Landscapes at IMAGOLand in Second Life

Imago Gallery – Tresore Prada, February 2021

Currently open at Imago Gallery, owned and curated by Mareea Farrasco is an ensemble exhibition entitled Landscapes and featuring the work of Blip Mumfuzz, Carelyna, Michiel Bechir and Tresore Prada. Together they present views of regions and places within Second Life that encourage a desire to visit them whilst also allowing us a glimpse at them through the artists’ eyes and narrative framing.

Within the gallery’s lower floor left side hall, Tresore Prada offers thirteen pieces that might be said to reveal places within Second Life, but also the passing of the seasons from winter to summer and mixing cooler shades that might suggest spring and autumn.

These are pieces that all immediately draw the eye and offer a story;  whose house is that beyond the snow-bound bridge? Does it belong to the artist, or to a friend they were on their way through the deep snow to visit? Has the cat lying on the sun-warmed wall simply found a place to rest whilst wandering, or does it call the little cottage across a summery river home? What are the promises to be found off the canvas of each of the trio of images depicting little boats on or near the water? The threads of possible stories exist within each piece, simply awaiting you imagination to thread them together.

Imago Gallery – Carelyna, February 2021

Across the hall, Carelyna also presents a baker’s dozen of images, all of which have been processed and finished to offer a painted-like composition of the settings she has captured. Suggestive of a mix of oil and watercolour works, these offer some unique perspectives on popular SL destinations. Take Littlesquaw’s Midnight in Paris (which I wrote about back in November 2020) as an example; normally witnessed at night by visitors, Carelyna here offers a view across its rive Seine towards the Eiffel Tower rich in the colours and tints of an Autumn day. On the opposite wall, her take of Takoma presents a impressionist style take on the subject that brings to mind the likes of Turner’s The Fighting Temeraire.

The upper floor of the gallery is split between an open mezzanine area and a second hall running across the back of the gallery. The mezzanine is home to the display by Michiel Bechir, who offers a selection of eight images that stand not only as landscape pieces but also studies of the architecture of Second Life, with two focused as they are on a large manor house seen under different conditions with two more  presenting views of settings redolent of older parts of US cities like New York. Offered as both colour and monochrome images, this selection allows us to see the diversity of Michiel’s approach to, and presentation of, his SL photography.

Imago Gallery – Michiel Bechir, February 2021

In the rear hall, Blip Mumfuzz presents a series of images in her own inimitable style. Far removed from what might be called “conventional”, they border on the abstract; rich in colour, their form taken by the rise of grasses against the sky, against a backdrop of open water or curtain of tress. Frequently flecked by out-of-focus elements dotting the air above them, these are pieces that are very much reflective of the moment in which they were captured – the soft-focus elements suggestive of seeds caught on the breeze, carrying with the the promise of new life; the colours reflecting the fact that these are not images of places just seen, but places both seen and re-imagined by the mind’s eye in the same instant.

Blip’s exhibition is also semi-immersive: climb the steps and  walk the photo-mural of the stream;  imagine the coolness of the water about your feet and look out into the scenes on either side and both in front of you and behind you, and let your mind wander free…

Imago Gallery – Blip Mumfuzz, February 2021

Four very individual and very captivating exhibitions well work dropping in to see.

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Name Changes: new last names released

© Linden Lab

On Thursday, February 11th, Linden Lab announced the release of a new selection of last names for Premium members as a part of the Name Changes capability.

As with other updates to the last names list, the release comes with the retirement of a number of the less popular names that had been on the list. The update also come on the heels of Keira Linden indicating during the February 2021 Web User Group meeting that the Lab were hoping to get some new names out in readiness for Valentines Day – and some of the new options could be said to reflect this.

Absinthe – Amore – Aviator – Blackwood – Bunny – Caboose – Dakota – Darkheart –  Evergarden
– Incognito – Knickers – Nebula – Orlando – Suki  – Venus

Of these, Amore, Venus, Suki (to like / have a fondness for) and Darkheart also appear to have the promised Valentine lean – and Darkheart itself was suggested at the Web User Group. All the rest are a more general mix, although I confess to finding Knickers and Caboose raising a smile, given their relationship to underwear and the human rear end – as such, a part of me is anticipating some more …. imaginative … pairings of these two names with first names!

Up until now, changes to the list of available names has been somewhat infrequent – this is only the second update to the list since the capability was introduced in April 2020. However during the Web User Group meeting, Keira further indicated that the Lab would like to issue updates somewhat more regularly – although how regularly had still to be determined.

In terms of how names are selected for addition to the list, this appears to be through the use of two main sources: names selected from the entries received during the 2019 Last Names competition (which saw several thousand suggested names submitted), and names selected by the Lab. Future lists might also see “normal” last names from the physical world added to the list, whilst there has been a suggestion that there has been some debate within the Lab  about returning legacy last names to the mix, which had previously been rued out.

About Name Changes

Name Changes is a Premium-only benefit that allows Premium subscribers to change their first name, their last name or both their first and last name on the payment of fee (US $39.99 + VAT  / sales tax, where applicable at the time of writing). Through it, users can opt to use any first name of their own choice, while last names are selected from a pre-defined list.

If you are unfamiliar with the capability, you can read more via the following links:

A Mindfulness retreat in Second Life

Centre for Mindfulness, February 2021
Mindfulness means maintaining a moment-by-moment awareness of our thoughts, feelings, bodily sensations, and surrounding environment, through a gentle, nurturing lens.

– The Greater Good, University of California, Berkeley

Modern life means we tend to always be on the go, both physically an mentality.  If we’re on on our way from something, we tend to hurrying to something else; if were not thinking about tomorrow, we’re reviewing yesterday; we have very little time in which we allow ourself to simply be in the now.

With the SARS-CoV-2 pandemic still raging around the world, even with the bright promise of vaccines and a growing confidence that it can at last be brought to ground and controlled, life has been and remains even more chaotic and stressful, both as we carry concerns about the pandemic and concerns for ourselves, our families and our income whilst also become impatient for a future where we can resume more “normal” lives.

Centre for Mindfulness, February 2021

Hence why perhaps now more than ever  we need the means to escape daily pressures and find room to simply be – and Second Life with all of its potential for freedom of expression, creativity and so on, can be an ideal channel through which we can do this. But even so, we all tend to spend our time in-world doing things and staying occupied; we rarely take a moment to be Mindful of ourselves, to be aware of what our bodies are experiencing and what we are thinking and feeling in the moment we are experiencing them.

It’s easy to stop noticing the world around us. It’s also easy to lose touch with the way our bodies are feeling and to end up living ‘in our heads’ – caught up in our thoughts without stopping to notice how those thoughts are driving our emotions and behaviour.

– Professor Mark Williams, Oxford Mindfulness Centre

Centre for Mindfulness, February 2021

The Centre for Mindfulness is an environment created within Second Life to help anyone who wishes to regain their sense of balance and self. The work of Cythe (Cytheria Teardrop) with the assistance of Anna Timmerman, the Centre has recently completed a relocation to a sky platform over Cythe’s Full region (which has the the added Private region LI bonus), to provide the complete experience for those wishing to re-centre themselves.

An important part of mindfulness is reconnecting with our bodies and the sensations they experience. This means waking up to the sights, sounds, smells and tastes of the present moment. That might be something as simple as the feel of a banister as we walk upstairs.

– Professor Mark Williams, Oxford Mindfulness Centre

Centre for Mindfulness: Meditation lesson; February 2021

Ringed by mountains that suggest it might be located within the highlands of Japan or the mountains of Nepal or Tibet, the setting offers the ideal environment for those who wish to de-stress, either on their own or through scheduled events (details of which can be found on the Centre’s website and on the information board at the the in-world landing point).

In terms of its design, the platform is divided into a number of areas,  all of which can be reached via the landing point’s teleport station  or on foot – but I very much recommend the latter, as it presents far more of the location’s natural beauty. Located within a Zen Garden watched over by a seated Buddha, the landing point offers circular walks to be enjoyed in their own right as a means to lose oneself in the act of walking.

Centre for Mindfulness, February 2021

This garden also offers paths to two of the centre’s facilities  – the Soul Meet, within its walled garden, and the Peaceful Minds pavilion sitting over a pool of calming water. Both of these play host to events at the Centre – at the time of my second visit, a class in meditation was taking place within the pavilion, underlining the fact that whilst in the virtual realm the Centre is very much about our condition in the physical.

Another important part of mindfulness is an awareness of our thoughts and feelings as they happen moment to moment. It’s about allowing ourselves to see the present moment clearly. When we do that, it can positively change the way we see ourselves and our lives.

– Professor Mark Williams, Oxford Mindfulness Centre

Beyond the gardens, a bridge reaches out to a peak offering the opportunity to perform simple yoga exercises alongside your avatar at the Happy Stretch gazebo – just follow the information boards on the gazebo’s walls. The bridge also provides a view down over a crater-like lake. Reach via path, stair and walkway and sitting on the the waters of the lake is the Tranquillity Bath, where your avatar can rest and you can  learn about the restorative power of the Osen.

Centre for Mindfulness, February 2021

Across the ridge of the gardens and to the east, is a second body of water. Reached via a walk along the ridge and between tress, it is home to the Dreaming Buddha, it is a place where swan boats can be ridden in a perpetual circle while you turn your thoughts inward and in peace.

Also close to the landing point is the Coin Store. To encourage participation in the Centre’s activities, visitors can earn CfM coins and exchange them for selected items. While I’m not sure the idea of involvement for reward is entirely in keeping with a genuine desire to reach a state of Mindfulness, I do understand the reason for including it; Second Life has more than enough to distract the mind and keep it occupied, that having a means to entice return visits can only help with on-going participation.

Centre for Mindfulness, February 2021

With space to explore, room for centre staff and what looked to be additional facilities waiting to come on-stream together with a full schedule of events open for anyone to join in, The Mindfulness Centre has a lot offer open minds. My thanks to Malburns for pointing me towards it by way of The World of Yana.

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Blues Rocker at Hoot Suite in Second Life

Hoot Suite Gallery: Blues Rocker, February 2021

The Linden Homes in Bellisseria lend themselves to many uses beyond that of home; people have turned them into clubhouses, pubs, cafés group meeting points, museums and galleries. In the latter regard they can be particularly attractive, in that their limited internal space means that they are ideal for what I’ve started calling “pocket exhibitions” – small exhibitions of art that are easy to visit and take in within a cosy environment and which don’t overwhelm visitors in terms of the size or number of pieces on display.

One of the people who has especially leveraged her Linden Home as a gallery space is the incredibly talented and giving Owl Dragonash. Having turned her home into the Hoot Suite Gallery, she uses it to invite artists from across Second Life to exhibit within in for a period of around a month, and February 2021 see her hosting The Many Shades of Blues, a pocket-sized exhibition by anther of Second Life’s talents: musician and artist Blues Rocker.

Hoot Suite Gallery: Blues Rocker, February 2021

Perhaps regarding himself first and foremost a Second Life Landscape artist, Blues is far more; as this exhibition ably demonstrates. Carefully brought together under the exhibition’s title is a selection of pieces that richly presents the full spectrum of Blues’ artistry, with individual pieces carrying the subliminal theme contained within the exhibition’s title: shades (or tints in some cases) of blue.

Found across the two floors of the gallery are avatar studies, photo portraits of physical world musicians, reflections on Second Life’s rich diversity of art that includes images of pieces by Mistero Hifeng and a marvellous portrait of Bryn Oh that, as well as combining the themes of portraiture and art in SL, capture the essence of Bryn’s creative spirit as expressed through her avatar. In addition, some of the pieces contain layered artistic references and / or pay homage to art as a whole.

The latter is perfectly demonstrated in The Bridge of Sighs, located on the gallery’s ground floor. Its title evokes thoughts of the bitter romance of the Ponte dei Sospiri bridge in Venice, whilst also evoking thoughts of he songs by Ralph McTell and Robin Trower, thus reflecting Blues’ own status as a musician. At the same time, with its rendering of the Golden Gate Bridge presented in an impressionist style, it both demonstrates Blues’ love of painting and adds an expression of the beauty to be found in man-made works, calling to mind as it does the many photos of that bridge caught within the white blanket of low-lying cloud or peeking through San Francisco’s famed fog.

A further demonstration to Blues’ passion for art can be found in Acoma Pueblo, New Mexico. An evocative piece, it carries within it a wonderful homage to the artistry of van Gogh, whilst across the room from it Once in a Blue Moon again combines romance and song within a photograph that captures the magnificent natural desolation of our natural satellite and on the floor lies a rug by Blues that encapsulates abstractionism in its expression.

Hoot Suite Gallery: Blues Rocker, February 2021

Small it size but overflowing in expression The Many Shades of Blues will, I believe remain open through the rest of February 2021, and definitely should not be missed.

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2021 SUG meeting week #6 summary

Old Town Winterland, December 2020 – blog post

The following notes were taken from the Tuesday, February 9th, 2021 Simulator User Group (SUG) meeting.

Server Deployments

At the time of writing,the release notes for the week had yet to be produced. However, deploys can be summarised as:

  • On Tuesday, February 9th, the SLS Main channel was updated to server release 555570, previously deployed to the RC channels. This update comprises: feature request BUG-230026 Extended error return for llHTTPRequest – see here for documentation – and the following fixes:
    • BUG-228783 llSitOnLink() is not generating Notifications nor logs in Events in the viewer.
    • BUG-8265  (BUG-230131) CONTROL_ML_LBUTTON and CONTROL_LBUTTON not working when llTakeControls called in the experience_permissions event
    • SL-14802 experience notifications are sent to frequently.
  • There is no deployment to the RC channels planned for Wednesday, February 10th.

The Tuesday 9th Feb deployment means that all simulators should currently be running the same version.

Rider Linden also indicated that additional micro-channels (along the lines of the Cake and Snack, etc., mini-RC channels generally used for specific testing or code and fixes) are to be created, but this work will be done outside of the normal Tuesday / Wednesday deployment time frames. These new channels are described as being need because “We want to run some controlled tests on small manageable numbers of regions at a time.”

SL Viewer

No start-of-week changes to the current list of available official viewer versions, leaving the pipelines as follows:

  • Current release viewer Dawa Maintenance RC Viewer, version 6.4.12.555248, dated January 25, 2021, promoted February 1st, 2021 – NEW.
  • Release channel cohorts:
    • Project Jelly viewer (Jellydoll updates), version 6.4.13.555567, February 5, 2021.
    • Custom Key Mappings project viewer, version 6.4.12.553437, January 7, 2021.
  • Project viewers:
    • Love Me Render (LMR) 5 project viewer, version 6.4.12.553511, issued on January 7, 2021.
    • Simple Cache project viewer, version 6.4.11.551403, November 12.
    • Legacy Profiles viewer, version 6.4.11.550519, October 26.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

In Brief

  • Work is continuing on trying to get the Map tile updates working, but no ETA.
  • Questions were (again) raised on the new Linden Research board for directors and things like Town Hall meetings. for the latest available information, see:  Linden Lab’s board of directors: snippets of news).
    • In terms of board members appearing in-world at public meetings, it is worth pointing out that the last time a board member appeared in-world was likely SL5B in 2008, when former board member gave his (in)famous keynote address

The captivating realm of Thor’s Land in Second Life

Land of Thor, February 2021

Land of Thor is possibly one of the most unusual and engaging realms we’ve visited in Second Life. Described as being “loosely based on Norse mythology”, we  found the region to be an engaging curio of exploration during the time of our first visit back in February 2018, whilst a recent return to visit one of the art galleries within the region see: Moni and Traci at Midgard Gallery in Second Life) gave rise to a desire to re-visit and explore once more. In doing so, we discovered that much has changed – and also remained somehow the same – greatly adding to the region’s appeal as a place to be explored.

Surrounded by mountains and itself a rugged domain with changes in elevation marked by great cliffs and domed hills which are home to, or guardians of, high tables of rock and land, the region can be somewhat divided into areas that take their name from Norse mythology: Niflheimr (“land of Mist or “world of the darkness”);  Álfheimr (“Land Of the Elves” or “Elfland”); Jötunheimr (the land of the Giants); Vanaheimr (“home of the Vanir“) Midgardr (“middle enclosure”or Earth) and Seidr Gallery, which I assume is a reference to seiðr, or old Norse magic.

Land of Thor, February 2021

A teleport system available at the landing point provides a quick means of jumping between these locations – but I would strongly suggest avoiding it; paths and stairs also interconnect almost the entire region and offer a far more rewarding means of seeing all that it has to offer, including the secrets that might otherwise remain hidden. I  should also note that for those wanting to eschew walking and teleport system, a dragon ride might also be taken to fly around the region (or you might try pulling Mjölnir from the rock in which it is partly embedded and whirling it around to fly from point to point – but good luck with that! 🙂 )..

Each of the realms noted above presents a different aspect of Land of Thor to enjoy, reflecting – at least in part – the realms from which they take their names.

Land of Thor, February 2021

For example, Álfheimr, lying to the north-east of the region remains unchanged since our original visit of three years ago – just as one might expect of a land that is home to ageless elves. With its garden-like setting (complete with somewhat Arthurian elements that add to the overall mysticism of the region) and its rather delightfully eclectic mix of ideas and objects, Álfheimr remains a place to relax as time seems to stand frozen, as indicated by the clocks with hands that never move, one of which has doves caught forever within a beat of their wings  hanging in the air above it, and the little trains that forever circle their tracks, never arriving at their destination.

Similarly, Jötunheimr sits on a high plateau and a tall peak to the south-east, marked by the presence of huge figures who – if I might borrow from a more modern mythology, that of Babylon 5 – appear in part as “giants in the playground”, disinterested in the little people who might roam the landscape, instead enjoying the views their high perches afford, and in the case of one, looking set to launch a Spitfire into the air (perhaps the ‘plane is a new airborne ride for the local Valkyrie? 🙂 ).

Land of Thor, February 2021

Midgardr, meanwhile, occupies the region’s lowlands, which are more extensive than you might think. A deep gorge cuts into the region from the south, presenting a sheltered bay in which a town has sprung up. But no abode of Vikings is this; with its large warehouse, brick-built shops, street lighting, bicycles and more, it is a thoroughly modern setting, albeit one watched over by whatever gods might dwell within the high castles above.

These lowlands also skirt the plateaus to offer paths around the water’s edge that may take visitors by way of streams and bridges to low-lying houses sitting at the water’s edge and the realm of Vanaheimr, or to the broad meadow of Niflheimr. It is here that – if not already found as a result of wandering feet and carefully prying eyes – a secret of the region is revealed: there is as much to be found underground as above it.

Land of Thor, February 2021

For beneath and within the high tables of rock and the peaks that in place rise from them are great caverns awaiting discovery. Admittedly, at the time of our visit, one of the – and the most obvious to spot, simply because it is still being worked on – sits under the cliffs to the north of Niflheimr, in the roots of the uplands that present more elements of the region to be appreciated, from gardens to  a coffee shop and summer houses an waterfalls. The other caverns are all homes to art galleries, one of which is fairly extensive and has secrets of its own to be revealed by careful explorers (make sure you follow all of the arrows!).

Dominating the region are two great castles, one of which was present at our last visit. Neither appears to be directly accessible, although they are connected one to another by their own teleport system (which includes a hidden nod to Asgard’s Bifrost) and a great elevated stone causeway. Given their isolated nature, I assume they are the private residences of Land of Thor’s designers, Thor (Anaadi) – who also holds the region – and Selim Noland.

Land of Thor, February 2021

I mentioned above that “almost” all of the public places within the region can be reached on foot as well as by the landing point teleport system. However, there is one exception, that of Seidr Gallery. This resides high in the sky over the region, thus requiring the use of the teleport in order to reach it. At the time of our visit, it was hosting art by みどり (Midori Rotaru), some of which can also be found within one of the ground-level gallery spaces.

Land of Thor is genuinely a place deserving of careful exploration as there is so much waiting to be found – not all of which I’ve covered here. It can place something of a load on a system when visiting, so a little juggling with settings might be required – but the rewards in doing so are more than worth it.

Land of Thor, February 2021

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