2011: “That was the year, that was” (part 1)

Well, another year has passed, and with it a lot has happened throughout Second Life and the other bits of the metaverse I poke my nose into. Here the first in a two-part (yes, that much really happened!) highlights of the year as seen through this blog.





  • The Direct Delivery system beta cranked up, with little or no info on what it would be involved; merchants wanted to know more before signing-up, but were faced with having to sign-up in order to do so – a classic Catch-22.
  • I wondered about the role Machinima could play in marketing
  • In-world(-ish) we officially gained bouncing bewbs and bums
  • The official SL sign-up pages received an overhaul, and lead to something of a significant increase in initial sign-up in the coming months, with an average of 16,000 per day. Speculation on how many of these were new users (as opposed to multiple alts) and new users who returned to SL ran through most of the rest of the year, as at the same time, it was noted that concurrency was dropping
  • We also had updates to the Web Profiles, and during a period that was increasingly marked with little or no real direct communication from Linden Lab through their own channels (as opposed to Twitter, etc.), FJ Linden finally took the bull by the horns and gave a much-needed update on the subject of local payment methods



The Coffee Station in InWorldz
Having fun at SL8B: Grace McDunnough, Crap Mariner (handy with a bow), Pete Linden and Rodvik with a hanger-on…



The first eight months of the year were pretty amazing for me where this blog is concerned. At the start of the year, month page views were around 1,250 a month. By July this had risen to over 6,000. That so many people were prepared to read my ramblings was genuinely humbling. Little did I know what was to come!

Continued in Part 2