People, places and oriental eroticism in Second Life

Liquid Sky: CybeleMoon

There are two very different exhibitions we recently visited. Each is being held within boutique galleries , and both are very different to one another, involving the of work of two very talented Second Life artists.

The first is People and Places, portraits by CybeleMoon, which is presented at the Liquid Sky Gallery, curated by Cassandra Ushimawa. It features, as indicated by the title, the remarkable photography of CybeleMoon (Hana Hoobinoo), featuring some fourteen marvellous photographs of people and places.

Liquid Sky: CybeleMoon

Those who read this blog regularly will know I’m an unabashed admirer of Cybele’s work; as I’ve previously noted, she is without doubt one of the most expressive fantasy artists in Second Life. However, for this exhibition, she presents a series of photographs all of which appear to have been taken in the physical world (although Remains of the Day might have admittedly originated in Second Life).

Predominantly black-and-white, although some are presented in soft tonal colours, and balanced between portraits and landscapes, these are pictures beautifully presented, each with its own story to tell – one or two quite literally, as touching them will offer a note card with an excerpt of a story. The portraits are utterly captivating in their depth of humanity and life, while the landscapes are marvellously evocative; the sheer wild beauty of the Ring of Brodgar is wonderfully caught in Cybele’s photos (see at the top of this article), for example, while Dublin is perfectly framed with Ha’ penny Bridge.

Liquid Sky: CybeleMoon

For its inaugural exhibition, Aggregate Gallery, curated and operated by Brinsen Davis, features an adult-oriented display of art by Megan Prumier, which might be considered NSFW.

Orient Excess also presents fourteen images, all of them avatar studies, the majority semi-nude and focused on the eroticism of milder Japanese shibari / kinbaku rope bondage. As such, this exhibition might not appeal to everyone – but there is no denying the artistic expressionism available with each of the images presented within it, both in terms of the sensuality of the bound figure (whom I presume is Megan), and the overall framing, focus and tonal quality of each image.

Aggregate Gallery: Megan Prumier

The oriental element of exhibition is also contained within the overall setting presented across the two floors of the gallery. These furnishings reflect the Japanese and D/s  / BDSM elements of the exhibition. In fact, they more than reflect: they are a part of it, adding further depth to both the setting and the theme. Shibari  / kinbaku is about aesthetics; thus by incorporating Japanese décor elements into  the exhibition, Megan is providing a further visual aesthetic to her work.

This makes for a fascinating exhibition, one that will remain open through until the end of February 2019.

Aggregate Gallery: Megan Prumier

SLurl Details

2019 SL User Groups 6/1: Simulator and Governance User Groups

[Valium]; Inara Pey, December 2018, on Flickr
[valium]blog post

Server Deployments

  • On Tuesday, February 5th, 2019 the SLS (Main) channel was updated with server maintenance package 19#19.01.25.523656, comprising internal fixes.
  • On Wednesday, February 6th, 2019 the RCs are likely to be updated as follows:
    • BlueSteel should receive EEP update server maintenance package 19#19.02.01.523934.
    • Magnum and LeTigre should receive server maintenance package 19#19.02.01.523959, comprising further internal fixes.
  • There is currently a small Cake RC on Agni that is being used to iron out some transient network issues with the newest server operating system update, prior to it being move to a full RC for testing. Cake may grow a little larger before this happens.

SL Viewer

There have been no viewer updates at the time of writing, leaving the current pipelines as:

  • Current Release version 6.0.1.522263, dated December 5th, promoted December 13th. Formerly the Spotykach Maintenance RC viewer – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • BugSplat RC viewer, version 6.1.0.523335, January 23rd. This viewer is functionally identical to the current release viewer, but uses BugSplat for crash reporting, rather than the Lab’s own Breakpad based crash reporting tools.
    • Estate Access Management (EAM) RC viewer, version 6.1.0.523351, January 23rd.
    • Love Me Render RC viewer, version 6.0.2.523177, January 16th.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17th, 2017 and promoted to release status 29th November, 2017 – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Other Items

Name Change Issue

A creator preparing for the upcoming Last Names / name changing capability has encountered an issue that may have broader ramifications. In sort, one of their customers was forced to take a new user name (their original name was considered “objectionable” by the Lab). However, the creator found that when sending information to an external HTTP request (object UUID, object name, owner name of the object, etc.), the object (in this case a HUD) was sending the original (objectionable) user name, not the updated user name. This suggests the user name is being caches somewhere within SL, and not being correctly overwritten if replaced.

Effort are on-hand to try to trace down the issue, but the problem is also a demonstration if why agent UUIDs should be used to trace avatars now and going forward, and not user names, particularly in light of the upcoming Last Name changes.

Governance User Group

Governance User Group (GUG) meetings are generally held on alternate Tuesdays at 13:00 SLT. They are intended to provide a forum for the discussion and education of issues involving Governance.  They are chaired by the GTeam supervisor, Kristen Linden and are open to the public. Details on dates, times and location can be found on the Governance User Group wiki page.

The Governance Team is responsible for dealing with Abuse Reports, in-world abuse, forum reports, Marketplace reports, etc. It is not responsible for issues with accounts being compromised, account subscription delinquency, fraud, IP infringement, etc.

  • These matters cannot be discussed at the GUG meetings.
  • Issues relating to them should be reported through the recommended channels (e.g. Support for account-specific issues, via the DMCA process for IP infringements, content theft, etc).

Similarly, individual cases involving Governance issues (e.g. the outcomes of abuse report filings), cannot be publicly discussed.

Resources

Meeting CliffsNotesTM

  • Are weapons testing sandboxes given more lenience by Governance WRT reports of harassment? Generally, yes, simply because these are environments designed for testing objects that can affect others. However intentional attempts to harass or grief will be responded to.
  • If someone is griefing / harassing a private region and is booted by the region owner, can they still be reported? Yes, just make sure the Abuse Report has all the necessary information as is correctly filed.
  • Objectionable names / Display Names: Governance will handle reports of offensive / objectionable user names, but are slightly more relaxed on Display Names. The latter is because users can disable the displaying of Display Names in their viewers. However, reports of intentional offensive or objectionable Display Names will be investigated.
  • Date of Next meeting: Tuesday, February 19th, 2019.

 

Thoughts on VR and AR, part 2: AR, MR and beyond

via proximie.com

This article is designed to be the second part of a short series offering personal thoughts on the broad state of virtual reality (VR) and augmented reality (AR, together with mixed reality, or MR) as they appear to stand at the end of 2018, and where they might be going over the course of the next few years.

In doing so, I’m not attempting to set myself up as any kind of “expert” or offer predictions per se; I’ve simply been gorging myself on a wide range of articles and reports on VR and AR/MR over the last few weeks to make sure I’m caught up on things. In part one, I covered VR; This part therefore examines AR/MR, with an emphasis on headset / eye wear, as it is these tools that particularly interest me.

Compared to VR, AR/MR has been much more a slow burner in terms of press interest. The reason for this is simple: outside of a few headliners like the original Google Glass, Microsoft’s HoloLens and, most recently, Magic Leap One, AR/MR eye wear hasn’t really caught the media’s attention. However, in assessing the state of the VR and AR/MR markets over the next 3 years, SuperData predicts something of a rapid rise in AR/MR adoption, which could see the technology generate revenues very slightly in excess of those predicated by SuperData for VR by the start of 2022.

AR / MR revenue trends, 2018-2021. Credit; SuperData

Even allowing for these figures including smartphone AR applications, this forecast might seem optimistic, but there are reasonable grounds to suggest they are not beyond the realm of possibility – if, perhaps a slightly holistic view is taken. I say this for a number of reasons: the increasing use of AR/MR in a range of workplace  / service environments; the release of development platforms for AR on smartphones and mobile devices; and availability / development of new headsets; although there are some caveats.

I’d like to examine these ideas in turn, starting with adaptation of AR/MR in enterprise-type environments. In doing so, I’m limiting myself to briefly covering just three examples: Google’s Glass Enterprise Edition, Microsoft’s HoloLens and a company called Osterhout Design Group (ODG).

  • Using the basic Google Glass concept (2013-2015) Glass Enterprise Edition re-lunched in mid-2017 with 50 US companies using it in engineering, training and services including GE Aviation, Boeing, Volkswagen, AECO, and DHL, and with a range of healthcare uses, including Augmedix and Brain Power (see Google Glass: The Comeback?, July 2017 for more).

  • Microsoft’s HoloLens has been similar adopted by a range of companies including Volvo Cars, Japan Airlines, BlueScope Buildings and Trimble (architecture and building design), Autodesk, together with widespread adoption in healthcare from training through to major aspects of surgery in hospitals around the world. Most recently, the US Army has given Microsoft US $480 million to develop the HoloLens for troop training and combat missions, while NASA utilises it both on the International Space Station (Project Sidekick) and as a mission / prototyping visualisation tool (projects OnSight and ProtoSpace).

  • Osterhout Design Group (ODG) – a company that potentially help Microsoft develop the HoloLens when they sold 81 patents related to AR and head-worn computers to the software giant for US $150 million in 2014. Have released a family of AR glasses, the R-7 and R-7HL (“hazardous locations”) specifically designed for use across business and industrial applications, providing heads-up information displays and overlays. In 2017, ODG launched the R-8 and R-9 glasses, utilising Qualcomm’s more powerful Snapdragon 835, with R-8 intended to start bridging the gap between “enterprise” and consumer use.
The ODG R-8 and R-9 headsets, launched at CES 2017. Credit: Engadget

There are other examples of AR headset use in business (and entertainment) to be sure, but I hope the above are enough to make the point. Highlighting the use of AR systems in the workplace is important (as it is with VR – see part 1 of this series) because familiarity with them in the workplace could help spur people’s  willingness to bring it into the home as affordable consumer systems start to appear, because: because a) they have experienced it within their workplace and have seen it benefit them; b) the hardware involved is (more-or-less) the “same” as the hardware they are buying (familiarly encourages both trust and experimentation).

Continue reading “Thoughts on VR and AR, part 2: AR, MR and beyond”

Silence and Freedom: the art of Anke Zamani

Flossify Gallery: Anke Zamani

Just off Route 9 as it passes over the Silvercreek Bridge in the north-west of Jeogeot, sits a small island shoulder between the mainland and the largest island within the continent’s great bay. Among the buildings snuggled into the island’s small space is Flossify Gallery, owned and curated by Joss Floss (Jossinta).

The gallery is devoted to promoting “the work of SL photographers working in a naturalistic or experimental style,” with exhibitions generally running through each month. On Saturday, February 2nd, the latest of these exhibitions opened, featuring the work of Anke Zamani.

Flossify Gallery: Anke Zamani

Spread across the three floors of the gallery, Anke presents a series of 27 photographs, predominantly landscapes / nature or studies of art. The majority of the pictures appear to have had little or no post-processing, which in this era of PhotoShop, GIMP et al, makes for a pleasant change, presenting as they do images witnessed as with the eye itself.

This makes for a charming, quite natural exhibition, with each of the pieces offers catching a moment in time to which we can all relate, from sunrises / sunsets through to reflections of time in solitude and / or meditation. Several of the images focus on the work of Mistero Hifeng, and I found these to be particularly captivating; no doubt in part because of my own bias towards Mistero’s work – but it is also very much also due to Anke’s skill in capturing the pieces and their surrounding emotion.

Flossify Gallery: Anke Zamani

An attractive exhibition that can be visited directly (and you can keep up with news on exhibitions at the gallery by joining the Flossify group through Joss’ profile) or as a part of a trip around the highways and byways of Jwogeot.

SLurl Details

A Provincial Life in Second Life

Provincial Life; Inara Pey, February 2019, on FlickrProvincial Life – click any image for full size

Update: Provincial Life appears to have closed and the former host region split into private rentals. SLurls have therefore been removed from this article.

Provincial Life is the name given to a homestead region held and designed by Hania Amidst (amberfff) that, while noted in the description as a private home (with at least three residences on it), is still nevertheless offered as presenting “Lots of little photo ops [and] connected to high rock for extended exploration.”

As the name suggests, it is a rural setting, mostly set to open land over which horses graze in some numbers. Across it are also scattered a number of buildings and homes, including the private residences. Two of the latter lie on a smaller island in the south-east corner of the region, the water channel separating them from the rest of the setting helping to ensure their privacy remains intact. A further residence lies on the south-western headland and is marked by a fence and archway running across the front of the property, marking the limits of public exploration.

Provincial Life; Inara Pey, February 2019, on FlickrProvincial Life

Two more houses can be found on the region. The first is located alongside the landing point and might actually be a private home itself; I’m not entirely sure – so perhaps it is best to treat it with respect. A dirt track runs from its porch to pass an outdoor music area to one side and the last house – which does appear to be open to the public – on the other.

Sweeping past the latter, the track turns to run above a deep inlet that cuts its way into the land, before it divides to point one finger towards the private house on the south-western headland and offering a path to a gravelly beach along the way, while the second finger crooks west then north, pointing the way to a shaded pavilion and thence to a waterfront deck overlooking a small bay.

Provincial Life; Inara Pey, February 2019, on FlickrProvincial Life

This bay is bracketed by a small rocky island with a granite face looking inland that someone has been busily painting with graffiti. The island can be reached by means of a path and rope bridge reached by walking along the waterfront, and offers a high vantage point for looking back across the region.

Beyond the deck, a sandy path cuts across the grass to a rock arch offering access to where another small bay cuts into the land via a narrow neck of water.. aided by a small covered bridge, the path continues on the far side of the inlet, returning visitors by way of wooden steps to the house by the landing point.

Provincial Life; Inara Pey, February 2019, on FlickrProvincial Life

Throughout all of this, there is plenty so see and multiple places to sit for a while and enjoy the setting. Dogs play in the long grass, the aforementioned horses stands and graze in groups, sheep enjoy the heather on the south-west headland, and swings, benches and seats look out over the various points of interest – the bays, the winding tracks, the musical area, which is available for dances should visitors in in the mood; the music stream is particularly mellow and suited to a romantic dance or a little swing to the sound of a big band. Throughout all of this, birds twitter and sing under a later spring sky.

When wandering it is worth keeping an eye out for the smaller details – such as the rag doll audience awaiting a musician to appear on the truck bed stage, or the paper aeroplanes turning circles in the breeze over the meadow flowers, sharing the air above the blooms with butterflies.

Provincial Life; Inara Pey, February 2019, on FlickrProvincial Life

For those wishing to take photographs, rezzing is open – but do please remember to pick your things up behind you. If you have a wearable horse, Provincial Life is idea for taking a ride, and your horse will have plenty of neighbourly company (coughs; “sorry!”).

A charming, warm region which – as the About Land description states – is ready for photography as well as exploration. Our thanks, as always, to Shakespeare and Max for the referral!

Provincial Life; Inara Pey, February 2019, on FlickrProvincial Life

2019 viewer release summaries week #5

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, February 3rd

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version 6.0.1.522263, dated December 5th, promoted December 13th. Formerly the Spotykach Maintenance RC viewer – No change.
  • Release channel cohorts:
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V5/V6-style

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links