December’s Art at the Park in Second Life

Art at the Park, December 2016
Art at the Park, December 2016

Opening at 12:00 noon SLT on Saturday, December 3rd, 2016, is the last Art at the Park exhibition at Holly Kai Park.

Joining us to see out the year are Owl Dragonash, Kayly Iali, Frankx Lefavre, Kody Meyers, Bluesrocker Resident, and Caitlin Tobias, and I’m delighted to have all of them appearing at the park through until the end of December 2016. And here’s a little more about each of them.

Art at the Park, December 2017 - Owl Dragonash
Art at the Park, December 2017 – Owl Dragonash

I’m particularly delighted to see Owl Dragonash at the Park. I imply no favouritism here, but I’ve been wanting to have Owl join us ever since I took on curating the exhibition spaces at Holly Kai. But circumstances have meant it’s not worked out  – until now.

Owl’s art – and her writing – are always thought-provoking, evocative, and beautifully conceived and presented. I’ve been in awe of her work for a long time, and through it, she has taught me a few things which I hope have improved my own attempts at SL photography.

For her time at Holly Kai, Owl presents a series of images which reflect both her love of places in Second Life, and her exploration of personal expression through her avatar. When not photographing, exploring or writing, Owl host art exhibitions and handles booking live music artists for Commune Utopia. More of her work can be seen on her Flickr stream.

Art at the Park, December 2016 - Kayly Iali
Art at the Park, December 2016 – Kayly Iali

Physical world artist Kayly Iali both presents her work in Second Life and promotes the art of other artists through her galleries. I’m particularly in her debt for introducing me to Silas Merlin and Sheba Blitz, so her appearance at Holly Kai Park is a genuine delight.

Kayly entered art in 2009, and started exhibiting in Second Life in 2010. Her pieces are expressive oil paintings which she produces in one or two sittings, allowing them to appear as fresh as her subjects. She was recently selected for entry into a major regional art competition, the Crocker/Kingsley Art Competition – and was just one of 75 selected to participate out of 1200 applicants.

You can discover more of Kayly’s art through Etsy and Daily Paintworks and via her website.

Art at the Park, December 2016 - Frankx Lefavre
Art at the Park, December 2016 – Frankx Lefavre

I’ve admired Frankx Lefarve’s immersive 3D art environments ever since his debut appearance at the Linden Endowment for the Arts in January 2014 with Glass and Light. There is a spectacular beauty in his use of light, colour and form which is exquisite; his installations often incorporate elements which look as if they have been spun from glass and transported in-world.

Whether full region installations, such as those presented at the LEA, or smaller pieces such as those produced for the UWA or SL Birthday celebrations, Frankx never fails to stun and delight the eye. His art can also be deeply personal. With  Serotonin Reuptake Inhibitor for example, he explores his experiences in dealing with anxiety and depression; it’s an evocative piece, one I sought to try to capture in both words and film.

For Holly Kai Park, Frankx presents his interactive Reflections at Midnight – please follow the instructions on the board leading up to it in order to enjoy it to the fullest – and Oracle.

Art at the Park, December 2016 - Kody Meyers
Art at the Park, December 2016 – Kody Meyers

“Capturing the wonderful ambiance and environments created by so many talented landscapers in Second Life is my way to relax and explore my imagination,” Kody Meyers says of his photography. “Each picture depicts a story or is a reminder of an experience one can reflect upon when admiring it. As a perfectionist, I take the time necessary to capture the picture, experimenting with different angles, framing and windlights, until the perfect shot is created — the one that comes alive.”

The result is work which, whether focused on an avatar or a landscape or piece of art, never fails to captivate the eye and hold the attention – as can be seen from his Flickr stream. I’ve long admired Kody’s work at exhibitions in Second Life, and am very pleased to welcome him to Holly Kai Park.

Art at the Park, December 2016 - Bluesrocker Resident
Art at the Park, December 2016 – Bluesrocker Resident

“I’ve been involved in the arts most of my life,” Bluesrocker Resident says of himself. “Coming from a musical background, I have had a very keen appreciation of the creative process, whether it be in music,  the performing arts, painting, writing or photography. Having that interest sparked my involvement in the artistic possibilities of Second Life.

“I much prefer shooting out on location in the multitude of amazing sims which populate SL than in a studio, as I feel I get much better results that way,” he continues. “Since starting seriously taking photographs in SL about two years ago, I have broadened my horizons in what wonders this virtual world has to offer.  Really, the only limits are those of the imagination.”

I’ve shared a number of exhibitions with Bluesrocker, and have always been intrigued by his work. His involvement and fascination with the creative process is readily apparent in his work, which is richly diverse in content and approach. This latter point is illustrated by the selection of images he has brought to Art at the Park, and can further be seen throughout his Flickr stream.

Art at the Park, December 2016 - Caitlin Tobias
Art at the Park, December 2016 – Caitlin Tobias

Caitlin Tobias has always lived her Second Life to the full. A former C:si combat player, specialising in the katana, she has been and active blogger and photographer since 2012, and has gained a rightful reputation for emotive, evocative, richly layered images which not only illustrate her blog and Flickr stream, but have also graced the pages of the RFL Fantasy Faire website.

“Taking pictures in Second Life is a hobby and I do not consider myself an SL Artist,” Caitlin says modestly. I’m not sure I agree; the artistry in her work is readily apparent, and amply demonstrated in her exhibit, Come As You Are.

“I asked six good friends one simple question, would you pose with me?  And the answer to their question on what to wear was: ‘Come as you are’. It is not just posing, it is about accepting friends – as they are. I have used the same pose (by Del May) for all six and the men in them are: Almost Finished (nearly.doune), Temperance Haalan (tem.haalan), Huckleberry Hax, Grabriel (gabriel4botto.resident), JC Underwood and Brad Zeurra, and I want to thank them so much for their time and patience!”

You can also try your hand at photographing yourself and a friend using the provided poses and backdrop.


My thanks to all of the above artists for participating in Art at the Park, and I hope you’ll pay them a via at Holly Kai Park between now and December 31st.

SLurl Details

2016 SL project updates 48/2: TPVD meeting; SVC-7532 roll-back for guns

Rosemoor, Jadeite; Inara Pey, December 2016, on Flickr Rosemoor, Jadeiteblog post

The majority of the notes in this update are taken from the abbreviated TPV Developer meeting held on Friday, December 2nd. The video of that meeting is embedded at the end of this update. My thanks as always to North for recording and providing it.

Server Deployments – Recap

As always, please refer to the server deployment thread for any updates.

  • There was no deployment of a server maintenance package to the Main (SLS) channel on Tuesday, November 29th, leaving it running on the same build as week #47 – 16# However, the channel did undergo a rolling restart in order to update all private regions on it to the new land impact allowances – see my expanded report for more.
  • On Wednesday, November 30th, all three RC channels received a new server maintenance package, comprising internal simulator changes. This deployment also saw all private regions on the three RC channels updated with the new land impact allowances.

No Change Window

[01:51] The Christmas and New Year 2016/17 No Change window has been confirmed as running from Friday, December 16th 2016 through to Monday, January 2nd, 2017. There will be no planned server deployments or major viewer releases during this time frame.

SL Viewer

Project Bento RC

[00:23] On Thursday, December 1st, the Bento RC viewer updated to version, which primarily includes a further fix for a rendering bug related to bad skin weights in some mesh avatars, which hadn’t been entirely fixed with the last update.

Unless something completely unexpected crops up in the next few days, and providing the RC performs well, this viewer could be promoted to release status early in week #49 (week commencing Monday, December 5th). Should this happen, it is likely that Firestorm will issue their own Bento update roughly a week later.

Maintenance RC

[09:46] A new Maintenance RC arrived in the release channel on Tuesday, November 30th. Version includes some 42 fixes and improvements including the following:

Abuse Reporting:

  • When you’re trying to file an abuse report and you crash – the floater will stay open and all information we were able to save will persist.
  • There is a new toolbar button: “Report Abuse”


  • Appearance floater will now remember your last selected tab across logins. You like your Outfit Gallery? Enjoy! You don’t like it? Enjoy something you prefer …

Pay floater:

  • You can now add an optional payment message when you send money, and it accepts UTF8 (via Ansariel Hiller).

360 Snapshot Project Viewer

[29:07] Issues have emerged with the latest version of the 360 snapshot project viewer (, dated November 23rd) and the back-end web viewer, with people reporting:

  • Images captured using the latest version of the viewer will not load into older versions of the web viewer (pages remain suck on the gear cogs).
  • Images captured using any version of the viewer will not load into the latest version of the web viewer (which also uses a different folder hierarchy for the location of ZIP files).
  • The Lab indicates that some of these issues can be corrected by adjusting the image resolution in the snapshot floater to take pictures at a lower resolution.

[13:27] Right now, effort is being directed towards the 64-bit viewer’s media handling, it is therefore unlikely further work will be carried out on the snapshots viewer until 2017.

64-bit Viewer

[10:35] The Lab has successfully built 64-bit versions of the viewer that launch, but is “wrestling” with assorted issues in the new build pipeline. Discussions on the build process are largely taking place on the open-source development e-mail list, but the related wiki information will be updated to reflect the updates, and the use of a new configuration repository for setting all the correct build switches, etc., once the Lab is more confident with the build process. The target for a project viewer remains Real Soon NowTM.

[12:50] The 64-bit viewer will also include the changes to the viewer update process and how the process is managed. These will appear in the 64-bit version after the initial release has been made.

Viewer Release Notes

[10:09] A relatively new feature introduced to the official viewer, and which is now finding its way into version 4.x TPVs is that when opening a newly installed version of the viewer for the first time, the release notes are displayed in a  pop-up, to help encourage users read about what has changed.

Voice Updates

[12:40] There are still bugs to be addressed in the next set of SL Voice updates, and the Lab wants to have these addressed before the updates are released at a project viewer.

SVC-7532 Roll-Back

[14:03] After all the investigations into the recent llTakeControl issues, include the “Horizons gun issue“, which was recently fixed, the Lab has looked more closely at the overall issue of weapons breakage in general, which was introduced as a result of SVC-7532. The conclusion drawn is that the “fix” for the issue should not have been implemented, and the issue as reported in that JIRA should have been marked as “expected behaviour”.

As a result, the Lab will be reverting the change. This means that TPVs should not need to offer a menu / preference toggle to allow users to switch between behaviour modes when using weapons depending upon how the weapon  has been scripted.  However, this does mean that touching things in Mouselook may not work if you are under the control of an attachment using llTakeControl.

The change to revert SVC-7532 will most likely go into an update yo the new Maintenance RC viewer.

Other Items

Proprietary Licensing

[18:30] There is an issue with proprietary licensing, apparently related to music and MP3 decoding and issues around it successor, AAC, and possible patent infringement. The discussion has been going on elsewhere, and I’m currently not au fait with the problems.

Community Gateways

[22:34] The updated registration API for new users, which features the latest avatars, etc., was made available to those in the Community Gateway programme in August / September (London City was one of the first in the programme to implement the updated API). Firestorm is dealing with some issues in updating their own landing pages to point to the new API.

Last 2016 TPV Developer Meeting

This was apparently the last TPV Developer meeting for 2016 – although one has been appearing on the calendar for December 16th.