Space Sunday: Comet NEOWISE, Starship and Starliner

Comet C/2020 F3 seen in the eastern horizon above Earth shortly before sunrise, as seen from the ISS, July 5th, 2020. Credit; NASA / Bob Behnken

Those in the northern hemisphere wishing to see a comet in the night sky currently have an excellent opportunity to do so. Comet NEOWISE (officially C/2020 F3 (NEOWISE)) is currently approaching Earth and will reach its closest point of approach on July 23rd, 2020, before starting its trip back out to the depths of the solar system.

Having passed around the Sun (reaching perihelion on July 3rd, 2020), NEOWISE has been an early morning, pre-dawn object in clear northern hemisphere skies. however, in the coming week it switches to being twilight object, potentially making opportunities to view it much better for many people.

Comet C/2020 F3 seen early in the morning of July 9th, from the grand view lookout at the Colorado National Monument, Grand Junction, Colorado. Credit: Conrad Earnest

The comet is a relatively “new” object in terms of its first observation – it was initially spotted on March 27th, 2020 by NASA’s Wide-field Infra-red Survey Explorer (WISE), a polar-orbiting space telescope. Launched in December 2009, WISE has been responsible for the discovery of thousands of minor planets within the solar system, and star clusters beyond. It is also a telescope with an interesting history.

Originally given a primary mission of just 10 months – the amount of time required to deplete the hydrogen coolant reserves the telescope needed to successfully operate two of its primary instruments – WISE was afterwards given a 4-month mission extension dubbed NEOWISE. For this mission it was tasked with looking for asteroids and comets that can come close to Earth (and are therefore known as Near Earth Objects, the “NEO” in the mission’s name). That mission drew to a close in February 2011, the telescope having completed an “all sky” survey, and it was ordered to place itself into hibernation, powering-off everything bar its communications link with Earth.

An artist’s impression of the WISE telescope in Earth orbit. Credit: NASA

Then in August 2013, NASA decided to give the telescope a formal wake-up call, tasking it to resume its NEOWISE mission, this time with the emphasis on locating asteroids that may pose a risk of impacting Earth in the wake of the 2013 Chelyabinsk meteor incident. After a period of naturally cooling the vehicle and re-calibrating its instruments, WISE officially resumed NEOWISE operations at the end of 2013, and has gone on to observe more than 26,000 previously known objects, and has additionally identified more than 400 that had not been previously recorded, 25% of which have been classified NEOs.

C/2020 F3 (NEOWISE) is one of those 400+ “new” objects. After it’s initial identification, it was confirmed as a retrograde comet (i.e. it is travelling around the Sun in opposition to the Sun’s rotation), with a near-parabolic orbit. Its nucleus is believed to be about 5 km across, and covered with sooty material dating back to the origin of our solar system, 4.6 billion years ago. At the time of its closest approach to the Sun, the comet was just 43 million km from our star – causing speculation that it might not survive the encounter in one piece.

However, as it once again came into view from Earth, the comet had brightened considerably  – to magnitude +1, while the out-gassing of material saw it develop two tails (although only one or the other tends to be visible in many photographs taken of it so far). The first is blueish in colour, and largely comprises gas and ion; the second is a more yellow-gold in colour, and thought to be largely made of dust.

At its closest approach to Earth, on July 23rd, the comet will be just 103 million km away, potentially offering the best time to see it – although binoculars will be required for the best view. However, it is not clear just how active the comet will remain as it moves away from the Sun, so there is a chance that the currently spectacular tail(s) extending from it may fade before then. As such, astronomers are recommending that the upcoming week should offers the “guaranteed best” opportunities to see the comet (local sky conditions allowing!).

How to see Comet NEOWISE, July 14th-23rd, 2020 from moderate northern latitudes. For those further north, it will appear higher above the horizon. As the month progresses, the comet will move more westward. Credit: Earthsky.org

Having been an early-morning object up until now, C/2020 F3 should switch to being an evening object from July 14th onwards, roughly 80 minutes after local sunset (during the nautical twilight period), and appear up to 20º above the local horizon, depending on your line of latitude in the north-eastern sky.

Beyond July 19th, the comet will remain visible increasing in altitude up to around 30º above the horizon for northern latitudes, and in the same part of the sky – but may see some reduction in brightness if the tail(s) do show a rapid fall-off due to cooling.  After July 23rd, the comet will remain visible, but will fade more rapidly as it moves away from both the Sun and Earth. By August, it will likely only be visible via telescope.

Such was the comet’s close approach to the Sun, its its orbit was altered as a result of acceleration, increasing its orbital period from around 4,500 years to 6,800. So if you want to see it, this is the time to do so.

Continue reading “Space Sunday: Comet NEOWISE, Starship and Starliner”

Enjoying Cica’s Summertime in Second Life

Cica Ghost: Summertime, July 2020

For July, Cica Ghost has offered her latest installation for people to enjoy. Summertime is a reminder that summer days can be, for all of us, “the best of what might be”, as her quote from Charles Bowden, the late American journalist, essayist and author, reminds us. It’s also a reminder that despite all the shadows cast by the current SARS-CoV-2 situation, happier, brighter, days will come along.

This is another quirky, light and fun installation with more to see than might initially meet the eye. At its core, it offers what might be a giant’s overgrown yard garden. Much of the ground forms a tiled surface that undulates slight, giving the impression of an aged, uneven terrace. Set upon this, and the grass beyond it, lay a series of planters of assorted shapes and sizes, from which sprout a variety of plants.

Cica Ghost: Summertime, July 2020

Tall willow-like trees watch over this landscape, whilst scattered flowers and grass grow free of the pots and planters – perhaps grazing for the cows that are also present here.

Standing or sitting alone or in pairs or small groups, the cattle are curious souls, their large eyes constantly roving over the land around them, seeing all that goes on. The set to the brows of some suggest they might not entirely welcome avatars traipsing over their grass and flowers, while others look more interested in one another than in any visitors passing by. All of them offer opportunities for photos to be taken in their company, that can be hard to ignore.  Nor are the only occupants of this land; representative of Cica’s cats and crows are also waiting to be found, while a unique coop provides a stacked home for snow-white chickens.

Cica Ghost: Summertime, July 2020

There’s more to see throughout the setting, as well. Some of the planters have the distinct look of houses or buildings about them – with one even the home of a little cinema – while others have the feel of being little hideaways. As with all of Cica’s installations, there are multiple places to sit, although one or two might require a little careful seeking – so be sure to carefully mouse-over planters and plants as well as simply looking for the chairs and garden benches. And if you’re not in the mood to walk, hop on to one of the seed carriers that are fluttering around the landscape and be scooted around.

A heart-lifting setting caught in the light of a late afternoon Sun, Summertime is another delightful visit, while those so taken by them, can obtain Cica’s cows from  the little store in the north-west corner of the region.

Cica Ghost: Summertime, July 2020

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2020 SL project updates week #28: TPVD summary

A Favela, May 2020 – blog post

The following notes are taken from the TPV Developer meeting held on Friday, July 10th, 2020. These meetings are generally held every other week, unless otherwise noted in any given summary. The embedded video is provided to Pantera – my thanks to her for recording and providing it. Time stamps are included with the notes will open the video at the point(s) where a specific topic is discussed.

SL Viewer News

[0:00-3:10]

  • On Monday, July 6th, the Arrack Maintenance RC viewer, updated to version 6.4.5.544465.
  • On Tuesday, July 7th, the Tools Update RC viewer updated to version 6.4.5.544474.

The rest of the current official viewer pipelines are as follows:

  • Current Release viewer version 6.4.3.543157, dated June 11, promoted June 23, formerly the CEF RC viewer – No Change.
  • Release channel cohorts:
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
    • Mesh uploader project viewer, version 6.4.4.543141, June 11.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

General Viewer Notes

  • Love Me Render (LMR) viewer: work is continuing to try to address rendering fixes – notably those for issues with EEP. As this work is taking longer than anticipated to complete, this viewer has been pushed down the list iin terms of promotion.
  • The Tools Update viewer is apparently undergoing regression testing with Bakes on Mesh.
  • This means that week #29 (commencing Monday, July 13th) will likely see the Arrack Maintenance RC viewer promoted to de facto release status.
  • Both the Legacy Profiles Project Viewer and the Mesh Uploader Project Viewer are “close” to being promoted to release candidate (RC) status, although the latter may await the incorporation of an additional patch from Firestorm developer Beq Janus.

In Brief

  • Media issues:
    • [3:50-4:48] BUG-229036 “Parcel media cannot be played if Media auto-play is set to No” – this is said to be specific to the CEF release viewer, and a fix has cleared QA testing, and may make it into the Arrack Maintenance RC, or if not will be in the Maintenance RC viewer to follow it.
    • [8:11-8:26] BUG-22838 “Media on a prim – loops when it should not” – is still awaiting attention, but will be added to the Maintenance queue for testing repos.
  • [5:39-7:20] SL Mobile app:
    • It’s believed the current limited testing of the iOS version of app is drawing to a close, and work is moving forward on getting an updated version ready for a broader round of testing.
    • The Android version is still “some way behind” iOS development, and there is currently nothing available for initial testing.
  • [11:09-12:01] Apple OpenGL / ARM CPU announcement: LL are still investigating options for moving away from OpenGL, and awaiting further news from Apple on their plan to move to ARM CPUs for systems. However, LL is still planning on providing continued support for Mac users.

Grauland’s rugged summer looks in Second Life

Grauland, July 2020 – click any image for full size

JimGarand has re-opened his Homestead region of Grauland with a further iteration of its looks; one that brings a new face to the region whilst also offering echoes of past designs.

For this iteration, the region has been split into two islands, each with its own particular look, although both make excellent use of Alex Bader’s modular cliff sets to give them form. The smaller of the two sits roughly rectangular in shape, and is home to the Stonehenge seen in the last iteration of the region (see: Art and a fort in Second Life), with the region’s signature “Giant’s Causeway” (via Cube Republic’s Basalt columns set) on its west side.

Grauland, July 2020

Broad and flat and the home of wild flowers, this island is connected to its larger, L-shaped cousin via a truss bridge of an exceptionally sturdy build. This spans the intervening channel to arrive at the region’s landing point with its customary teleport to Jim’s sky-borne store.

Topped by woods and trees, this larger island descends in tiers from the north plateau to the south-west beach. Three  furnished houses occupy these major elevations, two of them – to the north end of the island an in the mid-elevation comprising somewhat blocky designs that help them feel a part of the block-like nature of the plateaus on which they sit. However, in terms of position, the mid-level and beach-level houses are perhaps the most striking, as they bracket the island’s most interesting aspect: what might be called a “concrete garden”.

Grauland, July 2020

Built partially over water, this is a curious and engaging feature, comprising a rich mix of elements: a maze of cube-shaped rooms, a glass-domed pavilion with sculpture within it, seating areas marked by oak and ash trees in planters, water features and stepping stones and the regimented lines of cement blocks that formed a part of the Grauland landscape when we first visited it in March 2019 (see: Art as a landscape in Second Life). There’s more here waiting to be seen, but that will suffice for a brief introduction.

This garden area both forms an artistic statement in its design and contains art. The maze of cube rooms, for example stands more as an artistic statement than a puzzle as the ways through are easy enough, but in winding one’s way through the rooms will reveal paintings and graffiti on the walls and carefully placed items of furniture. There’s also the sculpture within the pavilion, more sculpture in the open; even the position of a large angular rock (courtesy of Alex’s Bader’s Zen garden kit) is offered as a part of the art in the setting.

Grauland, July 2020

Further statues and sculptures lie at various points around the landscape – overlooking the waters, sitting with the trees, etc., that further add depth to the region. Even the rounded stones and rocks on the west beach, mixed with curved cement walls and a line of marching turtles, make a unique, artistic statement.

As well as extending out to the west, the beach also forms a separator between the higher elevations of the large island, splitting them in two with a narrow ribbon of sand spanned above by an arched bridge. This path leads to a further ribbon of beach running south-to-north along the region’s eastern side and around the island’s south side.

Grauland, July 2020

Each of the Grauland designs has always had a certain attraction about it – not just photogenically, but in the overall approach and layout. This is certainly the case here as well, whilst a sense of romance is added through the inclusion of dance systems around the landscape.

I’ve always enjoyed Grauland’s various looks, but there is is something about this design that I find particularly engaging. It has a pot-pourri of elements – Stonehenge, rugged islands concrete constructs, water features – that stand individually as focal points to be appreciated by those visiting, whilst also flowing together as a very natural whole. There is also the considered mix of the “new” and the “old” (in terms of previous designs) that is sure to appeal to those who are familiar with the region’s past iterations.

Grauland, July 2020

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Sansar: Lost Horizon reaches an audience of 4.3 million

Lost Horizon landing zone

Friday July 3rd and Saturday July 4th, 2020 marked the Glastonbury Shangri-La music festival in Sansar. It’s an event I’ve covered a couple of times of late in these pages (see Glastonbury in Sansar: post event observations and Sansar and VRJAM: of Lost Horizon and music festivals), which in turn offer my own thoughts as an observer of the event both in-world and out-world, and the longer-terms hopes for Sansar, VRJam and the Lost Horizons event banner.

Now we’re learning some of the official feedback on the event, courtesy of the likes of Businesswire and IQ On-line, both of whom report that the Lost Horizon Shangri-La event was witnessed by an audience of some 4.3 million world-wide.

As I’ve noted from my own (admittedly high-level and subjective) observations, average in-world attendance in the six Shangri-Li environments in Sansar appeared to be between 200 and 400 per hour, with potentially higher peaks during the sets by the more well-known names (e.g. Fatboy Slim, Pete Tong, etc.). But, even when taken in terms of cumulative numbers of avatars, these figures are unlikely to exceed a few thousand – so where did the 4.3 million come from?

The answer isn’t hard to find (it’s right their in the report headline on Businesswire: Sansar Delivers a Next-Level Festival Experience to 4.36M Fans Globally Across PC, VR & Mobile – that is, the majority of the audience came from those watching / listening to the event through the various out-world channels such as the Sansar mobile app for iOS and Android, and platforms like Twitch, Beatport and You Tube, Facebook, and so on; and audience encompassing over 1,100 cities in 100 countries.

While the fact the majority of the audience likely came via external sources, rather than through people directly attending the event through an avatar presence might cause some to dismiss it, like it or not, 4.3 million is an impressive figure (and again, to add some balance on this, the much-touted 11 million audience at the Marshmello / Fortnite event of February 2019 was likely made up of a high proportion of people catching the available live streams of that event, even with the organisers working from a larger active user base to start with).

Lost Horizon, July 3rd, 2020

As a slight aside, in my observations of Lost Horizon, I noted the DJs didn’t appear to be using avatars, but were offered in flat-form 2D projections. However, the Businesswire release indicates that custom avatars made for at least some (if not all) of the performers to allow them to have a little fun while attending. In this, Fatboy Slim noted:

Thanks to the Lost Horizon crew for popping my VR cherry. The experience had almost the same euphoric feeling as being at a real festival. For those interested or in there with me, I was the one with Halle Berry’s body and a big smiley head, dancing my t***s off, mind slightly blown by the experience of watching myself DJ. As surreal and trippy as a real late adventure in the Shangri La.

– Fatboy Slim, Businesswire, July 10th, 2020

Fatboy Slim and Chris ‘Tofu’ Macmeikan

Lost Horizon broke so many firsts we’re still counting. It is the closest you can get to being at a festival without leaving your lounge. We all worked really hard to create this next-level thing to see our friends and raise money for the Big Issue and Amnesty. I’m old and remember seeing colour TV for the first time, but this is 100 times better.

– Chris ‘Tofu’ Macmeikan MBE, Lost Horizon and Shangri-La director,
IQ on-line, July 10th, 2020

It’s clear from both of the articles – and others that have appeared quoting the Businesswire release – that all of the organisations involved in Lost Horizon – Glastonbury Shangri-La, VRJam, Wookey / Sansar, Orca Sound Project, etc. – view the event as an appreciable success.

Of course, the big question surrounding the event is its effectiveness in terms of revenue generation. While it is all very well having something to entertain people, at the end of the day, people need to be paid and Sansar itself needs to prove it can be attractive as a revenue generator, both for Wookey Technology and Sansar’s clients. The Businesswire circulated release points to this in glowing terms.

For Sansar, the event demonstrated the massive scale and monetization its platform supports – everything from in-world commerce (ticketing, tipping, merchandising for artists) to broadcasting and stunning visual fidelity. Over the two days of the show, sales in the platform rose by 10x, highlighting the alternate revenue streams Sansar can offer talent, labels and management as they look beyond traditional live events.

– Sansar Lost Horizons release, Businesswire, July 10th, 2020

On the one hand a “10x” increase in sales through the platform sounds impressive – but this again should be balanced by the consideration that on the whole, Sansar’s daily audience isn’t actually that big. Which is not to say things cannot grow, or that broader avenues of monetisation cannot be found.

Again, looking back at the Marshmello / Fortnite event of February 2019, additional monetisation was leveraged through the sale of physical world merchandise as well. Further, ticketing for this kind of event is still in its infancy; this particular Lost Horizon event was available free-of-charge, rather than via paid ticket, for example (although “premium” tickets with associated goodies were available for those wishing to support the event’s charities).

It’s going to take more events to see how all this comes together. fortunately, we may not have long to wait in this regard; more Lost Horizon branded events are promised for the summer and later in the year, and other events involving “acts across multiple genres” are apparently in the works. So those curious / interested should keep an eye on the Sansar event pages.

With thanks to Loki Eliot for the IQ On-Line link.

Resolution’s art in Second Life

Resolution Exhibition, July 10th-12th

Running from Friday, July 10th through Sunday July 12th is the Kultivate Dene Gallery’s latest exhibition, Resolution. This is a special 3-day event curated by Tempest Rosca-Huntsman, and forms Dene Gallery’s first exhibition as a part of the Kultivate family.

Some 30 artists are taking part in the event, as follows: Beuanna Banana, Brian2 Werefox, ByrneDarkly Cazalet, CalebBryant Resident, Giselle Chauveau, Inara Pey, Ivyana Szondi, Johannes Huntsman, Kacey Macbeth, Kalina Sands, Ladycharis, Lam Erin, LawrenceD, Morgaine Blackrain, Myra Wildmist, Nugget Ichibara, Paradox Mercury, PinkRayne, Reya Darkstone, Rockcail Resident, Roman Godde, serenaelia, sirspanking, Skip Staheli, Skye Fairywren, Sugarfairy88 Resident, Tempest Rosca, TrishaSrose, Whata Conundrum, & Wicca Merlin.

Resolution Exhibition: PinRrayne

The event will feature live entertainment across the three days, with the schedule lining up as follows (all times SLT):

  • Friday, July 10, 2020:
    • 15:00-16:00: Samuel James.
    • 16:00-17:00: Abby Jaidov.
    • 17:00-18:00: Mavenn.
  • Saturday, July 11, 2020:
    • 14:00-15:00: Wolfie Starfire.
    • 15:00-16:00: Jesie Janick.
  • Sunday, July 12, 2020:
    • 11:00-Noon: Max Kleene.
    • Noon-13:00: DimiVan Ludwig.
    • 13:00-14:00: Samm Qendra.
Resolution Exhibition: Giselle Chauveau

About Dene Gallery and Kultivate

Dene Gallery is located in Rosehaven. The gallery is curated by Tempest Rosca-Huntsman and highlights one artist each month. As a part of the Kultivate brand, it joins the Windlight Art Gallery, The Edge Gallery, Kultivate Loft Gallery, Kultivate Signature Gallery, & Kultivate Select Gallery. To mark Dene Gallery’s joining the Kultivate family, Resolution is being held at Kultivate’s home region of Water Haven.

Kultivate’s goal is to promote and support the cultural aspects of Second Life. Kultivate is also the official sponsor and media partner of Team Diabetes of Second Life, an official and authorized team of The American Diabetes Association. Learn more by visiting their website.

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