Server Deployments
There have been no release notes for the week #21 deployments. however:
- On Tuesday, May 21st, the SLS (Main) channel updated to server maintenance package 19.05.10.527185, containing internal fixes.
- On Wednesday, May 22nd, the three RC channels updated with server maintenance package 19.05.17.527341.
SL Viewer
- The Alternate viewer wiki page has now been retired and replaced by a new Alternate Viewers page.
- The de facto release viewer was updated to version 6.2.2.527338, dated May 20th, formerly the updated Teranino Maintenance RC.
The rest of the current SL viewer channels remain as:
- Release channel cohorts:
- EPP RC viewer, version 6.2.3.527250, May 16.
- Love Me Render viewer, version 6.2.2.527021, May 13.
- Bakes on Mesh RC viewer, version 6.1.1.525409, March 26.
- Project viewers:
- 360 snapshot viewer, version 5.1.6.515934, June 6, 2018 (see my hands-on update).
- Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
- Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.
In Brief
- Teleport Fail Issues: following the last Server User Group meeting on Tuesday May 14th, there was a test of a teleport fix Simon Linden had been working on, and a further test was carried out following this week’s meeting, with Simon Linden commenting:
Last week’s test was really helpful – it showed that one problem seemed to be fixed, but exposed another one that I hope is fixed this week. If it goes well, that new teleport code may go out onto RC channels next week.
- Teleport Attachment Issues: this is a separate issue to that being investigated by Simon Linden, and which is more related to . there’s no current update on the work being put into fixing this, but as Simon observed in the meeting:
As far as I know, the problems with attachments tend to be with crossings and not teleports … while much of the code is the same, there’s usually a fundamental difference in crossings because you’re already connected to that region before you go there, whereas with teleports you are not … which was part of the big disconnect issue we had before.
- Script Processing Issues: as reported in my week #18 SUG summary, there have been numerous reports of script run time issues, with some reporting that problems only started occurring following the roll-back on April 18th, 2019. BUG-226851 outlines some of the problems. The Lab are looking into this, but at present there are no updates on the problem.
