A Nordic story in Second Life

Nevglide Gaard, August 2019 – click any image for full size

Nevglide Gaard is described by its designer and holder, Neaira Aszkenaze as “the second chapter in the Nevgilde Story”, continuing as it does the Nordic theme of Neaira’s builds, which are intended to offer something of a feel of the wilds of Norway. We visited the first chapter, Nevglide Forest, back in late 2018 (see: Nevgilde Forest in Second Life), so when Shawn Shakespeare poked me with a reminder that Nevglide Gaard was open for exploration, we were happy to hop over and resume explorations.

This second chapter sits within a new – and slightly smaller – location: a parcel of some 8176 sq metres. It sits with a north-south orientation, two sides open to the sea and the entire design once again proof that you don’t actually need an entire region to create something eye-catching and worth visiting.

Nevglide Gaard, August 2019

The parcel offers a rugged finger of Norwegian coastline, knuckled by bare rock that cut by a single west-flowing stream that tumbles down from the northern wooded uplands to reach the sea. No landing point was enforced at the time of our visit, so I’ve arbitrarily set one for this article using the small island located at the southern end of the parcel, and separated from the rest of the setting by a shallow neck of water spanned by flat-topped rocks for easy crossing.

The island, with its little camp site, offers an excellent vantage point from which to view the rest of the land, looking northwards over the narrow curve of a beach sculpted into the landscape by time and water, past the single house that stands above it, and onwards towards those northern highlands. Reindeer graze on the upper slope of the island, while a set of wooden steps lead down to the water’s edge and the rocky crossing to the beach.

Nevglide Gaard, August 2019

Backed by a shelf of flat rock, the beach is a mixture of sand and shingle, a partially-finished raft lying just offshore. Steps lead up to the lone house, a marvellous and cosy wood-framed abode designed by Neaira herself (as an aside, her store sits in the sky over the parcel – see her profile for a TP – although the house does not appear to be offered for sale, sadly).

The house is clearly the home for the largely self-sufficient: chickens and goats are being bred, apples are being grown, and a and pump offers the means to get fresh, clean water from deep below ground.  Meanwhile, the bric-a-brac around the house and grass yard further adds to the sense that this is  very much a “working” home, those occupying it enjoying their lifestyle and the freedoms it brings.

Nevglide Gaard, August 2019

A path winds down from the north side of the little plateau on which the house sits to meet with a log bridge for those who wish to cross the fast-flowing stream and climb the rocky uplands. Wooded but with shallow and deep ledges of their own, these uplands can be scrambled up using further log climbs and offer another vantage point for looking out over the land, as well as an alternate landing point should you opt to take a landmark of your own.

Like Nevglide Forest before it, this is a place that is easy to explore and that encourages people to tarry for a while, whether they wander, or relax on the wooden deck to one side of the house or down on the beach or out on the little southern island.  Rounded off with a subtle and immersive sound scape, Nevglide Gaard is a place to lift the spirit as well as offering plenty of opportunities for photography.

Nevglide Gaard, August 2019

SLurl Details

2019 SL User Groups 32/2: TPVD meeting

Witchwood; Inara Pey, June 2019, on FlickrWitchwood, June 2019 – blog post

The following notes are taken from the TPV Developer meeting held on Friday, August 9th, 2019. A video of the meeting is embedded below, my thanks as always to Pantera for recording and providing it. The key points of discussion are provided below with time stamps to the relevant points in the video, which will open in a separate tab when clicked.

This was another  short meeting.

SL Viewer


The Umeshu Maintenance RC viewer updated to version on Wednesday August 7th.

The remaining pipelines are as follows:

  • Current Release version, formerly the Rainbow RC viewer dated June 5th, promoted June 18th – No Change.
  • Release channel cohorts:
  • Project viewers:
    • 360 Snapshot project viewer, version, July 16th.
    • Legacy Profiles viewer, version, June 5th. Covers the re-integration of Viewer Profiles.
  • Linux Spur viewer, version, promoted to release status 29th November 2017 – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version, May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Viewer Promotions

The hope is that some of the current four RC will gain promotion to full release status in August, as the bug list on all of them is “really small”.

In Brief

Inventory Issues, Fixes and Log-in Changes


  • Some Firestorm users are reporting an uptick in inventory issue, such as corruptions. It appears that, while usually a last resort, clearing inventory cache may correct it if it occurs.
  • There is some work being carried out by the Lab that improves their ability to fix back-end inventory issues. This work is getting an “unusually thorough” QA pass, so may be a while before it is ready for support deployment.
  • Also, the Lab is working on a new log-in process that adds more checks to the inventory queries performed during log-in.
    • Currently, some of the queries, a necessary part of the log-in process, can be subject to database look-up failures that go unreported to the viewer, leading to inventory issues for the user.
    • The new process will ensure that if a query fails, an error message will be returned to the viewer, allowing it to request further look-ups. However, it will be a while before this enters production.
  • A reminder that large flat inventories (e.g. thousands of items on the same level) can cause the inventory queries to time-out and log-in to time-out. Should this happen, an inventory transform can be requested from support, which breaks large flat inventories down into a folder structure.

Second Life Engineering Jobs


  • The position for a Second Life Senior Graphics Engineer remains open.
  • A new position has opened for a software engineer (C++). Oz linden “would love” to recruit someone who has the relevant experience / background and who is a Second Life resident.
  • Applicants need to be US residents.