2021 SUG meeting week #28 summary

Summer of ’42, April 2021 – blog post

The following notes were taken from the Tuesday, July 13th, 2021 Simulator User Group (SUG) meeting. The meeting was recorded by Pantera Północy, and the video is embedded at the end of this summary.

Server Deployments

There are no planned deployments for the week.

SL Viewer

There have been no official viewer updates to mark the start of the week, leaving the official pipelines as:

  • Release viewer: Project UI RC viewer, version 6.4.20.560520, dated June 14, promoted June 23 – No change.
  • Release channel cohorts:
  • Project viewers:
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, dated November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, dated July 16, 2019.

Week #29 (commencing Monday, July 19th should see a new RC deployment that includes the following:

  • Opening custom chat ranges to estate managers through the simulator debug console (apparently requires a viewer update as well).
  • Ability for estate owners / managers to set a default EEP environment across an entire estate.

In Brief

  • A general discussion on EEP and possible fixes improvements, including:
    • A brightness slider for the Sun.
    • Possibly adjusting the relative sizes of the Sun and Moon to reflect their actual size ratio (see as possibly a content breaker).
    • Adjustments to cloud density, cloud detail (making it relative to the world) and bumping the maximum value on the cloud scale slider up to 5.
    • One (or more) feature requests have been suggested for these ideas, as well as raising them for discussion at the Content Creation meetings.
  • There was further discussion around the potential to use the Nimble capabilities originally found in Windlight to provide rain, snow etc., with the ability to avoid entering closed structures.
    • Weather systems have been a discussion topic within the Lab, with no commitment on implementing anything.
    • Generating the data server-side is seen as possible, but to use Simon Linden’s words, “the real magic is rendering it on the viewer”.
    • The main issues may come down to the robustness of viewer-side physics and the effort required to get the viewer so it can render weather and the potential impact on performance (although pseudo-weather systems using ray casting, mesh faces, etc., are already either indirectly (waiting on the simulator calcs) or directly (rendering) impactful on viewer performance.
  • There was also a discussion on dealing with AFK avatars at Linden Info / safe hubs, and the complaints that new users tend to make when arriving in one that no-one will speak to them:
    • One suggestion is to have an experience that sits inactive avatars after a period of time – that is, moves them away from the landing point and sits them on a seat, freeing space at the landing point.
    • A counter suggestion was to simply use a landing point mover, given the avatars that are seated are still effectively in the same space (although could in theory be moved to a separate “room”).
    • A further problem with the experience idea is that it assumes all those arriving will opt to join it at least once.

 

A trip to Rivendell in Second Life

Rivendell – Lord of the Rings, July 2021 – click any image for full size

Back in June 2021, I received an invitation to visit Rivendell – Lord of the Rings, a Homestead region design by Seraph Nirvana and Nida Nirvana (Nidatine). At the time the invite came in, I did drop in for a visit but things being what they were I had to wait for another day to make a longer visit. Thus, with apologies to Seraph and Nida, I’m only just getting to this write-up.

The first couple of things to note about the region is that whilst based on Rivendell / Imladris (depending on your preference), this is not a fantasy role-play environment. Rather, it is a quiet place open to visitors for meeting, exploring and taking photographs. The second point to note is that the setting is not in any way intended to be a reflection of Imladris as seen in the likes of Peter Jackson’s epic movies; rather this is an entirely personal interpretation that seeks to present the elven haven – albeit with a small twist.

Rivendell – Lord of the Rings, July 2021

There is no formal landing point set for the region, so I’ve arbitrarily offered one here that delvers visitors deep in the valley and – surprisingly – onto the deck of a ship. Surprisingly because, as all LOTR fans know, Rivendell lies far, far inland. But rather than being an anachronism, the presence of the ship, looking to the West as it does, offers that little twist to the setting as it links Rivendell with another elven centre on Middle Earth: the Grey Havens, the port from which the elves (and those chosen to travel with them) departed via Círdan’s ships for the Blessed Realm.

A further reason for selecting the ship as a landing point, is that it allows the fullest appreciation of the setting, as it offers the two ways by which visitors can approach the setting and gain a full appreciation for how it sits within a cleft-like valley that appears to have been sliced into the lands that sit above it – just as Tolkien intended.

Rivendell – Lord of the Rings, July 2021

The first of these, reached via steps and a high tower with the greeting Feel Welcome, Friend at its base, presents an elevated view of Rivendell, a graceful stone bridge spanning the valley to reach it.

However, I’d actually recommend the second route. It is not as initially obvious, but lies between the ship and the steep shoulder of land that rises next to it (and against which the tower mentioned above rises). Here on the sand, a wooden walkway winds through the valley floor, hugging the water’s edge to reach a path that rises with the slopes to the east. Marked by lanterns and under the shade of trees, it twists its way up to another bridge, this one roofed to help protect travellers from the spray of the falls behind it. Across this bridge, the path pitches up again, passing the outliers of Rivendell before arriving at the haven proper.

Rivendell – Lord of the Rings, July 2021

It is this route that perhaps offers a fuller appreciation of how Seraph and Nida have built their Rivendell into the slopes and cliffs of their valley, from the great arched walkway that stands almost as a protective buttress for the setting as it follows the curves of the high falls above which it has been built, to come to the elven house that sit both above and back from those falls, which might perhaps be the dwelling of Elrond himself.

Gathered around and below this house are numerous points of interest – the curving walkway itself, as it links a plaza with ruined walls and dominated by a great fountain with a tower that connects it with the grand bridge below; a walled garden enclosing a house that may have been built to make visitors feel at home, and winding paths that lead to spaces further afield, including the domed gazebo passed on the way up from the valley floor.

Rivendell – Lord of the Rings, July 2021

One of these additional spaces sits above the main path. It is reached via the path up from the valley floor, continuing as it does past the house, twisting back on itself to reach an almost hidden arboretum that houses another fountain. However, this isn’t the highest structure within the valley. That honour belongs to a high, square tower that stands aloft and alone on a shelf of rock, a high and apparently unreachable sentinel.

All of this makes for a design that is marvellously engaging in presentation, and quite breath-taking in its beauty. Some elven purists might be critical of the “non-elven” elements found throughout – the little house, the appearance of a grand piano within the elven house, some of the statues scattered throughout the setting. etc. But the fact is, none of these touches detract from the Rivendell in any way. Rather, they tend to enhance it, offering touches of familiarity, a sense of romance and – with the swings and seats – places to rest and simply drink in the entire environment, making it a destination that should not be missed.

Rivendell – Lord of the Rings, July 2021

SLurl Details

2021 viewer release summaries week #27

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week ending Sunday, July 11th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: Project UI RC viewer, version 6.4.20.560520, dated June 14th, promoted June 23rd – No change.
  • Release channel cohorts:
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Plastic People and Dead Cities: reflections on Second Life

Kondor Art Square, Jul 2021: Dead Cities (l) and Plastic People (r)

Monique “Moni” Beebe and Traci Ultsch are among a group of artists whose work I find immediately engaging, and which I always appreciate being able to see and appreciate. So any new exhibition by either of them is going to get me hopping with interest –  and when they are exhibiting together, then I’m not so much hopping as I am leaping – which has very much been the case with Plastic People / Dead Cities, which opened at the Kondor Art Centre’s Art Square, curated by Hermes Kondor, on July 8th.

Now to be clear – this is not a joint exhibition in the sense of being a collaborative project between the two artists. Rather, and like their joint exhibition at Midgard Gallery in February 2021 (see: Moni and Traci at Midgard Gallery in Second Life), Plastic People and Dead Cities stand as two individual exhibition linked by theme and reflection, allowing them to be appreciated both individually and jointly, with certain truths to be found within them that may well be discomfiting to some.

With Dead Cities, Traci explores the impermanence of Second Life through the dual medium of exploring the cityscapes that can be found throughout the grid and the medium of reflections on the ideas of so-called occultist Psychogeography as it relates to the city of London and as espoused through the work of Iain Sinclair and Peter Ackroyd.

Kondor Art Square, July 2021: Traci Ultsch – Dead Cities

In short, the latter might be said to be explorations of the myths and legends that claim much of “modern” London (e.g. from the 1660s onwards) was built on occultist practices, and the idea the “spirit” of all who have dwelt in the city combine to inform its nature down the centuries, and that “spirit” in turn informs the nature of those dwelling in it today.

Thus we are presented with a series of bold monochrome images that, rather than presenting “traditional” views of buildings, streets, and so on, are multi-faceted in the way they have been layered to present us with glimpses of buildings and structure together with the ghostly outlines of something more – that spiritual element to their nature, so to speak. Similarly, the use of scaffolding to mount the images, some of which also has skulls sitting on it, encapsulates the idea of the present being informed by the past.

In taking this route, Traci also underscores her theme of emptiness / impermanence: by presenting facets of structures in this way, with the dark and light obscuring as much as revealing, Traci points to the fact that, like it or not – and contrary to SL myth) – nothing in this virtual realm is in any way permanent; it survives and is constantly rebuilt – like a city as great as London itself – only so long as there are people to populate it. When empty, it might as well not exist – and when the novelty of the platform does finally wane, Second Life and its cities and places will won’t exist.

Kondor Art Square, July 2021: Traci Ultsch – Dead Cities

By comparison, Moni’s Plastic People appears to be an altogether lighter, brighter presentation, both in terms of being a series of images that do utilise colour, and in their general theme.

In short, this is the idea that Second Life is a plastic – perhaps malleable might be a more appropriate term – world which we can all bend and shape into whatever we wish, and in which we can express ourselves howsoever we wish, in keeping with the old SL tenet, Your World, Your Imagination. Thus Moni presents us with a series of avatar studies that when first viewed, appear to reflect this in their presentation of “classically” posed images, touches of sci-fi, fantasy and the platform’s more adult elements.

Kondor Art Square, July 2021: Monique Beebe – Plastic People

However, I say “appears”, because – to me at least – there would seem to be a further layer to Moni’s images, evidenced through her use of a stanza from Frank Zappa’s 1967 song, Plastic People within her liner notes for the exhibition:

A fine little girl / She waits for me / She’s as plastic / As she can be / She paints her face / With plastic goo / And wrecks her hair / With some shampoo.

That song was written as a manifesto against conformity and materialistic culture. So is its inclusion in Moni’s liner notes for the exhibition simply a reflection of the malleably of our avatars, or is it a comment on the fact that whilst founded on the ideal of individual expression, SL is increasingly becoming a place of homogenised, materialistic conformity for many? Just look at the way a certain avatar body dominate the platform, or the manner in which “creativity” now seems to be more about looking good and buying the latest fashion.

If this interpretation might be seen as accurate, then it begs the further question: just who are the “plastic people”, the avatars within Second Life, or those who operate them? I’ll leave that to you to ponder.

Kondor Art Square, July 2021: Monique Beebe – Plastic People

Through these two exhibits, Moni and Traci offer collections of images that are in and of themselves captivating, whether or not one wishes to look deeper into them. At the same time, they each hold up a mirror, one of which encourages us to reflect on Second Life is a whole as it relates to us, and the other asking that will look directly on  ourselves, and how we relate to the platform.

What we might discover in looking into either might not be comfortable to consider – but that does negate either exhibition. Indeed, I’d strongly recommend that anyone who likes to ponder on this virtual world in which we invest so much of ourselves, whatever the reason, pay a visit to Plastic People / Dead Cities, and spend time with the art and the artists’ own words.

SLURL DETAILS

African wars, feline protection, music and wizards

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Sunday, July 11th,  13:00: Tea-Time At the Movies: The African Queen

As World War I reaches the heart of the African jungle, Charlie Allnutt, a dishevelled trader and Rose Sayer, an English spinster missionary, find themselves thrown together by circumstance. With the Germans closing in on them, they must fight time, heat, malaria, and bullets to make their escape on the rickety steamboat The African Queen, pausing only to hatch their own outrageous military plan.

Originally published in 1935, The African Queen is a tale replete with vintage Forester drama – unrelenting suspense, reckless heroism, impromptu military manoeuvres, near-death experiences and a good old-fashioned love story.

Most famously, perhaps it became a 1951 film directed by John Huston and produced by Sam Spiegel and John Woolf. It starred Humphrey Bogart as the hard-nosed, crusty Allnut, and Katharine Hepburn as the prim and proper Methodist missionary. Unable to provide an English (or more specifically, a Cockney) accent, Bogart’s Charlie Allnut was re-cast as a Canadian.

The film opened to somewhat polarised reviews by critics who either found it “contrived” and “implausible” or who saw it as two powerful performances by two exceptionally well-matched Hollywood talents which, together with Huston’s panache behind the camera, elevated the film to worthy Oscar status, something reflected in the fact that Bogart’s performance as Allnutt gained him his only Oscar.

A year after the film’s release, the script – written by Houston working with James Agee, Peter Viertel, and John Collier, was turned into a radio presentation by Lux Hollywood and with Academy Award winner Greer Garson taking over the role of Rose Sayer.

So why not join Corwyn Allen, Gloriana Maertens, Kayden Oconnell & Elrik Merlin  in the first of a series of special garden presentations, celebrating great movies of the 20th Century?

Monday, July 12th 19:00: The Weigher

A world ruled by sentiment big cats where the rule of law is enforced by the Weighers, a combination of judge, peacemaker and accountant through a brutal code of honour and combat. Without their violent intervention in things, all-out war and anarchy would ensue.

When two human explorers – fragile, weak and potentially easy prey – arrive on that world, Slasher, a Weigher of skill and talent in physical combat, finds herself defending them. In doing so, she finds herself a disgraced outcast.

Join Gyro Muggins as he read the story by Eric Vinicoff and Marcia Martin.

Tuesday, July 13th

12:00 Noon: Russell Eponym, Live in the Glen

Music, poetry, and stories.

19:00: TBA

Check the Seanchai Library website for updates.

Wednesday, July 14th, 19:00 Hogwarts An Incomplete and Unreliable Guide

a collection of J.K. Rowling’s writing from the Pottermore archives: short reads originally featured on pottermore.com. These eBooks, with writing curated by Pottermore, will take you beyond the Harry Potter stories as J.K. Rowling reveals her inspiration, intricate details of characters’ lives and surprises from the wizarding world.

Hogwarts An Incomplete and Unreliable Guide takes you on a journey to Hogwarts School of Witchcraft and Wizardry. You’ll venture into the Hogwarts grounds, become better acquainted with its more permanent residents, learn more about lessons and discover secrets of the castle . . . all at the turn of a page.

With Caledonia Skytower.

Thursday, July 15th

19:00: The Dragon of Og

With Shandon Loring.

21:00: Seanchai Late Night

Contemporary sci-fi and fantasy read by Finn Zeddmore.

Friday, July  16th, 14:30: Terry Pratchett’s Unseen Academicals

Football in Ankh-Morpork is not as we might know it. Rather than being comprised of rules and played within a recognisable ground, it is far more akin to the somewhat violent mob football of medieval Europe.

Not that this is a concern for the elderly, mostly indolent and (some might be tempted to think) somewhat inept old wizards making up the faculty staff at the city’s school of wizardry, the Unseen University. Until, that is, their very handsome annual endowment becomes subject to their playing the game themselves.

Thus, Archchancellor Mustrum Ridcully sets out a two-pronged strategy: to ensure the city’s version of football is restructured with proper (and favourable?) rules, and to put team preparations at the university in the hands of the talented candle dribbler, Mr. Nutt and his assistant, Trevor Likely, the son of the city’s most famous (if deceased – did I mention the game can be violent?) player, who are in turn supported by Glenda Sugarbean, who runs the university’s night kitchen and her assistant Juliet Stollop.

Except Mr. Nutt soon discovers he has problems of his own to deal with, and Trevor has promised his Mum he’ll never get involved in the game.  Meanwhile, Glenda has the daily responsibility of baking the Discworld’s best pies, and Juliet is about to find herself whisked towards the heights of fame as a fashion model, thus potentially leaving the team a little short on practical advice…

Join Caledonia Skytower as she presents the 37th novel in the Discworld series, and possibly one of its greatest satirical undertakings encompassing football, academia, traditions, the fashion industry, politics, love, fandom, and which mixes in more serious themes of identity, crab mentality and self-worth.

A sanctuary with a touch of Indonesia in Second Life

Suaka, ValiumSL, July 2021 – click any image for full size

Vally Lavender opened the latest iteration of her ValiumSL region to group members at the weekend. Once again designed by Dandy Warhlol (Terry Fotherington), the region this time takes us on a trip to the far east focused on Indonesia, but with hints of the broader region as well as a twist of Africa.

I came across the phrase ‘sacred spaces’ today and realized it is what is being created at ValiumSL, as we speak.
Unfortunately, we all live in a real world that’s both astonishingly beautiful and horrifically cruel, and  having a  “sanctuary” can be as vital as breathing. I have found mine at Suaka and I hope you will feel a sense of peace when you visit here.

– Vally Lavender, describing the creation of the new ValiumsL region design

Suaka, ValiumSL, July 2021

The title of the region – Suaka – is the Indonesian word for sanctuary / haven (and also asylum  or harbourage).  Whichever way you opt to translate it, it amounts to a place of rest and respite. Hence why, in a change from the usual for the region, the setting will not be open the the general public, but remain available only to ValiumSL group members (joining fee L$395).

While I have no wish to see the setting overrun by visitors, given it is intended to be a place of sanctuary and rest, I have to say that it is as near a perfect blend of setting and idea I’ve witnessed.

Suaka, ValiumSL, July 2021

In terms of the design, the general layout is suggestive of a coastal area, a place where an island sits cupped within a shallow bay – shallow enough for an old coaster to have run itself aground and wind up a part of the local scenery. A number of large rock formations rise from the waters add a sense of the broader region – similar outliers and domed islands can be found in the Philippines and along the coasts of Vietnam, Cambodia and Thailand – all of which embody elements of  Buddhism and Hinduism – elements that can also be found within the setting.

The landing point may be set within a Japanese style structure, but it is a place that fits within the overall theme for the region exceptionally well, with the tribal bells, candles and lanterns very much suggesting a place of retreat and peace.  Similarly, whilst the elephants down on the beach to the north might be from the wrong continent, they nevertheless fit the setting perfectly and add to the sense of tranquillity to be found within it.

Suaka, ValiumSL, July 2021

To offer a step-by-step description of Suaka would be to miss the point: this is a place to be discovered through exploration, as the many settings and places it has to offer each present its own sense of retreat and peace. However, should you opt to visit, do please keep in mind that Vally has a private residence located in the south-west of the region, the surrounding curtains of rock designed to gently enforce the fact that it is not open to the public.

Dandy’s landscaping can be heavy on meshes and unique textures which can in turn have an impact on viewer performance when running with multiple bells and whistles enabled. However, they are always highly photogenic and engaging, making them well worth the time needed to explore and appreciate. And I have to say, with Suaka, he has, with Vally’s help, created something very special and more than worth the group joining fee.

Suaka, ValiumSL, July 2021

My thanks to Vally for the invitation to drop in and explore, and to Shawn for the extra landmark. 

SLurl Details

  • Suaka (ValiumSL, rated Moderate)