Water good enough to drink

CuriosityAfter just six months on Mars, Curiosity looks to have taken a significant step towards fulfilling its primary science mission: to determine whether conditions on the planet once provided a suitable environment in which life might have arisen.

Despite recently suffering a serious computer glitch – of which more later – Curiosity’s initial analysis of cuttings gathered from inside bedrock dubbed “John Klein”, so named in honour of the late John W. Klein, MSL’s former Deputy Project Manager, and which is located in the “Yellowknife Bay” region of  Gale Crater, reveals very strong evidence that ancient Mars could have supported living microbes.

Commenting on the findings, Michael Meyer, lead scientist for NASA’s Mars Exploration Programme, said, “A fundamental question for this mission is whether Mars could have supported a habitable environment. From what we know now, the answer is yes.”

The initial findings came via the rover’s Chemistry and Mineralogy (CheMin) and Sample Analysis at Mars (SAM) instruments, which each received a portion of the rock cuttings gathered from within “John Klein” on Sol 182 (February 8th / 9th). The deliveries of the samples took place on Sols 195 (February 22nd) and 196 (February 23rd) respectively, the delay between sample gathering and delivery being down to a combination of the need to “clean” the sample holding and transfer elements of dill bit and concerns over the long-term status of a filter in part of the turret-mounted sample handling mechanism (see Getting the scoop on drilling).

The area of “Yellowknife Bay” sits at the end of what mission scientists believe to be an ancient river system, and which may have been a part of a larger lake bed in planet’s ancient past. During the drive from Bradbury Landing, where it arrived on Mars in August 2012, Curiosity has come across strong evidence for liquid having once flowed freely through the region. Rock formations commonly associated with stream and river beds have been found and imaged, and the “Yellowknife Bay” area itself bears all the hallmarks of having been formed as a result of material being carried in free-flowing liquid – most likely water. These findings have supported evidence from orbit, where images taken by various spacecraft have long pointed to large parts – if not all – of Gale Crater having been subjected to aqueous activity in the distant past. This evidence includes a broad alluvial fan of water-deposited materials located close to the landing area planned for the rover, and regarded as a valuable back-up science target should post-landing issues with the rover prevent it from undertaking the long trek up onto “Mount Sharp”.

A false colour image of the MSL landing area, showing the position of the alluvial fan of water-laden material seen from orbit and which hinted that the region had a strong aqueous past. The slopes of “Mount Sharp” can be seen in the lower right-hand corner of the image,coloured light grey (click to enlarge)

The “John Klein” bedrock itself shows strong evidence on its surface for  having been formed by aqueous activity spanning numerous wet periods in the planet’s history. However, this is not what has excited scientists – evidence for water having flowed freely on Mars has been found right across the planet, both from orbit and on the ground. During their explorations of Mars, for example, both of the Mars Exploration Rovers – Spirit (before its demise) and Opportunity – came across rock formations which had most likely been formed in the presence of liquid water.

What makes the findings returned from “Yellowknife Bay” exciting for scientists is that previously, those areas of rock thought to have been formed as a result aqueous activity also showed strong signs that the water was likely to have been highly acidic and had what is referred to as a “low energy gradient”, both of which would have made the chances of life arising within it exceptionally challenging.

Continue reading “Water good enough to drink”

Linden Lab comments on new advertising moves

LL logoAdvertising on SL has been something of a minor theme on this blog of late. Most recently, I returned to the idea of LL using machinima collaboratively with users (via a competition) to help promote Second Life to the world at large. Prior to that, and paralleling Ciaran Laval, I’ve touched on the topic of the SL websites being perhaps a means for the Lab to leverage revenue through advertising as a means of helping to offset falling tier revenue  – something which the Lab actually embarked upon recently.

The move has been met with mixed feedback from users, with many objections being raised (unsurprisingly) and some mistakenly believing they were somehow “milking” their own userbase – as if the revenue generated from the ads was coming directly out of their own pockets. Some of this negative feedback may have been driven by the initial ads displayed on things like people’s dashboards to start with, although it is evident now that LL are seeking to more robustly curate the nature of the ads with show up – not always successfully, but the improvements are there to be seen.

Advertising on the SL dashboard has raised mixed responses
Advertising on the SL dashboard has raised mixed responses

Some of the backlash against the new move appears to be on the grounds that advertising somehow devalues the SL brand. However, as Gywneth Llewelyn points out, the SL web properties potentially offer a rich vein of revenue flow which could significantly assist LL (with a potential beyond anything I admit to imagining).

Obviously, given my own stance on the matter, I’m supportive of the move – and have actually suggested it should be broadened to incorporate other SL web properties such as both our profile feeds (which already advertise SL in a case of “preaching to the converted”) and  the Marketplace. The latter is something some have drawn the line at, alongside the use of people’s SL dashboard. Although objections to the use of former have been given with caveats, the idea of excluding either would appear to be counter-productive to the aim of helping to generate revenue for LL – simply because of the amount of traffic they generate.

Possibly in response to the wider negative reaction to the move, and in confirmation that LL very clearly see their web properties as a valuable source of revenue generation, the Lab has issued a Featured News blog post on the matter, covering both the current advertising and the moves to expand it, confirming that as of the 12th March, advertising will encompass the SL marketplace. The post reads in full:

As you may have noticed, we recently added some banner ads to SecondLife.com. Today, we’ve also added them to the Marketplace, and we’ll soon expand the program to other Second Life web properties as well. The placement of these ads is designed to be unobtrusive, as we don’t want them to interfere with your Second Life experience on the web, and we’re taking care to keep the content appropriate.

These ads are a great opportunity for advertisers to reach the large, global audience that visits the Second Life web properties every day, and we want to extend that opportunity to Second Life merchants as soon as we can. For Merchants, advertising on the Second Life web properties will be a new way to get their offerings in front of potential customers, while at the same time making the ads extremely relevant to every Second Life user who sees them.

We have some work to do before we can make the ads purchasable by Second Life business owners, and it’s too soon to say precisely when we’ll be able to, but we wanted to let you all in on this plan early on. We’ll blog again when we have more info to share, so keep an eye on this space!

Ads now on the SL Marketplace - although initial offering suggest some refinement of the filters might be in order
Ads now on the SL Marketplace – although initial offerings suggest some refinement of the filters might be in order

That the ad spaces will be expanded to include user-run business should amount to good news, and help mitigate objections relating to ads appearing on the various SL web properties. Allowing SL businesses to use the capability (assuming they are in a position to do so) brings both added relevance to the ads and helps SL businesses promotion themselves to SL consumers across an even broader front.

Obviously, with regards to the Marketplace in particular, some careful consideration needs to be given to how advertising for SL business will sit alongside existing aspects of Marketplace promotion, such as listing enhancements. If merchants using the latter feel that the advertising option is undermining the listing enhancement options, then it is likely that there could be a wider withdrawal from the latter than has been experienced in the past when the scheme has hit problems.

Some have called for those with Premium accounts to escape the advertising. There’s actually some merit in this – other websites offer “advertising opt-outs” on payment of a fee, so given that Premium members have already paid out, then automatically opting them out from any advertising campaign of this nature is liable to go down very well (and potentially make Premium accounts a little more attractive than offering-up cars, boats, planes and other trinkets). Certainly, I wouldn’t be against seeing the ads vanish from my views of the various SL website – although I don’t actually see them as actually impinging on my SL experience as it is.

Whether such an “opt out” could actually be easily achieved, however, is perhaps a matter of debate. As we’ve seen in matters of logging-in etc., the various SL web properties are perhaps not as well-integrated as they first appear, making any attempts to “ring-fence” Premium accounts from the advertising, even were LL so minded (which I actually doubt) potentially harder than may first appear.

Given the initial reaction to the advertising move, it’ll be interesting to see what the response to the news that the programme is being expanding is liable to be.

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To the Manor born

Kaya Angel is a long-term resident of Second Life, having been involved in the platform for over seven years. He is also the creator of Angel Manor and The Rose Theatre, one of the largest and most creative builds in Second Life: a grand English estate now spanning three regions. The build features a huge, Regency-style palace which encompasses The Rose Theatre (a long-time labour of love), an opera house, art gallery and more, and which is in turn surrounded by attractive formal gardens.

Angel Manor
Angel Manor

This truly is SL building on a grand scale – a place which has to be more than just visited – it has to be experienced. Whether you are a casual visitor, or attending a production at the fabulous Rose Theatre, opulent opera house or art gallery, Angel Manor deserves time to be explored inside and out – and by “time”, I don’t mean fifteen or twenty minutes; this is a palace one can wander within and around four hours and never stop finding something new which catches the eye.

From the moment you arrive, you know you’re in for something special; the main entrance to the palace presents a magnificent frontage overlooking the clear waters of a lake, broad steps leading up to the huge front doors, and paths leading off to either side along the formal gardens, inviting you to explore. Even the teleport / information boards are tastefully positioned so as not to ruin the feeling that one is in a period setting, being set well back so as not to intrude too much into a view of the house.

Angel Manor
Angel Manor

Follow the paths around the house and you’ll find trellised walkways, follies, places to sit, sculpted water features where swans glide peacefully  – and more. Everywhere the attention to detail is clear, and the opportunities for the avid photographer obvious. I particularly like the way the entire build has been planned so that as much use can be made of Linden water as possible, rather than a reliance on prim water for fountains, etc. This adds a lot of depth to the build, especially when it comes to photography and using reflections.

Inside, and the attention to detail becomes even more abundant; the palace is rich in content – and I don’t just mean furnishings, statues, and so on; the attention to texturing floors, walls and ceilings adds tremendously to the feeling of authenticity and that one really is in a stately home – albeit one on a truly huge scale. The public function rooms offer outstanding venues for events and weddings – the estate’s chapel is one of many “must see” parts of the build – and I’m going to be keeping an eye on any upcoming events slated for the opera house; at the risk of wearing the word out, it truly is magnificent, with a stunning ceiling dome.

While exploring, make sure you follow any stairways which lead down as a well as up – there are a few surprises to be found in the vaults under the main house as well.

Angel Manor
Angel Manor

Continue reading “To the Manor born”

Moulin Rouge: love and loss in dance

showgirlsI’ve been remiss in not posting about this sooner – but schedules have been such that it was only this weekend that I managed to see Moulin Rouge, the latest show performed by Alma Fushikizoh and Blysse Biondi’s Showgirls. And I wish I’d seen it sooner.

Putting on any live show in Second Life is never easy, as any artist will tell you. A “simple” concert can be prone to a wide variety of problems at the best of times, particularly when Second Life wants to really misbehave and start crashing people. When you’re trying to combine a stage piece with live / streamed music and / or Voice, the issues can frequently be compounded – trying to get everyone moving at the right time, combatting lag, ensuring dances are correctly synced, the music is streaming correctly – it all takes time, patience, understanding and a lot of hard work by the cast and crew.

mr-20

As such, Moulin Rouge – which is probably best described as a dance interpretation of key songs and scenes from Baz Luhrmann’s 2001 version of the film Moulin Rouge! which featured Nicole Kidman, Ewan McGregor and John Leguizamo – is a daring undertaking.

Conceived by Blysse Biondi, directed by Alma Fushikizoh, and produced by Alma, Blysse and Ayesha Lytton, and with choreography by Alma and Dixie Barbosa (animations), the show currently runs through until the 24th of March, with performances on Saturday and Sunday nights commencing at 18:00 SLT at the Balboa Theatre in San Diego – and it really is worth seeing.

Moulin Rouge is being staged at the Balboa Theatre, March 16/17 and 23/24 at 18:00
Moulin Rouge is being staged at the Balboa Theatre, March 16/17 and 23/24 at 18:00

With a cast of ten, and dance numbers of significant complexity – performers being both synced to one another and to the music while at times performing entirely separate dance sequences to one another – Moulin Rouge really does need to be seen, rather than described. The stage sets themselves are both original and familiar, encompassing both the famous red windmill of Le Moulin Rouge itself, as well as representing the interior of the great cabaret club in a reflection of scenes from Luhrmann’s movie.

Moulin Rouge: Satine (Jaine Elvehjem) flanked by Christian (Mischievious John) and Toulouse Lautrec (Mishimaishi Resident) with the Showgirl dancers in one of the show's several complex routines
Moulin Rouge: Satine (Jaine Elvehjem) flanked by Christian (Mischievious John) and Toulouse Lautrec (Mishimaishi Resident) with the Showgirl dancers in one of the show’s several complex routines

Each dance interprets a key scenes from the film, including Satine’s arrival via trapeze, Jacek Koman’s gutteral rendition of Roxanne in El Tango Roxanne, together with The Show Must Go OnNature Boy and Hindi Sad Diamonds, and, of course, Come What May. With a total of eight dance “acts”, the entire show runs for some 30 minutes, and not even SL deciding to be especially mischievous on the night I sat down in the theatre (a dancer crashed immediately prior to curtain-up, then two more suffered the same fate during El Tango Roxanne – one of who was operating the stage HUD) could dampen the enthusiasm of both cast and audience.

El Tango Roxanne - Moulin Rouge
El Tango Roxanne – Moulin Rouge

As mentioned above, Moulin Rouge has four more performances currently planned for the Balboa Theatre, on the 16th, 17th, 23rd and 24th March. It is a show worth seeing.

Tips on Attending

Live performances in virtual worlds frequently face challenges such as lag. Virtual Dance is no exception to this, particularly as it involves a lot of scripting and gestures. To assist in the audience’s enjoyment of the show, therefore, patrons attending any presentation of Moulin Rouge are respectively asked to consider:

  • Arriving early: performances can be held up as a result of a lot of people arriving just before the curtain is due to go up, and who inevitably suffer rendering delays, problems getting audio streaming active, etc. A slightly earlier arrival ensures these things can be dealt with easier and without the fear of missing part of the show
  • Reducing lag both in the viewer and on the region where the performance is taking place by: removing any heavily scripted HUDs and other items; wearing lower-prim hair; dispensing with the bling;  turning off nametags / Show Lookat to reduce the number of things your viewer has to process
  • Making sure all microphones are off if Voice is used within SL. If someone does leave their microphone open, the gentle thing to do is to open the “Active Speakers” list or “Nearby Voice” list, select the person, and roll the volume slider at the bottom of the window down
  • Keeping calm: most performances encourage audience reactions in local chat.  It helps the performers know that you are there and having a good time.   However, please save such noisemaking until it is time to applaud
  • Turning on Quiet Snapshots, if taking photos.
Christian and
Christian (Mischievious John) and Satine (Jaine Elvehjem) in the finale of Moulin Rouge

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Viewer release summary 2013: week 10

This summary is published every Monday and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Viewer Round-up Page, a list of  all Second Life viewers and clients that are in popular use (and of which I am aware) and which are recognised as adhering to the TPV Policy
  • By its nature, this summary will always be in arrears
  • The Viewer Round-up Page is updated as soon as I’m aware of any releases / changes to viewers & clients, and should be referred to for more up-to-date information as the week progresses
  • The Viewer Round-up Page also includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.  

Updates for the week ending: March 10th, 2013

  • SL Viewer updates:
      • Beta viewer rolled to 3.5.0.271345 on March 6th – core update: CHUI
      • Development viewer rolled to 3.5.1.271386 on March 8th – core update: CHUI integration (wiki page)
      • Sunshine (server-side baking project) updated to 3.4.5.271419, March 7th
      • Merchant Outbox project viewer re-released – 3.4.4.271.405 – on March 8th, to assist with DD migration
  • Kokua updated to release 3-5-1-27279 on March 9th – core updates: CHUI crash fix
  • Niran’s Viewer updated to 2.1.2 on March 7th; then 2.1.3 on March 11th – core updates: UI updates; updates to texture handling
  • Cool VL updated on March 9th to:
    • Stable version: 1.26.6.14
    • Legacy version (v2.6 renderer): 1.26.4.57
    • Experimental version: 1.26.7.14
    • Release notes
  • Lumiya release version 2.4.4 on March 7th – core updates: rez objects in-world, unpacking inventory from objects, create landmarks option
  • Metabolt released version 0.9.65.0 (Beta) on March 10th – core updates: ability to update & save Picks; support for Marketplace received items notifications; support for region messages; optional bandwidth setting under application/preferences; numerous enhancements
  • Radegast released version 2.10 on March 9th – core updates: ability to see inventory item’s UUID; option to disable HTTP inventory; ability to see role IDs; new LSL scripted object functions (invite to groups; send inventory; send IM); upgrade FMOD Ex to 4.44; rlv improvements; group info dialogue & object tracker performance improvements; user-defined AI time delays; plus bug fixes

Discontinued Viewers

  • Phoenix officially reached end-of-line for SL on December 31st – read more here
  • Zen viewer was withdrawn from the SL TPV directory and all repositories shutdown on January 27th, 2013.

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Doctors and patients; Ireland and Korea

It’s time to kick-off another week of fabulous story-telling in Voice, brought to Second Life by the staff of the Seanchai Library SL. This week features the usual tea-time date at Baker Street, and special presentations in the run-up to St. Patrick’s Day.

As always, all times SLT, and unless otherwise stated, events will be held on the Seanchai Library’s home on Imagination Island.

Sunday 10th March

13:30: Tea-time at Baker Street – The Adventure of the Resident Patient

Doctor Percy Trevelyan was a brilliant student, but being poor, had never been able to establish himself in a private practice. Then one Mr. Blessington approaches him with an unusual proposition: he will set Trevelyan up with his own practice at a prestigious address, and pay all his expenses. In return, he will require three-quarters of all earnings from the practice – which would still leave the good doctor in a relatively comfortable position, prompting him to accept the offer. Entering into the arrangement, Trevelyn discovers Blessington himself is infirm, and the arrangement means he has a doctor always on hand.

Everything goes well to start with; then Blessington reads about a burglary somewhere in the city and becomes deeply agitated. Things get worse when an Russian nobleman attends Trevelyn’s practice, along with his son, apparently to seek help with his condition – only for both to vanish while Trevelyan is distracted, and for Blessington to later report that someone has been in his private chambers, something which leaves him even more upset, even though nothing has apparently ben taken …

Join Caledonia Skytower she brings to life another fascinating case from The Memoirs of Sherlock Holmes!

18:00: Magicland Storytime

Join Caledonia Skytower at Magicland Park for more tales and fun.

Monday 11th March, 19:00 – The Quiet Man

quiet-manReleased in 1952, John Ford’s The Quiet Man is regarded as a classic Irish-American romantic comedy / drama. Starring John Wayne, Maureen O’Hara (and assorted members of their RL families!) and Barry Fitzgerald, it is a popular choice among critics and film-lovers.

The screenplay for the film was drawn in a large part from a short story of the same name originally published in 1933 in the Saturday Evening Post, and penned by Irish author, Maurice Welsh. Together with a number of other short stories by Walsh, The Quiet Man was gathered into a single volume of his short stories, The Quiet Man and Other Stories, which dealt with many recurring characters living in rural Ireland of the 1920s, and set against the backdrop of the civil unrest which affected the country at that time, while examining the complexities and occasional intrigues of life, love and Irish traditions.

Join Caledonia Skytower as she reads Walsh’s original tale of The Quiet Man, Paddy Bawn Enright.

Tuesday 12th March, 19:00: Island Tales

With Kaikalani (“Lani”) – see the Seanchai Library SL’s blog for updates on this event.

Wednesday 13th March, 19:00: The Seesaw Girl (part 2)

seesawLinda Sue Park’s first novel tells the story of Jade Blossom, a young girl in 17th Century Korea, can never go beyond her family’s inner court. All girls from good Korean families must learn to sew, do laundry, and work in the kitchen. This prepares them for their future lives in their husbands’ inner court.

But Jade has other interests. She longs to take trips to the mountains and the marketplace. If only she could read and paint, but these are things only boys can do. Jade won’t stop thinking about the world beyond the high walls of her home. Then one day she secretly sets off to do what no other girl her age has ever done before

Gina Pralou-Maven reads the first part of this new Seanchai serialisation of a popular story.

Thursday 14th March, 19:00: St. Patrick’s Day: Irish Earth Folk

With Shandon Loring – see the Seanchai Library SL’s blog for updates on this event.

Please check with the Seanchai Library SL’s blog for updates and additions to the week’s schedule.

In March and April Seanchai are inviting library guests to join them in supporting their featured real world charity Project Children! Have questions? IM or notecard Caledonia Skytower.

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