of this build. In this respect, Hera additional offers a noir-style story in the setting’s introductory note card for those who grab it.

In closing, I would add that a major part of the magic of Hera’s builds  – along with her imagination – is that Hera creates many of the elements and textures found in her builds herself, rather than using available kits, etc., available through the Marketplace. This adds up to an incredible amount of work on her part, all for our benefit; so if you could offer the bat bears to be found within the setting some Linden Dollar love to further Hera’s efforts, they would very much be appreciated.

Drune Gotham, September 2021

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Art and Asperger’s in Second Life

Janus Gallery, September 2021: Xia Chieng

Open until the end of the September 2021 at Sinful Retreat’s Janus Gallery is Visions of an Aspie, a collection of original physical world paintings by Xia Chieng. While I’m getting to it late, this is a fascinating exhibition that should not be missed.

Asperger Syndrome (AS or sometimes referred to just as Asperger’s (without the “syndrome” when used with the apostrophe)) is an autism spectrum disorder (ASD) characterised by significant difficulties in social interaction and nonverbal communication, along with restricted and repetitive patterns of behaviour and interests.

Having been diagnosed with the condition, Xia has found a way to overcome her difficulties in communicating with others through her art, using oils and watercolours to express the feelings and emotions she experiences and to give a sense of the her personal situations, outlook and experiences.

The Janus Gallery, September 2021: Xia Chieng
I see artistic creation as a tool for self-transformation and healing, a way to dialogue with my own internal demons and those of our culture, a means to create my own myths with which one moves through the world. I am on personal journey; personal exploration into the essence of the live; the nature of the relationship between my senses, ideas and perceptions and the external world; my conception of space and substance. Only things that are personal can be truly real for me. 
My art is narrative but not literary, it tells stories but does not create their meaning. It may not mean anything, more than we can individually feel. My work is a thing, an object, presented to you for your pleasure and for my relief. It just is what it is. It is not explained alone.

– Xia Chieng

At Janus Gallery I, Xia presents a collection of self-portrait images each one of which presents a narrative – but not one in the literary sense; these are stories designed to give insight into a thought, a feeling, a senses of mind. In part, this might be contained within the title of each individual piece, but which is also mostly through the composition itself. Given this, these are exceptionally poignant pieces, paintings that might also be seen as a part of Xia’s own quest.

My condition makes me face life as a continuous challenge. Rejection, misunderstanding, intolerance have been present throughout my life and have led me to become elusive and lonely.

– Xia Chieng

Janus Gallery, September 2021: Xia Chieng

This quest is perhaps most clearly indicated in those images in the collection that feature a keyhole (or in some cases a question mark) painted onto the forehead of the subject(s) in each painting. A keyhole that might be taken as both Xia’s quest to unlock that part of her that causes her to feel apart, separate and lonely, and also perhaps as a pleas for use to better understand the blurred, isolated, challenging world in which she finds herself living.

As insights into a person’s life, these are pieces that can be stark, dark and a little disturbing (Memento Nori, I was a Suicide Girl, Misery, Nightmare, Good Memories), other have a difficult edge to them (The Princess of Broken Hearts, The birthday Party Without Guests); but these should not be taken to mean these are exercises in personal pathos – life is abundant throughout all of them, with some encompassing religious motifs that speak to broader questions that can affect us, thus offering something of a bridge between our own inner thoughts on life and those that flow through Xia’s mind.

Janus Gallery, September 2021: Xia Chieng

I cannot imagine what it means to be diagnosed with Asperger’s and would not try; but what is undeniable about Visions of an Aspie is  the over-arching statement of the power of art in its ability to give voice, to share, to overcome  – to help understand oneself and one another. This makes it – as mentioned at the top of this article – an exhibition that should not be missed, although it will be ending on September 29th.

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A Spoonful of Sugar 2021 in Second Life

via the Spoonful of Sugar website

Currently underway in Second Life through until Saturday, October 2nd, 2021 is the annual Spoonful of Sugar festival in support of Médecins Sans Frontières (MSF)).

Also known as Doctors Without Borders, MSF was founded in Paris, France in 1971 as a non-profit, self-governed medical humanitarian organisation delivering emergency aid to people affected by armed conflict, epidemics, natural disasters and exclusion from healthcare around the globe, based on need, irrespective of race, religion, gender or political affiliation.

Since its founding, MSF has grown to a movement of 24 associations, bound together as MSF International, based in Switzerland. Thousands of health professionals, logistical and administrative staff – most of whom are hired locally – work on programmes in some 70 countries worldwide to provide medical and social care and support for a staggering 10+ million people annually. Much of this work is focused on third world countries where the likes of tuberculosis, malaria and AIDS continue to be major health threats to people of all ages.

How donations to SOS Help Every 3 seconds, someone in the world dies of malaria, many of them children. A donation to SOS of just L$100 gives one child a potentially live-saving treatment against the disease. 

In addition, MSF is often one of the first organisations to have feet on the ground following a disaster, and is also to be found carrying out vital work in work-torn countries such as Yemen, where over 91,000 people have been killed and many more wounded, injured and / or displaced in a 6-year-old war than gains little world-wide attention.

Spoonful of Sugar 2021

Since its foundation in 2016, Spoonful of Sugar has year-on-year consistently built on the amount it raises for MSF, with 2020 seeing the event contribute US $27,879. In all, and up to the opening of this year’s festival, Spoonful of Sugar had raised over US $80,000 for MSF, where over 80% of all funds raised by the organisation in turn go directly into its social and medical programmes, the remaining 19.5% being split between administration and management (4.5%) and global fund-raising initiatives by MSF (15%).

The 2021 Spoonful of Sugar opened on September 18th, 2021 with a special message from Greta Doucette, the Digital Marketing Associate for MSF Peer-to-Peer and Streaming Programmes, followed by the start of the events rolling music and entertainment schedule. Covering a total of six regions, the event combines shopping, entertainment, fashion and breedables in and event that has something for everyone.

The selected theme for Spoonful of Sugar 2021 is Mexico, with the shopping regions each featuring a little town in gay colours, complete with fund-raising kiosks along the broad streets. Some of these are of the “traditional” click-to-pay variety, others are more novel, offering the opportunity to buy special items such as the Astralia Taco Party set or grab yourself a Mexican recipes cook book.

Spoonful of Sugar 2021: fund-raising kiosks

All of the five shopping regions can be reached via a teleport station at the main landing point for the event (further stations can be found in each of the shopping regions). The landing point also provides information on the the festival and offers the opportunity to join the event’s chupacabra hunt that is packed with rewards from leading creators, and offers s free plushie on joining the event group.

Also to be found at the landing point is extensive information on a part of MSF’s work that is year-on-year becoming increasingly significant: dealing with the humanitarian crisis of forcibly displaced people. Those who are,  due to war, political or religious extremism, gang violence, terror, or other life-threatening circumstance, and unable to live safely within their preferred parts of their homelands (some 48 million people), or have been forced to flee their homeland entirely (30.3 million). At a time when those of certain politic stripes present the displaced and the homeless as some form of blight on society, the MSF information at Spoonful of Sugar is an important reminder of the reality of the plight of 82.4 million people world-wide.

I’m here to tell you that nobody wants to leave home. They love their cities, their neighbourhoods. They love speaking their own language. The people fleeing their home countries are running because their home countries aren’t safe. They are fleeing for their lives.

– Dr. Ahmed Abdalzarag, MSF neurosurgeon

Spoonful of Sugar: MSF information area

As such, Spoonful of Sugar is an event well worth the time taken to visit. Event if you don’t find anything to buy in the shopping regions, the donation kiosks will welcome your Linden dollars, and you can be absolutely sure that your money is going to a very worth cause..

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Five artists at La Maison d’Aneli in Second Life

La Maison d’Aneli – Desy Magic
The latest exhibition at Aneli Abeyante’s La Maison d’Aneli opened on September 15th, 2021, once again focusing on a group of artists with very different styles who present both 2D and 3D works, in a set of exhibitions that compliment one another, and which I’ll tackle in their teleport (via the ground level teleport disk as short walk from the landing point) order.

Hailing from Italy, Daco Monday is a self-taught artist who entered Second Life in 2009. His art is inspired by, and makes use of, space, as is amply demonstrated within Severed Roots, a fascinating 3D environment that mixes elements from a previous work (De Chiricocanto) with newer pieces to create a fascinating diorama that offers multiple possible interpretations. The central characters in this diorama take two forms: there is the stylised 3D artist from De Chiricocanto, who stands alongside a 3D musician (“the drummer”), then there is the image of a couple posing for a portrait and which occurs multiple times, in whole or in the shards of a shattered mirror. A large handgun and an old-style photographic plate camera hang on the air to one side, while particle figures dance and eyeballs roll.

La Maison d’Aneli – Daco Monday

Quite what we are to make of this is, as I’ve noted, a matter for personal interpretation  – although I would suggest a clue might be found within the installation’s title and possibly the idea of time being shattered (but admittedly, as I’m mid-way through binge-watching Lost, I could be under the influence of that show’s frequent left turns into weirdness!).

Within her space, Madee (Kupu2) presents Precious Moments, a highly engaging series of self-studies with her avatar in both motion (dance) and at rest. Some of these should be considered not suitable for work as they contain nudity, but all are all completely engaging in capturing mood, emotion, movement and form. Presented in monochrome with a soft focus finish, the pieces reveal a talent that whilst new to the world of Second Life photography, is already producing quite mesmerising images and stories.

Utilising a soft form of black and white chiaroscuro, Madee’s art perfectly frames the beauty of the female form against a consistent dark background, leaving us with no distractions to carry our attention away from the central figure in each.

La Maison d’Aneli – Madee (Kupu2)

Desy Magic is an artist I first gained familiarity with whilst visiting Ayuda Virtual, the community gateway specifically developed in support of Spanish-speaking people. She is modest enough to believe she is not an artist, but an experimentalist who particularly likes to work with colour and form. However, the pieces offered in this exhibition prove that while she is very much an experimentalist, she very much is a skilled artist with an eye not only colour and form, but composition, cropping and finish to present highly engaging pieces rich in narrative and which encompass a number of artistic styles including abstract, expressionism and digital collage. It is a selection that includes what is perhaps my favourite of Desy’s pieces I’ve seen to date: Astronauta – if only NASA and ESA would paint the Orion capsule and its service module so imaginatively.

Around these 2D pieces are a number of equally engaging 3D pieces by Desy, some comprising a mix of fluid and abstract female forms.

La Maison d’Aneli – JudiLynn India

Abstract is the nature of JudiLynn India’s work, which really needs no introduction in these pages, as I’ve long appreciated her work. Her original painting are glorious in the order she offers out of the apparent chaos of colour, As always with JudyLynn’s art, the pieces displayed in this exhibition are all remarkable pieces she has created and then uploaded to Second Life; pieces that should be allowed to speak to us individually.

Nino Vichan has always been an artist who seeks to challenge our perceptions and thinking through his work – although I confess I’d lost track of him over the last few years (I was actually under the  – possibly incorrect – thinking he had stepped away from Second Life). How well he achieves the former is a matter of individual choice, but there is no mistaking the evocative / provocative intent to his work. With Better Angels at La Maison d’Aneli, he highlights the dichotomy between our lean towards goodness and kindness, as represented by the images of angles offered on their easels, with our proclivity towards cruelty towards each other in so many ways – warfare, genocide, human trafficking, slavery, etc.  Between the images are the words, there are at least two questions: the first is can we listen to the appeal of our better angels, our better selves?

La Maison d’Aneli – Nino Vichan

Five very different artists, each with an individual talent for presenting their work and engaging our eyes and minds, who here combine to present an evocative tour of art well worth taking the time to visit and appreciate.

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Nelipot’s autumn peace in Second Life

Nelipot, September 2021

It was back to Nelipot for me this week, after Shawn Shakespeare (SkinnyNilla) informed me he and Lien (Lien Lowe) had redressed their region for autumn.

This time forming a cluster of islands of varying sizes, the region continues to offer a delightfully rural setting, the islands linked by bridges to make moving between them easier.

Nelipot, September 2021

Once again Lien and Shawn have created a uniquely attractive setting, offering much to see. However, it also contains elements that help link it to past iterations of Nelipot and builds Shawn has created, giving it that thread of continuity that I do like finding within regions as they develop and change.

In this case, Nelipot once again features a windmill, one that carried me back to 2016, and The Mill, the first setting by Shawn I ever visited, and which offered me an opportunity to test one of the 360° panoramic camera HUDs that have been available on the SL Marketplace. Also to be found is the little “home-made” racing car that has been a frequent touch for Shawn’s region settings; and while a tram now sits on the lengths of railways lines, it nevertheless presented echoes of a past iteration of Nelipot itself that had a train sitting on the rails.

Nelipot, September 2021

The landing point sits to the west of the region, on one of the smaller of the islands, a place that is little more than a table of rock poking its head above waters laden with fallen leaves. A single bridge reaches the nearest neighbouring island to the south, starting an anti-clockwise route around the outer islands, and a way to reach the centre isle.

Along the way, this route around the outer islands will take visitors through a little farm-like setting with fenced meadow, cabin and a little thatched barn, then onwards to where the windmill.

Nelipot, September 2021

The latter sits on a spur of land that forms part of the largest island, open water to one side and a fast-flowing stream that falls from the island’s hills to reach the open sea, the headland beyond the windmill offering a place for sheep to graze. A choice of routes for exploration open from the windmill and its little wine cellar like setting with its gazebo and outdoor café.

One of these paths leads up and over the hills, the second along a board walk raised on stilts reaching around the rocky foot of one of the hills to winds its way onwards to where it re-joins the landward path as it continues over the island. A high deck awaits those who follow the board walk, again built out over the water, a smaller deck for mooring boast below it, home to the terminus of a zipline that reaches across the channel of water diving the large island from the the central isle.

Nelipot, September 2021

Forming a low hump, this middle island is home to a large forest cabin – well, a cabin that is large in comparison to the cabin and barn to the south. Cosily furnished, it straddles the brow of the hill to offer a welcoming retreat, the zipline sitting alongside it. To the west, the island is low-lying, a tongue of land that points to the smallest island in the group, and presents a rough bridge by which to reach it. This little isle, little more than circle of rock and grass that may have at one time been subject to flooding given the tumbledown hut that sits on its own rough wooden platform that has seen better days.

Nelipot, September 2021

Throughout all of this is a wealth of detail awaiting discovery, from the wildlife to the the vehicles and passing by way of the campsite at the landing point (with its art-appreciating cat!), to the swings and decks and more. All of this – quite obviously – makes this latest iteration of Nelipot highly photogenic, as well as offering a quiet, gentle retreat for people to take a little rest within.

But rather than wibble on about this, I’ll leave you with images and encourage you to pay a visit for yourself.

Nelipot, September 2021

SLurl Details

  • Nelipot (Safe Haven, rated Moderate)