2022 SUG meetings week #26 summary

Hollybrook Regional Park, May 2022 – blog post

The following notes were taken from the Tuesday, June 28th, 2022 Simulator User Group (SUG) meeting. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Server Deployments

For the latest updates and news, please refer to the simulator release thread in the forums.

  • On Tuesday, June 28th t, the SLS Main and Event channel servers were updated to simulator release 572665, containing fixes for cases where llRequest*Data would return incorrect result; also, llGetVisualParams() now accepts hand_size as a parameter.
  • On Wednesday, June 29th, the RC channel servers will be subject to a rolling restart without any simulator code deployment.

Available Official Viewers

There have been no official viewer updates at the start of the week, leaving the current crop as:

  • Release viewer: version 6.6.0.571939 – formerly the Performance Improvements viewer, dated May 25th – no change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Nomayo Maintenance RC (Maintenance N) viewer, version 6.6.1.572179, June 1.
    • Makgeolli Maintenance RC viewer (Maintenance M) viewer, version 6.5.6.571575, May 12.
  • Project viewers:
    • Performance Floater project viewer, version 6.5.4.571296, May 10.
    • Mesh Optimizer project viewer, version 6.5.2.566858, dated January 5, issued after January 10.
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26, 2020.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.

In Brief

  • The issue of simulators that have been running for “4-5” days are ceasing to send Friends lists to those logging into them and requiring a restart to fix, continues for some. It’s not clear how widespread the issue is, but LL are aware of it.
  • Concerning the log-in / appearance issues experienced by some people on Monday, June 27th,  Rider Linden commented:
    We were updating one of the backend systems on Monday. Unfortunately it had complications. (Please see scene in Brazil re: Complications) and we had to roll it back. Among other things on the back end I think it hit the Bake Service. It should be working now and we’ll address the issue and try again at a later date with something more stable.
  • BUG-230584 – “Various Lindex data feed values are returning zero” has apparently been back in action for the last week or so, and is being investigated by the Web Team.
  • The second half of the meeting was dominated by chat and ideas around a number of ideas and feature requests, including BUG-4706, BUG-4906 and BUG-40680. Please refer to the video below for details.

FIXED: Nvidia drivers correct SL rendering issues

Nvidia have issued driver updates that appear to fix the rendering artefacts reported with GeForce driver version 516.40 (+ others).

The issue has been primarily reported against Windows and some Linux flavours, when running the viewer with Advanced Lighting Model (ALM) enabled. It would result in some objects to flashing or blinking in and out, or rings and lines to be displayed across in-world objects (as shown in the image below).

Image showing some of the artefacts created during scene rendering following an update to the Nivida 516.40 driver – now fixed in driver version 516.59

According to Techpowerup.com, the new Windows 516.59 (Windows) drivers contain the following fixes:

  • [Red Dead Redemption][Vulkan]: Some objects may flicker when player is indoors.
  • [OpenGL] Minecraft Java Edition may display artefacts when using Optifine shaders.
  • OpenGL] Artifacts may appear in Second Life when connecting using third party viewers.
  • [Neverwinter Nights] Light sources not rendering correctly.
  • [Vulkan] Path of Exile displays flashing black textures.
  • [G-SYNC] Games may stutter when bringing up the Xbox app overlay.
  • [UE5] General UE5 stability improvements.

(my emphasis on the Second life bug).

Users Ven Banana ((VenKellie) and Wurfi informed me of the driver release after installing and testing it for the fix – my thanks to them for doing so.

In addition driver version 515.57 has the fix for Linux.

Beq Janus, who originally reported to issue via the Nvidia forums, has also confirmed the issue as fixed.

The drivers can be downloaded via the link on the Techpower.up release notes page (linked to above), or directly from the Nvidia drivers page.