Flying Coyote River in Second Life

Flying Coyote River; Inara Pey, January 2018, on Flickr Flying Coyote River – click on any image for full size

Miro Collas passed on a suggestion we pay a visit to Flying Coyote River, a Full region designed by Lila Rose (Masha Eilde) and open to people with Payment Information On File (PIOF). It’s a strangely eclectic wilderness region with plenty to see, and which can be very photogenic under a wide variety of windlight settings.

The landing point sits in the middle of the region on a small island, the rest of the land divided into four, each part ruggedly terraformed using a mix of the natural terrain and mesh elements. Precisely where you go from the landing point is entirely a matter of personal choice. Before doing so, and if you want to get a feel for the immediate surroundings, there’s a small watchtower offering a vantage point for a look around (you might also want to see what is under the little hillock of the island).

Flying Coyote River; Inara Pey, January 2018, on Flickr Flying Coyote River

However, whichever route you choose, you’ll be setting off on a voyage of discovery, because there is an awful lot to be found right across the region. So much so, in fact, that attempting to describe everything here would lead to a long article and spoil the fun. However, were I to be asked to define a possible single-word theme for the region, then it might be in “community”.

Not that there is an actual community of users here per se, but rather that the region has been designed to give a feeling that it has been established by a group of people; although quite why they’ve done so here in the wilds surrounded by mountains, is a story perhaps best left to individual imaginations. It’s also the kind of place that looks ripe for casual role-play for like minds paying in a visit – and that’s something that visitors are invited to try, as noted in the About Land description.

Flying Coyote River; Inara Pey, January 2018, on Flickr Flying Coyote River

Buildings here come in all forms: houses, tree houses, converted rail cars, cottages, lighthouses, towers – even caves and hollows. All are scattered across the landscape, atop hills, improbably perched on cliffs, nestled along the coast or sitting in the branches of trees. Linking them one to the next is a series of trails, paths, bridges, ladders, tunnels and stairways, some of which are quite imaginatively placed, with others offering more than one way to reach a destination.

The best way of exploring the region is not to flycam / cam ahead – at least not to start with. It is far more fun to follow the paths and climb the hills to see what lies beyond the next ridge or hilltop then it is to constantly cam ahead. This way, you really get the feeling of being out in the wilds; and such is the design of the region, it can quickly start to feel as if is it far larger than its 256 metres on a side. Just as you feel you must have seen everything, there is something the pops into view or is at least hinted at just over the next rise – and so you’re drawn onwards.

Flying Coyote River; Inara Pey, January 2018, on Flickr Flying Coyote River

In this way, places like the garden with its wrecks of cars and bursts of flowery colour amidst the greenery of hills and trees raises a smile far more than when simply camming to it, while it hint of what might be a cavern or tunnel entices you further around the base of a hill or over a bridge and up a gravel path.  Gentle exploration also brings out the very mixed aspects of the region’s design, which brings together something of a post-apocalyptic flavour with twists of fantasy, all stirred into the feeling of being in the great outdoors – including a rope slide for the adventurous.

It is true that elements of the design are a little rough here and there – platform legs not quite reaching the ground, footings of bridges and buildings perhaps not as firmly placed into ledges and cliffs as they might be. But really, this doesn’t matter: Flying Coyote River offers so much to see, the attractions more than outweigh the niggles. There are also plenty of places to sit and rest, or look out over the landscape, from both indoors and from outside, again making a visit more than worthwhile.

Flying Coyote River; Inara Pey, January 2018, on Flickr Flying Coyote River

Again, when visiting the region, please remember access is restricted to those with PIOF, and note also that scripts are disabled if you re-log directly to the region. Our thanks again to Milo for suggesting we take a look.

SLurl Details

4 thoughts on “Flying Coyote River in Second Life

  1. My goodness, thank you so much for the review. Flying Coyote is a passion project for me and a work in progress, and that others are able to enjoy it as I do is mind blowing. You captured the vibe I have in mind – sort of post-apocalyptic but far far in the future some much that beauty is restored, with a surreal overlay. Did you find the mind tunnel in the corner of the SIM near the two towers? There’s a whole ‘nother section up in the sky that you get to from that point 🙂

    As a side note, if anyone notices bits that need refinement or fixing (I’m horrified that there’s a gap somewhere on a platform!) please IM me (masha.eilde) and tell me where! Similarly, any ideas, requests, brainwaves, or suggestions are more than welcome.

    Thank you again, Inara! I’m truly humbled by the review.


    1. We thoroughly enjoyed our visit – the nit-picks were just that: little things that don’t in any way spoil a visit, so please don’t take them to heart. Actually, we did miss the cave with the TP! Goe to show there is a lot to see and discover, and now we know, we’ll be back for another look! :).


Comments are closed.