The beauty of London’s China Buddha Caves in Second Life

China Buddha Caves, March 2026 – click any image for full size

Located within Gansu province in western China is the county city of Dunhaung. It sits on the old Silk Road, and forms a cultural and religious crossroads. Founded as a garrison town in 11 BCE, Dunhaung is perhaps now more famously known for its proximity to the Mogao Caves, a system of 500 temples, caves and grottoes some 25 kilometres south-east of the city.

Also known as the Thousand Buddha Grottoes or Caves of the Thousand Buddhas, the network represents, along with other cave systems in the area, some of the finest examples of Buddhist art spanning a period some 1,000 years, the earliest caves having been dug in around 366 CE, initially as places of rest, worship and meditation. However, as time passed, they became a place of pilgrimage, and further caves and grottoes were dug, with the system expanding through until the 13th century, before they were “lost” until the late 19th century.

China Buddha Caves, March 2026

I mention all of this because in his latest artistic installation, London Junker offers us a vision of the Mogao Caves and the beauty of their art, sculptures and design with his China Buddha Caves build- project was sponsored by SL Public Land Preserve and Ravenglass Rentals (La Montana Rosa) – to which he extended a personal invitation for me to visit.

Situated in the snowy uplands of south-western Sansara, the build is initially deceptive to the eye. The Landing Point sits at the head of a descending gorge through which water tumbles and falls towards the sea. A large Buddha sits behind the Landing Point, undoubtedly offering blessing to arrivals, whilst a single grotto with wall murals and three more figures of Buddha sits to one side.

China Buddha Caves, March 2026

A further Buddha can be seen lower down in the valley, together with a shrine and structures built with their backs towards the rising cliffs. A single path runs down the side of the gorge, passing over a long bridge and down stairs to reach a second bridge crossing the waters and provide access to the tall statue of Buddha and the shrine, whilst a second path rises to the lowermost of the structures build against the cliff, and which forms the entrance to the caves proper.

The art and carvings within the Mogao Caves is truly magnificent, and the site fortunately escaped the Buddhist persecutions ordered by Emperor Wuzong of Tang in the ninth century, continuing to be used through until the Yuan dynasty in the 13th century. However, it was during that era that new trade routes started to open, and the use of the Silk Road fell into decline – and with it, the use of the Mogao Caves as a place of pilgrimage. By the mid- 14th century, no new caves were being built, and the site was largely forgotten other than by locals.

China Buddha Caves, March 2026

It was not until the 19th century that the caves were re-discovered.  Interest in exploring the ancient Silk Road and uncovering its secrets was initially a goal of western explorers and historians, and this eventually led them to Dunhuang and the caves. However, it was at the start of the 20th century that the greatest work of rediscovery commenced, with the good intentions of one man in particular.

His name was Wang Yuanlu. A Chinese Taoist, he had appointed himself guardian of the caves, and in the early 1900s set about clearing the entrances to many which had become blocked over the centuries, as well to trying to renovate many of the damaged statutes.

China Buddha Caves, March 2026

Most particularly, Wang’s work led to the discovery of a vast trove of manuscripts in what had simply been called Cave 17, but which afterwards was referred to as the Library Cave. Some 1100 scrolls and 15,000 books were found in the cave, together with an estimated 50,000 texts on a range of subjects including philosophy, art, literature and medicine. This discovery brought the Mogao Caves to wider global attention, with a number of foreign expeditions to explore them being mounted – several of which simply carted off whatever they could.

Fortunately, London’s China Buddha Caves suffers none of this looting. Rising up through multiple levels, as is the case at Mogao, they instead offer a captivating interpretation of their physical world inspiration, presenting a rich mix of Buddhist art and history,  the walls bearing beautiful murals and paintings, the statuary magnificent in detail and finish. As you rises up through the caves (take your time in exploring, some of the rising tunnels are easy to miss!), you will come across an opening to a veranda located against the cliff and above the main entrance, reflecting a similar, almost pagoda-like structure found at Mogao.

China Buddha Caves, March 2026

Each level becomes more expressive and rich as one ascends, with the upper most and the landing and grotto leading up to it being particularly attention-holding. However, all of the levels capture the beauty and history to be found in the caves at Mogao, and perfectly reflect the beauty of the murals to be found in many of the caves there. In this, I would advise using a PBR viewer in order to fully appreciate this installation, or if you are still pre-PBR, that you enable ALM.

Presenting a glimpse of what is now a UNESCO World Heritage Centre (since 1988), London’s China Buddha Caves offer a superb means by which to catch a glimpse of what is a magnificent centre of Buddhist history and art in the physical world.

CChina Buddha Caves, March 2026

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A return of spring to Pususaari in Second Life

Pususaari – Where spring feels gentle, February 2026 – click any image for full size

I’ve had a something of a rough couple of weeks, the result of which has been very little time in-world, other than parking myself at the occasional user group meeting and trying to keep up with “routine” posts here. So, as things have decided to improve, I decided to ease back into blogging visits and bits by returning to a location that has been a recent favourite for me: Pususaari.

To be honest, I didn’t arrive at this decision all on my own, my friend Cube Republic poked me with the news that the region had once more been reworked by holders Lu and Leelou Von Perkle (Lu Carrillo and LeeLou Graves respectively), and this served to encourage me to hop over and have a look around once more.

Pususaari – Where spring feels gentle, February 2026

This marks my third visit to the setting, which carries the name Pususaari – Where spring feels gentle, the others having been in April 2025 and again in December 2025. With those visits – as with this one – I could not help be feel at home within the region.

Romantic island for dates and quiet moments. Soft light and gentle nature invite you to relax, wander and connect. Discover a cosy café, hidden seating spot, open verandas, beaches, animals and a unique lighthouse landmark watching over the shore.

– Pususaari About Land Description

Pususaari – Where spring feels gentle, February 2026

The cosy café and lighthouse of the About Land description face each other across the gentle, sandy sweep of a shallow bay on the south side of the region. The café forms the region’s Landing Point on the eastern side of the bay, whilst the lighthouse stands at its western extent.

The latter appears to have been decommissioned some time ago; the lantern is off and the glass of the light room is heavy with grime and dirt to the point of being opaque. Now the only illumination the lighthouse seems to provide is that of a hand-held lamp. This sits on a round table on the lighthouse gallery, a wooden chair alongside it offering a perfect look-out point, although getting up to them appears to require a bit of a jump!

Pususaari – Where spring feels gentle, February 2026

The bay and is guardian lighthouse and café are in turn overlooked by an artist’s studio/ retreat sitting up on one of the island’s wooded peaks. It can be reached by walking inland from the café, passing through a gap in the fence backing the beach and then climbing the lower slopes of the peak to where a wooden stairway and deck provide access to the upper slopes and the studio.

Inland, the region is split into two by an east-to-west flowing channel crossed by two bridges. The first of these is reached via an easy walk through a low-lying meadow beyond the slope leading up to the artist’s studio. On the north side of the water channel, this bridge is watched over by a working windmill.

Pususaari – Where spring feels gentle, February 2026

The latter forms a part on a small homestead farm on the north side of the setting, joining with a Tuscan-style farmhouse and outbuildings bordering another sweep of meadowland, horses cattle, horses, pigs and chickens making up the livestock being tended.

The farmhouse is ideally placed to overlook the beach running along the north coast of the region, a waterside summer gazebo offering a retreat of the hard work of the day on the beach, while an outdoor dining space complete with pizza oven offers a further corner of delight for the farm owners and their family.

Pususaari – Where spring feels gentle, February 2026

The western end of the north beach cuts a little more deeply into the land, and sandy walk leads inland and up to the second bridge across the region’s water channel. This provides access to the back of the wooded hill where the artist’s studio is located.

A steep grassy climb runs up over the hill, allowing explorers to make their way back to the studio. An easier walk around the shoulder of the hill offers a path to an old shack on the coast, the deck of which has long since claimed by the load seal population, whilst the interior offers a further retreat for romantics.

Pususaari – Where spring feels gentle, February 2026

A couple of wrecked boats suggest the waters around the island can be a little capricious in their treatment of passing vessels while at the same time offering further points of interest to those exploring the region – and, in the case of one of the boats – for the local pelicans!

All of the above leaves a lot unsaid about this iteration of Pususaari – the level of detail to be found throughout, the mix of local waterfowl, the many places to sir and pass the time alone or in company – and, of course, plenty of opportunities for photography.

Pususaari – Where spring feels gentle, February 2026

So – why not go see for yourself?

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  • Pususaari – Where spring feels gentle (Bisous, rated Moderate)

Stevie’s Sanctuary in Second Life

Stevie Basevi’s Sanctuary, February 2026 – click any image for full size

Earlier in February, Honey Heart (H0neyHeart) – whose Sable Hound Hollow I visited towards the end of January 2026 –  dropped me a line to let me know our mutual friend / acquaintance, Stevie Morane Basevi (Stevie Basevi) would be officially re-opening her region of Sanctuary on February 19th, although it is already available for people to drop in an explore, together with the neighbouring region of Zantosa.

Stevie is something of a tour de force in Second Life. I first met her through Relay for Life of Second Life, before coming to know her a little more through both her art and her association with projects I’ve tended to follow and support in my own way: One Billion Rising, The Dickens Project and the Bradbury Project. An avid role-player, Stevie first established Sanctuary in 2008, growing it over time to a community and location covering many aspects of Second Life.

Stevie Basevi’s Sanctuary, February 2026
Sanctuary, long celebrated for its award-winning historical role-play, has evolved into a vibrant cultural space for art, photography, dance, music, and theatre—welcoming global gatherings and creativity without borders.

– Sanctuary About Land Description

For this latest iteration, both Sanctuary and Zantosa – each of which are Full private regions leveraging the Land Capacity bonus available to such regions – Stevie has turned to another old acquaintance to design the overall look and layout of the regions: Busta  (Busta Blakewell, previously badboyhi, whose regions designs have regularly featured throughout this blog.

Stevie Basevi’s Sanctuary, February 2026

Given the size of both regions, I’m not going to try to cover them both in a single post; they are richly laid out and offer much to be discovered, so will hopefully return to Zantosa at some point in the near future.

Sanctuary offers a setting suggestive of somewhere in England; a place with certain timelessness – parts of it could easily be Victorian, others carry a faint hint of the 1950s-1960.

Stevie Basevi’s Sanctuary, February 2026

This town is the kind of place in which it would come as no surprise to turn a corner and find Sherlock Holmes lecturing Dr. John Watson on the minutiae of various powdering of ash and a certain bird droppings will inevitably lead to the cornering of their quarry. Turn another and it would be equally unsurprising to witness find a dapper John Steed stepping down from the running board of his 1930 Bentley Speed Six, umbrella in hand as he rounds the front of the car to open the door to allow Ms. Emma Peel to gracefully alight.

In other words, it is immediately immersive and open to broad role-play opportunities.

Stevie Basevi’s Sanctuary, February 2026

The Landing Point sits to the east side of the region and within the town square. Splitting the townscape in two is a high wall and a tall gatehouse. The latter forms a teleport link to the neighbouring Zantosa. Simply walk towards the gates to be teleported across the region boundary.

The local lunatic asylum offers its own opportunity for potential role-play, having been turned into a bar – although who is to say some of the former residents aren’t lurking in the upper floors? The asylum is one of a number of locations within the town which can be explored. Others include the local church, a pair of pavilions offering a kind of two-part music conservatory, the theatre  and the Sanctuary art gallery, featuring Stevie’s art on the ground floor.

Stevie Basevi’s Sanctuary, February 2026

It is outside the church that visitors can obtain further information on the region, including a delightful back-story to its development and a teleport HUD to help reach points of interest – simply add it from inventory to use it.

The majority of the locations on the teleport HUD can be found on the ground level of the setting and so can be reached on foot. Two, however, are sky-based and will require the HUD to reach them.

Stevie Basevi’s Sanctuary, February 2026

I’m not going to give a blow-by-blow description of the region, it really does speak for itself in terms of design, atmosphere and details. I will however note that there is a further art display – dedicated to Sue Elaine Winkler to the rear of the main gallery building.

Part of the region is cut through with a storm drain linking two low-lying parts of the setting. This carries a suggestion a degree of land reclamation has taken place, resulting in an inland body of water complete with multiple places to sit and appreciate the setting, together with a recovered area of coastline forming both a walk and further places to sit and pass the time.

Stevie Basevi’s Sanctuary, February 2026

Whether or not you are into role-play, structured or casual, sanctuary makes for an engaging and photogenic visit.

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Sanctuary (rated: Moderate)

Crossing Grauland Gap in Second Life

Grauland Gap, February 2026 – click any image for full size

It seems Sod’s Law and I are becoming very well acquainted. This was brought home to me today with regards to Jim Jim Garand’s Grauland. I’ve been aware that Jim had been working on a new design for his region for over a month, so had been keeping an eye out for its opening. Sod’s Law then determined I would be absent SL when it did open, causing me to miss the event.

I always enjoy Jim’s builds; they offer much to appreciate and draw on lots of varying sources of inspiration, some of them present in the physical world, other from the imagination; hence why I’ve been writing about them for some six years. The region design Jim presents to us at the start of 2026 is called Grauland Gap, and it appears to draw a degree of inspiration from Los Angeles.

Grauland Gap, February 2026

The most obvious evidence for this statement lies in the “gap” which gives the setting its name. It splits the region north-to-south, cutting it into two unequal halves. This gap – a broad channel – carries a striking resemblance to the channel found within Los Angeles and which carry the waters of the Los Angeles River and its associated storm channels. It’s a look enhanced by the road and rail bridges crossing it; however, unlike the many LA channels seen in film and television, this one has an uneven riverbed floor rather than further smooth cement, giving it a unique look quite apart from any hint of LA.

The landscape in which Grauland Gap is far enough removed from LA, however, to ensure it stands apart from any physical world location. High mountains and tall cliffs rise over the setting, some of the mountains reaching out to sea and rising from it, leaving Grauland Gap with a second meaning behind its name: the town sits within a gap between the high cliffs and mountains, connected to the rest of the world by tunnels alone.

Grauland Gap, February 2026

As a town, Grauland Gap is rich in detail and local life, be it the graffiti along the angled sides of the river channel to the people attending at what appears to be a gathering of classic and vintage cars in the south-west corner of the region, or enjoying a sunny wander along the streets. There is also what  – to me at least – something of a clever juxtapositions within the region which might be seen as something of an artistic statement in place of the more overt art elements that so often form a part of Jim’s design.

This can be found in the car show mentioned above. It sits alongside a trendy coffee house, the cars pristine and admired in a weekly Cruise Night car and music show. The vignette speaks to the upbeat America we all prefer to see, from the trendy coffee house to the shiny fast cars – a general love of life and freedom.

Grauland Gap, February 2026

Across the river channel however, and diagonally opposite the pristine cars in their well-kept parking lot, is a wrecking yard filled with the rusting, broken, carcasses of disposed cars and vehicles. The contrast between the two could not be more striking particularly in what might be seen as a possible artistic commentary on American consumerism, and short-termism.

The contrast can also be found in the sheer newness of the coffee house, its parking lot and the cars and the tired façades of the buildings across the road. Elsewhere, artistic intent is more directly expressed in the form of a sculpture upon which a latter-day artist has added their own statement, courtesy of a few spray cans of paint. It joins the river channel graffiti form the most visible physical displays of art.

Grauland Gap, February 2026

The Landing Point sits on the south side of the region in the middle of the road running alongside the wrecking yard. A teleport disk sits in the road like an oversized manhole cover ready to do nasty things to an unwary passing car provides access to Jim’s skyborne store. Sitting between the landing point and the open sea is a children’s playground and steps down to a rough shingle beach that curves around to join the outflow of the river channel.

That the majority of the buildings in the setting are just façades and without interiors makes no difference: Grauland Gap (anywhere USA) is a visually engaging setting – do be sure to view it under the region EEP settings.

Grauland Gap, February 2026

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Time in the beauty of The Great Mother in Second Life

The Great Mother, January 2026 – click any image for full size

Benny Voxtex, whom I last wrote about in covering his (now closed) club, [Refuge]  – see: A [Refuge], a Deep Box, and a splash of absinthe in Second Life – recently invited me to preview his latest creation, The Great Mother. And all I can say is, “Wow!”

Fans of the Avatar franchise may recognise the term, given it is one of two “common names” (so to speak) by which Ewya, the globally distributed consciousness of Pandora is known; the other being the All-Mother. As such, it should come as no surprise that this is something of a personal homage to the Avatar movies whilst also being entirely unique as a setting in its own right; a place of infinite beauty; one that is utterly immersive.

Dive into the deep primordial forest, an ongoing passion project for Benny Vortex. Discover a lush, bioluminescent dreamscape of sights and sounds nestled below breath-taking floating islands under the silent gaze of a gas giant. May the spirits guide you.

– The Great Mother’s Destination Guide description

The Great Mother, January 2026

Occupying a Full region called – appropriately enough – Eywa, the setting captivates from the start. But before getting into specifics, there are some recommendations for enjoying a visit:

  • Preferably, visit using a PBR-enabled viewer.
  • Make sure you enable the local music stream to enjoy a soundtrack fully in keeping with the setting.
  • Use the shared region environment settings.
The Great Mother, January 2026

Also, make sure you have local sounds enabled – this is an absolute must, as Benny has created an immersive soundscape, covering everything from the deep, echoing sounds of Pandora’s forests and creatures through to the sound of your own footsteps rustling the moss and grass. That said, don’t expect to encounter any of Pandora’s beasts – or ioang – whilst you may hear them in the distance, this is a place of sanctuary and spiritual awakening. However, if you opt to visit in a Na’vi avatar, that would be both appropriate and welcome.

Finally, do be aware that The Great Mother is very much a work in progress: whilst now open at the ground level, Benny has plans for vertical expansion and more. In fact, the Landing Point itself is in the air and presents the first of the setting’s unique elements.

The Great Mother, January 2026

Forming a small island, the landing Point is marked by a number of rope slides. Each of these bares a symbol scratched into its wooden frame, indicating the area of the biome below in which you will arrive. Pick the one you fancy and ride it down to a smaller floating island, where a dive mat awaits.

Sit on the dive mat, select your preferred dive (and style, if offered), and take the leap! Whichever area of the biome you selected, you will land in water. As you do so, a dialogue box will be displayed with a couple of options – one being a return to the diving mat and going again, if you wish.

The Great Mother, January 2026

However, to explore, ignore the dialogue – but do not stand up. You are still running an animation tied to the dive mat, and you can use it to swim through the water and / or to shore, where upon the animation will release you and allow you to walk.

Whichever rope slide you take, it likely won’t be the last, within the forest and waterways below are ropes to climb and rope traverses pass through the higher boughs, and trails over land and across water to be explored, together with discoveries to be made.  Keep an eye out for seeds marking potential points of interest as you explore. Overhead, further off-region islands hang in the night sky whilst a massive Jupiter-like gas giant watches over the comings and goings of this living world.

The Great Mother, January 2026

Extensive use is made of Elicio Ember’s fabulous plants, their bioluminescent fronds and petals well suited to representing Pandora’s own rich mixture of plant life, and this further brings the setting to life. As with the ideals of Eywa as well, there is a balance of lands and water throughout the region, with water channels as much as dry land trails offering routes of exploration – indeed, as Benny noted to me, the entire region is navigable by canoe.

As to what drew him to create such an environment, ad his future plans for expansion, Benny had this to say:

I really love the concept of the film and as a biologist/mycologist RL I can’t get enough of bioluminescent organisms. The next mission will be above 1000m with floating islands and waterfalls, and as I’ve also put a deep channel running through the region, I will eventually make it mer-friendly, and such.

– Benny Vortex on developing The Great Mother

The Great Mother, January 2026

Merfolk per se might not be a formal part of the Pandora ecosystem – although the Na’vi clearly have a relationship with the seas of their world – providing such a merfolk environment within The Great Mother does, to me, fit, and further extends the inclusiveness of the setting as a whole.

While I could write far more on the region, the truth is, it doesn’t need explanation – it deserves exploration and time spent with in it. As such, I’m going to wrap this up with a thank you to Benny for the invitation and the chance to explore for myself, and to strongly urge all Second Life explorers to visit Eywa and The Great Mother.

The Great Mother, January 2026

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Exploring the regions of Isola Sirena in Second Life

A view of Isola Sirena, Second Life - the main island summit village
Isola Sirena, January 2026 – click any image for full size

I came across Isola Sirena whilst perusing the Destination Guide. Comprising a pair of Full private regions, each leveraging the Land Capacity bonus offered by Linden Lab for such regions, it is an expansive, multi-faceted, multi-level setting with a lot to see and do throughout.

The work of Angel Kavanagh-Taylor (AngelWaldencork) and SL partner Kina Finest-Taylor-Kavanagh (Kina Amour), the setting also possesses several secrets worth discovering. The main starting point for explorations is located in the more westward of the two region, Isola Sirena – Sunkissed Cove Beach.

A sun-drenched Mediterranean-inspired sim offering sweeping coastal views and dreamy escapes. Explore a hilltop restaurant, mini golf in the clouds, a charming winery and farmers market, and a stunning beach, with beautiful beachside and villa rentals.

– Isola Sirena About Land description.

A view of the Isola Sirena, Second Life - Hidden Retreat
Isola Sirena, January 2026

It is here, perched on a high mesa, is a complex of Landing and Information point, offering teleport boards to reach the majority of the setting’s major locations, several of which are located within the complex itself: the Game Room, La Vetta d’Oro, Mixology Bar, and outside, via the terrace, the Summit Infinity Pool and the Plaza. However, the best way to explore and discover most of the locations is on foot (with one exception!).

On the south side of the mesa lies a small village reached by one of two routes from the Landing Point complex. This, like the mesa’s summit, offers clear views out to the off-region surrounds which give the impression both regions are part of a broader Mediterranean location. However, to fully appreciate the extent of this, Draw Distance will likely have to be raised.

Isola Sirena, Second Life - open view
Isola Sirena, January 2026

Parts of the village appear to be for rent as businesses or homes. How extensive these rentals might be wasn’t clear to me: many were empty; and without rental boxes, others were furnished as homes and include rental boxes. The village and its footpaths step down toward the region’s beach, passing by way of La Tavola di Eleanora Café, which can also be reached via the main teleporter boards, as can the beach below.

The beach itself offers a mix of public spaces and rental beach cabins, together with the hackney carriage ride, a jet ski rezzer, a swim assist board and the beach bar. At the south-western end of the beach can be found the Meditation Point and Beach Club, both reached via the Teleporter boards, and the former also by the Beach boardwalk.

A view of the Isola Sirena, Second Life - Cavern Baths
Isola Sirena, January 2026

A covered bridge provides access to the setting’s mid-point island, home to the stables and farmer’s market, and which also provides bridge access to an eat-point tongue of land extending out from the base of the mesa to connect with the second region of the setting. The appears to be largely given over to villas available for rent. However, it is also home to one of the setting’s secrets: the bathing cavern.

This is quite exquisitely done, the entrance offering something of a backstory to the cavern’s discovery. Offering, as its name suggests, a place to bathe in warm waters offering places to sit and cuddle around the edges of the pool all set within a location suggestive of great age. The main pool surrounded by tall statues, some of whom hold shells from which water falls to replenish the pool below. It is a place suggestive of a relaxed, hedonistic beauty.

Isola Sirena, Second Life - the beach
Isola Sirena, January 2026

Set to one side of the main pool is a blank cave entrance, a sign indicating it is the way up to the sun-based caverns.

These are equally magical in their design, and also entirely otherworldly. The path through them is well signed, and there are places here to pass the time alone or in company. Exploring them is an absolute must, whether via the bathing cavern (recommended) or the main teleporter boards. Nor are these the only caves to be found within the setting – but all let you find the others, accessible as they are from the ground and (again) the Teleport boards.

Isola Sirena, Second Life - the caverns
Isola Sirena, January 2026

Eastwards, past the villa the land flows into Isola Sirena – Winery and Countryside. This again appears to be given over to villas available for rent, together with the Vetta Oro Vinicola wine bar and the Winery itself. The latter has its own secret located on the shoulder of the hill to one side of it. Guarded by a stone carving of a young (weeping?) woman, lies a stairway leading down to the wine cellar.

And there is still more to be found – from bumper boats to picnic areas and seating – and of course, the pair of small islands held aloft by balloons and home to mini golf, as mentioned in the setting’s description and which gives it a little twist of the surreal.

Isola Sirena, Second Life - the winery
Isola Sirena, January 2026

I will confess to having some small niggles with Isola Sirena. The main caverns are at altitude, and so are ideal for their own dedicated EEP setting. Similarly, the cavern baths also look as if they could be placed in a parcel with its own EEP. This would avoid the need for sign posts asking people to change their setting locally, and make the experience of exploring more immersive with seamless transitions.

Another minor niggle is with the wine cellar – the stairs down / up could benefit with rotation. As it is, they are placed in such a position that the camera is placed of the wrong side f the walls surrounding it, which can make for difficult navigation when climbing. A final small point is that raising Draw Distance to view both regions can lead to texture discards – the first time I’ve encountered this since LL worked on refining texture provisioning and loading; but there is a lot going on in both regions , texture-wise.

Isola Sirena, Second Life - statue with a secret
Isola Sirena, January 2026

These niggles don’t spoil the overall impact of the regions or the setting as a whole. And it has to be said, that taken individually or together in a single visit, the regions of Isola Sirena make for an engaging visit, one worth eschewing the Teleporter boards in favour of exploration on foot.

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