2020 Simulator User Group week #32 summary

**[Dream]** Village, June 2020 – blog post
The following notes were taken during the Simulator User Group meeting of Tuesday, July 28th, 2020.

Simulator Deployments

Please refer to the server deployment thread for news and updates:

  • There was no deployment to the core SLS channel regions on Tuesday, August 4th, leaving the majority of the grid running on server maintenance update 544832, designed to resolve issues with some internal service updates, chat range improvements and capability improvements.
  • There should be two RC deployments on Wednesday, August 5th:
    • 545722 comprising internal changes.
    • 545966 updates to assist with the cloud uplift work.

SL Viewer

There have been no official viewer updates to mark the start of the week, leaving the pipelines as follows:

  • Current release viewer version 6.4.4.543157, dated June 11th, promoted June 23rd, formerly the CEF RC viewer – ROLL BACK.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

Region Crossings

As noted in my previous SUG meeting update, Simon Linden has created a fun challenge people can take to test region crossings on Aditi, where the Blake Sea regions have been cloned and are running on AWS services.

However, ahead of the challenge being issued, changes were made in how region crossings are handled by the simulators, and these have seen significant improvements in crossing performance (with the exception of corner-to-corner crossings). As a result, the same updates are to be deployed to an RC channel in week #33 (the week commencing Monday, August 10th, 2020).

A video documenting region crossings using the updated code  / handing on Aditi has been published on You Tube by the MIRAI group.

Note: If you still want to try Simon Linden’s Aditi region crossing challenge, go to secondlife://Aditi/secondlife/Morris/200/207/34 on the BETA (Aditi) grid and click on the red egg-shaped thing. It will give you the “Blake Sea Challenge” object which should be worn so it can give you instructions for sailing / flying / motor-boating around the 46 regions. See if you can make it without doubling back!

2020 Simulator User Group week #31 summary & the Blake Sea Cloud challenge

Auld Lang Syne, June 2020 – blog post

The following notes were taken during the Simulator User Group meeting of Tuesday, July 28th, 2020.

Simulator Deployments

Please refer to the server deployment thread for news and updates:

  • There was no deployment to the core SLS channel regions on Tuesday, July 28th, leaving the majority of the grid running on server maintenance update 544832, designed to resolve issues with some internal service updates, chat range improvements and capability improvements.
  • On Wednesday, July 29th, there should be a deployment to two of the RC channels (LeTigre and BlueSteel), primarily related to internal changes related to the cloud uplift.

SL Viewer

  • After being rolled back to RC status, the Tools Update viewer version 6.4.5.544639 was removed from the available viewer list on Monday, July 27th.
  • The Mesh uploader was promoted to RC status with the release of version 6.4.5.544027 on Monday, July 27th.

The remaining official viewer pipelines remain as follows:

  • Current release viewer version 6.4.4.543157, dated June 11th, promoted June 23rd, formerly the CEF RC viewer – ROLL BACK.
  • Release channel cohorts:
    • Arrack Maintenance RC viewer, version 6.4.5.544465, July 6th.
    • Love Me Render RC viewer, version 6.4.5.544028, June 30th.
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30th.
    • Copy / Paste viewer, version 6.3.5.533365, December 9th, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22nd, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17th, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16th, 2019.

Blake Sea Cloud Challenge (Aditi)

As I was the first to report on July 21st, the Blake Sea regions have been cloned to the Aditi, the beta grid, and are running on AWS servers in the cloud (see: Blake Sea in the cloud on ADITI). At that time, region crossings for the regions were  – to say the least – unstable.

Since then, those regions (some 46 in total) have been further updated (Monday, July 27th), and to help with gathering data on cloud-based region crossings, Simon Linden has defined the Blake Sea Challenge:

We just did some updates this morning (Monday July 27th) that fixes a bunch of the region connectivity issues.    I just did a tour and didn’t hit any invisible walls.
Along those lines, I made a quick “Blake Sea Challenge”   Go to secondlife://Aditi/secondlife/Morris/200/207/34  on the BETA aditi grid, and click on the red egg-shaped thing to try it out.   It will give you the “Blake Sea Challenge”  … wear it and touch, and it’ll get you going.   Follow the instructions to sail / fly / motor around 46 regions without doubling back and see if you make it.   Have fun and keep letting us know how it goes!

– Simon Linden, Simulator User Group

Blake Sea is now on Aditi and running in the cloud for those wishing to test vehicle region crossings. If interested, try taking Simon’s challenge (above)

In Brief

  • There are renewed reports of delays to scripted object rezzing across many regions. see: BUG-228939 “on_rez action delayed for 2 to 3 seconds in many regions”.

2020 Simulator User Group week #30 summary

Frogmore, June 2020 – blog post

The following notes were taken during the Simulator User Group meeting of Tuesday, July 14th, 2020.

Simulator Deployments

Please refer to the server deployment thread for news and updates:

  • On Tuesday, July 21st, the majority of the grid was updated with server maintenance update 544832, designed to resolve issues with some internal service updates, chat range improvements and capability improvements.
  • On Wednesday, July 22nd, the should be a single RC deployment comprising “a few internal changes (mostly logging)”. At the time of writing, the server deployment thread had yet to be updated with the release notes reference.

SL Viewer

The Tools Update viewer, version 6.4.5.544639, was promoted to de facto release status, Friday, July 17th. This viewer uses the new viewer build tool chain, but does not include any user-facing updates outside of bug fixes.

The remaining official viewer pipelines remain as follows:

  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Arrack Maintenance RC viewer, version 6.4.5.544465, July 6th.
    • Love Me Render RC viewer, version 6.4.5.544028, June 30th.
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30th.
    • Mesh uploader project viewer, version 6.4.4.543141, June 11th.
    • Copy / Paste viewer, version 6.3.5.533365, December 9th, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22nd, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17th, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16th, 2019.

Further Regions in the Cloud

Following from the announcement concerning Ahern and Morris on Aditi, the beta grid, being in the cloud (see my previous Simulator User Group update),  most / all of Blake Sea has been cloned to Aditi and is now running in the cloud, specifically for the purposes of  region crossing tests with vehicles.

Again, just to emphasise, this is Aditi, the beta grid, only (at least one person has reported on region crossings on Agni (the main grid) in relation to this announcement). For more information, refer to my blog post Blake Sea in the cloud on ADITI.

Blake Sea is now on Aditi and running in the cloud for those wishing to test vehicle region crossings

What is Simulator “Sleep Time” and how are Scripts Processed?

The viewer provides a set of stats related to both itself and the simulator your user is on (CTRL-SHIFT-1). Most of the stats proved in this window are relatively self-explanatory, although some can cause confusion or can be misrepresented. One area of confusion  – what is simulator “sleep time”  – was raised in the forums recently, and Rider Linden took the time to explain it and a couple of other things in the stats panel. As his reply may help others, I’m including it in full here:

The short answer is that sleep time is the mean amount of time in ms per simulator frame that the simulator has spent idling over the last minute.
The long answer is that the simulators attempt to keep a constant number of processing frames (one cycle through the main loop) per second. This number is displayed in the statistics window as Sim FPS. This value is not the same as the Viewer’s FPS. When the Sim FPS starts to fall below 45 you will begin to see lag events like delayed movement and rubber banding, among other symptoms.
A single frame should take about 21ms. (21ms * 45) = ~1 second (less about 50ms overhead). If a single simulator frame takes less than that 21ms we need to add a few extra ms in order to maintain the constant rate. This extra time is reported as “Sleep Time” and tracks closely to “Spare Time”.
Every frame on the simulator is divided into a number of phases. The big ones are network message processing, advancing the state of the physics simulation, processing agents in the region and updating their interest lists, and executing scripts.
The amount of time allowed per frame to execute scripts is capped. The simulator will attempt to execute all the scripts in the region in that allotted time slice, if it can not make it all the way through the list it will stop and pick up where it left off on the next frame (this gives you the “Scripts Run %” statistic.) Since the time for script execution is capped you can see situations where the % of scripts executed per frame begins to fall even though there is idle time reported on the simulator.

Rider Linden, July 23rd, 2020

2020 Simulator User Group week #29 summary

The Empire of Dreaming Books, May 2020 – blog post

The following notes were taken during the Simulator User Group meeting of Tuesday, July 14th, 2020.

Simulator Deployments

Please refer to the server deployment thread for news and updates:

  • On Tuesday, July 14th, the majority of the grid was updated with server release 544419, first deployed to the RC channels on Wednesday, July 8th. This should resolve issues with off-line inventory offers and group notice attachments, although a viewer-side update is also required, which is in the current Arrack RC viewer.
  • On Wednesday, July 15th, the RC channels should be updated with server maintenance update 544832, designed to resolve issues with some internal service updates, chat range improvements and capability improvements.

SL Viewer

There have been no official viewer updates to mark the start of the week, leaving the current pipelines as follows:

  • Current Release viewer version 6.4.3.543157, dated June 11, promoted June 23, formerly the CEF RC viewer – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
    • Mesh uploader project viewer, version 6.4.4.543141, June 11.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

Cloud Uplift

I don’t know if any of you have looked at AWS, but it’s a huge and complex system, so the learning curve on how to build servers, get them deployed, set up networks, security, etc etc etc is pretty tough … Not a surprise, just a lot of learning and work.

– Simon Linden, SUG Meeting, July 14th

Two publicly-accessible regions  – Morris and Ahern – on Aditi (the beta grid) are now running in the cloud. Aside from outbound HTTP messaging and e-mail, they should function with no discernible difference to regions within the Lab’s co-lo facility.

Ahern and Morris on Aditi (the beta grid) are now operating from the cloud

Commenting on the HTTP messaging / e-mail situation, Oz Linden stated:

There are abuse constraints in AWS that we need to make sure we don’t violate. Both outbound HTTP and Email are ways that scripts could cause problems. We have a way to regulate HTTP out that we’re pretty sure of, and which you should be able to test fairly soon on main grid simulators. llEmail may get some new constraints and/or more severe throttles … still studying that one. When we have some updates on that, we’ll post in the LSL forum.

– Oz Linden, SUG Meeting, July 14th

It is believed that the current HTTP / e-mail out issues should not affect HTTP / e-mail between regions. The issue also shouldn’t affect llTargetedEmail, since the caller cannot specify an arbitrary email address.

2020 Simulator User Group week #28 summary

The Woods of Whimsy, May 2020 – blog post

The following notes were taken during the Simulator User Group meeting of Tuesday, July 7th, 2020.

Simulator Deployments

Please refer to the server deployment thread for news and updates:

  • There was not main channel deployment on Tuesday, July 7th, leaving the servers on server release 543526, comprising further infrastructure updates to support Group chat improvements / support of the cloud uplift work.
  • On Wednesday, July 8th, the RC channels should be updated with server release 544419, which should resolve issues with off-line inventory offers and group notice attachments
    • Note that this requires a viewer-side update, which should currently be in all the Viewer RC versions.

SL Viewer

  • The Arrack Maintenance RC viewer updated to version 6.4.5.544465 on July 6th.
  • The Tools Update RC viewer updated to version 6.4.5.544474 on July 7th.

The rest of the current range of official viewers remains as follows:

  • Current Release viewer version 6.4.3.543157, dated June 11, promoted June 23, formerly the CEF RC viewer – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
    • Mesh uploader project viewer, version 6.4.4.543141, June 11.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

Region Restarts and Region Crossings

The server deployment threads generally reference rolling restarts being performed if channels have been running for 10 days or longer, regardless as to whether there is an accompanying deployment (e.g. so at least once every 14 days).

However, during the Simulator User Group meeting, comments from the Lab suggest this is not an absolute. For example, if agents (avatar or scripted) are in a region, a restart may not occur. As it is, there is currently a fair number of mainland and private regions that have not seen a restart in 2-3 weeks.

This is causing some consternation among road vehicle users who see region restarts as (currently) the main panacea for their region crossing woes; there may well be fair mileage in this – no pun intended; but equally, there are reasons why restarts may not resolve issues, but as they are a non-trivial matter, could be disruptive to other users, requiring a balance to be struck.

The fact is the physical region crossings involving vehicles are a complicated issue. There is no single point of failure – and issues can be exacerbated by factors external to SL; it might even be argued that as script load plays a role in bad region crossings, loading vehicles up with scripts to monitor / log crossings could actually exacerbate the problems being encountered by those using said scripts. However, Given that rolling restarts are expected every 14 days, regardless of deployments, it might not be a bad idea to try to ensure this is a regimen that is more rigorously held to, in that restarts can be seen as calming region crossing issues.

2020 Simulator User Group week #27 summary

Cherishville, May 2020 – blog post

The Simulator User Group meeting held on Tuesday, June 30th was a relatively brief meeting in terms of actionable news.

Simulator Deployments

Please refer to the server deployment thread for news and updates:

  • There was not main channel deployment or restart on Tuesday, June 30th, leaving the servers on server release 543526, comprising further infrastructure updates to support Group chat improvements / support of the cloud uplift work.
  • On Wednesday, July 1st, there should by an RC server update that includes a fix for off-line inventory offers failing. However, this update requires a viewer-side fix that should be in all RC versions of the official viewer, and TPVs will need to pick it up. Please refer to the deployment thread for further information on this update, when available.

SL Viewer

  • The Love Me Render RC viewer updated to version 6.4.5.544028. Among its updates and fixes, this viewer includes:
    • A fix for BUG-225784 “BUG-225446 regression – HUDs are again affected by environment setting”.
    • Additional logging for detecting Vulkan graphics support on Windows clients.

The rest of the current range of official viewers remains as follows:

  • Current Release viewer version 6.4.3.543157, dated June 11, promoted June 23, formerly the CEF RC viewer – NEW.
  • Release channel cohorts:
    • Arrack Maintenance RC viewer, 6.4.5.544024, issued on June 24 – this viewer uses Viewer Manager 2.0.538279.
    • Tools Update RC viewer, version 6.4.5.544097, June 25 – this viewer is built using VS 2017 / a recent version of Xcode, and Boost.Fiber. It contains no user-facing changes.
  • Project viewers:
    • Mesh uploader project viewer, version 6.4.4.543141, June 11.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

In Brief

  • The was some general discussion on region crossings. However, as LL are not currently working on these, here is nothing solid to report in terms of updates.
  • The second half of the meeting was dominated by comparisons between the the Lab’s Copy / Paste project viewer and a similar parameters capability that has long been a part of editing objects in  Firestorm.