2020 Simulator User Group week #31 summary & the Blake Sea Cloud challenge

Auld Lang Syne, June 2020 – blog post

The following notes were taken during the Simulator User Group meeting of Tuesday, July 28th, 2020.

Simulator Deployments

Please refer to the server deployment thread for news and updates:

  • There was no deployment to the core SLS channel regions on Tuesday, July 28th, leaving the majority of the grid running on server maintenance update 544832, designed to resolve issues with some internal service updates, chat range improvements and capability improvements.
  • On Wednesday, July 29th, there should be a deployment to two of the RC channels (LeTigre and BlueSteel), primarily related to internal changes related to the cloud uplift.

SL Viewer

  • After being rolled back to RC status, the Tools Update viewer version 6.4.5.544639 was removed from the available viewer list on Monday, July 27th.
  • The Mesh uploader was promoted to RC status with the release of version 6.4.5.544027 on Monday, July 27th.

The remaining official viewer pipelines remain as follows:

  • Current release viewer version 6.4.4.543157, dated June 11th, promoted June 23rd, formerly the CEF RC viewer – ROLL BACK.
  • Release channel cohorts:
    • Arrack Maintenance RC viewer, version 6.4.5.544465, July 6th.
    • Love Me Render RC viewer, version 6.4.5.544028, June 30th.
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30th.
    • Copy / Paste viewer, version 6.3.5.533365, December 9th, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22nd, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17th, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16th, 2019.

Blake Sea Cloud Challenge (Aditi)

As I was the first to report on July 21st, the Blake Sea regions have been cloned to the Aditi, the beta grid, and are running on AWS servers in the cloud (see: Blake Sea in the cloud on ADITI). At that time, region crossings for the regions were  – to say the least – unstable.

Since then, those regions (some 46 in total) have been further updated (Monday, July 27th), and to help with gathering data on cloud-based region crossings, Simon Linden has defined the Blake Sea Challenge:

We just did some updates this morning (Monday July 27th) that fixes a bunch of the region connectivity issues.    I just did a tour and didn’t hit any invisible walls.
Along those lines, I made a quick “Blake Sea Challenge”   Go to secondlife://Aditi/secondlife/Morris/200/207/34  on the BETA aditi grid, and click on the red egg-shaped thing to try it out.   It will give you the “Blake Sea Challenge”  … wear it and touch, and it’ll get you going.   Follow the instructions to sail / fly / motor around 46 regions without doubling back and see if you make it.   Have fun and keep letting us know how it goes!

– Simon Linden, Simulator User Group

Blake Sea is now on Aditi and running in the cloud for those wishing to test vehicle region crossings. If interested, try taking Simon’s challenge (above)

In Brief

  • There are renewed reports of delays to scripted object rezzing across many regions. see: BUG-228939 “on_rez action delayed for 2 to 3 seconds in many regions”.

4 thoughts on “2020 Simulator User Group week #31 summary & the Blake Sea Cloud challenge

  1. I finally got around to trying out the blake sea last night and enjoyed my (limited) trip.
    I kept wearing my usual body, accessories, hair, clothing, and HUDs, most with scripts, some with LOTS of scripts. Then rezzed a large ship with which I had had trouble getting stable region crossings with on the main grid, and traveled up and down the blake sea from east to west and back. A few times the crossings were met with a little hiccup, but nothing major.
    I then did what I consider the ultimate test. I rezzed a powerboat and managed to reach insane speeds of 55+ knots with only minor stutters while on the main grid I would probably have been sent flying, crashing, or just play lose my boat.
    I played around for some 30 minutes (it was all the time I had) with various boats and ships and the worst lag (if it even deserves that name) that I experienced was an occasional hiccup which lasted perhaps a maximum of a quarter of a second, although it was probably less.

    Of course, now I will have to go back and do that challenge, and perhaps with an even larger script/mesh/prim load, because I really want to know how far I can push this before my avuie+vehicle become too much for the cloud-based system, if at all possible 🙂

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    1. Excellent stuff! I have to admit that in my attempts last week (pre the July 27th updates), I couldn’t get out of Blake Sea – Half Hitch. I’ll be trying Simon’s challenge myself in the next couple of days.

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      1. UPDATE: Had fun doing the Black Sea Challenge. Used a water taxi that goes up to 35 knots or so.
        “[16:40:11] Blake Sea Challenge: Yay all done!! It took 13 minutes and you only got lost 3 times!”
        (I got lost because I went off course because I let myself get distracted by the stuff in the Black Sea :-))

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