Coming Soon: SL e-mail notifications when signing-in from a new device

Linden Lab has announce the coming introduction of a new account security mechanism: receipt of an e-mail notification when your account is being accessed from a previously unknown (aka “new” to the SL services) device.

Receipt of such e-mail notifications is something of a common standard for many platforms and on-line services, helping to provide an additional layer of protection against unauthorised attempts to access and use an account.

No actual date as to when this service will be going live is provided, but the Lab note that as it is rolled out, it is more important than ever that users make sure they have verified the e-mail address they use in association with their Second Life account.

The official blog post on the matter reads in part:

We are going to be introducing an additional way for you to keep your account safe! When we detect that your viewer is being accessed from a new device, we’ll send you an email that looks like this:
          SUBJECT: Important: [FIRSTNAME LASTNAME] used from a new machine to access Second Life.
          Your Second Life account has been accessed from a new machine. If you recently logged in to Second Life from a new device you may ignore this mail.
               Account: [FIRSTNAME LASTNAME]
               Time: [TIME IN SLT, example 2022-02-11 09:09.00 SLT]
               Originating IP Address: [IP ADDRESS OF NEW COMPUTER]
           
          If this was you, you don’t need to do anything. If not, we will help you secure your account: What To Do If Your Account Has Been Compromised.

This is a further measure in providing Second Life users with better account security; as a separate measure and in September 2021 Linden Lab implemented the first phase of multi-factor authentication, offered to users on an opt-in basis. This will soon be extended to include the viewer (see: 2022 CCUG and TPVD meetings week #5 summary and 2022 CCUG and TPVD meetings week #7 summary) – with further enhancements to the capability also being planned.

Related Links

2022 SUG meetings week #8: summary

Amore Italiano, January 2022 – blog post

The following summary notes were taken from the Tuesday, February 22nd, 2022 Simulator User Group (SUG) meeting. It forms a summary of the items discussed, and a video of the entire meeting is embedded at the end of the article – my thanks to Pantera for recording it.

Server Deployments

The week #7 Main channel restart and RC channels deployment were described as “bumpy”, prompting the Lab to dig into things. It is believed the cause of the problems has been identified (the failure of one of the tools used by the Lab) and a fix put in place. To this end:

  • There was no deployment / restart of the Main channel on Tuesday, February 22nd.
  • Wednesday, February 23rd will likely see a limited restart “on just one or two small RC channels.”

Available Official Viewers

The J&K Maintenance viewer updated to version 6.5.3.568554 on Tuesday, February 22nd.

This list reflects the rest of the official viewers currently available.

  • Release viewer: version version 6.5.2.567427 – Mac Voice hotfix viewer, January 13 – no change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • The Tracy Integration RC viewer version 6.4.23.563771 (dated Friday, November 5) issued Tuesday, November 9.
  • Project viewers:
    • Performance Improvements project viewer version 6.6.0.567604, dated January 24.
    • Mesh Optimizer project viewer, version 6.5.2.566858, dated January 5, issued after January 10.
    • Performance Floater project viewer, version 6.4.23.562625, issued September 2.
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26, 2020.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.

In Brief

  • At the week #7 meeting, a suggestion put forward (by a user) was to have a vehicle given the lowest access permissions among those avatars seated on it. That way, if any agent attached to an object cannot enter a parcel, the vehicle would treat that parcel as a solid obstruction – see feature request BUG-231802. At this meeting,
    • Rider Linden indicated the Lab is considering ending the ban line info for an entire region to the viewer  earlier as part of the parcel flag info.
    • The request is listed as Awaiting Review, but Rider intimated to could well enter the queue of work for the Lab.
  • A request was made for the ability to put objects inside the contents of child links (such as animations) and be able to read it and play that animation stored in the child link (see BUG-231848). Rider Linden noted that “it is an interesting idea but it is going to take some thought.”
  • A request was made for the ability to pitch shift sounds (similar to SVC-4373). This would have multiple potential benefits from avoiding the need to upload multiple sound in order to create a meaningful pitch change through to enabling a grater range of musical instruments in SL. As SVC Jiras are no longer active, a request was made for a new feature request on the idea.
  • There was a lot of general discussion on WIMNIs for SL and what might be done by way of improvements to things like region crossings, etc., but nothing that is currently being actioned as a project, so please refer to the video below for these items.

An Endless Graveyard in Second Life

The Endless Graveyard, February 2022 – click any image for full size

For those who are missing the likes of Halloween and ideas of the spirits that might lie beyond the the veil of death and / or dark magiks, then a visit to The Endless Graveyard might be just the ticket.

Occupying a Full private region making use of the LI bonus, it is a setting designed by Lady Death Valiant (Death Ravenhurst) that presents quite the adventure / opportunity for exploration., with multiple levels and locations lying within its boundaries. Visits commence close to the ground level, where sits the the landing point – and an invitation.

The Endless Graveyard, February 2022
A forest in Sweden that exists at the edge of the land of the living. Can you find the hidden doorway to the realm of the dead?

The Endless Graveyard About Land

The first thing to note about the setting is that – as per the notices at the landing point – this is an environment which uses dedicated EEP settings throughout, and for the fullest appreciation of the region and these settings, it is best to set the viewer to Use Shared Environment (menu → World → Environment), and to make sure Advanced Lighting Model (ALM) is enabled (Preferences → Graphics). The notice at the landing point suggests Shadows should also be enabled, but I’d leave this to a matter of choice and your system.

The Endless Graveyard, February 2022

Beyond the landing point is the Forest of the Veil, a cold, snowbound setting (which is appropriate, given we’re in the wilds of Sweden). Here and there, braziers light the way, while a cold light, seeming to descend from an aurora-like sky, pieces foliage and lights grassy trails. The latter wind around the semi-rugged landscape, leading to various points of interest – a small lake fed by waterfalls and lit by lanterns, a farm ostensibly producing milk caught within the eerie glow of light and mist, a lonely cabin, and more besides.

And, for those who find it, the ruins of a church, and the start of the journey through the realm of the dead. Triggered by the acceptance of a region experience, this will carry visitors to a land similar to that of the ground level, but which sits in darkness and free from snow. Here the church stands intact, although it is not a place given to the glory of God.

The Endless Graveyard, February 2022

Outside, tracks again curl through the landscape, leading the way to a graveyard and a music hang out, or onward to a castle that sits atop a high plateau or over a hill to the River Styx – complete with a ferryman waiting (and who left me with the words of the Chris de Burgh song echoing in my head).

To be honest, it’s here that I admit to getting a little confused; on finding my way to the high castle, I entered it and got growled at by a security orb – although as nothing actually happened, I continued exploring unsure as to whether the castle was supposed to be public access or not. I’m hoping that it is, as it is an intriguing mix of furnished rooms and teleport doors and portals that lead to additional rooms and spaces at different levels within the region, all of which offer their own secrets and portals the lead to further locations when discovered, all of which added further depth to the setting.

The Endless Graveyard, February 2022

Similarly, across the river lies a further building – the actual gateway to death’s realm (I think). Again I was a little confused by it, but once inside, I found a further teleport portal lead me on to a series of chambers connected by tunnels and snaked and curled from point-to-point, offering still more opportunities for exploration.

Rich in detail, and  – assuming the castle is open to exploration -with plenty to see and discover, The Endless Graveyard is a dark (literally and figuratively!) place worthy of exploration – particularly if the likes of witchcraft, the  realm of death and mystery are your thing.

The Endless Graveyard, February 2022

SLurl Details

Aliens, allegories and an evening of sci-fi in Second Life

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

February 21st, 19:00: When They Came

I was never afraid of monsters—at least, not until They came: the visitors from outer space.

Now They’re in our skies, on our streets, always watching, forever waiting.

At seventeen, I’m just about to graduate from the Juvenile Education System and declare my career of choice. The Midnight Guard—who protect our community from the vicious things that lie outside our walls—calls to me.

It’s hard, dangerous work, with gruelling hours that offer little sleep, but it’s the one thing I know will help make a difference in our ever-changing world.

– Ana Mia, When They Came

Having graduated from the juvenile education system, Ana Mia decides to join her sister as a part of Fort Hope’s Midnight Guard. Fort Hope is a stronghold, protecting its inhabitants from Earth’s alien invaders; and the Midnight Guard forms the eyes, ears and guardians of the stronghold’s Wall.

Without the Guard and without the Wall of the stronghold, the aliens would be free to harvest humanity, using their ships and the Coyotes who form their eyes and ears in opposition to the Midnight Guard.

Gyro Muggins read’s Kody Boye’s When They… saga.

Tuesday, February 22nd

12:00 Noon: Russell Eponym

With music, and poetry in Ceiluradh Glen.

19:00: Haroun and the Sea of Stories

Caledonia Skytower reads the fifth of Salman Rushdie’s major publications and his first since The Satanic Verses. 

Written for the younger reader, but with plenty with it suited to older ears, it is of an allegorical nature and addresses a number of societal problems, particularly those found in the Indian subcontinent.

Dedicated to Rushdie’s son, the book looks at the issues it raises – including that of censorship (unsurprisingly, given the reaction following the publication of The Satanic Verses in 1988) – through the eyes of Haroun Khalifa, the son of a doctor and master storyteller.

Both father and son are struck by afflictions related to Haroun’s mother deserting them; Haroun has a form of attention-deficit disorder, whilst his father is prone to bouts of depression. Both can only be relieved of their afflictions should Haroun’s mother, Soraya, return.

Before then, however, Haroun is set for an adventure and discovery.

Thursday, February 24th 19:00: Science Fiction Thursday

With Finn Zeddmore.

2022 viewer release summaries week #7

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week ending Sunday, February 20th, 2022

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: Mac Voice hotfix viewer 6.5.2.567427, dated January 13 – no change.
  • Release channel cohorts:
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • No updates.

Mobile / Other Clients

  • Radegast updated to version 2.39 on February 17.

Additional TPV Resources

Related Links

Gem Preiz: Exoplanet – One Step Further in Second Life

Gem Preiz: Exoplanet: One Step Further, February 2022

Wednesday February 22nd, 2022 saw the opening of the first half of a 2-phase art installation by Gem Preiz. Presented under the over-arching title Exoplanet, the installation carries the sub-title One Step Further, and is located on a sky platform within the region of Akikaze, held and curated by Akiko Kinoshi (Akiko Kiyori) as a part of her “Akipelago” group of regions.

This is another exhibition by Gem that combines a prim-base build with his always fascinating fractal images; as such it follows in the tradition of past installation such as Arcadia, Skyscrapers, Elusive Reality, Sapiens, and The Anthropic Principle, allowing the visitor to consider an architectural theme and / or enter an immersive environment in which his fractal art offers an extension to the environment. At the same time, it is also something of a harkening back to installations such as No Frontiers, his two-part series Heritage: Vestiges and Heritage: Wrecks and Rhapsody in Blue Fractals, in which the fractal images are the nucleus of a tale – a journey, if you will, of the imagination to futures and places within the cosmos that await our discovery.

Gem Preiz: Exoplanet: One Step Further, February 2022

In terms of the the build, this takes the form of a human outpost on another world. Where this may be is anyone’s guess; the environment outside suggests Mars, but that belies the main title for the exhibition – Exoplanet – so I prefer to think of it as somewhere beyond our solar system. It’s a curious place, sitting within a geodesic dome (which for me carried echoes of a much smaller dome sitting within Gem’s Skyscrapers city), powered by solar arrays which sit alongside a communications array beyond its curving walls.

In all, 14 different locations can be explored within the dome, either on foot or via the teleport HUD that is offered to visitors on arrival (and which contains a 15th destination – a point just outside one of the dome’s access points). These range from a control centres through to crew habitation units, although not all of the buildings are necessarily accessible. Within the base are also a number of vehicles: shuttles, hover cars and tracked rovers, which can be sat upon and driven, adding a dimension of fun, while the base is staffed by static NPCs that have a slight Star Trek edge to their uniforms.

Gem Preiz: Exoplanet: One Step Further, February 2022

A point to note here is that  the base isn’t supposed to be in any way “accurate” in its representation of a stellar outpost, as Gem explains in the installation’s introductory notes:

Exoplanet does not intend to look realistic or even consistent from a scientific point of view. Rather, it aims to create an immersive 3D environment which evokes space exploration. It deliberately uses, as with all my builds, prims with their SL attributes (bumpiness, shininess, alpha etc.), and does not rely on meshes or textures to reproduce reality — except for crew avatars.

– Gem Preiz

Gem Preiz: Exoplanet: One Step Further, February 2022

Turning to the art, a total of 18 pieces are offered within the installation and can be seen in one of two ways: via a large screen that hangs to one side of the dome, the 18 images displayed on it as a slide show, or by visiting the needle-like Tower that faces the screen from across the dome, where the images are displayed across several floors connected one to the next by wall-mounted teleports (note also that this tower also incorporates the Observation and Headquarters destinations on the teleport HUD).

While they may not necessarily all be new, these are pieces that all tell a story that is literally cosmic in its theme, carrying us to strange, new worlds orbited by vast space station-like structures, or upon which a civilisations has created massive cities and structures, and out into deep space where more structures are huddled – but whether they under construction or damaged and broken by events unknown and their age or finished articles built to some strange design ethos, is left entirely to our imaginations.

Gem Preiz: Exoplanet: One Step Further, February 2022

With the facilities under the dome suggesting a human base sitting beyond our solar system but still on the very edge of the rest of the galaxy, the images present suggestions of both humanity’s journey to reach this point in history (BZ Fractal SF9, BZ Fractal SF18, BZ Fractal SF1 and BZ Fractal SF13), and of the far older alien civilisation whose remnants have both drawn humans to the remote location in the inky blackness of space, and which even now is the reason the people of this base are preparing to venture still further from their homeworld.

There is another aspect here as well, as again noted by Gem in his introductory notes:

The purpose of the combined mixture of fractals and 3D interactive build, is to make them resonate : the space base offers an immersive 3D experience, even if it is in a simplistic environment, while the fractal images show a complexity impossible to reproduce in 3D. 

– Gem Preiz

Gem Preiz: Exoplanet: OneStep Further, February 2022

All of which makes for an engaging exploration. When visiting Exoplanet: One Step Further, be sure to not the recommended environment setting displayed at the landing point. And for those interested, Gem has produced another of his soundtrack videos on You Tube, which offers a mixes of pieces that contain within them echoes, perhaps of M83 and Hans Zimmer.

SLurl Details