2019 SL User Groups 28/1: Simulator User Group

Iona Shore; Inara Pey, June 2019, on FlickrIona Shore, June 2019blog post

Server Deployments

There are no deployments planned for this week, leaving the SLS (Main) channel and the major RCs all running on server maintenance package 19#, comprising internal changes. The updated planned for the RC channels turned out to be “not quite ready” and so are being held over until week #29, commencing Monday, July 15th, 2019.

SL Viewer

The Love Me Render RC viewer updated to version on Tuesday, July 9th, 2019. At the time of writing, the rest of the current LL viewer pipelines remain unchanged:

  • Current Release version, formerly the Rainbow RC viewer dated June 5, promoted June 18 – No Change.
  • Release channel cohorts:
  • Project viewers:
    • Legacy Profiles viewer, version, released on June 5. Covers the re-integration of Viewer Profiles.
  • Linux Spur viewer, version, dated November 17, 2017 and promoted to release status 29 November 2017 – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Region Crossings

User Animats believes he has identified two consistent types of vehicle region crossing failure:

  • The vehicle makes it, but avatar is left behind.
  • At high speed, a complete failure occurs. The vehicle is gone, the avatar is left on the ground or underwater, and often the vehicle is never returned to Lost and Found.

In terms of the latter, it is possible the issue is caused by the vehicle crossing between more than two regions, so that the second region crossing commences before the first has completed – something that can occur when corner crossing between regions, and not just a high speed.

Commenting on this, Simon linden indicated the Lab should potentially slow things down, forcing the first region hand-over to complete before the second commences. He further noted that while this may not be smooth from the perspective of riding the vehicle – but it will be better than a total crossing failure.

Script Processing Issues

For those who may not have seen the comments on script run time issues (see  BUG-226851 and BUG-227099) in my week #26 Content Creation User Group and TPV Developer meeting summaries:

  • There are simulator updates awaiting deployment that should provide better script performance on the “more expensive [resource-wise] scripts events”, such as sensors. This could potentially reduce the overhead of idle scripts by as much as 20-30%, although actual mileage, may vary. The hope is that once deployed, the changes will help push script processing performance in the right direction.
  • These updates are now set to be deployed “soon” as result of the cancellation of this week’s RC deployment.