Second Life project updates 29/1: server, viewer, general items

Indie Teepee: July 10th through 24th, 2015 - blog post
Indie Teepee: July 10th through 24th, 2015 – blog post

Server Deployments Week #29

As always, please refer to the server deployment thread for the latest updates / news.

  • There was no Main (SLS) channel deployment on Tuesday, July 14th.
  • On Wednesday, July 15th all three RC channels should receive the same server maintenance package, comprising internal simulator fixes.

There were some issues with poor region performance following the week #28 Main channel deployment (see BUG-9647), but the majority of these appear to have been corrected with a region restart.

SL Viewer

On Tuesday, July 14th, the attachment fixes viewer (project Big Bird) was promoted to the de facto release viewer. Version 3.8.1.303130 has fixes for some attachment-related issues, particularly when multiple attachments are added or removed at the same time. Allegedly, no birds were harmed during the making of this viewer, although a parrot may have bitten an engineer’s finger…

Region Performance

Simon Linden: considering matters of region performance
Simon Linden: considering matters of region performance

While things may appear to be quiet in terms of new deployments, etc., the Lab are working on Second Life in a number of areas. One of these is in finding ways to improve region performance – such as through finding the means for a region to support more avatars, something Simon Linden was recently looking into.

During the Simulator user group meeting on July 14th, Simon indicated he was also looking at the abilities provided to region owners which might allow them to better specify what can and cannot be done within their regions in turns of things like object rezzing. in order to improve people’s experiences. “I’m looking at the balances we keep on regions between being permissive and locked down, and how that relates to the land usage,” he said during the meeting, before continuing:

So combat regions want fast and free rezzing, but that’s not appropriate for a music venue … venues don’t want free rezzing of objects, so someone can’t drop their griefer bombs. The big fuzzy goal is to make SL better.   More specifically, it’s to make different types of regions run better. For example, there’s a bug now where rezzing can get backed up and delayed.   This is really bad for combat rezzing arrows or whatever projectile. Part of the reason that happens is throttles and limits on rezzing … So maybe we should be able to set up combat region settings tweaked for that kind of performance, and an event venue might be tweaked to handle crowds best, and really lock down free rezzing and object entry. 

This sparked a discussion on a range of performance issues and cases, including issues such as BUG-8974 and BUG-8946, as well as matters such as the inefficiencies evident in the asset handling system in general (this has also come into sharper focus with the arrival of Experiences, where KVP operations are handled by the same thread as asset handling), and the issues of agent script usage (script management doesn’t balance out and prevent someone from using far more than their share of script time). Ironically, during the meeting, a demonstration of this problem was given with the arrival of a griefer loaded with  >9999 scripts – with the result that the region crashed.

Simon emphasised the discussion was just that – a discussion intended to explore ideas and options, rather than any firm commitment on his or the Lab’s part to make changes. With this in mind, some of the suggestions put forward were:

  • Land owner resource control for both rezzing and scripts for all region types (see BUG-3854)
  • An option to block rezzing an object over a certain draw weight to help stop people being able to rez graphics crashers
  • Possibly altering settings on mainland so that when purchased, it is not completely permissive and the new owner failing to understand what that can mean
  • A re-submission of BUG-2467 as a feature request, amended to “visible attachments”, so the Lab might re-evaluate the idea
  • The Lab to reconsider requests such as BUG-4153 and BUG-4182.

One of the problems here is that there are a lot of settings which might be exposed in order to help land holders better protect / optimise their land, such that it could become a complex issue in user understanding if too many controls are made available. However, it will be interesting to see what might transpire in the future as the Lab continued to consider options.

Other Items

Receipt of illegitimate L$ and Account Locking

An old issue of individual harassment has started to re-surface in Second Life of late, which can lead to people’s accounts being locked. With it, someone pays another avatar in-world using fraudulently created Linden Dollars. This results in an automatic account lock being applied, and the recipient, even though they are an innocent party, finds they are unable to use the account while investigations proceed.

The problem here is that there is currently no way to prevent the receipt of any L$ payment; not even blocking an avatar can prevent them from making a payment to you.

As a result of the recent increase in this problem occurring (there have been numerous reports to the Lab’s support team on the matter), a request has been made for the Lab to consider adding an “accept” button for all incoming payments. This would allow people to review all such unsolicited incoming payments ahead of accepting them, allowing them to judge whether the payment is valid or not.

Lab invites users to “Ask the CEO”

secondlifeOn Friday, June 26th, Linden Lab CEO Ebbe Altberg faced questions from Saffia Widdershins, Jo Yardley and the audience in the last of the Meet the Lindens series sponsored by Prim Perfect.

I have a transcript of that discussion / Q&A, as recorded by Chakat Northspring, available in this blog. Since posting that blog post, the Lab have posted the official video footage from the session.

However, as the Lab notes in a blog post published on Tuesday, July 14th, there were a number of questions asked (many in chat from the audience) which didn’t get to be addressed. There are also doubtless many more questions people have about both Second Life and Project Sansar they hope might be answered.

To this end, as again as indicated by the Lab’s own blog post, a new forum discussion thread has been opened, and residents are invited to Ask the CEO questions about either platform which he, or designated staff members from the Lab, will endeavour to answer – starting with those that didn’t receive an answer during the show.

Ebbe and Saffia getting ready for the SL12B discussion on June
Ebbe and Saffia getting ready for the SL12B discussion on June 26th – now you can put further questions to him on Sl and Sansar via the forums

This isn’t the first time the Lab has taken such an approach; following the initial news about Sansar’s development being given by Ebbe back in June 2014, he spent a considerable amount of time within a forum thread attempting to answer questions from users (and at the time, unfortunately being faced with no small amount of trolling by some determined to try to derail the discussion).

So, if you need to refresh you mind on what was said during the SL12B interview, feel free to check-out the official video or cast your eyes through my transcript. Then, if you have questions for the Lab on either Sansar or SL (or both), why not head on over to the forum and write them up?

Exploring beautiful Baby’s Ear in Second Life

Baby's Ear; Inara Pey, July 2015, on FlickrBaby’s Ear, July 2015 (Flickr) – click any image for full size

Baby’s Ear is the name of Neva Crystall’s latest region design in Second Life – and it is an absolute must see.

Comprising two islands, Baby’s Ear is a treasure to behold; a place which is at once unique to Second Life, yet at the same time the various elements within it can resonate with the visitor in such a way that a slight feeling of deja-vu is felt; a feeling that perhaps there is somewhere like this in the physical world that we might have visited.

Baby's Ear; Inara Pey, July 2015, on FlickrBaby’s Ear, July 2015 (Flickr) – click any image for full size

The larger of the two islands brings together a number of motifs, which stand both individually and as a collective whole. The farm sitting atop the central plateau could easily have been lifted for half a hundred arable landscapes; similarly, the low-lying beach carries echoes of seaside holidays and children running across the warm sands, while the fisherman’s quay with fish hanging from a rack as they dry ready to be salted and boxed, gives rise to images of working wharves and fishing folk.

Taken together, the various elements flow one to another, presenting the feeling that this is the island home of an extended family, who enjoy a fair degree of self-sufficiency – and who have time to relax and spend time with the children. The farm, fishing shack and beach are all linked via wooden walkways and steps, bringing them neatly together as a unified environment, a feeling enhanced by the spread of children’s climbing frames between farmyard and beach and the sheep that freely roam the land.

Baby's Ear; Inara Pey, July 2015, on FlickrBaby’s Ear, July 2015 (Flickr) – click any image for full size

Only the little cottage nestled between the rocks of the plateau and the placid waters gives a sense of separation; it stands apart from the rest of the beach, reached by a wooden causeway,, while a separate step of stairs connect it with the farm above, suggesting that it is perhaps more for the use of guests than family.

Self-sufficiency is much in evidence. The sheep offer meat and wool; there are fish in the sea, a crop growing in the fields, apples and lemons ripening in the orchards, and a line of bee hives hint at the sweetness of honey. Even the electrical power appears to be provided naturally: a tall windmill harvests the wind passing over the island, as do three turbines, blades slowing revolving as they share the smaller island with a brick-built lighthouse.

Baby's Ear; Inara Pey, July 2015, on FlickrBaby’s Ear, July 2015 (Flickr) – click any image for full size

There are interesting contrasts here as well. A decrepit  station wagon sits on a cinder track along with an old motorbike and odds and ends which appear to have been removed from other vehicles and perhaps even a garage, going by the air pump. These and the telegraph poles running along one side of the island suggest that perhaps it might be part of a larger island or coastal community, and it has been left to our imaginations to fill-in the blanks (just as I prefer to think of the wild grass in the field as a crop, rather than just wild grass).

The imagination is perhaps encouraged to think in these terms by the cinder track, which winds its way down from the plateau, skirting the base of the main island before turning sharply and plunging into the sea. It’s almost as if there is a causeway there beneath the water, waiting only for the tide to recede so it might be revealed and beckon us to follow it wherever it might lead.

Baby's Ear; Inara Pey, July 2015, on FlickrBaby’s Ear, July 2015 (Flickr) – click any image for full size

This is truly another marvellous build from Neva, and one most definitely worth seeing – but if you’re planning to visit, keep in mind that it may only be here for a short time. I understand that  having opened on the 10th July, 2015, Baby’s Ear will only remain open for a two-week period.

Given that it may well be a transient setting in Second Life, I took the opportunity of my visit to film another music video, although my Space Navigator (again) got a tad bit upset.

SLurl Details

 

A little time with Bob Dylan in Second Life

Not Dark Yet, Crestwick Gallery
Not Dark Yet, The Broad Street Gallery, Crestwick Island

Now open at the Broad Street Gallery, Crestwick Island, is a new exhibition entitled Not Dark Yet. Bob Dylan fans may recognise this as the title of his 1997 single, the first released from his Time Out of Mind album.

This is no coincidence; Not Dark Yet is a collaborative exhibition of art inspired by Dylan’s lyrics. The idea came from the gallery’s curator, photographer (and Crestwick Island’s co-designer) Isa Messioptra. She invited artists Cipherscape, Doc, .kiki, Senna Coronet, Dantelicia Ethaniel, Harbor Galaxy, Edie Horngold, Amona Savira, Hillany Scofield, and Maloe Vansant to join her in presenting one image apiece interpreting lyrics from one of Dylan’s songs.

Not Dark Yet, Crestwick Gallery
Not Dark Yet, The Broad Street Gallery, Crestwick Island

Each artist was given free choice on the song and lyrics to be used; the result is a small, but changed display of images based on one or more stanzas from the selected songs: Visions of Johanna, Boots of Spanish Leather, Hurricane, It Ain’t Me Babe, Don’t Think Twice It’s Alright, Emotionally Yours, Sarah, One Too Many Mornings, Desolation Row, Most of the Time, and the titular Not Dark Yet (by Doc).

I say “charged”, because taken individually, each piece is rich in content; there is an emotional strength to each of them which allows it to stand in its own right in whatever context in is framed. But when seen in the context of their inspiring lyrics, each piece gains a further depth of resonance that literally draws you into it.

In some, the impact is almost physical, as with Cipherscape’s rendition of lines from Hurricane or Isa’s Too Many Mornings;  in others the effect is more subtle, as with Harbor Galaxy’s interpretation of  Boots of Spanish Leather, which is so beautifully inspired it really takes time to appreciate just how subtle all the references are: the guitar, the boots, the facial features, the hairstyle…

Not Dark Yet, Crestwick Gallery
Not Dark Yet, The Broad Street Gallery, Crestwick Island

To single out just two or three pieces from this exhibit isn’t really fair; all of them are really superb, and should be seen for themselves. Not Dark Yet will remain open until around mid-September; should any of the pictures on show really grab you, they are available for purchase. Also, when visiting, do please consider a small donation at the door to help with covering the costs of running both the gallery and Crestwick Island.

SLurl Details

2015 viewer release summaries: week 28

Updates for the week ending: Sunday, July 12th, 2015

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version: 3.8.0.302622, June 30 – no change
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Viewer-managed Marketplace RC viewer updated to version 3.8.1.303315 on July 9th – allows Merchants to manage inventory associated with Marketplace Listings from within the viewer (download and release notes)
    • Importer RC viewer version 3.8.1.303230 released on July 8th – provides a modified mesh uploader  (download and release notes)
    • Maintenance RC viewer updated to version 3.8.1.303166 on July 7th – comprising some 50 updates, fixes and features (download and release notes).
  • Project viewers:
    • Notifications project viewer version 3.8.1.303211 released on July 8th – new Notifications floater separates incoming notifications into System, Transactions, Invitations, and Group. It provides a better way to view, interact with, prioritize and manage incoming notices for busy residents (download and release notes).

LL Viewer Resources

Third-party Viewers

V3-style

  • Black Dragon updated to version 2.4.3.6 on July 9th (Notifications update with rendering improvements – release notes) and then to 2.4.3.7 on Monday July 13th (Maintenance RC update – release notes).

V1-style

  • Cool VL Viewer Stable branch updated to version 1.26.14.0 on July 11th – core update: inclusion of VMM code into Stable branch (release notes); the Experimental branch temporarily removed in preparation for implementing the Lab’s CEF updates.

Mobile / Other Clients

  • Radegast updated to version 2.18 on July 9th – core updates: support for Group Bans and several smaller updates (download and release notes) .

Additional TPV Resources

Related Links

 

Music and art at an Indie Teepee in Second Life

Indie Teepee: Eupalinos Ugajin's installation
Indie Teepee: Eupalinos Ugajin’s installation

Indie Teepee is a region-wide celebration of music and art in Second Life. It officially opened on July 10th (with a pay-to-see preview day on July 9th), and will run through until July 24th.

It is billed as an annual event, and has been inspired by physical world music and art festivals, so offers a wide-ranging programme featuring rock, indie, hip hop, electronic dance, and live performances in the music genres; while from the world of art it features installations by Bryn Oh, Eupalinos Ugajin, ByrneDarklyCazalet, Belua Broadfoot and her partner Elsie Wonder, and M4SK22 Melody and Kanjena Sweetleaf, who present their own machinima programme. As well as these, the event also boasts shopping, literature and poetry, a roller derby, skateboarding and wrestling – making things quite a mix!

Indie Teepee: one of the three music stages
Indie Teepee: one of the three music stages

The best place to get information about all that is going on is via the official Indie Teepee website. This is well put together, presenting a lot of information on the event, including schedules, background information, participant biographies and notes, plus podcasts from the previous days.

Music for the event is divided among three stages, all of them simply referred to as Stage 1, Stage 2, and Stage 3, with the main schedule providing key times for performances, as mentioned, together with individual pages for the live performers,and DJs and more from the music side of activities.

Indie Teepee: art by
Indie Teepee: art by Belua Broadfoot with music by Elsie Wonder

The region itself is well designed, offering an semi-desert like environment surrounded by high mesas. A central sandy hill offers plenty of space for the main music stage on its flat top, the remaining two located to the south and north and all three well separated to prevent any overlap of sounds.

The main landing point and information hub sits in the south-east corner of the region, close to the roller derby arena and Skateboarding teleport. Paths from this lead the way around the island – although given the size of some of the art installations, they are a little hard to miss!

Indie Teepee: the literary corner
Indie Teepee: the literary corner

Shopping is split between three areas around the region, a nice move that further encourages exploration and discovery, leading one through the art installation, past the galleries, literary corner and machinima drive-in in the process.

Do note that several of the art installations are interactive to one degree or another, and there are a number of freebie givers scattered around, so careful hovering on the mouse can be in order when wandering. Some parcels may also offer their own windlight settings as well, so be sure to accept them in order to experience them as intended (most noticeably in the art installations).

Indie Tepee: I take a break with Bryn Oh (foreground) and cica Ghost (right) on Bryn's birds - although she and cica sit on their perches a lot me elegantly than I do (at the back)!
Indie Tepee: I take a break with Bryn Oh (foreground) and Cica Ghost (right) on Bryn’s birds – although Bryn and Cica sit on their perches a lot more elegantly than I do (at the back)!

So, if you fancy mixing music and art while enjoying a little shopping, or fancy a little skateboarding or roller skating, you might want to drop into Indie Tepee between now and July 24th.

SLurl Details