Rod Humble reveals more on LL’s upcoming new products

Talking to Giant Bomb, Rod Humble has revealed more about the Lab’s upcoming new products, all of which appear set for launch in October.

We already know about Patterns, which is already available in its Genesis Release, and which has had something of a positive response among those in the gaming community who have tried it.

Patterns: generally positive reception to initial Genesis Release

We also know that Creatorverse will also be appearing shortly, and will initially be aimed at the iPad (but is currently still awaiting Apple’s approval), although it appears it will eventually be available for the PC and Mac as well going by comments in the article. The description of a demonstration of Creatorverse given by Humble is somewhat amusing:

Humble loaded up the app, which starts with a white screen. First, he drew a box, colored it in and tried to convince me it was a car. He made a better argument when two circles were underneath it, but when he clicked “play,” everything fell apart. By tapping the left side of the screen and pulling up his toolbox, Humble added joints that merged the “wheels” with the “car,” and gave the wheels a movement ability. Finally, he added a squiggly green line beneath everything, and clicked play again. The car roared to life…and then quickly fell off, tumbling into oblivion.

Probably not the intended result, but it does raise a smile. However, the really interesting part of the news about Creatorverse is in the paragraph which follows:

Each creation can be uploaded into the cloud, and both played and edited by anybody. The goal is to bring some Second Life sensibilities to Creatorverse eventually, too, such as giving users the ability to charge for them. (That can’t happen on iOS, though.) One of the more ambitious toys created by pre-release users was a pinball machine.

So not only would shared creative spaces appear to be a concept being carried forward from SL into their new endeavours by LL, but also the opportunity for users to monetize their creations…

Creatorverse: shared creative space and monetization? (copyright Linden Lab)

Of the remaining two products up for launch, one is Dio, which has been known about in essence, if not in content for a while. It is described as a “room creator, in which players can do everything from construct a choose-your-own adventure to develop an interactive wedding album.” This had been thought to be a product arising from the acquisition of Little Text People earlier this year. However, the fruits of that collaboration would appear to be in the fourth product in the lie-up.

Dio: to appear in October as well

This fourth product is to be called Versu, and is described as a storytelling toolset, in which players assign characters a set of motivations. The characters react to the actions of the player based on these motivations, and the story is procedurally generated. The first release is aimed at murder mystery and romance stories.

The timing of the launches so close to one another is intentional, with Humble hoping that the close proximity of the launches to one another will change people’s perception of Linden Lab, and encourage those who wrote it off as “just the Second Life company” to come back and have another look.

Hopefully, if successful, this may encourage people to take a look at Second Life as well…

With thanks to Laetizia Coronet

6 thoughts on “Rod Humble reveals more on LL’s upcoming new products

    1. The article isn’t about Second Life. It’s about LL’s current (Patterns) and upcoming new products.

      Like

    1. You’re welcome, but Laetizia gets the credit, she tweeted about the article and I followed her link :).

      Like

    1. When there is news to impart about Second Life, doubtless there will be PR. I’m not sure where you get the “time more than ever”, as if these are somehow the desperate last days of Second Life.

      While there are ongoing issues LL need to address to help ensure the platform’s longer-term future (and which these new products may actually indirectly help them to do), it’s not as if Second life is about to vanish overnight, or is yet in a state of irreversable terminal decline, much as some commentators love to paint it that way.

      Like

Comments are closed.