UKanDo Kokua and RLV updates

UKanDo, Kokua and the Restrained Love Viewer (RLV) have all seen recent updates in April 2015, bringing them up-to-par with the Lab’s 3.7.27 code base, which features the most recent maintenance updates from the Lab. In the case of UKanDo and Kokua, this means that Avatar Hover Height (AHH) is now available in the viewers, while RLV sees a couple of tweaks to AHH.

Core updates to the three viewers are summarised below.

UKanDo Viewer

UKanDo updated to version 3.7.27.28099 on April 16th. As well as incorporating AHH and the maintenance updates from the Lab, this release also brought with it:

  • Develop > HTTP Inventory now permanently enabled in UKanDo viewer, in line with recent LL server-side updates
    Develop > HTTP Inventory now permanently enabled in UKanDo viewer, in line with recent LL server-side updates

    An update to RLV release 2.9.8

  • Complete disabling of the Develop menu option allowing people to turn off HTTP Inventory loading. This is to ensure people do not encounter issues with avatar and / or inventory loading as a result of the Lab removing UDP inventory messaging support for the simulator code – see my notes on this for further information
  • The addition of a new debug setting, EnvironmentPersistAcrossLogin. When set to True, will to counter MAINT-2477 Feature Request – Sun position override should not persist across logins
  • The ability to toggle the Paste As Link option in the Inventory right-click context menu on or off, according to your personal preference (Preferences > General > Inventory Show ‘Paste As Link’ Option
  • A change to allow copy of worm items – So links for worn items can be created
  • Don’t show inventory item links or folder links in Recent Tab.

Kokua Viewer

Kokua updated to version 3.7.27.35441 on April 23rd. As well as incorporating AHH and the maintenance updates from the Lab, this release also brought with it:

  • AHH in Kokua's pie menu can be found under the Appearance ... option in the main pie menu
    AHH in Kokua’s pie menu can be found under the Appearance … option in the main pie menu

    The most recent RLV 2.9.9 updates

  • Fixes for:
  • In-world Flash playback issues on Linux – Ticket #333
  • Fix to top bar Draw Distance slider showing distance – Ticket #338
  • Upload fee not reflected on menus for OpenSim – Ticket #340
  • “compile as mono” option does not work – Ticket #342
  • File -> Upload -> Set Default Upload Permissions does nothing – Ticket #344
  • Changing the grid-selection option in preferences crashes viewer – Ticket #346
  • Determine correct webkit libraries that need delivered with the Linux version of the viewer – Ticket #347
  • Kokua 3.7.26.36845.x86_64 Linux Fails to start – Ticket #348
  • Chat history compact mode does not convert the Avatar Name in OpenSim – Ticket #351

Issues and feature requests can also be found in the release notes.

RLV Updates

RLV updated to version 2.9.8 on April 8th and then to version 2.9.9 on April 21st. The 2.9.8 release saw the existing avatar height slider in the RLV top bar tied to the Lab’s new Avatar Hover Height functionality, so that using either the top slider or Avatar Hover Height from the Avatar right-context menu will use the same code and result in the same adjustments.

The RLV avatar height slider (top bar) is now tied to the Avatar Hover Height functionality. Notice the top bar operates to 2 decimal places and AHH to 3, so small rounding differences are to be expected when comparing the two
The RLV avatar height slider (top bar) is now tied to the Avatar Hover Height functionality. Notice the top bar operates to 2 decimal places and AHH to 3, so small rounding differences are to be expected when comparing the two

In addition, the 2.9.8 update saw a tweak the viewer so that HTTP Inventory is enabled by default in the viewer, again in line with the Lab’s recent move to deprecate the UDP messaging for inventory loading server-side. As RLV previously had HTTP Inventory disabled by default, this meant RLV users were no longer seeing their own avatars render in-world, and could lead them to experiencing inventory load issues as well (see my nots, linked-to in the UKanDo section above for further information). The release also saw some nips and tucks to RLV functionality.

Version 2.9.9 added a small fix to the linked AHH functionality and incorporates the Lab’s 3.7.27 maintenance release updates, as noted at the top of this article.

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Skill Gaming: CapEx moving to the Internet, with important changes

Capital Exchange has seen activity in its stock market simulation game frozen since the November 1st enforcement of the Lab's Skill Gaming Policy
Capital Exchange has seen activity in its stock market simulation game frozen since the November 1st enforcement of the Lab’s Skill Gaming Policy

As regular readers know, I’ve been reporting on the Skill Gaming Policy changes, including the situation involving the stock market simulation game Capital Exchange (CapEx), operated by Skip Oceanlane.

Since my last report in December 2014 there have been a number of updates from Skip on the matter to keep CapEx members informed of progress, of which the April 18th, 2015 is the most important.

If you are engaged with CapEx, and you’ve not already done so, please ensure you read the April 18th update in full. What follows is a very high-level summary:

  • With as yet no confirmation or rejection of the CapeX Skill Gaming application by the Lab, the decision has been made to move the game to the Internet and away from Second Life
  • This does not mean, at this point in time, that CapEx is ceasing trying to gain approval as a Second Life Skill Game Operator (SLSGO)
  • A new website is being developed to support operations, and once available, all existing CapEx URLs (www.onlinecapex.com. slcapex.com and capex.biz) will redirect to it. It is planned to have this up and running in June, 2015; until it is officially announced, users are requested to keep using slcapex.com until otherwise directed
  • As a game of skill under United States law, the new Capital Exchange website will not be accessible to people reisding in the following state: Arizona, Arkansas, Delaware, Florida, Kentucky, Louisiana, Maryland, South Carolina, South Dakota and Tennessee
  • Game players will be able to register via the website, with the option to connect to a virtual world avatar if they choose to do so – but it won’t be mandatory
  • A valid e-mail address will be required for registration with the new website – players who have not entered an e-mail address against their current CapEx details are asked to add one now, to ease transition. Instructions on doing so can be found in Skip’s update
  • The Linden Dollar will be replaced with the new CapEx Dollar (CD$). The value of the CapEx Dollar will initially be pegged at 250 to the US Dollar, in order to ensure stability with existing stock values
  • The new website will operate using HTTPS, and will be connected to a merchant account linked to VISA authorize.net to allow payments using major credit cards
  • The initial means of cashing-out will be via PayPal. The cash-out fee is liable to be “significantly” less than the current 3.5% fee with the Linden Dollar
  • Future options may include the ability to support additional currencies – GBP, the Euro, etc., and other virtual currencies such as Bitcoin, Litecoin, etc.
  • At a future date yet to be determined, the CapEx Dollar will be freely traded on a currency exchange, and CapEx may may allow multiple currency exchanges to free float CD$
  • Should Linden Lab grant CapEx authority to operate in Second Life as a Skill Game, the Linden Dollar may be accepted, and thoughts to how this might be done have been given. However, it is currently Skip’s intention to operate CapEx without support for the Linden Dollar
  • There are significant changes coming to CapEx ATMs and funds held through them (see below)
Skip Oceanlane - moving CapEx to the web and away from SL. Projected launch date: July 2015
Skip Oceanlane – moving CapEx to the web and away from SL. Projected launch date: July 2015

The new service currently has a projected start date of July, 2015.

An important aspect of this news is that all existing CapEx ATMs are to be withdrawn from Second Life on Sunday, May 10th (unless CapEx gains authorisation to operate as a Skill Game in SL before then). Users can opt to withdraw their L$ amounts held by CapEx ATMs ahead of that date, or can opt to leave them on deposit. L$ values will then be used to purchase stock in a yet to be named fund, and stock in this fund will eventually be able to be sold once trading restarts. In stating this, Skip goes on to note:

Now for you “old-timers” I already know what you are thinking – this is what was done when SL banks failed in 2008 at the old “SLCapEx” as well as a defunct fund at a defunct exchange called the “World Stock Exchange”. Deposits were converted to worthless stock, and no one ended up getting their Lindens back. Well this time, it will be greatly different. I will be maintaining a Buy Order at roughly 5% above the value of what was created/purchased. So anyone that wishes to “cash out” will actually make a profit, if they do not withdraw before May 10. It’s also an incentive for people to stay with Capital Exchange, and to continue playing the game. Note that I plan on adding assets to this fund, so it will be generating a monthly dividend.

Continue reading “Skill Gaming: CapEx moving to the Internet, with important changes”

SL12B Community Celebration: “What dreams may come”

The website for SL12B, the largest Community Celebration marking Second Life’s 12th anniversary, opened on Thursday, April 22nd. Celebrations this year will run from Sunday, June 21st through to Sunday, June 28th, inclusive, and have been given the theme “What dreams may come”.

The opening of the website also saw applications for exhibitors, performers, presenters and volunteers also open.

Those wishing to apply for any of these positions are asked to read the General Event Policies for SL12BCC, and then proceed as follows:

Key Dates for the Event

  • Wednesday, May 13th: All applications closed
  • Saturday, May 25th – Monday, May 27th: Exhibitors notified via email
  • Monday, June  1st – Wednesday June 17th (noon SLT): Sims open for building
  • Wednesday, June 10th: Performers notified via email
  • Wednesday June 17th (noon SLT) at noon SLT – Thursday, June 18th: Sims closed for walk-through
  • Friday, June 19th and Saturday, June 20th: Extra time for adjustments
  • Saturday, June 20th: Press day
  • Sunday, June 21st ( noon SLT): Sims open!
  • Tuesday, June 23rd: Second Life’s twelfth anniversary
  • Sunday, June 28th: End of main celebrations
  • Monday, June 29th – Saturday, July 4th: Sims remain open for viewing
  • Monday, July 6th – Wednesday, July 8th: Break down
  • Thursday, July 9th: Sims go offline.

About the Theme

The theme for SL12BCC, What dreams may come, a phrase which perhaps most famously can be found in Shakespeare’s The Tragedy of Hamlet, Prince of Denmark, and the  the Prince’s fourth, and most famous, soliloquy (Act III, Scene I).

At first glance, it might seem an unusual choice, given the context of Hamlet’s thinking within the play.  However, as the SL12BCC website reminds us, the words also formed the title of Richard Matheson’s acclaimed 1978 novel, and the SL12BCC website itself offers a new, uplifting interpretation of the words:

Unlike our physical world, everything we see in Second Life© was born out of the stuff of dreams. For some, these dreams are what they aspire to, while others seek to recreate that which is unattainable in their lives.

Some may craft elaborate worlds of gleaming gold, while others may descend into the netherworld, portraying realms of flame and darkness.

Still others may have dreams of a simpler variety: a nice house, a picket fence, and a perfectly green lawn. All dreams, big and small, are valid and welcome.

We want to see your dreams. what do you imagine for the future, what are your aspirations, or what is your own personal flight of fancy?

Bring life to your dreams at SL12BCC.

Dreams of SL11B and the Cake stage by Loki Eliot; what dreams will give form to the SL12B celebrations?
Dreams of SL11BCC and the Cake stage by Loki Eliot; what dreams will give form to the SL12BCC celebrations?

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