SL13B talks: amplifying the awesome with Torley and Brett

Torley (l) and Brett (r) flanks by Jessica with a slice of watermelon and Saffia
Torley (l) and Brett (r) flanks by Jessica with a slice of watermelon and Saffia

Meet the Lindens is a series of conversations / Q&A session with staff from Linden Lab, held as a part of the SL Birthday celebrations in-world. These are opportunities for Second Life users to get to know something about the staff at the Lab: who they are, what they do, what drew them to Second Life and the company, what they do, what they find interesting / inspirational about the platform, and so on.

Monday, June 20th saw Torley and Brett Linden sit down with Jessica Lyon and Saffia Widdershins, this article hopefully presents some “selected highlights” of the chat, complete with audio extracts from my own recording of the event. To hear the conversation in its entirety, please refer to the video at the end of this article.

About Brett and Torley

Brett Linden is the Digital Content Manager at Linden Lab, as is most likely best known for his work overseeing the Second Life Destination Guide.  However, he is involved with multiple marketing initiatives for the company, and while his primary focus is on Second Life, these also involve the Lab’s other two products: Project Sansar and Blocksworld.

A website editor, web content strategist, Brett also teaches digital content creation and promotion at a major university. He is a former print and on-line journalist, who has been published in Billboard, Rolling Stones, Vibe, and Hollywood Reporter, among other publications.  He’s also held managing editor positions at Amazon.com and Real Networks.

Torley Linden really needs no introduction for most people engaged in Second Life. Known for his love of watermelons and their bright, happy colours, he’s been involved with the platform since 2004, initially as a resident before joining the Lab directly, where he has been Amplifiying the Awesome in Second Life through his famous TuTORial  and QuickTip videos, promoting new Second Life features and providing quick bites on how to use the video and do things in-world, his photography, by word of mouth and his very genuine, very infectious enthusiasm.

How did you come to work at Linden Lab?

Torley: I was in a really hard place in my first life, and I discovered Second Life through various sources, and I was reading a lot of cyberpunk and transhumanist literature at the time, thinking about a brighter future for my whole life. And I soon found myself – well, there’s no nicer way to put it than I was utterly obsessed with being here every day, and my Mum would be like, “What are you doing?” “I’m in Second Life!”

So, after several months of this, I had a dream, and I basically sent this crazy, rambling note card to Char linden at the time, And she, Robin, Philip and Daniel Linden  – those are some OG names, if you remember those! – at the time they gave me the opportunity to apply. So I went through that – guess it turned out OK; so yeah, leading up to the present, I’m so very grateful  and also very thankful to be here.

Brett: Well, since I had a background in journalism, I first heard about Second Life during the so-called “hype era”. And you might remember a lot of corporations jumped in, and Reuters, which is a journalistic outlet, had a bureau in Second Life. And I thought that was really crazy, just so random and strange that a legitimate organisation would be in a virtual world . I’d actually played around with other virtual spaces prior, like worlds.net or worlds.com  back in the day, and others, so I’d been an enthusiast for a long, long time.

So when Reuters jumped in, I had to check it out. That was my very, very first  taste of Second Life. When I was there, I met a lot a people and had a lot of deep and interesting conversations about world events; it was just a whole different type of experience to what I’d expected, at much deeper level.

The thing that sort-of locked it down for me was at the end of that conversation, about a two or three-hour text chat, because it was even pre-voice, somebody gave me a hug, which was such a  strange  thing to get hugged in a virtual world; it was just a nice parting, basically. And that just clinched it for me emotionally; I just thought, “Oh my gosh, this is really something else. You can connect with people and actually form really deep relationships. And that’s what did it for me; and I’ve never looked back since.

So when you first came in, Brett you had that really positive experience, Torley, you were very committed to it right from the word go. Have you become full residents, do you have homes and places you see as special to you in Second Life?

Brett:  As you can imagine, I do spend  – and not just with the Destination Guide, which I’m sure we’ll talk about, but outside of my Linden “identity” – I have several alts, many of which are long-time residents and established. And yeah, I do have a place, and I love, for example, the music community and going to live performances. And I love the museums and the arts. I love what is happening with the LEA, the Linden Endowment for the Arts. Not only professionally as a Linden and putting that in the DG, but also just checking them out and being blown away by what is constantly being refreshed in those sims and even outside those sims, across all of the grid.

Torley: The first day I was ever in Second Life, it was sort-of like arriving at the most amazing of airports, you know? Where people are all over, and [there’s] this diversity of avatars. And I’ve mostly been a nomad explorer; I have had homes, and full regions – I still do in fact. But I think the prime thing that really drives me is the force of discovery, and to share those discoveries, and I really get curious, and I love asking people “where did you get your avatar?” or “did you make these parts of your avatar?” or comment on a cool build they’re making – and finding connections. I love introducing wonderful creative minds in Second Life to each other, and we’ve had so many over time.

So I would   say that keeps me going, and it’s really a positive feedback loop. Because when I hear from one resident, that I’m reminded of another resident and I want to introduce them to each other. And as some of you may know, I’m frequently on some of the social media channels. Well, mainly Plurk, but I really, really like to ask, “what’s hot in Second Life right now, what do you enjoy exploring?”

Jessica, Torley, Brett and Saffia
Jessica, Torley, Brett and Saffia

And like Brett touched on, some of the most creative people here, they are very shy and very modest about their work. They don’t see all the awesomeness in it, and sometimes their friends have to kind-of drag them closer to the spotlight even though they don’t want that attention, necessarily. But, we still like to shine a light and say, “Wow!” And once they have that admiration and recognition, they can see their creative work makes a very real and very vibrant [contribution]. It affects other residents when they come and explore, or they take pictures and they post it on their blog and more word gets out.

So, I’m always looking for those sorts of under-mined, under-rated gems that are out-of-the-way of Second Life. I randomly teleport – I got this recent cool backpack to that, this neat device …. but its sort-of this interplay, this dynamic between the chaos and the order, and that’s the stuff I really love; the serendipity – the things that you don’t expect to find, but when you look back, and they sort-of relate to s sort-of grouping. For example, a collection of futuristic, cyberpunk-looking – there’s that word again, but I’m not locked to any single genre.

And I’m always driven to listen to people’s stories. Just like in an airport, someone catches your attention and you start a conversation as a stranger and they may end up telling you the most fascinating, fascinating tales. so for me, yeah, it’s that relentless urge to discover and explore.

Continue reading “SL13B talks: amplifying the awesome with Torley and Brett”

SL Project Updates 16 25/1: server, viewer, utility servers

The Looking Glass; Inara Pey, June 2016, on Flickr The Looking Glassblog post

Server Deployments

As always, please refer to the server deployment thread for the latest information.

  • There was not deployment to the Main (SLS) channel on Tuesday, June 21st.
  • On Wednesday, June 20th, the three RC channels should be updated with the same new server maintenance package, comprising  minor internal changes and Tool Tip/Constant text fixes.

The RC update includes a fix for BUG-18251, and a further fix for the Bento attachment issue documented in BUG-10979, which doesn’t change Bento models or how avatars are rendered by the viewer.

SL Viewer

There have been no updates to the Lab’s viewers so far this week, leaving the list currently as:

  • Current Release version: 4.0.5.315117 (dated May 11), May 18 – formerly the Quick Graphics RC viewer
  • Release channel cohorts:
    • Maintenance RC viewer, 4.0.6.316614 dated June 16th
    • Inventory Message RC viewer, version 4.0.6.315555, dated May 23rd – removal of deprecated and unused UDP inventory messaging mechanisms from the viewer
  • Project viewers:
    • Project VLC Media Plugin viewer, version 4.0.6.316258, dated June 15th – replaces the QuickTime media plugin for the Windows viewer with one based on LibVLC
    • Visual Outfit Browser viewer, version 4.0.6.316123, dated June 6th – ability to preview images of outfits in the Appearance floater
    • Project Bento (avatar skeleton extensions), version 5.0.0.316366, dated June 10th – bug fixes
    • Oculus Rift project viewer, version 3.7.18.295296, dated on October 13, 2014 – Oculus Rift DK2 support
  • Obsolete platform viewer, version 3.7.28.300847 dated May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

In terms of the Oculus Rift viewer, speaking at the SL13B Meet the Lindens event on Tuesday, June 21st, Ebbe Altberg indicated that he’s been invited to a demonstration of the updated viewer. This doesn’t necessarily mean the viewer will be  updated in the Oculus project channel immediately, but it might be taken as a sign of the continuing progress with the viewer.

Other Items

Utility Server Maintenance

There will be further maintenance on a cluster of the Lab’s utility servers on Wednesday June 22nd, at 01:00 SLT. During this time:

  • Residents served by the cluster may be logged off of Second Life, and unable to relog until the maintenance is complete
  • Resident groups served by the cluster may be unable to send messages or initiate group chats during the maintenance.

Users are advised to monitor the Lab’s Grid Status Twitter feed at @SLGridStatus. This is reportedly the last phase of current Utility Server Maintenance work, with previous phases occurring on June 17th and June 21st. While it is only speculation on my part, I suspect this work might be in connection with the core database cluster issues experienced on Friday, June 10th.

CTRLALTStudio Withdraws from Third Party Viewer Directory

The Oculus Rift supporting CtrlAltStudio viewer has withdrawn from the Second Life Third-Party Viewer Directory following an announcement by its developer, Strachan OFarrel (aka David Rowe), in which he states that while the viewer remains available for download, it is no longer being maintained.

Many thanks to Dave for his work in developing CtrlAltStudio and for his ongoing work with High Fidelity.

A call to Community Gateways

The Lab have been re-working their own new user experience with new Social Islands - but there is also the new Community Gateway programme - and I'd like to offer more reports on what groups and communities involved in it are doing
The Lab have been re-working their own new user experience with new Social Islands – but there is also the new Community Gateway programme – and I’d like to offer more reports on what groups and communities involved in it are doing

As some residents are aware, Linden Lab has been working on a new pilot programme for Community Gateways – see my original article from September 2015 for background on this, and I’ve reported on some of the issues which have delayed a formal announcement of the programme.

In doing so, I have reported on the work of the Firestorm team with their Gateway, and in October 2015, I offered to report on the efforts of other groups and communities involved in the programme. However, as that call was buried at the foot of an article, it may not have been seen, so I’d like to repeat it here, and ask that people spread the word.

I've previously covered the Firestorm Community Gateway, and continue to do so - why not yours as well?
I’ve been covering the Firestorm Gateway since my original article on the new Gateway Programme previously covered the Firestorm Community Gateway, and continue to do so – why not yours as well?

If you are a part of a group, or know of a group actively engaged in running a community gateway which would like to gain further promotion to Second Life residents about what you’re doing, your thoughts on the programme, how you’ve approached things, and so on, please get in contact with me, I’d be happy to cover your work.

You can do so via IM or (preferably) note card in-world, or via the Contact Form on this blog. Just include a brief outline of the gateway, its name and location and details of some of the coordinators behind it (if you’re not one yourself), together with preferred contact details, and I will get back to you.

Related Links

BURN2 Conception: all the fun of the fair in Second Life

logoThe BURN2 team have announced the dates and theme for the 2016 BURN2 Conception event – and with them comes an invitation for builders to get involved.

Conception this year will take place on the weekend of Saturday, July 2nd and Sunday July 3rd,  with the theme All The Fun of the Fair.

Announcing the event, the BURN2 Press Release reads in part:

A long time ago, a world was conceived to let people stay in touch and interact with each other all year round, rather than just at one wonderful place once year.  The conception of this place went far beyond the original idea and its framework.

…What better way to celebrate our conception, than to show what we can create for the community at large with all the fun of the fair?  Food stands, games, rides, float parades, fireworks, let’s fill the Playa with fun and frivolity!

Those wishing to participate as builders in the event are encouraged to think along the lines of the event theme and consider building one of the following: a large ride or interactive attraction; a sideshow game of skill or chance; a small food stand; a ticket box; a parade float. The organisers note that other ideas fitting the theme might be accepted, but will need to be discussed with them beforehand.

The roller coaster can burn you up!
The roller coaster is sure to be a “hot item”!

 

Be warned, however! Plots are limited and will be awarded on a first come, first serve basis, so it’s better to get your application submitted sooner rather than later!  When doing so, do make sure you read the guidelines at the top of the application form; then select your choice of build type and write a description of what you have in mind. The build period is open NOW through until July 1st, so don’t be surprised if you hear back very quickly!

Those who would like to be a greeter at the event can sign-up here, and the organisers note that there may be some performer  / performance slots available, so those interested are asked to keep an eye on the BURN2 website for any details.

The Conception entertainment stage being prepared
The Conception entertainment stage being prepared

The PR also contains another opportunity, this one for models and skin designers:

We are issuing an open call for skin designs as well as models. Come and model your own new skin if you like, as well. Your beautiful skin design may be just the one to make someone feel less self-conscious about being bald.  

All skins exhibited in the show will be gathered and distributed at this year’s Skin Burn event, so they must be full permissions. Remember this is a gifting event, full of Colour and Design. Go Crazy!

The Skin Burn Fashion show will take place on Sunday July 3rd, 2016 at 16:00 SLT, those wishing to participate should IM Daark Gothly in-world.

Links

Terrygold’s Windows in Second Life

Windows
Windows

Windows is the title of a new exhibition by Italian artist Terrygold, which opens at 13:00 SLT on Monday, June 20th. Located high above the Solo Donna club, home to the Art on Roofs exhibitions (use the teleport board from here to reach the exhibition proper), Windows is another series of Terrygold’s compelling avatar studies, some of which are set within sash window frames, indicating one aspect of the exhibition’s title.

To enjoy the exhibit the most, it is advisable to set your viewer to Ambient Dark (or a similar windlight) on arrival, and also make sure ALM is enabled so you get the full benefit of the projected lights. Instructions on how to do this are provided for Firestorm users at the arrival point, which also contains the first three images in the display.

Windows
Windows

Once your viewer is set, Step on to the brick path. Bordered on either side by hedges, this takes you past four further nude images of the artist. The two on the left feature her standing behind an open window and on a window ledge; both are intimate portraits, casting the onlooker into the role of photographer or lover. The two images on the right present her standing before part of a much larger set – one which the brick path directs you towards.

Here street lamps light the way to the façade of a gaily painted town house, sitting at the end of a “street” whilst window-fronted boxes hand in the dark sky around and over you as you make your way to the entrance to the house, within which sit 17 further new works.

Windows
Windows

The Windows theme takes a slight different here; the images are absent any sign of sash windows, being instead transformed into windows in their own right, each one providing us with just a glimpse of a story within it, or framing a moment in time. Throughout all of them is Terrygold’s trademark use of black and white with just a hint of colour – noticeably red – to capture our attention.

The stories offer here are many in form. Some of this images suggest purely artistic nuances, other sway towards the sensual, while some are openly erotic. Tacchi Cherry (literally “Cherry Heels”, seen above, left) is actually quite startling in the charged eroticism it carries; while alongside of it, Orologio (Clock) is equally startling in its layered meaning of our relationship with time – and its mastery over us.

Windows
Windows

Available to buy, each of the images here is bound to catch your attention, marking this as another superb exhibit  by and outstanding photographer. Windows formally opens at 13:00 SLT, as noted above, and will remain open through until Sunday, July 10th. Recommended.

SLurl Details

2016 viewer release summaries: week 24

Updates for the week ending Sunday, June 19th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version: 4.0.5.315117 (dated May 11), May 18th – no change: formerly the Quick Graphics RC viewer download page, release notes
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
    • Project VLC Media Plugin Viewer updated to version 4.0.6.316258, on June 15th – replaces the QuickTime media plugin for the Windows version of the viewer with one based on LibVLC (download and release notes)

LL Viewer Resources

Third-party Viewers

V4-style

  • No updates.

V1-style

  • Cool VL viewer Stable branch updated to version 1.26.18.10 and the Experimental branch updated to version 1.26.19.12, both on June 18th (release notes)
  • Singularity Windows (32/64-bit) and Linux 64-bit updated to version 1.8.7.6861 on Thursday, June 16 (release notes)

Mobile / Other Clients

Additional TPV Resources

Related Links