2021 TPV Developer meeting week #15 summary

Centre for Mindfulness, February 2021 – blog post

The following notes are taken from the TPV Developer meeting held on Friday, April 16th, 2021.

These meetings are generally held every other week.  They are recorded by Pantera Północy, and her video of the meeting is embedded at the end of this report – my thanks to her for allowing me to do so – and it is used with a transcript of the chat log from the meeting and my own audio recording to produce these notes.

SL Viewer

[0:00-3:35]

The current run of official viewers is as follows:

  • Release viewer: Custom Key Mappings RC viewer, version 6.4.17.557391, dated March 24, promoted March 27 – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Maintenance RC viewer – Eau de Vie, version 6.4.18.557782, dated April 12.
    • Love Me Render (LMR) 5 project viewer, version 6.4.18.557797, dated April 7.
  • Project viewers:
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, dated November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, dated July 16, 2019.

General Viewer Notes

  • LMR 5 could now be set for promotion in the next week or so. No further active work is being carried out, and the current RC version has an “acceptable” crash rate.
  • Love Me Render 6 (LMR 6) is already in preparation with a further mix of fixes, including some that are EEP related (e.g. rendering the Moon with haze).
  • The current Maintenance RC viewer is also in good shape, and also have a further Maintenance RC rolling along behind it that is getting close to being ready for issuing.
  • The Legacy Profiles project viewer is now on hold pending the outcome of internal discussions related to it. These are related to whether or not there needs to be further UI changes within the viewer or changes made on the web side of things.
  • The Simplified Cache viewer has been overhauled, and should be re-appearing as an RC viewer very soon.
  • A viewer focused on correcting the problems of Apple notifications popping-up when trying to run the viewer on a Mac system is also getting close to appearing as a project viewer.
  • The “518” viewer (the Lab’s internal reference for an in-development viewer project) that has the UI updates specifically geared towards the new user experience changes LL have been working on is liable to be appearing “fairly Soon™”.

Fee Changes, 2FA and Map Tile Generation

[6:05-8:00 for map tile and 2FA / TPV comments]

The recently announced changes to Linden dollar “buy” fees, together with the upcoming (at some point in the future) shift to Two-Factor Authentication (2FA) has apparently given ground to worries it could spell the end of third-party viewers, and an update on map tile generation were all mentioned during the meeting.

All all three have broader interest than represented by those who follow viewer news, I’ve provided a separate summary of all three – please see: Linden Lab: L$ buy fee changes + 2FA and Map tiles news.

In Brief

  • [8:56-most of the rest of the meeting] Object spamming: the issue of widespread IM-to-e-mail spamming by a range of in-world objects (e.g. scanners that record your avatar UUID and then send out IMs on “offers” and “sales”, regardless of whether or not you’ve joined a related group) is a topic that does get periodically raised within the Lab, but tends to get pushed to one side while other issues are dealt with. It is possible something might be done to mitigate the problem, but further time is needed to determine what and how.

Linden Lab: L$ buy fee change + 2FA/TPV and Map tile updates – UPDATED

via Linden Lab

There have been a series of announcements from the the Lab – formal and informal – that I’m catching up on.

Linden Dollar “Buy” Fee Change

The biggest – and the one formal announcement – is the notice that Linden Dollar “buy” fees are changing as from Thursday, April 22nd, 2021.

Currently, a flat fee of US $.149 is applied to all Linden Dollar purchases. From April 22nd this will be changing. As of that date:

  • A new 7.5% buy fee will be applied, based on the total value of the transaction purchase amount, up to a maximum of US $9.99 per purchase transaction.
  • The US $1.49 will become the minimum fee charged per purchase transaction.

Examples:

  • You purchase US $15 of Linden Dollars – 7.5% of 15 is  $1.10 and less than US $1.49 – so the fee charged is US $1.49.
  • You purchase US $30 of Linden Dollars – 7.5% of 30 is $2.25 and greater than US $1.49, so the fee charged is US $2.25.
  • You purchase US $150 of Linden Dollars – 7.5 of 150 is US $11.25 and greater than US $9.99, so the fee charged is US $9.99.

Note that this new fee structure only applies to the purchase of Linden Dollars. Fees applied on the sale of L$ when cashing-out remain unchanged.

The reason for this changes has been given as helping to off-set costs involved in assorted service improvements. However, rather than repeat the entire official blog post here, please follow the link to read it in full, and should you be so minded, the lively forum discussion on the change can be found here.

Two-Factor Authentication and TPVs

Two-Factor Authentication (2FA) is a  project the Lab is in the process of developing in order to improve access security across Second Life systems and services (and which gets a mention from Reed Linden in the above forum thread on increased Linden Dollar “buy” fees).

The future introduction of 2FA – and please note, there is currently no time frame for when this will happen – has prompted some to voice fears that it could “put an end” to third-party viewers.

However such fears / concerns are not justified.

Speaking at the Third-Party Viewer Development meeting on Friday, April 16th, both Vir Linden and Grumpity Linden, the Lab’s Vice President of Product commented on the matter:

  • Vir Linden:
We don’t know all the details about how 2FA is going to work, but we’re certainly not going to be disabling third-party viewers. That would be a large change.
  • Grumpity Linden:
That would be crazy and stupid. And while we may make mistakes here and there, on the whole they’re not crazy or stupid…
In general I would like to think that we have shown over many recent years that we’re committed to working closely with the TPV community to make sure that our changes are actually beneficial and incorporated and roll out in a predictable manner, and I intend for this to continue. 

World Map Update

Also at the TPV Developer meeting, Grumpity supplied an update on the world Map tile generation situation:

I’m also going to do a thing that is an absolute taboo and I totally shouldn’t be doing; but we’re in the process of putting out updates to Map generation. So fingers crossed, [things will] get back to normal. It has turned out to be a much bigger effort than anyone had wanted it to be … we wouldn’t have chosen for this to be so hard.

For those wishing to hear the comments via the video recording of the meeting, they can be found at 6:05 through 8:01 in the video, with Grumpity’s Map tile generation comments coming first.

UPDATE 17th April

Alexa and April linden both confirmed the deployment of the new map tile generation software has been successful and is now working better than ever.

A beautiful land in Second Life

Hermosa Tierra, April 2021 – click any image for full size

A few days ago I received an invitation from Vally Lavender to pay a visit to her latest ValiumSL region build ahead of its official opening to the public at large.

Hermosa Tierra (Spanish for beautiful land) takes as its focus the lands of west Texas, as was the case for Vally’s previous design of MARFA (see: Deep in the heart of (west) Texas via Second Life). However, where MARFA drew on a actual place, Hermosa Tierra is born entirely out of Vally’s imagination, as she notes the the setting’s story:

Hermosa Tierra … is a fictional land on the West Texas border of Mexico and Texas (only separated by the Rio Grand River). It is loosely inspired by my impressions of the Big Bend National Park area, over 800,000 acres of desert, mountains, caverns, a vast and diverse range of flora, fauna and terrains.  The area is also rich in Mexican and American, specifically Texan, cultures.

– Vally Lavender, the Hermosa Tierra story

Hermosa Tierra, April 2021

This is an atmospheric build, both in design and in the tragedy of the backstory of Veleta, an artist, and her rancher husband and soul mate, Jorge. On arrival, I’ll confess that I felt I’d landed a lot further west along the border between the United States and Mexico; the setting with its surround of high peaks and mesas immediately brought to mind thoughts of The High Chaparral television series and its iconic theme song; so much so that I half expected Manolito to gallop past me at the landing point as he rode towards the Hacienda-style ranch house.

Hermosa Tierra, April 2021

However, west Texas this is, and of a time a lot later than the 1870s, as evidenced by the presence of two old pick-up trucks – although given one of these looks like it might date from the 1920s/1930s and the other the 1940s/1950s, we’re not really tied to a particular period of time, but can instead allow the story of Veleta and Jorge, and that of their great-great granddaughter, Vally, whisper to us a time it feels is best.

As one would expect from a region design by Vally, there is a lot to be discovered here. While a drought may well have led to the passing of the ranch – and of Jorge and Veleta – water has now returned to the land in the form of a fast flowing stream that bursts forth from a subterranean aquifer to the west, cutting its way northwards to vanish among the blocky mesa with their crowns of abode houses that stand guard over the land – perhaps reminders of the Pueblo way of life here.

Hermosa Tierra, April 2021
This stream, narrow and fast, is a natural drawing point for wildlife and domesticated animals alike (or semi-domesticated, in the case of the longhorn cattle). Cattle and horses, deer and bear are all equally drawn to the water, whilst a hopeful heron awaits, statue-like, the fortuitous passing of a fish. Stepping stones span the water, pointing towards the hacienda by way of a trail bordered by lavender and wild grass.

That times have been hard here can be seen in the decrepit barn siding the track up to the ranch, while the walls of the latter, doubtless once pristine and white, are showing their age and have become the home to ivy and vines. However, the house, the courtyard before it and a second barn a short walk from the hacienda’s gates all show clear signs of renovation and re-purposing, whilst the coral has also been renewed and is once again in use.

Hermosa Tierra, April 2021

Those exploring the land will find a lot to appreciate, from the smaller hacienda in the north-west that offers itself as a bar and places to rest, to the aforementioned wildlife and the various places to sit and appreciate the view. Travel far enough, and visitors might find themselves in a sinuous canyon, watched over by wolves and goats, whilst within the sheer walls, the hard work of a palaeontologist can be admired – but remember, look, don’t touch! When exploring, those who enjoy horse riding in SL can also perhaps get more into the spirit of the region by pulling on a wearable horse and trotting around.

Hermosa Tierra, April 2021

Hermosa Tierra is ideal for photography, and I recommend using the local environment settings when doing to – they are the idea backdrop. in fact, art is very much a focus for this setting, again as Vally explains:

Art is all around at Hermosa Tierra in a small way.  At the Hacienda La Veleta there will be rotating artists from the covers in Flickr group pool.  Since that has not begun, we start with a ‘Memories of Marfa’ exhibit.
At the large barn we will rotate selected artists from my Empty Chair Gallery.

Thus, this is a setting that is to be very much savoured and appreciated – and it will be available for people to do so for a while; the demands of the physical world mean that Vally is taking a deserved break from the pressures of region design and building, and will instead (hopefully) be able to appreciate her work as much as those who visit it.

Hermosa Tierra, April 2021

SLurl Details

Virtual Ability: mental health awareness in Second Life 2021

Virtual Ability Island

The Virtual Ability community in Second Life is hosting its tenth annual Mental Health Symposium on Friday, April 16th, 2021. The theme for this years even is Mental Health in Trying Times, focusing on mental health in the age of the pandemic.

The symposium will once again feature an international group of presenters offering a wide interpretation of the theme, based on their interests and academic backgrounds.

Virtual Ability Inc  (VAI) and the Virtual Ability community hosts this annual Symposium to share information about mental health and mental disabilities with the general population. Within this cross-disability community are people who deal with a variety of mental health issues. So, not only is this an opportunity for community members to learn more about topics related to mental health from experts they probably would not have an opportunity to otherwise meet, it also  allows the general public to attend a professional conference for free.

Sojourner Auditorium

The schedule is as follows (all times SLT):

  • 07:00-08:00: Clara González Sanguino, Complutense University of Madrid (Spain) – the impact of Covid-19 on our mental health. A longitudinal study from the beginning of the pandemic to the return to the new normality in Spain.
  • 08:30-09:30: Laura Ritchie, University of Chichester Conservatoire, UK, and Daniel P Cervone, University of Illinois, will share their research Projects pursued and abandoned: Pandemic reactions of care & coping.
  • 10:00-11:00: Catherine Ettman, Boston University School of Medicine – the prevalence of depression symptoms in US adults before and during the COVID-19 pandemic.
  • 11:30-12:30:  Tom Boellstorff, University of California, Irvine, and students Evan Conaway and Sandy Wenger discuss their research on the impact of Second Life and Animal Crossing during the COVID pandemic.
  • 13:00-14:00: Ryan Schultz, Sciences and Technology Library, University of Manitoba, Canada – Acedia During the Coronavirus Pandemic: A 5th-Century Term for a 21st-Century Problem.
  • 14:30-14:30: Mark Czeisler, Monash University, Australia, Mental health, substance use, and suicidal ideation during the COVID-19 pandemic—disproportionately affected populations.

Sessions will also be available on the Virtual Ability You Tube channel.

The Symposium takes place in Virtual Ability’s Sojourner Auditorium, on Virtual Ability island and full information can be found here.

About Virtual Ability

Virtual Ability, Inc. is a non-profit corporation, chartered in the state of Colorado, USA.  We are a non-profit tax exempt organization under section 501(c)(3) of the United States Internal Revenue Code. This means that for US citizens, contributions made are deductible as a charitable donation for federal income tax purposes.

For further information on the board of directors, please visit the Virtual Ability About Us page. If you wish to keep up with Virtual Ability news and updates when on the move, you can follow them on Twitter.

With thanks to Gentle Heron for the information.

Related links

2021 CCUG meeting week #15 summary

Where Our Journey Begins, February 2021 – blog post

The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, April 15th. These meetings are chaired by Vir Linden, with dates available via the SL Public Calendar, and the venue is the Hippotropolis camp fire.

SL Viewer

The current run of official viewers is as follows:

  • Release viewer: Custom Key Mappings RC viewer, version 6.4.17.557391, dated March 24, promoted March 27 – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Maintenance RC viewer – Eau de Vie, version 6.4.18.557782, dated April 12.
    • Love Me Render (LMR) 5 project viewer, version 6.4.18.557797, dated April 7.
  • Project viewers:
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, dated November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, dated July 16, 2019.

Graphics Work

LMR 5 may have a further update in the coming week and is now “close” to being ready for promotion as the de facto viewer. Love Me Render 6 (LMR 6) is in preparation with a further mix of fixes, including some that are EEP related (e.g. rendering the Moon with haze).

ARCTan

Summary: An attempt to re-evaluate avatar rendering costs and the cost of in-world scene rendering, with the current focus on avatar rendering cost / impact, with the in-world scene rendering to be tackled at some point in the future.

The UI updates for how avatar complexity information is presented to users now looks as if it will be presented as a project / RC viewer separately to any updates to to the ARC calculations.

In Brief

  • Feature request BUG-227670 “Official Viewer: New default of 32m DD on installation when low end GPU detected” – this was put forward to help those logging-in to Second Life for the first time and arriving at a gateways only to encounter loading delays.
    • While accepted, it has the problem that a 32m draw distance is less that the potential size of a linkset, and so may cause issues of its own (what should be drawn within the linkset if it extends beyond the viewer’s 32m cut-off?).
  • Creator  owner permissions issues: it appears that some are seeing various losses of permissions on items that have created / owned (e.g. a full permission object of their own becoming No Mod or No Copy after being rezzed in-world.
    • This is a long-term (12+ years – see VWR-16097 and SVC-6185 for example), hard-to-reproduce issue that some are reportedly seeing re-surface.
    • It can sometimes be down to a single linked item in a complex build randomly changing its permission, requiring a careful comb-through of the entire linkset.
    • It appears to happen more frequently to objects located within high traffic regions and where there can be a noticeable delay (e.g. between pulling an object from inventory and in-world, or taking it from a scene back into inventory), which may point to a simulator / viewer race condition.
    • An updated bug report of the issues being encountered has been requested.

Date of Next Meeting

Thursday, April 29th, 2021.

Arts for Life 2021 in Second Life

Raven Craig Art Centre: Art for Life 2021
Currently open through until April 24th at the Raven Craig Art Centre is a spacial exhibition of art – Artists for Life – offering visitors the opportunity to view and purchase art and photographs by artists across Second Life, and support Relay for Life of Second Life and the American Cancer Society in the process.

Participating arts in the event comprise: AriaRose, Jolie, Poppy, Mystic Audion, Michel Bechir, Mira Biedermann, Lyla Blaylock, Pink Clarity, Star Finesmith, Starr Ghost, Hermes Kondor, Looker Lumet, Shane Matthews, Mony Pedroia, Eve Petlyakov, Max Seagate, Elise Sirnah, and Marie de la Torres. The majority of the artists have provided at least one or two images for the event, all of which are offered for purchase at L$99 each.

The exhibition has been organised by Sethos Lionheart, owner of Wythburn Village, where Raven Craig is located, and Star Finesmith, the artistic director for both Wythburn Village and Raven Craig. The idea grew out of the successful Art Walk Wythburn in aid of Making Strides Against Breast Cancer (MSABC) in 2020 (see: Wythburn Art Walk in Second Life), as Star explains.

Raven Craig Art Centre: Art for Life 2021
The Art Walk was a more casual, informal event, with are … across the region. This year I wanted to make sure that the fund-raising is focused on the art. I spoke to some of the artists from last year about how they would feel about creating art that would only be available for sale at the event. I received a lot of positive feedback on the idea, and so decided to give it a go.

Star Finesmith on the origins of Arts for Life

Each of the halls of the gallery have been decorated in a manner that reflects the general themes of the art displayed within it, with the art itself incredibly diverse, making for a vibrant exhibition.

In addition to the pieces offered directly for sale, each, artist has also submitted a piece for the Arts for Life silence auction that will run through until midnight on April 24th, 2021. Auction items can be found in the gallery’s central ground-floor hall, with bids made via the origami box on the shelf under each piece. The winning bidders for each piece will be informed after the event closes, and will receive a Copy, No-Mod, No-Transfer version of the piece.

Raven Craig Art Centre: Art for Life 2021

Also available at the exhibition is a free copy of a commemorative book featuring images of the art on display together with information on the artists and the event as a whole. Visitors can obtain copies from the in-world version found at various locations within the gallery.

So do please take the time to visit the Raven Craig Art Centre between now and April 24th, and remember that all proceeds from purchases made go directly to RFL of SL and the American Cancer Society.

SLurl Details