On Friday, November 4th, Grumpity Linden posted news via the Tools and Technology blog, on the recent updates to the Lab’s web services which support Second Life, and improvements / updates recently made to the Second Life Marketplace.
It was the updates to the SL Marketplace which made up the bulk of the summary, which has been listed chronologically rather than via service. However, as people might prefer reading thing by subject matter, I’ve split the list of updates / improvements between the Marketplace and the Lab’s other web services.
The SL Marketplace updates and improvements, implemented in September and October 2016, comprise:
Fixes:
A fix for sorting reviews by rating.
A fix for duplicate charging of PLE subscriptions.
Fixes for some remaining hangers-on from the VMM migration (unassociated items drop down + “Your store has been migrated” notifications.
A fix to Boolean search giving overly broad results (BUG-37730)
A fix to the Marketplace for an issue where a Firefox update was ignoring browser-specific style sheet settings on Marketplace.
Disabling of fuzzy matches in search on the Marketplace so that search results will be more precise (+ a switch added to allow the Lab to enable or disable fuzzy matches in search).
Archived listings are no longer indexed.
If a store is renamed, all of its products are now re-indexed.
Blocked users can no longer send gifts through the Marketplace.
In term of the remain web services, Grumpity notes that the Lab has recently:
Provided a number of unspecified bug fixes for the support portal
Provided a fix for the “Create Your Own Map” link, which used to generate an invalid SLurl
Updated the new user sign-up flow to give more consistency in password requirements
Finally, and launched just ahead of the November 2016 premium subscription offer, is a Premium Membership landing page aimed at potential incoming new users as a part of the Lab’s rotating series of landing pages, and which currently features the premium subscription offer.
A part of the new Second Life Premium Membership landing page, highlighting the current Premium subscription offer, and launched on October 31st, 2016
Note: An earlier version of this article appeared in error whilst still being drafted on-line, as a result of a mistake on my part and to my own embarrassment. Once again, my apologies to Linden Lab and readers of this blog for my carelessness.
It is something Second Life users have long wanted / wished for / desired / demanded: an increase to the basic land impact (or prim count, if you still prefer) available for regions.
And now the wish is being granted – although word came out a lot sooner than the Lab had anticipated (thanks in part to my aforementioned mistake).
However, on Thursday, November 3rd, the Lab officially announced that they are increasing the Land Impact allowance for Second Life regions. The new allowances are:
Full Regions:
Mainland: 22,500
Private estates:
20,000 at the same tier price OR
30,000 for an additional US $30 a month (+a one-off US $30 conversion fee to add / remove the extra 10K allowance)
Homesteads: 5,000 (Mainland and private)
OpenSpace: 1,000 (Mainland and private)
All of the changes filter down to the parcel level, according to parcel size.
Mainland full regions now have a 22,500 Land Capacity / prim allowance as standard. Those with prim bonuses will be based on the new LI / prim allowance
The changes to Mainland regions were made during the regular weekly deployments on Tuesday November 1st, and Wednesday, November 2nd, with official confirmation being given in part in a blog post from the Lab which indicated the increase to Mainland full regions alongside the most recent Premium subscription offer (note: that blog post from the Lab has now been updated).
So why has this change come about?
“We’ve finally reached the point where we have the equilibrium between technology and software performance on our side,” Patch Linden, Senior Director of Product Operations at Linden Lab informed me, as we sat down to discuss this and other aspects of Second Life. “The hardware we use to run the simulators is in a really good place right now, and will continue to be. Of course, as time goes on, things will continue to get better in that department. And the simulators are running so efficiently now, with all of the back-end work that we’ve done with them over the past several years that we can now do things like this.”
Patch Linden
“We started with Mainland being it’s obviously ‘ours’ to directly influence,” Patch said. “We could deploy, and watch, and listen to the metrics to see what they tell us. Then providing everything behaves, we’ll go out to the rest of the grid and all private regions shortly thereafter. It is such a fundamental change to the simulator that we want to make sure we do it right, and we don’t cause unnecessary harm in the process. So the more controlled we could do it, the better we felt.”
It was this need to watch and wait following the initial deployment which had caused the Lab to decided to hold back on a public announcement until Thursday, November 3rd. However, users noticed the change almost as soon as mainland regions came back on-line following the Tuesday rolling restart, prompting forum posts and support enquiries as to whether there had error. As a result, Patch issued a short forum post reassuring people there wasn’t an error, although the decision was made to hold off on any official announcements until November 3rd, due to the arrangements already in place – including a live Designing Worlds session featuring Patch, who would reveal more and take questions.
So given the Mainland changes are now deployed, a key question I had for Patch was: when would Private regions see their update. “We should have them up and running within the next couple of months,” he replied. In essence, the precise roll-out to private islands will depend upon the metrics gathered following the Mainland roll-out.
And the reasons for the differences in the full region allowances between Mainland and private estates?
“There are 2 reasons,” Patch explained. “The first is that Mainland regions have long been a slightly less costly, but also less feature rich product than private islands. But recently we rolled out the private region buy-down offer, which somewhat levelled the pricing between the products. So, we wanted to give a little something back to Mainland, and choose to give full regions there a slightly higher prim limit increase than private estates.
“The second reason is that private estate full regions have an additional advantage over all the other region types,” Patch continued. “This allows us to offer the additional 10,000 LI allowance to private estate full regions, for a total of 30,000. There is some additional maintenance work that comes with this, hence the US $30 a month fee (per region), together with a one-off US $30 conversion fee to add or remove that option; but the offer will be available for any price level full region, whether it be an older grandfathered region, a newer bought-down region, or a regular priced full region, immediately the increase in land impact / prim allowance is rolled-out to private estates.
“So you might say, it’s a little give, a little take, and a bit of balance between the advantages of the differing products :).”
Linden Home holders should now find they have 175 LI as their own to play with – as will users with 512 sq metre parcel on the Mainland, with other parcel sizes adjusting accordingly. The same will be true of private islands, once the update is fully deployed.
In the meantime, the change to the Mainland was warmly received by most, with many land holders and content creators pointing to the home and garden / landscaping markets potentially gaining a significant shot in the arm as a result. This is significant, as a hope at the Lab is that rather than everyone simply adding more objects to their land, the extra capacity will encourage more content creators to make use of optimised levels of details on their mesh creations, rather than using very high LOD values across all viewing distances, thus helping to lighten some of the current load on older systems.
As we closed the conversation, I asked how Patch, as a long-term Lab employee and as a former resident, felt about the change.
“This is something I’ve wanted to do for several years now,” he replied. “And we’re pleased to be able to do something as fundamental as this to change the product in a good way.”
With thanks to Patch Linden, Pete Linden and Linden Lab.
Update, November 3rd: the changes in prim allowances in full are now available in this post.
On Thursday, November 3rd, the Lab blogged about their latest Premium subscription offer for Second Life, and in doing so gave confirmation of the Mainland LI / prim allowances people had been noticing following the weekly deployments on Monday, November 1st and Tuesday November 2nd – and gave a tease for more news to come:
Premium members are entitled to a Linden Home and can own parcels on the Mainland. Now, we’re raising the limit on the number of prims you can use in those spaces. This means you will have more prims and creative flexibility to decorate and customize your own space. Land impact (object) capacity on Mainland Regions will go from 15,000 to 22,500 – that’s a lot more building capacity!
In addition to this, we will further carry the prim limit increases to the private estate regions shortly. Keep your eye on our blogs for more information!
An episode of Designing Worlds comes out later this afternoon which talks more in-depth about this new perk. We’ll update this blog once it’s available.
(My emphasis on the last part of the statement). All things being equal, I’ll also have more to come around 14:00 SLT see the link at the top of this article.
The blog post from the Lab confirms that Mainland full regions now have a standard Land Capacity / prim allowance of 22,500.
The rest of the post concerns itself with the Premium subscription offer, which started on Wednesday, November 3rd, 2016 at 08:00 SLT and will expire on November 10th, 2016 at 08:00 SLT. It offers the usual 50% discount – which for this offer is applied to the first month of the monthly subscription plan, as the small print explains:
TERMS & CONDITIONS This offer begins on November 3, 2016 at 8AM Pacific Time (PT) and expires on November 10, 2016 at 8AM PT. To qualify for this promotion, you must 1) have an existing Second Life (“SL”) basic account or create a new account, and 2) select monthly (every one month) billing for your SL account. The fifty percent (50%) discount will be applied to your first month’s bill and future months will be billed at the standard Premium Membership price (currently US$9.50 per month). For new accounts or accounts not previously upgraded to Premium Membership, after initial login through the Second Life viewer following upgrade to Premium Membership and: 1) following your first full week, the L$300 weekly stipend will be deposited to your account every Tuesday for the duration of your Premium Membership; and 2) after your account has been active for forty-five (45) consecutive days, the L$ sign-up bonus will be deposited to your account.
As well as the discount, Premium members are also offered a new gift in the form of a laser-shooting Alpha Robot Avatar.
The change in land impact (/ prim allowance) was noted in Mainland Full regions on the SLS channel as they started coming back on-line following the November 1st deployment restarts
Update, November 3rd: following the complete announcement on the prim changes and the timeline, full details on the changes for Mainland, and those to be applied to private regions are now available in this post.
The forums in Second Life and elsewhere were agog on Tuesday, November 1st when Mainland users started noticing something amiss following the weekly Main (SLS) channel deployment and restart.
Region Land Impact / prim allowances for Mainland regions on the SLS channel had all increased!
Was it an error? Or if not a mistake, what was going on?
People started asking after the change almost as soon as Mainland regions on the RC channels were restarted
People started calling support to find out more, while speculation spread from the official forums to places such as SL Universe. The speculation prompted Patch Linden to issue a short statement:
Hi! Over the next couple of days there will be some changes coming. The deploy will happen in stages. So as you see these changes rest assured it is normal and is happening as intended.
On November 3, we will post an official blog along with a video where I will have all of the information and details regarding these changes.
Keep an eye on the Official Blog, on Thursday for more info.
So does this mean that Mainland LI / prim allowances have increased? It does.
Does it mean that other increases are liable to follow? That is something you’ll have to wait until Thursday, November 3rd, to find out. I’ll have more at that time as well, including a chat with Patch, once the official announcement has been made.
Following their invitation for people to submit destinations for the Second Life Halloween Creepy Crawl / Linden Lab meet-up, Xiola Lab has now blogged details of the event, which is to be combined with a costume contest with a prize pool of L$50,000 on offer in prizes to be given at each stage of the Crawl around Halloween-theme locations in Second Life.
The 2016 event will take place – when else? – Monday, October 31st, from 10:00 through 15:00 SLT. Ten locations have been selected, and Second Life residents are invited to join staff from the Lab as they hop from place to place, or rendezvous with them at a given time and location, depending on personal schedules.
Commenting on the costume contest, Xiola notes:
Costumes are strongly encouraged for this event – so come out and show off your best and you could win big! This year, at EVERY stop on our crawl, we will be giving away L$5,000 to one lucky winner whose costume catches our eye. That’s 10 stops, 10 winners, and a total of L$50,000 in prizes! Just keep in mind that this event is for General and Moderate audiences when perfecting your look. For full contest rules please visit the wiki. If you still need a costume or three – check out the Shop ’til You Drop event for your one stop Halloween party shopping.
There’s also a special gift from Boudoir of a wearable pumpkin pile available (one per avatar), which will be available via kiosks at each of the selected stops on the Crawl.
The schedule for the event is (all times SLT, all rated Moderate, unless otherwise stated) is as follows:
The Haunted Halloween Tour is once again back for 2016, and accessible through the revamped Portal Parks
On Monday, October 24th, Linden Lab blogged about some recent updates in Second Life, some of which I’ve previously covered in these pages. These comprise:
Four new Premium members’ sandboxes arranged in a 2×2 grid, with each region running an individual simulator channel (Main Channel Sandbox A, Magnum Sandbox A, LeTigre Sandbox A, and BlueSteel Sandbox A). These are intended to allow creators to test differences and potential issues with region crossings between different simulator channels as they are deployed.
A new Premium members’ Weapons Testing sandbox intended to provide an improved means for testing weapons systems without relying on public sandboxes.
The new scripted llSit feature for use with Second Life experiences.
Also included in the post is a note about the revamped Portal Parks. Now comprising two regions apiece, these provide access to all of the Lab-present experience and games available in Second life: Linden Realms (still apparently the most popular), PaleoQuest, The Cornfield and the Grid Hunt, together with the seasonal locations of Winter Wonderland, Isle of View, Halloween, and some new “social” areas which join the Gnome Village.
The overall layout of individual regions remains the same: a central landing point hub surrounded by signposted paths leading to the portals for each of the experiences, or to the social areas. In addition, a path now winds its way through the landscape of each pair of portal park regions, passing a further hub which looks almost like it is intended to be a central landing point, half-way between each of the hubs.
In particular, the new design allows for further experiences to be added to the hubs over time, the most recent accessible one being the port to the Gaming Islands, which I covered back in August 2016. As the Lab’s blog post notes, there’s also a couple of hints of new experiences yet to come.
A hint of things to come? One of the unnamed areas in the revamped Portal Parks
Given the nature of some of the experiences, not all are open all year round; hence why a visit today will reveal the Winter Wonderland and Isle of View (Valentines), for example, closed by barred gates. However, one that is again open is the Haunted Halloween Tour, which returns for its third season.
Initially opened in 2014, the Haunted Halloween Tour was the Lab’s first public trial of an experience which encompassed the Oculus Rift. It returned in 2015, this time sans Oculus support, but offering new twists and turns to keep people entertained. It’s back again, complete with the heavy nod towards a certain 80s film franchise (“they’re heeeere!”) and what I thought were a couple of new wrinkles compared to 2015 (but given a year has passed, I could be wrong on this). At 12-ish minutes long, I still find it a tad drawn out, but for those who like their spooks, it’s worth a visit.
If you want to tour the revised Portal Parks, grab the SLurls below: