More on a Sky Tower home in Second Life

The Oblivion inspired Sky Tower house in situ at the home island, and with the landing pad in use, with moorings below

When I wrote about my fiddling with a personal interpretation of the Sky Tower house from the 2013 Tom Cruise vehicle Oblivion (see Of Sky Towers and SL homes) just a few days ago, I didn’t actually expect to be writing about it again quite so soon. But here we are.

Admittedly, when I wrote that first piece, the basic design was complete, and it was already semi-furnished as I tried to work out how things would fit. At the time, I was actually unsure if it house would find its way into personal use for a number of reasons (mainly the fact we both rather like the “Fallingwater” style house and home parcel layout in place).

Looking at the house from the north island’s gardens

But as is often the way, everything came together quickly, and with the help of one of my preferred rezzing systems, it became very easy to complete a suitable home parcel layout with the new house (+ island designs) and drop it into a rezzer and also drop the “Fallingwater” layout (again, house, furnishings and islands) into another rezzer to make both pretty much “hot swappable”. So here’s a look at the results.

The house slots in between the “north” and “south” island, offering us a nice look to the west towards sunsets. This position means the house sits over the water, held aloft on a slightly off-centre pylon so that I could install moorings for boats and planes beneath it (and of course, the vehicle rezzer has been retained, to make swapping between what is moored there nice and easy). In doing this, I particularly wanted to ensure there was good clearance under the house, but the house itself would still sit below the height of the trees on the south island, so it’s not sticking out like a sore thumb.

The living space

The interior of the house offers compact living space: an open-plan lounge, dining area and kitchen, with what was in the film’s Sky Tower the medical bay / hygiene bay turned into a bedroom, while the section given over to the sleeping area in the film becoming a bathroom.

One of the things I like doing in SL is kitbashing – pulling items together from different builds to achieve a result. In this case, Alex Bader’s Skye Beach House, which I’ve had for some time, came into play. Specifically, I was able to pull apart the swimming pool and use a part of it, together with its animation system, to give some life to one of the major features of the Sky Tower – the swimming pool. Elements of the Skye Beach house and the Maven Homes Eco IV also help provide fixtures in the house: the fireplace, doors, and external furnishings.

A Side view with the darkened windows of the bathroom.

As I mentioned first time around, I skipped on including the upper level control deck from the original, and the low workshop area. This, to me, makes this design less distinctive than the original, but makes it nicely streamlined and more in keeping with the broad styles of houses found across the islands around us.

So that’s the new house for Isla Pey, and we can now happily swap between that and the “Fallingwater” derived house as the mood / season / year goes. Now if you’ll excuse me, I’m off to list to the Oblivion sound track. Again 🙂 .