Firestorm Beta

firestorm-logoSecond Life Viewers are making the news this week. As Linden Lab roll-out the Windlight Project Viewer and Viewer 2.7.1 with “real time” shadows, Jessica and the team over at Phoenix Firestorm roll out a Beta version of their offering.

Firestorm has been around in a couple of pre-release versions for a while, both of which I’ve looked at here in the past. I have to say that overall, it’s been a magnificent addition to TPVs even while still a work-in-progress; currently my only complaint is that it isn’t as faster, fps-wise as either Kirstenlee’s S21 and LL’s own viewer 2.

The Beta release moves Firestorm closer to prime time, and includes many features users have been requesting, making it something of a true hybrid – Viewer 2 functionality with the capability to use Viewer 1 facilities such as pie menus. Here’s a bullet-point outline of some of what to expect with it:

  • The option to switch between Viewer 1 pie menus (default) and Viewer 2 context menus
  • A resizable chat bar in the bottom toolbar area
  • Radar (still embedded in the People tab of the Sidebar by default) gets:
    • A minimap option
    • Most of the features of the Phoenix radar
    • Additional options
    • The ability to undock it from the People tab and have in displayed in its own window
  • Client-side AO with improved functionality
  • Massively-improved Bridge capabilities and security
  • Keyword alerts
  • Shared Windlight settings
  • Everything currently in the pre-releases.

You can download the Beta from here.

A video has also been produced, featuring Jessica herself, to support the release:

6 thoughts on “Firestorm Beta

  1. yay! Thanks for this vid! I’ve wanting to get a sneak peek at Firestorm 🙂 I’m loving the old skool features (pie!!!) and new skool too like (OMG!) avatar faces cam when walking backwards. A designers DREAM come true! Good stuff, good stuff – again thanks for this overview 😀

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    1. Don’t thank me for the video – that’s down to Jessica Lyons of the Phoenix / Firestorm team, so she deserves the praise! I just embedded it here :).

      Firestorm is pretty awesome. Can’t wait to see what it is like with the V2.7.1 code in it as well!

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      1. you are of course, absolutely right – I was so excited and busy squeeing over (PIE!!!!) to sort out who was doing what lool! Kudos to you BOTH for spreading the word – huge help for those of us who don’t get out much ;p

        Not to mention my machine is a tad too ahh… “delicate” to do much UI beta testing 😀

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  2. I played with the beta a bit last night, too. I’m still getting a handle on it, and was having a few minor issues with some of the subtle differences with how some of the interface stuff behaves, and miss some things I’d gotten used to from Phoenix viewer and the like… such as being able to click something on the titlebar of each opened window in the viewer to reduce it down to just a titlebar, and then restore that window back up to the window again, but I suppose there may be an option to enable something like that in there… or something like that might be coming later. SOME of the windows have their own button on the bottom I can click that pops the window back open again, tho, such as the Inventory window. Is there a way to do that with the camera controls? (Watches video again…)

    On the other hand… Ohh, PIIIIiiiiiieeee!!!! 😀 😀 😀

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    1. Ah, NVM, the answer to those is in one of the other videos. It is so nice they’ve got all these tutorial videos for Firestorm. The one for importing into the built in AO was interesting, even though I don’t use AOs. I know there’ll be a lot more of these soon.

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      1. I personally like the Viewer-side AO over HUDs, it’s one less item to have on-screen (once set-up) & it is not so heavy on server resources. Mind you, I no longer (or rarely, anyway) use my own dances. Club systems have come a long way over the last few years that I genreally find decent dance offerings loaded into them & am happy to go that way.

        Then again, I also like the context menus over the pie menu. I’m weird like that 🙂

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