Crossworlds Gallery in Second Life

Crossworlds: famous faces by BryneDarkly Cazalet (can you name them?)
Crossworlds Gallery: famous faces by G.E. JAM (BryneDarkly Cazalet) – (and just for fun: can you name them?)

Crossworlds Gallery, co-owned by Nerd Bert and Fabilene Cortes, is designed as a “bridge between RL and SL art”, presenting – as one might expect – a rich mix of art from both the physical and the virtual / digital.

Spread across seven levels (although one was empty at the time of my visit), Crossworlds comprises four main display areas for six of the levels, with the uppermost given over to the Bryn Oh Garden. Movement between the levels is via teleport stations unmistakably placed in the central hallways which dissect the display areas on each.

Crossworlds Gallery: Pixivor Allen
Crossworlds Gallery: Pixi (Pixivor Allen)

At the time of my visit, the first level featured art by Hechos, Pixivor Allen, Feathers Boa, Consuela Caldwell and Scottius Polke; the second art by ByrneDarkly Cazalet, MarieLou DeCuir, Walt Ireton and Sabbian Paine; the third Olimpiadelarte (who came to Second Life specifically to display her art in-world), Sheba Blitz, Sil Brandi and Munroe Snook. The fourth level is devoted in part to Eternal Contemplation, an interactive / spiritual exhibition by BellaLuna Xigalia, with separate displays by Hijinks Blaukempt and Ronin1 Shippe; the fifth floor hold art by June Clavenham and MillyWH.

The art on display is amply diverse in style and presentation, ranging from in-world photography through paintings, abstracts, photography, digital art, collages, and drawings, all with an equally diverse range of subject matter. In fact, if there is one thing at all I’d say in general about the art on display, is that in places there is perhaps a little too much; I couldn’t help but feel that some of the display areas might benefit with a little more “wall space” between images so as to allow one to focus more fully on individual works.

Crossworlds Gallery: Feathers Boa
Crossworlds Gallery: Feathers Boa

A case is frequently made that art from the physical world displayed within Second Life “doesn’t work” or isn’t as “successful” as art both produced and displayed in-world, and often the argument is made that it is down to the limitations of upload resolutions. I don’t tend to hold with that view, but sway towards the issue being more a case that we are perhaps more open to viewing art which as it origins in-world than that produced out-world, a bias which perhaps extends into the world of blogging about art in Second Life in general.

Certainly, there are many demonstrations that art from the physical world can be effectively presented in the virtual, a far few of which I’ve attempted to cover in these pages. Crossworlds is very much one of these, bringing together a rich pool of talent from both sides of the physical / virtual “divide” offering an equally rich mix of art. While I may have commented on the volume of art on display in some of the sections, this should be seen as a reason to defer a visit: Crossworlds very much makes for a worthwhile and enjoyable visit.

Crossworld Gallery MiraBelle Artist (MarieLou DeCuir)
Crossworld Gallery MiraBelle Artist (MarieLou DeCuir)

SLurl Details

Crossworlds Gallery (Rated: General)

The famous faces are singers Joan Jett, Neko Case, Kate Bush and Siouxsie.


SL project updates 16 / 30: server, TPVD, Bento

Hestium; Inara Pey, July 2016, on Flickr Hestiumblog post

Some of the notes in this update are taken from the TPV Developer meeting held on Friday, July 29th. The video of that meeting is embedded at the end of this update. My thanks as always to North for recording and providing it.

Server Deployments – Recap

  • There was no deployment to the Main (SLS) channel on Tuesday, July 26th.
  • A new server maintenance package was deployed to all three RC channels on Thursday, July 27th, which comprised “minor internal logging changes”

It’s liable that this update will be promoted to the Main (SLS) channel in week #31 (commencing Monday, August 1st). However, we’re liable to be in a quiescent period, sever-wise for a while, doubtless in part due to it being vacation season.

SL Viewer

The Maintenance RC viewer updated to version on Thursday July 28th. This release includes an update to prevent the viewer using the deleted LLEventPollImpl upon rapid teleports. This is now the most likely candidate for promotion to release status, assuming no significant issues are found with this latest RC.

Thursday, July 28th also saw the VLC Media Plugin viewer achieve Release Candidate status with the release of version This viewer replaces the QuickTime media plugin for the Windows version of the viewer with one based on LibVLC. The RC release brings with it several additional fixes:

  • MAINT-6481 [Win LibVLC] MOAP mp4 mp3 playback missing video controls
  • MAINT-6502 [Win LibVLC] some .mov files play in LibVLC windows viewer
  • MAINT-6503 [Win LibVLC] some media file types prompt to download instead of play
  • MAINT-6527 [Win LibVLC] viewer plays MOAP video at maximum volume 50m away
  • MAINT-6577 [Win LibVLC] No sound in MOAP or browser video
  • MAINT-6578 [Win/Linux LibVLC] When media is enabled, many other textures in the scene get flipped upside down.

This viewer current has “very, very very” few users on it, thanks to the focus on the Maintenance viewer RC, although this should now start to change. It has apparently worked well as a project viewer, and would seem likely for promotion some time after the Maintenance RC and ahead of anything else which has yet to make it to RC status.

All other viewer remain unchanged thus far in the week:

  • Current Release version: (dated May 23rd), promoted July 5th – formerly the Inventory Message RC viewer
  • Project viewers:
    • Project Bento (avatar skeleton extensions), version, dated July 14th – incorporation of final skeleton and slider updates from the test viewer
    • Visual Outfit Browser viewer, version, dated July 1st – ability to preview images of outfits in the Appearance floater – a further update to this viewer (possibly an RC release) had been expected, but it is currently awaiting a further fix for a bug discovered by the Lab’s QA team
  • Obsolete platform viewer, version dated May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Upcoming Viewers

There is no set time frame for this, but the following viewers should have project version appearing in the future:

  • The 64-bit Windows and Mac versions of the viewer. There is no working version of this viewer at present, and while the developers working on it are keen to see it running, it does not share the same priority as various other viewer-related activities at this point in time, delaying it from reaching project viewer status – something which will change once wthe viewer does get a project release
  • A further Maintenance viewer with updates and fixes
  • The new Voice viewer update, which is part of a series of changes being made the voice service by both the Lab and Vivox (see my last TPVD report). This viewer should be backward compatible on Mac and Windows, allowing TPVs to adopt it, and will include a new codec which should improve Voice quality for those using the update. This update may include some additional code for monitoring connections issues and failures, so the Lab can gather more informed statistics on these issues, although determining root causes for them is difficult, given the complexities of the connections between viewer, simulator and voice servers.

Project Bento

Vir is still on holiday, and will return on August 4th. Until then, the project is on a holding pattern, with time being taken to test the new skeleton updates and for AvaStar and MayaStar to complete their updates.

A further viewer update is expected, but not until after Vir has returned.  A bug has been filed against jaw bone issues resulting from the most recent set of updates (see BUG-37546), and general feedback on the new skeleton continues to be made via the forum thread. Expect in-depth reports to resume from week #31.

Other Items

Presenting Inventory in the Viewer

During the July 29th TPV developer meeting, Oz indicated that if any developers who have ideas for presenting inventory in a more usable, user-friendly manner within the viewer, the Lab would be “more than happy to take a look at it”, acknowledging that the current method of presentation isn’t the most user-friendly.