Valve Steam ahead with creativity and productivity software

On October 4th, at the same time as Linden Lab’s Patterns was launching in its Genesis Release using the Steam Platform, Valve, the owners of Steam released a update to the Steam client and website which included their new line of non-game software, which they originally described as being “creativity and productivity” applications.

The update initially sees seven titles listed in the new Software category of the Steam client / website, including a free copy of the basic Gamemaker Studio for Windows (with the cross-platform suite available for £314.00 ($508)); 3D modelling software 3D Coat, Art Rage, a painting and drawing application; Camera Bag 2 photo editing software, 3DMark and 3DMark Vantage PC performance tools and Valve’s own Source Filmmaker.

Software on Steam

There has been some speculation (both in this blog and elsewhere), that this new category might be where Second Life appears when it is finally made available through Steam. However, on the basis of this initial selection offered through Steam, it would appear increasingly likely that SL may appear under the Games category.

No date has been given for Second Life’s appearance on Steam – nor should this update from Valve be taken as a sign the SL’s Steam debut is drawing close. Currently, the deployment of new versions of the SL viewer are being held up while a serious crash  / memory leak issue is rectified. Until such time as this has been taken care of, the updates to the viewer which are specifically aimed at the Steam tie-in are subject to delay.

6 thoughts on “Valve Steam ahead with creativity and productivity software

  1. Marcus Llewellyn

    It still seems possible to me that Second Life could wind up under the Software category in a subcategory of it’s own. When you click the Games tab, you get a drop down of subcategories… dunno why there couldn’t be a “Virtual Worlds” one under Software.

    Then again, I don’t see why you couldn’t put “Virtual Worlds” under games either. Or should it be under “Social Platforms”? At any rate, how LL chooses to categorize this will say volumes to me (and pretty much everyone with a blog to be sure) about how they view SL. Or how that want it viewed anyway.

    I need more tea.🙂

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    1. Inara Pey Post author

      Yeah, I gave up guessing a while ago, and decided wait and see is the best approach. I’ll see your tea and raise you a coffee🙂.

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    2. Indigo Mertel (@IndigoMertel)

      “At any rate, how LL chooses to categorize this will say volumes to me (and pretty much everyone with a blog to be sure) about how they view SL. Or how that want it viewed anyway.”

      @Marcus, I am not sure the above is true. Unless, LL has the choice to list SL under different categories, they may have to choose to list under whatever category they think may reap the best benefits, and not necessarily what *they* think SL is. My impression is that the Lindens have as many opinions of what SL is as its users.

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  2. Lindal Kidd

    Valve recently pulled one of the products listed on their site because it contained “adult material” (it was a dating/hookup simulation). I wonder how Valve can believe they can maintain their “no adult content here” policy and carry Second Life as a product.

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    1. Wolf Baginski

      Oh dear….
      And the levels of violence in some computer games would be enough to be classed as “adult” in SL. I see potential for a clash here.

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    2. Roblem Hogarth

      Well I think there is a big product that is specifically oriented toward sexual content “dating/hookup simulation” and what goes on in SL. You can’t guarantee the rating of any game/world with live people in the mix, especially with voice chat. Most games have that disclaimer.

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