Moki Yuitza’s CELLS in Second Life

The Sim Quarterly: Moki Yuitza – CELLS

CELLS is a new region-wide animated installation created by Moki Yuitza that is now open at Electric Monday’s The Sim Quarterly. As is common with exhibits in this Homestead Region – and as indicated by the region’s name – the installation will remain open for a period of three months, allowing people plenty of time to visit and re-visit.

Moki’s work embraces many subjects – the art of creativity, the relationships between sound and colour, perception, the inner workings of the mind, the interpretation of dreams, explorations of abstraction, geometry  and more. Several of these aspects are combined within CELLS to present a unique environment that is both frustrating and fascinating at the same time.

Before visiting the installation, you should make sure your viewer is correctly set-up:

  • Enable Advanced Lighting Model (ALM) – Preferences → Graphics → ensure Advanced Lighting Model is checked. Note there is no need to have Shadows enabled as well.
  • Set your Draw Distance to greater than the width of a region – I would suggest 300m.
  • Ensure your viewer is set to Use Shared Environment – menus → World → Environment → make sure Use Shared Environment is checked.
  • Consider using the region’s audio stream  as it adds a certain aural depth to the installation.
The Sim Quarterly: Moki Yuitza – CELLS

Teleporting will initially deliver you to a sky platform over the main installation where a note card on the installation will be offered. Be aware that the avatar mover at the landing point can be a little aggressive – it planted me in a wall with sufficient force to leave me stuck and in need of a teleport offer from Caitlyn to get free.

Once safely on the platform, touch the blue glowing sphere in the opposite corner to the landing point to be transferred to ground level and the installation itself, which Moki describes as an attempt to look inside the brain of an artificial intelligence to determine how it works, and what we might see as a result.

It’s a highly abstract idea – we all probably have our own views on the matter – and Moki’s presentation is thus justifiably abstract and entirely unique. Blending light, colour, motion and – if you opt to have the audio stream active – sound, the installation is perhaps best described as a kind of lattice of cube-like (or the most part) spaces that climbs upwards through several levels.

The Sim Quarterly: Moki Yuitza – CELLS

Within the cubic spaces of this lattice are groupings of spheres – some coloured and solid, some themselves a simple lattice, some large, some small. Some sit within defined cubes, others float freely. Every so often, and frequently in close succession, these groupings on sphere will rotate around a central axis (with those inside a defined cube turning with the frame of the cub itself) to create new alignments with their neighbours.

Given the context of the installation, this motion perhaps suggests the passage of thought and / or the firing of individual synapses and the AI brain processes information. And visitors can become part of this: at the centre is a double helix-like strand of ramps that climb up through the installation. I doubt their form is accidental, but I’ll leave it to visitors to determine how they interpret them. Along the way they pass through the levels of the installation, allowing visitors to step off the ramps and wander through the spheres as they rotate.

The Sim Quarterly: Moki Yuitza – CELLS

It is here that frustration creeps in as frankly, travelling on foot through CELLS diminishes both its beauty and its complexity. This an installation that should the soared through and witnessed from within and without. As such, I urge you to consider taking flight when visiting (and if you’re comfortable flying in Mouselook, so much the better), or if (like me) you are graced with a 3D mouse – make use of it.

Simply put, beings able to free translate movement from vertical to horizontal and to be able to rise and fall through this installation without constraint utterly alters one’s perspective and heightens appreciation of, and engagement with, CELLS.

The Sim Quarterly: Moki Yuitza – CELLS

A colourful, engaging, potentially mesmerizing and visually impressive, installation, CELLS is definitely worth taking time to visit and explore (again,particularly aerially). For those who like hunting gifts, look out for the conical white prims that are scattered through the installation and rotate   around their own axes. Touch the right one and accept the folder it offers, and you might just gain a reward for your efforts.

SLurl Details

  • CELLS (The Sim Quarterly, rated Moderate)

 

 

 

 

 

2021 SUG meeting week #7 summary

The Isle of Elar, December 2020 – blog post

The following notes were taken from the Tuesday, February 16th, 2021 Simulator User Group (SUG) meeting.

Server Deployments

At the time of writing,  this is yet another week without published release notes. However, there was no deployment to the SLS Main channel on Tuesday, February 16th, leaving it on simulator release 555570.

Simulators on the BlueSteel channel are due to be subject to “some experiments” – one of which apparently involves splitting up the simulators currently on that channel into smaller channels.  It is not anticipated that any of these experiments will have any user-visible impact.

Mazidox Linden also indicated that the LeTigre deployment channel may also be subject to being split into smaller channels, although this has yet to be confirmed.

The aim of this work is to hopefully to make it easier to tune groups of simulators for better performance on their underlying servers, with Oz Linden noting:

We have many more possible system types than we had before… we picked one for the initial uplift, but there are lots of others and many configuration options…. finding the best combinations requires lots of experimentation.

SL Viewer

The Simplified Cache viewer, which incorporates a replacement for VFS caching, was promoted to Release Candidate status on Tuesday, February, 16th, 2021 with the issuing of version 6.4.13.555641.

The rest of the current pipelines remain as:

  • Current release viewer Dawa Maintenance RC Viewer, version 6.4.12.555248, dated January 25, 2021, promoted February 1st, 2021 – NEW.
  • Release channel cohorts:
    • Project Jelly viewer (Jellydoll updates), version 6.4.13.555567, February 5, 2021.
    • Custom Key Mappings project viewer, version 6.4.12.553437, January 7, 2021.
  • Project viewers:
    • Love Me Render (LMR) 5 project viewer, version 6.4.12.553511, issued on January 7, 2021.
    • Legacy Profiles viewer, version 6.4.11.550519, October 26.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

In Brief

What does it look like when Second Life is lagging (or otherwise performing poorly) for you. What does it look like when Second Life is performing well?

This rather open question was asked by Mazidox Linden in an attempt to gain as wide a view as possible response – be it about “lag” that might be more directly attributable to viewer-side activities (e.g. rezzing / rendering, which are down to the viewer and may be using data already locally cached), or which are dependent on network connectivity or which may be attributable to definable viewer / server interactions (e.g. drops in general performance when the viewer receives the data relating to an avatar arriving in a region, slow script processing, etc.). From this, it is hoped a more detailed breakdown of server-side impacts for which metrics can be obtained can be drawn up.

It has been noted that some timing appear to be “off”. Examples include:  landmarks failing to refresh, SLurl failing to copy correctly, through to issues of attachment load with RLV that sees the latter engage before all of the former have properly loaded in the viewer). LL are not aware of any Uplift changes that may have caused this (although some – such as the RLV issue were known to exist prior to Uplift).

Land Store – the recent Land Store issues (non-availability of new regions) appears to be down to assumptions made prior to Uplift that “didn’t hold up”, resulting in the need for a back-end bug fix. In the meantime, regions can be obtained by filing a ticket with Support.

The next SUG meeting – Tuesday, February 23rd – will be a farewell party for Oz Linden, who is retiring from the Lab on Friday, February 26th – see: Oz Linden announces his forthcoming departure from Linden Lab.