Along the Cursed Coast and discovering the Pie Rates of the Caribbean in Second Life!

The Cursed Coast, October 2026 – click any image for full size

Sharon Hinterland dropped me a note suggesting I might want to hop over to The Cursed Coast, a Full private region leveraging the additional Land Capacity available from Linden Lab.

It is a design by Sia Aurora (Fushsia) with the support of Tricia Farella, and offers a curiously engaging mix of themes and opportunities with it.

The Cursed Coast, October 2026

Probably the best short-form way to describe the setting is via Sia’s own description:

The Cursed Coast is a mysterious tropical island where ancient ruins, pirate wrecks, hidden caves, and forgotten legends lie beneath a dense jungle canopy. Explore crumbling temples, haunted shores, secret passages, and dangerous wilderness as you uncover the island’s mysteries, solve puzzles, and discover treasures left behind by those who came before—and perhaps learn why so few ever escaped. 
The Cursed Coast, October 2026

This is a place mixing piratical going-on from great sailing ships and walking the plank, to Victorian-style (and slightly Jules Vernian) underwater exploration, dollops of humour, Western style horse riding  – and even an touch of hang gliding and zip line riding!

And if you think all that sounds a right mash-up, you’d be absolutely right; and I haven’t (until now) even mentioned the chance to play dress-up and visit a museum! BUT – and it is a big but – it all works: Cursed Coast is an enjoyable and vey photogenic visit.

The Cursed Coast, October 2026

Before getting into some of the details, I would not a couple of things: the first is that at the time of my visit Sia was busy smoothing off some rough edges and still adding bits and pieces – so you might encounter one or two new or different elements to me; that’s all to the good.

The second is that the default Shared Environment for the setting is that of dusk, and the lighting had been set-up to reflect that. However, the region lends itself to a wide range of EEP settings (as evidenced in its Flickr group), and I leant more into using my own settings during my visit.

The Cursed Coast, October 2026

The setting is built around a tropical island and the core theme of the setting focuses on the so-called Golden Age of Piracy, which ran roughly from the mid-1600s through to around the mid-1700s.

This saw pirates and privateers (not the same thing although the latter often committed acts of piracy in their, uh, “spare time”) operating around many of the seas and oceans of the world, with pirates from European nations particularly active in the Caribbean, where they were often referred to as buccaneers.

The Cursed Coast, October 2026

The Landing Point sits to the north-east of the island above the golden sands of a beach sweeping out from a broad, deep bay. An information giver provides notes on the setting, whilst a board-mounted map highlights key points around the island – hover your mouse over a location to teleport directly to it if you wish, or just touch any other part of the map to receive a copy as a wearable HUD – although you may need to resize it to read the annotations clearly.

Also available at the Landing Point are some pirate trinkets you can use to help to kit yourself out (more bits can be found in a sunken wreck) – and visitors can explore dressed for the part, if they wish.

The Cursed Coast, October 2026

Beyond the Landing Point there is much to explore. The big bay is an obvious destination. It is here that Rapscallion’s Revenge lay anchored. I’ve no idea if the name is an intentional reference to the EP of the same name by Dave Seaman, I’ve no idea. However, the ship – one of Lia Woodget’s excellent Black Spot vessels – can be reached via teleport.

It is on one side of the bay that things turn somewhat Victorian: deep sea divers are getting ready to plumb the depths of the bay and join one of their colleagues exploring the wrecks and corals beneath the waves whilst keeping a wary eye on the local sharks and ignoring the pirates up on the surface. The dock used by the divers also features a mini sub Jules Verne would likely have found pleasing, and visitors can take it on a dive.

The Cursed Coast, October 2026

I don’t want to say too much about what else lies in wait – the map gives fair hints, but the fun is in exploring – particularly finding one’s way down into what I’ll call the Carousing Cavern (you’ll see why when you find one of the ways into it!) or to Mama Zafira and her swamp. The key thing is to follow the paths and keep your eyes open – there are lots of details to take in, including the often hidden entrances to the caves, caverns and the swamp.

There are also plenty of places with people can simply sit back and relax and a fair number of natural beauty spots to be appreciated, all of which can be reached following the pathways around the island.  Oh, and do watch out for the occasional blazing boulder, kindly spat into a ballistic trajectory by one of the local volcanoes and which follow the old adage of what goes up…

The Cursed Coast – Pirate Museum, October 2026

One thing I will mention is the Pirate’s Museum. Located up in the sky, and also accessed via a teleport doorway just outside the palisades of one of the island’s villages, this provides information on many of the pirates of the Golden Age, including John “Calico Jack” Rackham, whom legend would have it first designed and flew the infamous skull and crossbones “Jolly Roger” flag (although the legend in this case dates all the way back to 1959 and the novelist and playwright Hans Leip – perhaps better known in some circles for writing the poem / song Lili Marleen!).

Also included in the museum (among others) are Anne Bonny and Mary Read, who both reportedly sailed with Rackham (yes, piracy was not an exclusively male pursuit!), Henry “Long Ben” Every, a Royal Navy servicemen who turned privateer / buccaneer prior to switching to outright piracy, François l’Olonnais (Jean-David Nau, the “Flail of the Spanish” (the Spanish were the common target for both English and French pirates) and – of course – Edward Teach.

The Cursed Coast – Pirate Museum, October 2026

For those who like quests and the like, Sia and her team are planning a series of activities and events within the setting, whilst those who find their way to Mama Zafira in her cabin can touch her to be given a first quest – find the ingredients for a potion that “may help keep you alive in the caves on the far side of the island”!

All in all, The Cursed Coats is very well done and a fun visit. Some may find the inclusion of so many static characters not to their liking – but I like the way they add to the character of the setting and offer little vignettes for us to build stories around. Oh, and the Pie Rates mentioned in the title of this piece? Check below, courtesy of Sia 🙂 .

The Cursed Coast, October 2026

My thanks to Sharon for dropping me a line about The Cursed Coast and to Sia for chatting with me whilst I explored.

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Retropolis is rated Moderate

Remember, remember – the Guy Fawkes Exhibition in Second Life

The Guy Fawkes Exhibition, October 2026

Many are likely familiar with the historic Gunpowder Plot of 1605, the unsuccessful attempted regicide against King James VI of Scotland and I of England by a group of English Catholics. Their plan was to blow up the House of Lords during the State Opening of Parliament on November 5th, killing not only the king, but many of his family and household, and many of the Protestant leaders of England.

The plot – and the broader attempt to turn the nation back to Catholicism – failed, and those behind it were mostly executed or killed. However, one year after the attempt, November 5th became a “day of thanksgiving” for the survival of the king.

The Guy Fawkes Exhibition, October 2026

And so a tradition was born, in time the day becoming known as Guy Fawkes Day, and moved away from the original theme of thanksgiving to commemorating the failure of what was essentially an attempted revolution through bonfires, fireworks and (generally) “the burning of the Guy”, and which today is something of a cultural event in which its underpinning reason might not even be considered in favour of fireworks and fun.

But who exactly, was Guy Fawkes? There has been a lot of myth built up around him – he wasn’t, for example the leader of the plotters as some tend to believe. The Guy Fawkes Exhibition sets out to provide the facts behind Fawkes, the plot, his role within it, and the life and strange historical echoes surrounding the actual leader of the plot.

The Guy Fawkes Exhibition, October 2026

Small in size but rich information, The Guy Fawkes Exhibition is by Kat Kassner. Set within a space dressed to represent London of the 1600s, it in an immersive and interactive installation presented within a large Tudor-style building, using both via IM and on information boards. When visiting, do make sure your viewer is set to use the Shared Environment and you have local sounds enabled.

On arrival, visitors are invited to touch a figure of Guy to hear a summary of his birth and dead details, prior to entering the Tudor house. Here, on the ground floor is chat-driven boards telling the story of Guy Fawkes life as it relates to the Gunpowder Plot – or Jesuit Treason as it was also historically called – click a board to receive info in chat, with additional information also presented in written form on the floor above.

The Guy Fawkes Exhibition, October 2026

The mid level of the house also provides information on the strategic ring leader of the plot, Sir Robert Catesby, and it is here visitors can learn a rather strange modern-day link directly back to the plotters and the crown – both through the same person.

Above this lies a third floor where people are encouraged to take photos and submit them for display in the gallery (photo ops can be had anywhere in the installation). Across the street from the house is also a little fun souvenir shop where you can buy your own Guy or Sir Robert, among other things. Oh, and do be prepared for some of the local effects. The story of Guy Fawkes, in some ways wouldn’t be complete without some sort of kaboom 🙂  .

The Guy Fawkes Exhibition, October 2026

Despite its small size, The Guy Fawkes installation is nicely put together and extremely information without being heavy, making it an enjoyable visit. So all I’ll add in closing is the famous lines:

Remember, remember, the 5th of November
The Gunpowder Treason and plot;
I know of no reason why Gunpowder Treason
Should ever be forgot.

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The skyborne beauty of Luane’s Magical World in Second Life

Luane’s Magical World, October 2026 – click any image for full size

It was back to Luane’s World for me recently, where the ground level of Le Monde Perdu has again been dressed for the season by region holder LuaneMeo together with Gorba McMahon, carrying within it and beautiful embrace of autumn. However, that is not where my travels took me.

Instead, I headed for the second setting within Luane’s half-region home, Luane’s Magical World, a place designed solely by Luane, and which I’ve not written about since around the middle of 2023, and so is well overdue for a wander and some thoughts.

Luane’s Magical World, October 2026

One of the reasons for such a gap in writing about Magical World is that for an long time it retained the winter-come-fairy story dressing presented at the time of that 2023. As such, whilst I have made return visits since 2023, they have been for my enjoyment rather than for writing. However, at the time of my most recent visit, the setting was celebrating the warmth and brightness of summer and was just to captivating not to be written about.

The Landing Point for this realm also provides access to three small stores – Luane’s own pose store, which shares space with Meli-Melo couples poses, with Ruby Fox’s Rubedo located in its own building. Between the two is the portal-like gateway to the gardens.

Luane’s Magical World, October 2026

This is a place made for romance and unwinding to escape the pressures of the world. Beyond the veil of the portal gate, a hall brightly lit by cascading rays of sunlight, roofed by the illuminated blossoms of trees awaits your passage.

Statues of garden fairies stand in greeting whilst the paved floor with its carpet of manuscript pages and fallen leaves leads you forward as it imparts the subtle message that you are entering a world of story-like romance and beauty. However, do take time to look around, as there are little touches of detail here.

Luane’s Magical World, October 2026

Beyond this entranceway lies a flowing mix of grassland and bright flowers, gently marshalled into open spaces and shaded glades by the tall boughs of trees and clusters of shrubs, all of them lit by thousands of small points of light even as shafts of sunlight pierce the denser gatherings of high boughs.

Throughout all of this, paper lanterns drift on the breeze, some keeping almost within reach while other soar much higher, as if trying to reach the clouds high overhead.

Luane’s Magical World, October 2026

Where you go once you have passed through the entranceway is entirely up to you; paths here are few, and the nature of the setting will simply carry you along.

This is a place of ruins untouched by age, of places to sit, places to dance, places where fine dining awaits on a broad terrace guarded by stone unicorns or under the arches and trellises of a waterborne garden folly. Or, if preferred tea can be taken in a way a Mad Hatter and his guests might approve.

Luane’s Magical World, October 2026

The magical aspect of this setting lays not just in its appearance or which might be found, but also in the way it seems to unfold like a tale from a book; just as you reach the end of a path there is – like a fresh chapter over the page – a new one is waiting to carry you on.

And so it is that follies wait, statutes watch, unicorns and dear observe, whilst couple seeking romantic can find little tryst-like places where they too can sit and observe or whisper to one another. Swans glide effortlessly across waters while benches on the water’s edge allow visitors to show their appreciation at such grace.

Luane’s Magical World, October 2026

As well as a hint of a certain tea party already mentioned, a white carriage sits with unicorns, its presence hinting at tales of balls and glass slippers…

For those so minded, swings both high and low can be swung and music enjoyed in the shaded coolness of a gazebo whilst the mirror of a garden boudoir might prompt some to ask who is the fairest of them all?

Luane’s Magical World, October 2026

Not, I hasten to add, the Luane’s Magical World has been set out to intentionally evoke feelings of being in any particularly fairy tale or children’s story. Rather, it is simply as place rich in touch and romantic suggestion so as to set the imagination bubbling.

What it most certainly is, is a place where time spent is rewarded in many ways, not least by the discovery of touches and corners swifter feet and more hurried eyes might easily miss; where a grove of tree might not always be a simple grove of trees.

Luane’s Magical World, October 2026

But above all, Lunae’s Magical World is a place to be appreciated and enjoyed. So often missed by travellers to the region below, it sits as a place with time unto itself, happy to greet and soothe those who visit.

Should you visit yourself, do be sure of have local sounds enabled. For best viewing, do also use the elevation’s Shared Environment.

Luane’s Magical World, October 2026

 

Luane’s Magical World, October 2026

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The realism of Cube Republic’s Coastal System in Second Life

Cube Republic Coastal System

Landscaping in Second Life is fun; I enjoy building home environments and landscape parcels and properties for friends and anyone interested.

However, when it comes to coastal areas, things can be a little tricky. Whilst there are a number of coastal and beach building kits available in Second Life, they don’t always fit the bill as fully as we might like; the sand colour might not always be suitable or retexturing prove a little tricky or the ebb and flow of the tide doesn’t look quite right. All of this now changes courtesy of the Cube Republic Coastal System.

Cube Republic Coastal System

Now, in the interests of transparency, I will note that Cube is a long-standing friend in Second Life, a person I admire for his outlook on life as well as for his creativity. As such, my opinion might be considered biased; however, Cube has always, with the likes of Alex Bader (Studio Skye) and Sasaya Kayo (HPMD) been one of my go-to landscaping creators for pretty much all of my projects.

This is because, simply put, Cube is a passionate creator; his plants and trees are modelled with care and attention to detail such that they reflect their physical world opposites pretty much perfectly. Similarly, his terrain kits – rocks, caves, landforms and so on – offer a huge amount of realism.

Cube’s boardwalk with customisable graffiti, Cube Republic Tropical Demonstration Island

With the Coastal System, Cube brings a new level of realism to coastal waters. Comprising 34 beach sections, 6 rocks and making use of PBR, this kit brings together everything any landscaper needs for creating superb coastal areas and beaches with the most realistic ebb and flow of tide every seen in SL.

The 34 beach elements have a choice of 8 looks for the sand, allowing them to be used in pretty much any environment from tropical to volcanic, with the rock elements having a five finishes. This is enough to make the system highly flexible in and of itself – but it is not the most outstanding aspect of the kit.

Cube Republic Tropical Demonstration Island

That lies with the ebb and flow of the tide as it runs up and down the beach – it is the most realistic effect I’ve witnessed in SL, and worlds away from other systems. The way in which the incoming wave crests foam, the surface of the water rolling up the sand even as underneath, it is being sucked back out to leave steamers of latte-like foam behind is incredibly life-like.

Achieving this level of dynamic movement has not been easy; Cube has been working to perfect it for well over six months, modelling tidal motion first using fluid simulation – requiring some 30 hours of baking to achieve for a region – prior to moving on to actual rendering and video editing to produce the finished result as seen in the kit. The result is remarkable and well beyond anything which can be demonstrated in still photos; hence why I’ve included a short video, captured at Cube’s Tropical Island demonstration region, where the kit has been used – and which should be visited by any landscaper wishing to see the tide effect first-hand.

Cube Republic Coastal System

This is not the only innovation Cube has included in his kit. Also included is a bioluminescence feature. Managed via the system’s HUD, this allows the ghostly glow created by micro-organisms which can be visible along stretches of beach unpolluted by nearby lights to be present along beaches built with this kit. The effect can be toggled on or off – or set to follow the day/night cycle of a parcel or region.

And if all this weren’t enough, the kit’s rocks include tidal sounds and spray effects which can be enabled and adjusted by direct touch, whilst PBR allows some superb effect with sea water washing over shoreline rocks. To further help extend / integrate elements into a coastal scene, Cube has included a total of 16 PBR materials – 8 terrain and 8 feathered sand and a comprehensive user guide to help even the most inexperienced user make sense of things (although some familiarity with SL’s in-world building / editing tools is required to put things together).

The Coastal Kit is currently exclusively available at Famished for L$1249, after which it will be generally available through Cube’s in-world and Marketplace stores.

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Ghostly Whispers of Ofrenda in Second Life

Ofrenda Nocturna: Whispers of Nocturna, October 2026

Fellow destinations blogger Sam Rougefeu (Dodderi Haifisch) pointed me back to Tera Byte’s (Terabyte Amour) Ofrenda Nocturna, a region I first visited in September 2025, and which is currently offering a couple of special events for the month of October in the form of The Whispers of Ofrenda and a hunt.

Designed primarily by , Pris (Pris Pixels) on behalf of Tera Byte, Ofrenda Nocturna is an Adult-rated region where some adult-rated activities are allowed in keeping with the region’s rules, but these are discrete enough that that should not put people off.

Ofrenda Nocturna, October 2026

At the time of my previous visit, I found my PC and the region’s storm-like Shared Environment didn’t exactly get on. Fortunately, for this visit this wasn’t the case, the setting now sitting under a star-spangled dome.

Also at the time of my first visit, the main Landing Point sat to the east of the region, where a ferry boat gives visitors the impression of having just arrived by water. Whilst this can still be used (and I would recommend it for first-time visitors wishing to explore the region in full, as it is here that pointers to finding your way around can be obtained), for October the LP isn’t enforced, allowing those specifically wishing to follow the Whispers of Ofrenda to do so directly.

Ofrenda Nocturna, October 2026

The latter takes place within the grounds of ruined abbey as it sits perched on a headland to the north-east of the region, overlooking the harbour to one side and a bay cutting into the north coast on the other. As per the information board outside of the abbey, Whispers offers visitors a walk-through of the abbey and its grounds to hear or read a collection of stories (eight at the time of my visit, although more may be added).

The stories are indicated by posters of their own, and can be read or heard (or both) by touching their posters and then clicking on the preferred option. Of the two – and if you can, I recommend listening (you will need to have media enabled –  click the movie camera icon at the top right of the viewer window), because the production quality is exceptional, and the voice artists superb.

Ofrenda Nocturna, October 2026

Beyond the abbey, the region remains genuinely photogenic and atmospheric, with much to discover. Afterneath, the main nightclub continues to sit tucked underground and beneath the Zen garden to the west of the region. The garden offers one of two points of entry to the club, the other being via the tunnels burrowing under the plateau separating the garden from the inland areas of the setting (but be prepared to get your feet wet!).

This plateau is home to an outdoor event space bordered on one side by a couple of buildings. At the time of my visit in 2025 both of these stood empty. Now one is occupied by the Ofrenda / Pris Gallery (it appears to have two names going on the website links). The other is occupied by the Adequate Gatsby, a quirky bar with a literary theme (as if you couldn’t tell by the name 🙂 ).

Ofrenda Nocturna, October 2026

The Gallery is hosting a double exhibition entitled Two Sides of the Shutter, featuring the work of Sio Skytower and Tera Byte, and which formally opens at noon SLT on Sunday, October 4, 2026 with the promise of “a little art and murder”!.

Also taking place across the region throughout October is a “video tape hunt”, details of which can be found on a poster down at the harbour.  And speaking of the harbour, an interesting factoid I missed first time around is that the barber shop there is actually inspired by The Tonsorial Artist in Holt, Norfolk.

Ofrenda Nocturna, October 2026

Another event space which I believe may have been added since my September 2025 visit is the Shipwreck Bar, sitting on the far side of that northern bay overlooked by the abbey ruins. This offers cocktails on the poop deck and cuddles in the hold for those interested – one of many places scattered across the region for sitting / cuddling and/or canoodling.

One part of the region I didn’t mention last time around is the region’s Observatory, located in the north-west corner of the region, high on a peak. Under the October dome of stars, this looks particularly gorgeous and inviting. Events appear to be held here as well, whilst there is plenty of space of sitting and relaxing, cuddling and smooching.

Ofrenda Nocturna, October 2026

A genuinely engaging region with much to see and appreciate, Ofrenda Nocturna is a great place to visit any time of the year. I will admit to finding one of the stories offered in Whispers discomfiting as it references a genuine tragedy here in the UK. However, taken as a whole Ofrenda Nocturna does not set out to upset; rather the reverse in fact, as it has some nicely understated humour – as see with the Adequate Gatsby, and is undeniably photogenic under a wide range of EEP settings (although for at least Whispers, the Shared Environment is recommended).

Congrats to the Ofrenda team on becoming part of The Nature Collective, and my thanks to Sam for pointing me back to Ofrenda to enjoy Whispers.

Ofrenda Nocturna, October 2026

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Ofrenda Nocturna is rated Adult.

Limoncello: art history and After You in Second Life

Limoncello Art Gallery: the airship

Dido Haas dropped me a line concerning an emotive exhibition by Second Life artist-photographer Christian Carter due to open at Limoncello Gallery, operated by Dave (Lord Junibalya) with the assistance of Fenella Allen, on October 1, 2026.

Dido’s note prompted me to realise I haven’t actually covered Limoncello since 2021, so before turning to Christian’s exhibition I will take a look at Limoncello as it sits within its most recent location and remains one of the longest-running art collections in Second Life.

Limoncello Gallery: Janus Fall, Sina Souza and Diconay Boa

The collection was originally founded nigh-on 20 years ago (at the time of writing) by the superbly-named LastDitch Writer in 2007, and stood as a private collection within the unique environment of a massive airship. In 2011, LastDitch departed SL for a time after the passing of his wife (although he is now again active in-world as the Chieftain of the Clan McDitch and live at Nyuvegan Castle on the Isle of NyuSkye).

Rather than vanish from SL, Limoncello passed into the care of Dave. In 2020 an annexe opened in Bellisseria, which I covered at the time. However, the main gallery now sits in a towering skyscraper rising over the City Borough of Manda Vale, itself located high above NyuSkye.

Limoncello Gallery: Janine Portal, Louvre, Stephen Venkman, April Acorn and Prins Evergarden

The many floors of the skyscraper contains pieces by artist right across Second Life, featuring SL landscapes, avatar studies, 3D pieces, physical world paintings. And yes, right up on the roof the airship with its gallery spaces is moored, reached via the Experience-based teleport doors on both the roof of the skyscraper and on the ground floor, where a similar teleport door connects to the Bellisseria annexe.

Movement between floors in the gallery is via elevator, which is where I have a minor niggle. Whilst “real”; the elevator is painfully slow if it is more than a couple of floors away from you. Perhaps a teleport or-whilst space-intensive – stairs might be a better choice.

Limoncello Gallery: Royal Shippe and ArtemisGreece

But be that as it may, the entire gallery is more than worth a visit for its collective history of Second Life Art. Also, while visiting, Amanda Tamatzui has a gallery a short walk from Limocello’s front doors, whilst the far side of the Bellisseria Consulate (facing Limoncello’s tower) is Art Galleries of Second Life, presenting teleport portals to many of the galleries to be found in-world.

Christian Carter: After You

Which brings me to Christian’s After You, located within Limoncello Tower. This is a small but emotional collection of pieces mixed with text elements. To describe it, I’ll simply use some of Christian’s own words.

These photos grew out of an experience of absence, loss and the strange space that remains when someone is no longer there. They are not meant to tell a complete story, but to hold fragments of one.

– Christian Carter, After You

Christian Carter: After You, Limoncello Gallery

These fragments as thus presented in four parts: Before (or connection); Loss (or distance), Aftermath (or disappearance) and Becoming (or what comes after).

Each section comprises two or three images, each one highly minimalist in presentation whilst including individual styling. This minimalism and choice of style – monochrome, light colour wash, chiaroscuro and deep colour tone – serves to give all of the images there emotional depth.

Christian Carter: After You, Limoncello Gallery

I’m not going to offer any personal interpretation of the art; how each piece speaks to us is down to our own experience of loss and absence and how that shapes our response to these pieces.

All I will say is that loss does not doesn’t necessarily mean being physically without; loss can be felt as much by a sense of distance in terms of mental / emotional separation as by any physical absence (and can eventually result in the latter) – which is beautifully represented here by Christian is the second and third parts of After You.

Christian Carter: After You, Limoncello Gallery

A sublime and moving collection, perfectly presented, After You formally opens at 12:00 noon on October 1, 2026 and will remain in place through until December 31, 2026.

Limoncello Gallery is an ideal destination for Second Life art lovers, and After You is the ideal exhibition from which to commence a viewing of the collection.

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