The art of Shakti Adored in Second Life

Kultivate The Loft Gallery: Shakti Adored

I love to paint nature in the abstract form as I feel it. I try to capture that energy, the movement, of the natural world. My innate and incessant feeling and filtering energy is what drives me to paint the crazy way I do.

– Shakti Adored

I make no apology for covering another art exhibition connected with Kultivate Magazine and galleries just a couple of days after my coverage of the Kultivate Sensuality exhibition. While I may well be a contributing writer for Kultivate, this is not favouritism on my part; simply put, the Kultivate galleries cover an enticingly broad range of art and artists that is is entirely natural to be drawn back to shows there. This is certainly true of the May / June exhibition at Kultivate’s The Loft Gallery that opens at 13:00 SLT on Tuesday, May 26th 2020, featuring the extraordinary abstract work of Shakti Adored.

Kultivate The Loft Gallery: Shakti Adored

A 10+ year resident of Second Life, Shakti is perhaps best known to many as the curator of a range of art projects and galleries in Second Life over the years, including some exquisite exhibitions at Angel Manor. However, she is an accomplished artist in the physical world, with a lean towards abstraction, as the quote at the top of this piece notes.

However, far from being “crazy”, Shakti’s use of the abstract form is actually enticing, as can be seen within the twelve pieces she has selected for The Art of Shakti Adored. Rich in colour and tone, these may at first appear to be pure abstractions, but each carries within it a strong sense of theme and narrative that offers further depth to what are already captivating pieces.

This sense of narrative may be more obvious in some than with others: the titular character of Funny Bunny, for example, is unmistakable as his / she raises an inquisitive nose to take a sniff at a plant leaf – or is it a feather? – immediately drawing us into the picture, as it is hard not to find the bunny’s presence in the painting adorable, further adding to its appeal. Alongside of it, Fea Lights might at first appear to be more chaotic, but the two smoke-like presences quickly give it form, opening a story of sprites at play (or dancing) in an autumnal woods.

Kultivate The Loft Gallery: Shakti Adored

Meanwhile, Moving Forward offers a rich mixture: an abstracted watercolour / ink wash backdrop that almost suggests a collage, but within which the eye can discern certain things (in my case, the bent trunk of a palm tree, the suggestion of a conch shell and a pine cone, and a sense of flowing water to name but three), overlaid with more prominent elements (a rabbit once again), plus a hand holding what might be an infinity symbol). All of this combines to offer a sense of motion through both layering and motifs).

Creativity can often be a form of catharsis for the creator / artist. This is certainly true with Shakti’s work, as she notes herself. Her art, with the aid of a garden bath tub has allow her relief from the pain of fibromyalgia. At the same time, her discovery of Second Life offered her a way to escape the pain of a harmful marriage to a world that allowed her life-long love of art to bloom, first through her work in curating art galleries and projects.

Having recently returned to painting herself, Shakti now finds art as means to continue the healing process that continues on after the ending of her former marriage, that ability to overcome the discomfort of her medical condition, and a means to express the teaching of her other interests, such as Reiki, in a visual way, with Second Life offering her the means to present her work.

Kultivate The Loft Gallery: Shakti Adored

Thus, The Art of Shakti Adored is not only a expression of Shakti’s art, but very much an expression of her journey through life – physical and virtual – in which she is inviting us to share.This makes it a truly engaging exhibition that should not be missed. 

SLurl Details

The Edge – a new home in Second Life

THE EDGE Art Gallery, May 2020

THE EDGE Art Gallery, operated by Ladmilla and Eli Medier has a new home in Second Life. Now occupying a 2-storey villa-style house, the gallery serves as a centre for the couple to display their own art alongside of a new project they have initiated called Art on the Road.

The large interior walls of the house provide space for Ladmilla’s and Eli’s SL-centric images, with the rooms spacious enough so that the furniture within them doesn’t interfere with views of the art. These offer a mix of unique pieces by Ladmilla and Eli, and a set of joint pieces feature an image by Ladmilla and words by Eli.

THE EDGE Art Gallery, May 2020

This latter style of art by the couple has always had a fascination for me. The melding of Eli’s words with Ladmilla’s art offers a rich combination of imagery and narrative that cannot fail to capture the imagination. Eli also provides his own images and words, while Ladmilla presents a series of her own images taken from her journeys around Second Life, adding to the overall richness of the art on display within the gallery. Outside, the garden fence offers space for art by some of Ladmilla’s and Eli’s favourite artists.

Also to be found in the gallery is information on Lamilla and Eli’s Art on the Road series, mentioned above.

THE EDGE Art Gallery, May 2020

This is a project to bring art to the roads of Mainland, with small gallery spaces, offering people the chance to drop by and appreciate Eli’s and Ladmilla’s art.

We thought it would be nice that instead of calling people to the usual galleries, we’d use some spots like small pubs along the roadsides what may attract people’s attention. We don’t know how well it will work, although we hope to keep the spaces for some time, so we’re just a trying things. Besides, we love mainland!

– Ladmilla

At the time of writing, three such locations have been set up by the couple, landmarks below. As well as offering more opportunities to enjoy Lamilla’s and Eli’s art, each location includes a tandem bicycle rezzer so that visitors can enjoy along the roads of Mainland.

THE EDGE Art Gallery, May 2020

SLurl Details

Speedlight version 5.143.1224 – May 2020

via Speedlight

Speedlight, the browser based / Android Second Life client, received an update on May 22nd, focusing heavily on the world rendering capabilities, offering updates to the UI displays, and various performance fixes / improvements, together with a step forward in avatar rendering.

The performance improvements are mostly under-the-hood – notably the addition of a further back-end rendering server pool, that I understand specifically handles textures and which corrects issues of textures with alphas failing to render correctly (so, among other things, no more “boxy” trees). There have also been updates in handling network traffic, so 3D world view freezes should be less apparent.

For client-side assistance with rendering, the Scene Progress / 3D Settings information panels have been updated thus:

  • The old connection status has now been revised to show three colour relating to “lag”:
    • Green – you’re “fully” connected to the server.
    • Orange – your connection is suffering from network lag.
    • Red – severe lag (/ awaiting data?).
  • The 3D Settings display in the panel now includes the option to switch between downloading and rendering objects at “high” or “low” quality, with the latter intended to reduce the network traffic load between your browser / device and the Speedlight servers.
The 3D World View, May 2020, showing the “lag indicator” (top) which will switch from green to orange if the connecting is lagging (or red if really problematic), and the new option in the 3D settings to select your preferred object rendering quality. Also visible is the revised avatar mannequin

With regard to these object rendering quality settings, I understand that for users on the “low” quality object setting, objects stay cached in the Speedlight intermediary server, speeding load times when camming / moving around. Objects cached in “high” quality”, however, may be discarded if not in the immediate view, so as to allow the servers to handle other object data.

The improvements to avatar rendering mean that avatars now have a body shape. It’s still primitive, but again somewhat in keeping the Lumiya’s progress with avatar rendering.

The case remains that only Gold members can move their avatars in the world view while free account users can only orbit / zoom their camera / turn their avatar on he spot. However, both Gold and free account users can see others avatars moving in their field of view, and the walking is fairly fluid, and certainly a good start to things. The short video below highlights the avatar movement.

According to the release notes, seated avatars should be rendered in a basic sitting pose (and a seated avatar is shown in the video). However, whether this is limited to just Gold users or a glitch with my experience, I’m not entirely sure (my Gold membership has lapsed at present) – but I found that when my avatar (running on a viewer) was seated on a lounger, my alt (running on Speedlight) rendered her as standing on the back of the lounger, rather than offering a view of her Speedlight avatar in a basic sit pose.

Speedlight should render seated avatars in a basic sit pose in this release. Whether it was because I’m currently only using a free account or not I couldn’t say, but in testing I found this not to be the case. My other avatar appeared to be standing on her seat.

Observations

At the time of the release, there were apparently a number of issues with world view rendering, but these did appear to get fixed fairly rapidly. Certainly, by the time I got to play with the release for around 3 hours, I didn’t encounter any of the problems that had been reported; generally speaking, I found my experience was a lot smoother than previously: no sudden lock-ups  / freezes / log-outs within minutes of starting the world view rendering.

As noted, I did have an issue with rendering seated avatars, which might be down to the fact I’m currently not at Gold status. The lack of the latter also meant that I couldn’t check to see if a fix had been made to my issue of my avatar refusing to stop once walking had been initiated (unless she hit and insurmountable obstacle or I logged out / in).

The “high” quality object rendering appears to have fixed a little niggle I’ve had with earlier versions failing to render two of the more complex mesh boats we have have moored at home; one or other would invariably be left with holes in it / missing mesh faces when the download / rendering process apparently completed – but, no more! With this release, both boats render as I’d expect to see them. It was also good to see the trees around our house render correctly, thanks to the alpha issue being fixed.

Quite probably the best experience I’ve had with Speedlight to date, and I understand more improvements are coming down the pipe in the near future!

Related Links

2020 viewer release summaries week #21

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, May 24th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release viewer version 6.4.2.541639, dated May 11th, promoted May 19th, formerly the Camera Presets RC viewer – NEW.
  • Release channel cohorts:
    • FMOD Studio RC viewer update to version 6.4.3.542486 on issued May 21st.
    • Love Me Render RC viewer, updated to version 6.4.3.542484 on May 19th.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

  • No updates.

Mobile / Other Clients

Additional TPV Resources

Related Links

Visiting A Favela in Second Life

A Favela, May 2020 – click any image for full size

A favela is a unique, low and middle-income, unregulated settlement or neighbourhood in Brazil that has experienced historical governmental neglect. With a history dating back to the 1800s, most modern favelas appeared in the 1970s due to rural exodus, when many people left rural areas of Brazil and moved to cities, but could not find regulated places to live, and the 2010 Brazilian census reported that around 6% of the country’s population lived in favela or similar housing.

Around Rio de Janeiro, the favela cling to the sides of the hills, looking from a distance like colourful buildings – a colourful façade can oft disguise the crowded nature of a favela, with their tightly packed houses with little inthe way of open space, and where people strive to find a little corner of a rooftop in place of having any form of yard or garden.

A Favela, May 2020

The largest hillside favela in Rio de Janeiro (as well as in Brazil as a whole, and the second largest shanty town in Latin America) is Rocinha; and this mini city-in-a-city might well be the inspiration for the latest design by Lotus Mastroianni and Frecoi called, appropriately enough, A Favela

Unlike their past builds, such as RioSisco Studio Pictures, ChatuChak or Kun-Tei-Ner, all of which covered a complete region, A Favela occupies a 4096 sq metre parcel, and sits as a sky build. This makes a a very compact build, but the space is effectively used to recreate the look and feel of a portion of a favela: the houses are stacked vertically, some buildings looking like there might be multiple apartments, others looking like that are single homes with one room atop the last; some have traditional water tanks, others have the famous blue roof-top tanks provided by power and water company Cedea.

A Favela, May 2020

As with their physical world counterparts, these buildings are made of a variety of materials, their roofs concrete or sheets of corrugated sheets of metal. Between them, a single road winds up the side of a rocky hill, the houses forming deep canyons, the “cliffs” of which and dotted with verandahs and windows. Towards the top of the setting, the road levels before apparently vanishing into a tunnel, above which a backdrop rises, offering a sense of the favela continuing up the mountainside while Christ the Redeemer stands with arms outstretched on a more distant peak.

Like a real favela several of the buildings have steps leading up to rooftop areas that offer places to sit, whilst walls are given life through the application of graffiti paintings or thanks to clothes and towels hung to dry from rails placed outside of windows. Further life is added to the setting through the inclusion of dogs and cats in passages on and rooftop “yards”, while pigs and chickens wander the road’s twists below, ignoring the old cars and trucks parked at the roadside (one of them so out of condition, it needs the help of large stones to hold it in place). Birds circling overhead and a sound scape give a further depth to the setting, rounding it out nicely.

A Favela, May 2020

A small, detailed setting ripe for photography and offering a small glimpse of life in parts of Rio and Brazil.

SLurl Details

 

Space Sunday: launches, names, and departures

A remarkable shot of the SpaceX Demo-2 Falcon 9 and Crew Dragon, due to launch on May 27th, 2020, on the pad at Launch Complex 39A, Kennedy Space Centre. It was taken at an altitude of some 650 km above the surface of the Earth by the Maxar Worldview-3 satellite. Credit: Maxar Technologies (formerly DigitalGlobe)

If all goes according to plan, the United States will make its first crewed launch from its home soil since the space shuttle programme drew to a close in 2011.

On May 27th, 2020, shrouded in additional safety protocols to protect crews from the SARS-CoV-2 virus, a SpaceX Falcon 9 booster should lift off from the company’s launched pad – leased from NASA – at Launch Complex 39A, Kennedy Space Centre, Florida. Aboard the Crew Dragon vehicle at the top of the rocket will be NASA veterans Robert L. Behnken and Douglas G. Hurley, who will be heading to the International Space Station (ISS).

The primary goal of the mission – referred to as Dmeo-2 by SpaceX and SpX DM-2by NASA – is to confirm the SpaceX Crew Dragon vehicle is ready to commence operations ferrying crew to and from the ISS. To this end, NASA has contracted SpaceX to provide the agency with 6 Crew Dragon launches to carry four astronauts at a time to and from the ISS; the vehicle is actually capable of carrying up to seven per flight, but NASA will use the additional capacity for light cargo and equipment bound for the ISS.

NASA astronauts Bob Behnken and Doug Hurley discuss the upcoming Demo-2 commercial crew test flight after arriving at the Kennedy Space Centre May 20. Credit: NASA/Bill Ingalls

In addition to flying crews on behalf of NASA, SpaceX has also been contracted by Axiom Space to fly one Axiom professional astronaut and three private astronauts at a time to the ISS for periods of around 10 days at a cost of US $55 a seat. However, these private astronauts are not necessarily space tourists: Axiom is committed to developing the world’s first fully commercial space station.

As a part of this, the company entered into an agreement with NASA to dock three of its own space station modules to the ISS to kick-start their station development, with the first module potentially being launched in 2024. These modules will be used to host experiments and research by Axiom and their partners; following the retirement of the ISS (around 2028), Axiom plan to launch their own power and thermal module, airlock system and habitation module to replace the ISS facilities.

Not that SpaceX and the Crew Dragon won’t be involved in space tourism; the company has also partnered with Space Adventures to provide sets to fly up to four space tourists at is time on orbital flights lasting between three and five days. These will have an apogee three times that of the ISS and higher than the Earth orbital altitude record set by Gemini 11 in 1966.

Astronauts Douglas G. Hurley (l) and Robert L. Behnken in their futuristic (and vacuum-capable) space suits designed by SpaceX, posing alongside their Tesla (what else?) crew vehicle during a full launch dress-rehearsal on Saturday, May 23rd, 2020

In the meantime , this first crewed flight with see Behnken  and Hurley rendezvous with the ISS the day after launch (May 28th if the launch goes ahead as planned). The docking will be carried our autonomously – as will the majority of the flight, although the crew can fly the vehicle manually at any time, including the docking. Once at the ISS, the crew and vehicle will remain there for around four weeks, before making a return to Earth.

Hurley and Behnken arrived at Kennedy Space Centre on May 20th, ahead of the final flight readiness review (FRR) for the mission, which took place on May 22nd. This cleared the mission for its planned launch after an extensive review of all the Crew Dragon’s systems, notably its parachute system, which has been a point of concern for NASA after the parachutes had to go through a complete redesign and a rapid series of tests in the lead-up the the flight.

Following the FRR, SpaceX proceeded with a standard static-fire test of the Falcon 9’s first stage engines in readiness for launch, which the booster completed successfully. On Saturday, May 23rd, crew and vehicle went through full launch dress rehearsal. This will be followed by a final series of tests and checks on both the booster and Crew Dragon vehicle in the lead up to the launch, which is currently scheduled for 16:33 EDT on May 27th. It will come just over a year since Crew Dragon made its first (uncrewed) flight to the ISS in May 2019.

Crew Dragon comprises the main (potentially re-usable) capsule and a single-use service module that provides propulsion and power. Credit: Archipeppe68

Crew Dragon is intended to be semi-reusable, with each capsule potentially capable of being re-flown after refurbishment following a flight. However, the vehicles used by NASA will only be flown once each. It has been said this is due in part to a decision not to use Dragon’s propulsive landing capabilities with NASA missions, but to instead make ocean splashdowns when returning crews to Earth, exposing the capsules to sea water contamination. Even so, it is estimated the per-seat cost for launching NASA astronauts on Crew Dragon is around 40% less than the cost of a seat on the Boeing Starliner.

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