Dare you try to complete The Collection in Second Life?

Strange things can happen in pawn shops - as you'll find out, should you opt to complete The Collection
Strange things can happen in pawn shops – as you’ll find out, should you opt to complete The Collection

MadPea recently launched their latest interactive, grid-wide game in Second Life. I actually had the opportunity to preview it ahead of the launch, but things in the physical world were a little higgledy-piggledy, and I had to bail-out after just 15 or so minutes – once again, apologies to Kess and Kiana. So here, somewhat belatedly, is a look at the game and a peek at one of the prizes.

The Collection, which runs through until September 30th, 2015, continues MadPea’s tradition of interactive point-and-click adventures (note this isn’t a hunt in the usual sense), and, as ever, there are some fabulous prizes on offer for those who follow the clues and uncover the mystery.

To describe the game, I’ll simply borrow from MadPea’s own press on The Collection:

Just as you were about to start your well deserved summer vacation, you receive a Notification of Death letter. Your distant grandfather has sadly passed away and he made YOU as his sole heir. As you arrive to the town of Parkchester to collect your inheritance, you realise that your grandfather was a man of many secrets.

All of grandfather’s belongings will be yours, he only has one wish:  you need to finish his Collection.

Suddenly you find yourself in the middle of an unsolved old Victorian mystery. Following the footsteps of a Polish maid you embark on a journey, completing grandfather’s Collection, that piece by piece brings you closer to finding out the horrific truth.

As is usual for MadPea, the game is HUD-based, and there are comprehensive instructions on how to play available on the MadPea blog, complete with rules and other notes – so please be sure to read-up there before joining the game.

Like UNIA, MadPea’s richly immersive game (see my review here), those joining The Collection have the choice of purchasing one of three passes to enter the game. All three – Bronze (L$100), Silver (L$300) and gold (L$800) offer the same standard HUD and game play, but the Silver pass offers 12 additional prizes not available to Bronze pass members, while the Gold pass offers a special game play outfit, an alternative ending to the story, the Silver prizes and 14 phenomenal Gold prizes, including the MadPea Bandit designed by Analyse Dean (shown under full sail below). You can also see more prizes listed on the MadPea blog.

The MadPea Bandit (shown here with a weathered look), designed and built by Analyse Dean, is one of the special Gold prizes on offer in The Collection (image by: Analyse Dean; edited by: Inara Pey)
The MadPea Bandit (shown here with a weathered look), designed and built by Analyse Dean, is one of the special Gold prizes on offer in The Collection (image by: Analyse Dean; post-processed by: Inara Pey)

The Collection is Experience Key driven, so once you have purchased and attached a HUD, it is essential you grant it the permissions it requests to offer you a seamless game-play, and in order for you to actually participate in the game. Removing the HUD will store your progress and revoke all permissions granted.

Unfortunately, some locations you’ll visit as a part of your adventure have not allowed the Experience to run on their lands. In these instances, you’ll be asked to allow attachments via the usual dialogue box(es) – do make sure you accept.

While things start off innocently enough – a visit to your late Grandfather’s flat – the adventure starts to take a turn once you’ve reached his pawn shop. It is here that you find out more about the mysterious collection, which has a decidedly musical flavour, and also experience the first indications that everything isn’t quite as it might seem.

Parkchester: home to your late grandfather and his pawn shop - and the start of your adventure as you strive to complete The Collection
Parkchester: home to your late grandfather and his pawn shop – and the start of your adventure as you strive to complete The Collection

I’m not about to discuss where you go from here, partly because it would spoil the fun, but mostly because I, um, haven’t actually had time to play The Collection myself! However, it is important to remember that this is a point-and-click adventure. Clues will direct you to places, but it’s up to you to investigate, locate, and use / collect whatever you’re being directed towards. Also keep an eye on local chat – there may well be clues appearing there from time-to-time.

Be aware that The Collection is in keeping with many of MadPea’s games, and features activities and situations which some may find disturbing; so again, do please read the information on MadPea’s blog ahead of joining. And if you do encounter particular issues with game play, help can be sought through the MadPea group chat – just please don’t give out answers to clues or SLurls, etc!

Down in the basement of grandfather's shop. What clues await ...?
Down in the basement of grandfather’s shop. What clues await …?

Don’t forget, as well, that pictures you take as a part of your involvement in The Collection can be uploaded to the MadPea Flickr pool, where they might win you a L$500 MadPea gift card  if one is selected at the MadPea picture of the week.

So if it’s not too late, and you’re already half-way through The Collection, happy clue-solving!

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2 thoughts on “Dare you try to complete The Collection in Second Life?

  1. Found this one to be garbage. A tedious object-hunt. Nonsensical story – why would your grandfather want you to collect his instruments given what happens to you at the end? He must’ve really hated the player. Bronze players don’t even get a souvernir of their journey, which is new to Madpea. Huge step down from Unia, and for that matter, most of their games.

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