Yes Her in Second Life: strength in the face of intolerance

Factory Arts Collective Gallery – Yes Her, June 2023

Intolerance of others, whether based on gender, ethnicity, religion, and /or sexuality has throughout human history been as much responsible for human suffering, depredation, subjugation and death as any of our multitudinous wars throughout the ages (with religion and ethnicity themselves being two of the most obvious causes of war / conquest).

In the modern age, to say, “you are less than me” purely on the basis of skin colour, gender, sexual preference and to whatever deity a person might opt to pray (or indeed, the manner and direction of said prayers), should, for most individuals capable of the basics of free and rational thinking be anathema. And yet, here we are, facing a rising tide of politically-motivated and damaging “otherism” which encompasses all of the above noted differentiators. Even women in what are regarded as “free” societies are finding their basic rights under threat / being rolled back.

It is a level of public intolerance that is concerning on multiple levels. There is obviously the increased risk those being marginalised face in terms of diminishing rights and growing potential for violence against them – and well as the encouragement it gives to others to engage in such violence. Then there is also the the positive reinforcement repressive regimes in other nations might see when they hear views similar in nature to their own being espoused by politicians from so-called “world leading” nations. Both of these should give pause to reconsider words about to be spoken by those considered to be in high office – but they don’t.

Factory Arts Collective Gallery – Yes Her, June 2023

Such intolerance is poisoning almost all walks of life; for those facing it, it can be – as intended – utterly debilitating, and thus either achieves the goal of subjugation, or generates an anger that can overtake thinking and outlook to a point where it is as damaging to the individual as any form of mental disenfranchisement in the face daily exposure to it. So what can be done? The answer to this simple-sounding question is both myriad and complex; but one part of it can be summed up as support one another and be who we are.

Yes Her is an exhibition of art curated by Scylla Rhiadra which seeks to do just that, with a specific focus on the matter of women’s rights, possibly spurred by the manner in which they are under open attack in the United States, but which embraces women the world over who face a daily challenge simply to exist as people rather than chattel. To use Scylla’s own words concerning the exhibition:

Women around the world are under a great deal of stress right now. And whether we live in Tehran, in Manchester, or in Forth Worth, Texas, we have good reason to be angry. Anger can be a powerful motivator to action. But swimming in constant anger is also a terribly toxic and ultimately self-destructive way to live your life. 
Yes Her is an exhibit that chooses instead to highlight positivity and optimism, and the immense point on which women can call, whether or not they are aware of it. … This exhibit argues that, while our anger can be justified, we need not always be reactive: we can make positive change happen without being prompted by assaults upon our rights. 
We can make a change by being who we are. 
This exhibit celebrates the positive strength and affirmation of what it means to be a woman.

– Scylla Rhiadra, from the introduction of Yes Her

Factory Arts Collective Gallery – Yes Her, June 2023

Having opened on Sunday, May 28th, at the Factory Arts Collective Gallery, Second Life Left Unity (if the SLurl delivers you to the ground-level unity station rather than the gallery, climb the steps into Nelson Mandela Park and follow the track to the left to the teleport kiosk), Yes Her sees Laurel Aurelia, Suki Blossom, Kira Fizzgig, Tatiana Demonix (Nikolay), Eva Knoller, Belinda Newell, Onceagain (Manoji Yachvili) and Saskia Rieko, join with Scylla in an exhibition celebrating womanhood. Each of the artists has contributed at least one image, which are displayed with several of Syclla’s own pieces – including the original Yes Her which help foment the idea for this exhibition.

These are images which are all narratively rich (and self-explanatory), offering a reminder to all of us that women are people, capable for expression the same emotions and desires as the male of the species – and, like it or not – the same autonomy of choice and right to a voice (both of which perfectly exemplified by Scylla through Yes Her (My Door) and Yes Her (Listen!). Within them are statement of power through simple companionship, fearlessness (and facing the future), strength, beauty and the essential humanity in being a woman – a humanity to which all of us should aspire, again regardless of religion, creed, gender, sexuality, age or ethnicity.

Factory Arts Collective Gallery – Yes Her, June 2023

Whilst a statement on the power of womanhood, as we enter Pride Month at a time when the LGBTQ+ communities are facing what is fast becoming an all-out assault on their rights (even, I’m ashamed to say by women of “status” who really should know better), Yes Her has a broader context in which to be seen.

Although the focus of the art is clearly on the power and beauty of womanhood and the right of women to make their own choices in life, Yes Her speaks out against all such intolerance and toxic behaviour and offers encouragement to any finding themselves marginalised by the bigotry of others. Simply substitute the word of your choice (gay, lesbian, pagan, refugee, person of colour, and so on) for the final “woman” in the quote from the exhibition’s introduction I’ve used earlier in this article, and you’ll see why. As such, it offers a message of strength extending well beyond its core focus, and offer s a reminder that no matter what those who would use intolerance as a message of hate and a means to ostracise and / or control, we are all people, with far more that unities us than separates us.

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May 31st 2023: Reminder: Second Life Marketplace Upgrade

A quick reminder that the Second Life Marketplace will be undergoing infrastructure upgrades for an estimated period of one hour, commencing at 10:00 SLT on Wednesday, May 31st, 2023.

This work will involve, among other things, a reset of the shopping cart functionality, and any items users may have placed in their shopping carts for future  purchase will not be saved.

To to avoid any upset in having shopping carts emptied, Linden Lab recommends shoppers take one or both of the following steps:

  • Finalise all purchases ahead of the maintenance period, and complete pending transactions to clear your shopping cart.
  • For those items you are not in a position to purchase ahead of the maintenance period, or do not wish to purchase at this time but would like to keep recorded for future reference, list them either in your favourites or your wishlist.

During the maintenance period, the Marketplace will be unavailable for either shoppers or merchants to access. For complete details, please refer to this official blog post, and to the SL Grid Status pages for updates.

2023 SL SUG meetings week #22 summary (and a LSL XML-RPC reminder)

Photo Café, April 2023 – blog post

The following notes were taken from the Tuesday, May 30th Simulator User Group (SUG) meeting. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Server Deployments

  • On Tuesday, May 30th, the SLS Main channel servers were restarted without any user-facing changes.
  • On Wednesday, May 31st, a new RC update, providing back-end support for the new inventory thumbnails viewer capability soon to be forthcoming. See my recent TPVD meeting summaries for more on this capability.

Viewer Updates

  • The Emoji Project Viewer (😊😒🥱😬🤪🫣😲🐱🦄 – depending on your personal point of view!), version, 6.6.13.580279, was issued issued on May 30th.
    • This viewer enables the use of emojis in local chat and IM conversations, encoded as their corresponding unicode characters as well as via the use of the Windows (Win+. or Win+;) and MacOS (Ctrl-Cmd-space) emoji pickers (note any animated gifs displayed in these pickers are obviously not supported).
    • This capability comes as a code contribution from Kitty Barnett, who first implemented it within the Catznip viewer. As such other TPVs may already present their own support of the capability in some flavour (such as supporting / recognising input via an emoji picker).

The remaining list of available official viewers is as follows:

LSL XML-RPC Reminder

A reminder that, as per my March 23rd relaying of the news that LSL XML-RPC functionality will be permanently ended on Thursday, June 1st, when incoming LSL XML-RPC traffic on the remaining small channel of regions on Agni (the main grid) will be blocked. The reason for this is that  LSL XML-RPC has been deprecated since the introduction of HTTP-In back in 2009, and by the time the March announcement was made, had dwindled to just a few dozen per hour across the entire grid, making maintenance and support of the capability no longer beneficial to LL in term of time and resources, which could be put to better use in improving SL.

In Brief

  • The glTF PBR materials project is still awaiting a small RC simulator release to allow for broader testing on the main grid.
  • BUG-227303 “collisions makes a script stop running and revert its mono status” is on LL’s “backlog” of issues to be resolved, down to the fact it has been proving difficult to reproduce consistently.
    • It was suggested at the meeting that looping around the regions forming the Jeogeot Gulf does consistently repo the issue (particularly when using vehicles with a lot of content / scripts), and this could be used for testing.
    • A discussion on region crossing flowed throughout the meeting, please refer to the video below.
  • BUG-232037 “Avatar Online / Offline Status Not Correctly Updating” – further work is in progress to try to address this issue, and will be targeted for an upcoming simulator release Soon™.
    • A temporary workaround LL is suggesting whilst this work in is progress is for people noting their Friends list is not display the correct status for their contacts to try teleporting to a an unoccupied region / region with relatively few avatars and then re-log from there.
  • Feature Request BUG-231702 “Allow scripts with PERMISSION_TRACK_CAMERA to detect FoV” was commented on, leading to a general discussion on the potential for greater LSL control of the viewer’s camera. Please refer to to the video below for details.
  • Blocking  / Muting:  it was pointed out that some people are using a new vector to harass people who have otherwise blocked them, by making a minimal L$1 payment to them through the viewer. It is not clear how widespread this is, and whilst a governance / viewer issue, requests were made during the meeting for LL to look into making blocking / muting more robust to prevent such edge-cases.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Chang’an with a twist in Second Life

Chang’an, May 2023 – click any image for full size

It’s pretty well established in these pages that I tend to be drawn to things with an Oriental theme running through them in much the same way as a moth is drawn to a source of illumination. Part of this is doubtless the result of having spent some of my childhood years in Hong Kong (and some of my early adult years traveeling to places on that side of the world). However, it’s also likely born of the rich history of the Far East, a history which I’ve always found to be more engaging than the histories of western nations.

Which is a roundabout way of saying that when I copped the Destination Guide entry for Chang’an, I knew it would be skating up my list of places to visit; if nothing else, the DG description was enough to raise my eyebrow as curiosity was piqued.

Explore the virtual Chang’an, the capital of the Tang Dynasty (AD618-907) in China. You can see ancient Chinese (East Asian) cultural factors, including palaces, Buddhism temples, and gardens. Here you can dance, sing, entertain, and shop.
Chang’an, May 2023

This is an introduction which immediately gives a first hint of this Full private region’s over-arching theme: that of a fusion of Oriental / East Asian elements with a particular (but not exclusive) emphasis on China and Chinese history. Not that the setting is intended to be purely historical in context; in much the same way as it offer a fusion of influences, so too does it present a combining of periods, ancient and modern.

Designed and built by 大鱼 (Deo Rain), the region’s DG and About Land descriptions tell only a small part of Chang’an’s long history. The name belongs to what is now regarded as Xi’an, the capital of Shaanxi Province, and the third most populous city in north-western China. Over the last 40-ish years, and keeping pace with China’s overall modern economic development, Xi’an has re-emerged as an industrial, political and educational centre and, particularly, a cultural centre of note.

Chang’an, May 2023

As a centre of import, Xi’an’s roots go back to Neolithic times when it was a centre for the Yangshao culture, and areas within the city and its surroundings were used by several Chinese dynasties as their capital. These included the first half of the Zhou Dynasty, with centres at Feng Jing and Haojing, the Qin Dynasty, thanks  to China’s first emperor Qin Shi Huang (he of the Terracotta Army fame and responsible for starting construction of the Great Wall), moved the Qin capital to Xianyang in what is now the northern part of Xi’an. From here, it became central to the majority of the major dynasties through to the Ming and Qing Dynasties (the latter being the last imperial dynasty of China prior to the country becoming a republic in 1911).

The city of Chang’an is generally regarded as coming into being in 200 BC, when Emperor Liu Bang of the Han Dynasty ordered the construction of Weiyang Palace and, six years later, that of the first of the Chang’an city walls. However, it is under the Sui and – as noted by Deo in his descriptions for the region – the Tang Dynasties (which consecutively spanned a period from 581 CE through 907 CE) that Chang’an came to full prominence. This was kicked-off during the Sui Dynasty, when a new city was built south and east of the Weiyang palace, when it was initially called Daxing before being renamed Chang’an (meaning Perpetual Peace or Eternal Peace) during the Tang Dynasty.

Chang’an, May 2023

During this period, and prior to its destruction in 904 CE, Chang’an grew to enclose an area of some 84 km2 within its walls, split into three major districts: the civilian city, the imperial city and the palace itself.  During this period it was the third largest city in the world, boasting centres of commerce, learning, religion and culture, with paved roads and avenues of impressive proportions (Zhuque Avenue, the city’s grand street, was an impressive 155 metres across!).

As well as the palace, the city featured the Giant Wild Goose Pagoda, which together with the Small Wild Goose Pagoda survived the destruction of Chang’an (although it did suffer extensive earthquake damage in 1556 CE). It was built as the repository for sutras and figurines of Gautama Buddha that were brought back to China from India by Xuanzang, who also brought over 600 Sanskrit scriptures to Chang’an, where he established a centre for their translation, work which contributed enormously to the growth of both Chinese and East Asian Buddhism.

Chang’an, May 2023

Much of this is celebrated in Deo’s build. Like its namesake, the later can be broadly split into three areas: the commercial centre (with stores available for rent), a cuisine district, and the palace-like Taiji Hall, sitting elevated at one end of the region, a broad paved footway running to it in the manner of Zhuque Avenue from the citadel gates, neatly separating the commercial and cuisine districts from one another in the process. The hall sits apart from most of the rest of the citadel as befitting its status as a near-palatial building, thanks to a broad body of water almost completely slicing through the northern part of the region.

Two tall watchtowers stand guard on either side of the broad stepped bridge spanning the water to reach the main hall, and while these may not be particularly pagoda-like, but it is hard not to imagine them standing in for the Wild Goose pagodas of Chang’an. Taiji Hall itself is huge and of genuine beauty and craftsmanship (although apparently still under construction in places from what I saw whilst taking a sneaky cam around it!), which speaks to Deo’s skills as a designer: like the rest of the buildings within the region, it is entirely his own design.

Chang’an, May 2023

The most prominent elevated element of region sits to the north-west as a high plateau. It is topped by a temple which appears to offer a nod towards the Republic of China, carrying as it does the name of Anping. Built around a main courtyard, the temple has two primary buildings, the larger of the two dominated by three large figures of Buddha, and the smaller by a gold-covered figure of Guanyin, the East Asian representation of Avalokiteśvara. Thus, this retreat would seem to be an acknowledgement of Xuanzang and his seat of translation / study founded at Chang’an. But – how does one reach it? From the terraces of the palace and the paved streets below it, there does not seem to be an obvious route.

The answer lay close to the southern gateway where, between the eatery and the club-come-bathhouse which help fuse past and present within the build, a covered walkway might be found. Not only does this provide access to the engaging south-west section of the build (which hides its own pavilion and butterfly garden), and thence north to where a paved footpath meanders back towards the palace. As it does so, the paved path passes the start of a second, loosely-laid path winding into a gorge as it cuts into the base of the plateau. The far end of this path marks the start of a winding climb upwards. It’s a route of exploration I highly recommend, as it offers a sense of pilgrimage it is meandering route, as means to see parts of the region which might otherwise be missed, and a superb way to look out over the citadel as the path is climbed to reach a promontory just below the temple proper.

Chang’an, May 2023

When visiting Chang’an, I would recommend taking time out to study the map provided close to the landing point, as it will help point out the locations within the region – including those I’ve not mentioned or really described in this article. I would highly recommend a visit, as the region does offer an interesting fusion of ideas, and – quite frankly – Deo’s architecture is gorgeous.

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2023 SL viewer release summaries week #21

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, May 28th, 2023

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: Maintenance S RC viewer, version 6.6.12.579987, dated May 11, promoted May 16.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • glTF / PBR Materials project viewer, version 7.0.0.580330,  May 25.
    • Maintenance T RC viewer, version 6.6.13.580262, May 24.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Kayly Iali at the the Windlight Loft in Second Life

Kultivate Magazine Loft Gallery: Kayly Iali

It’s been a while since I’ve had the opportunity to visit an exhibition by Kayly Iali in Second Life, so when Kultivate Magazine announced the opening of such an exhibition of her paintings within their Loft Gallery, I decided to make amends for this and hop on over.

Kayly is an artist in the physical world who uses Second Life as a means of reaching a global audience and present her work. She most frequently works with watercolours and oils, and describes herself as an impressionist in terms of her style of painting, utilising relatively small, thin, yet visible brush strokes, open composition with an emphasis on an accurate depiction of light and movement within her work. Her subject range encompasses still life, portraits and landscapes, and she has a reputation for producing engaging commissioned portraits of pets belonging to Second Life users, some of which have also featured in her in-world exhibitions.

Kultivate Magazine Loft Gallery: Kayly Iali

At the loft, Kayly presents a modest selection of her landscape art – twenty in total – featuring locations and sights to be largely (exclusively?) found within her home state of California. Whilst all of them are individual pieces, some might also be drawn together as themed sets or pairings – such as those featuring various landmarks in San Francisco, the “causeway” paintings, and the “Vacaville” pairing. The majority are presented in that impressionist approach noted above, although the “San Francisco trio”, as I’ll loosely refer to it and featuring Alcatraz and both the Golden Gate and Oakland bridges, also leans  towards something of an abstract styling.

Whilst all originating in the physical world, these are pieces that could just have easily had their inspiration rising from within Second Life. As such, they offer something of an artistic bridge between both the physical and the digital, reminding us that our two worlds, whilst never exactly meeting are nevertheless closely intertwined.

Kultivate Magazine Loft Gallery: Kayly Iali

These are engaging pieces which form an equally engaging exhibition; they are also – given the way the link our two worlds – pieces that will grace any Second Life home.

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