Kokua 3.6.2: all set for auto-update

Update August 21st: Nicky Perrian from Kokua has added a comment about a Windows issue with uninstalling, due to a change in the installer.

kokua-logoKokua released version on August 16th, becoming the first TPV to start operating LL’s viewer update capability since the Lab formally announced it was making the capability available to TPVs if they want to make use of it (Catznip has actually has an auto update capability since release R7, but I’m not clear on whether that uses any of the LL code, or is something the Catznip team built for themselves). Along with this change comes a number of smaller updates.

Download and Installation

The latest Kokua installer (Windows) weighs-in at 36.8 Mb. As expected, the installer runs without a hitch. As I’m still getting around to re-installing viewers on an “as needed” basis on the new PC, I didn’t have to perform a clean install (not that one is recommended in the release notes).

Auto Update

Oz Linden announced that the Lab would be making their viewer release mechanism available to TPVs via an e-mail earlier in the month and also at the TPV developer meeting on Friday August 9th, when he indicated that the Lab were already working with some viewer development teams to help them implement it, Kokua clearly being one of them.

Kokua implements LL's viewer update mechanism code
Kokua implements LL’s viewer update mechanism code

With Kokua, the update options are presented exactly as they are in the official viewer – complete with the check box to update to release candidates. Whether this means Kokua will be completely following suit with the overall release process implemented by the Lab, I’ve no idea.

Obviously, while the code is from LL, viewer updates obtained via it are still coming from Kokua – it doesn’t mean people sill suddenly start getting SL viewer updates!

The change does mean that from now on, updates will be obtained from Kokua’s SourceForge repository as the code does not work with BitBucket. However, the team are at present continuing to post updates to both BitBucket and SourceForge.

Additional Updates

This release brings the viewer up to parity with the Linden Lab 3.6.2 code base, which means it has the more recent materials processing code updates, although not necessarily the very latest to surface in the SL Materials Project viewer, and well as other recent updates within the official viewer. Other notable updates comprise:

  • A return to standard SL viewer Debug for the login menu. This allows the selection of Debug level before logging in
  • “Stop animating me” short cut has been assigned to Shift-S
  • There are several Linux build changes to allow compiling on current compilers (builds on gcc-4.7 and gcc-4.8 have webkit runtime issues)
  • Maximum number of groups has been corrected for OpenSim
  • Freeze/Unfreeze and Eject/Ban context menu options have been added to the people / radar floater, as per Feature Request #1254
  • The Reach Out slider on the people floater mini-map is renamed Radar Range, has been repositioned above the mini-map and now has a maximum range of 4095 metres
  • The Map button in the tool bar is renamed World Map
  • Clicking on the bandwidth or packet loss graph will bring up the Statistics floater
  • The middle mouse button can now be used as a paste function and / or to scroll the world map.

This is another small but very tidy update for Kokua, and the release notes are available on the Kokua blog. While I only had a very brief time to try it out over the weekend, I didn’t notice any issues of import / impact (other than the issue of mesh clothing on other avatars failing to render, which I frequently encounter on Firestorm and the official SL viewer, so is not a Kokua issue).

All-in-all a tidy update.

Related Links

2 thoughts on “Kokua 3.6.2: all set for auto-update

  1. One of our users reported an install issue. The name of the installed viewer changed from “Kokua Viewer” to “Kokua” so that auto updating would work within SL design constrains. So for an install on Windows the install directory is Kokua leaving Kokua Viewer along side. The gotcha in this is Kokua Viewer and Kokua share a common settings file. If you now decide to use the Windows uninstall progarm to remove Kokua Viewer it will wipe the settings. If removal of Kokua Viewer is desired the settings file will need to be backed up and restored after Kokua Viewer removal. A note has been added to the blog announcement.

    Inara, thank you for the post.

    Nicky Perian
    Developer, Kokua Project.


    1. Nicky,
      Thanks for the update. I’ll add an update to the article pointing to your comment. My pleasure for the mini-revew; sadly, RL means I’m having trouble keeping eyes focused on SL right now, so everything is a little rushed. Good to see Kokua moving forward & looking forward to passing on more news and reviews. Once the new blog updates here are finished, should make them even easier to find :).


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