SL projects update week 9/1: server releases, viewer updates

Server Deployments: week 9

As always, please refer to the server deployment thread in the forums for the latest updates / changes.

Main (SLS) Channel

On Tuesday February 25th, the Main channel was updated with the server maintenance package previously on all three RCs, which comprises the following:

  • Fix for BUG-5034 “If an EM restarts a region and then teleports out immediately, the EM will disconnect just after teleport”
  • Fixed a rare case in which e-mails read by LSL scripts immediately after rez or region change would sometimes be missing the message body
  • Fixed some crash modes

Release Candidate Channels

On Wednesday February 26th, the Release Candidate channels should be updated as follows:

  • BlueSteel and LeTigre should receive an infrastructure update, with no functional changes
  • Magnum should also receive the infrastructure update, and in addition have the server-side AIS v3 code enabled (the code having already been rolled-out to the grid – see the AIS section of my week 7 report). This code requires viewer-side updates to work (currently available as a project viewer), and should Improve performance and reliability when changing outfits (see my AIS reports in this blog).

SL Viewer Updates

HTTP Viewer Promoted

The HTTP viewer, version 3.7.2.286707 was promoted to the de facto release viewer on February 25th. This currently leaves just two RC viewers in the release channel: the Maintenance RC (3.7.2.286708) and the Interest List viewer (3.6.14.285213), both of which should  be rebuilt using the HTTP viewer code base in due course.

Sunshine / AIS Viewer

With only two RCs in the release channel, it is possible the Sunshine / AIS viewer may be moved to release candidate status this week. Given that the server-side AIS code is starting to be enabled on the main grid, this viewer could be on course to reach a release status in week 11.

Group Ban Lists

Baker Linden is currently filing for the server-side code to be deployed to Aditi, which he hopes will happen by the end of the week. In the meantime, he describes the status of the Viewer code as, “testing it for compatibility with old viewers and such. Once that’s stable and I know I didn’t break anything, I’ll start filing for the viewer to become a release candidate.”

Other Items

Region Restart Oopsie

The new on-screen region restart warning, accompanied by a sound and camera shake
The new on-screen region restart warning, accompanied by a sound and camera shake

A slight issue has come to light with the recently implemented new region restart alert, now active in the SL viewer and in the most recent updates to a number of TPVs. Essentially, the sound accompanying the 5-minute countdown (and which is played alongside the camera shake at the top of each minute in the countdown) is actually played in-world rather than locally.

The result is that if there are several avatars close together who are using viewers with the new restart alert code, the noise can either be very loud or something of a mess (particularly if some of those users have opted to set custom warning sounds within their viewer).

The fix is relatively straightforward, and will doubtless be incorporated into an upcoming viewer release. In the meantime, the Firestorm team have implemented their own fix ready for the next release of that viewer due in early(ish) in March, which will be the first version of Firestorm to incorporate the new code.

Pocket Metaverse Users Inadvertently Blocked at Weekend

There were a number of reports over the weekend that users on the iOS Pocket Metaverse third-party client were unable to log-in to Second Life, as a result of their hardware being blocked. This caused a number of forum posts on the subject, such as this one and this one, and some upset on Twitter.

It turned out the client was apparently presenting the wrong information to LL’s servers, triggering the hardware block. On becoming aware of the problem, the Lab immediately set about reversing the blocks, and the matter appeared to be cleared-up by the end of the weekend.

The Pocket Metaverse issue caused some users to complain on Twitter, prompting a resonse from Ebbe Altberg
The Pocket Metaverse issue caused some users to complain on Twitter, prompting a response from Ebbe Altberg