SL projects updates Week 16 (3): server, viewer, and Aditi summaries

Server Deployments week 16

  • On Tuesday April 16th, the SLS Main channel received Monty Linden’s HTTP updates, which were deployed to BlueSteel and LeTigre in week 15, after having previously been on Magnum for testing – release notes
  • On Wednesday April 17th, the three Release Candidate channels (BlueSteel, LeTigre and Magnum) all received the same package after a planned deployment to BlueSteel and LeTigre had to be abandoned due to scheduling issues. The package deployed included the new server-side LSL Animation Override capabilities, including a fix for BUG-2164 wherein the new capabilities could conflict with built-in animation poses in chairs, etc., as discussed in my week 15 updates. The Magnum release are linked to for reference.

Following the SLS Main channel deployment there were a number of reports of significantly higher ping rates with regions being reported on the deployment thread, which prompted Monty Linden to comment, “There was a significant networking event today that has cleared.  Back to normal at this point…” Other than this, and reports of animation issues, which again may have been the result of server-side work, the deployments appear to have rolled-out smoothly and without significant issue.

SL Viewer Summary

Materials processing: the project viewer gained a further update on April 17th, with the deployment of release, which includes bug fixes and some work on alpha masks. The bug fixes are hard to relate to public MATBUG JIRA items, as they all reference NORSPEC issues, which is LL’s internal materials JIRA reference. A further update to the project viewer is anticipated on either Friday 19th April or Monday, April 22nd.

Materials porject viewer: second update now available, third update to follow soon.
Materials project viewer: second update now available, third update to follow soon.

Server-side Baking / Appearance: speaking at the OpenDev meeting on Wednesday 17th April, Oz Linden indicated that SSB will have at least “one more spin” in the beta viewer before appearing in the SL release viewer. A further update was made to the SL development viewer ( on Thursday April 18th, so the beta update is liable to be appearing very shortly.

Further viewer updates: once SSB moves to the release viewer, it is likely that the FMODex update will move into the beta viewer; this should also include a fix for the issue with the Mac version of the viewer wherein it crashes whenever headphones are unplugged (and which, incidentally, is the most widely reported crash issue with the Firestorm viewer).

Aditi Issues

While Aditi has received attention recently in order to overcome logging-in and inventory issues, it still as a way to go before everything is “fixed”. Commenting on this at the Beta Server meeting on April 18th, Monty Linden commented, “[The] beta grid is going to get some attention in the login/inv area. But [I] don’t have a date. The problems are (mostly) understood.”

The password-change-to-update-your-Aditi-inventory might be changing as things are looked at and further updated / corrected. Commenting on this at the Beta Server meeting as well, Simon Linden said, “That trigger was done as a quick-and-easy way to stop having to ask a Linden to import your account.”

In discussing the asset system and inventories, Simon re-iterated that while there is a central asset system, it is really one very large storage system, and that, “The real magic isn’t the asset system, it’s your inventory database. Your inventory is what says which assets are yours.” It is syncing the inventory databases between Aditi and Agni which had become an issue, and also somewhat labour-intensive for LL but for the password change trigger.

Monty, with tongue firmly in cheek, suggested an alternative as to how the inventory / asset system works: “Inventory is recorded onto Post-ItTM notes and optically scanned at rez time.” Which, on reflection, is likely to confirm suspicions many have had!

Other Items in brief

Monty Linden
Monty Linden


The next round of HTTP work is still being defined within the Lab. When asked what this might comprise, Monty replied, “Mesh download is going to get attention. It currently shotguns our services without really performing well.”

He went on, “Might do an experiment or two with pipelining. – but no promises, still setting priorities.”

It is the last remark which is important: things are still being decided in terms of further work and priorities where HTTP work is concerned. This was further underlined again by Monty when he indicated that “phase 3” of the work (the immediate follow-on to the last block of work) may well be “all viewer-side”, given that the initial work (texture fetching) was primarily viewer-side work and the last batch of work was exclusively server-side. So this appears to be a case of wait and see which route he and the Lab opt to take.

Advanced Creation Tools Permissions

July saw the launch of the first phase of the Advanced Creation Tools, also referred to as experience tools. Following problems with an initial deployment of the tools in June, which resulted them being exploited as a means of griefing, the “first phase” of the release saw the tools implemented with existing permissions system in place, with the intention of updating the permissions system to allow the tools to be more fully used “in the future”. Work on the new permissions system was stalled for a number of months, but has recently been getting more attention and work. The current situation appears to be that the permissions system may well be ready, but those working on the project are still, “sorting out how and when that’s going to be made available.”

Diagonal Region Rendering Issues

While fixes have been deployed to assist with issues with regions sometimes taking a long time to correctly handshake and cache with one another following a restart, this issue of regions which are diagonally opposite one another sometimes failing to render remains. Simon Linden had indicated that a potential fix for this issue was with QA as long ago as week 8; however it appears that the work may have hit problems or actually be stalled. In replying to a comment on the forum deployment thread relating to the issue, Maestro Linden replied with a simple, “Correct, that bug has not been fixed”.

No fix yet; status unclear
No fix yet; status unclear


3 thoughts on “SL projects updates Week 16 (3): server, viewer, and Aditi summaries

  1. OpenSim has gotten very, very preliminary, very experimental support for materials! Dahlia Trimble is working on it. I was helping to test it yesterday, and giggling like crazy the entire time. 🙂 It definitely needs a lot more work before it’s usable by anyone who isn’t willing to do some serious technical gymnastics, though. Still… yay! 🙂


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