Update Thursday August 25th: In a comment on the revised JIRA, Charlar Linden states: Charlar Linden updated SH-2341:Status: Expected Behavior (was: Open) Resolution: Not Applicable – thanks – this flag would have no effect, and is being removed soon.
Ciaran Laval has been investigating mesh from a sim owner’s standpoint, and came upon the fact that LL have added new regional controls related to mesh.
As Ciaran reports, the latest mesh-enabled Beta Viewer includes an option to allow / deny the rezzing of mesh objects within a region. By default, the option is set to ALLOW mesh, although currently, there appears to be a bit of a bug in the system – if you uncheck the option, it re-check itself on hitting APPLY. This may just be a hiccup in the Beta that LL are already aware of, but to be on the safe side, Ciaran has also raised a JIRA on the matter – be sure to WATCH it!
Given this issue with the option at present, it is not clear what will happen to mesh objects that are currently rezzed in-world should the option be toggled to disable mesh. Will they be returned, or will they fail to render in all viewers & any scripts they contain be disabled? One would hope for the latter (allowing for issues around collisions, physics, etc.), as the former could present a lot of angst.
The capability isn’t granular to the level of individual parcels, which is understandable given that mesh will impact an entire sim regardless of where it is placed. However, as things are refined and improved over time, it would be interesting to see if such granularity of control could be introduced in time.
Overall the addition of this capability is a very good move; mesh stands to be potentially very beneficial for Second Life, but it also carries not a few potential risks. Thus, the inclusion of this option allows estate / sim owners worried about negative impacts to disable mesh rendering from the start, allowing them to observe how mesh impacts the rest of the grid before opting to allow it.
Expect to see this option in main Viewer when the Beta is rolled over to a full release.