SL project updates 16 5/1: Server and viewer

Calas Galadhon; Inara Pey, February 2016, on Flickr Calas Galadhon – the view along the revised coastline from Dimrill Dale towards Glanduinblog post

Server Deployments

As always, check the server deployment thread for the latest updates.

On Tuesday, February 2nd, the Main (SLS) channel received server maintenance package 16.01.21.310177, previously deployed to the three RC channels, comprising Internal simulator fixes and a fix for BUG-1313 “LSL llSetPos in root prim of attachment behaves differently at high altitudes – viewer does not show updates”, which can cause attachments to fail to update correctly at altitudes over approximately 1500 metres.

There are no scheduled deployments to the RC channels for this week, and there are currently no plans for any deployments in week #6 (week commencing Monday, February 8th). Some suspect this is because nest week will see one of the semi-regular meetings those at the Lab directly involved in Second Life have to determine projects and priorities taking place.

Simulator Moves

The Tuesday rolling restart apparently included a number of simulators previously on the RC channels also being redeployed onto the Main (SLS) channel. There has been no word on why this is the case, although it might simply be a re-balancing of simulators between the various channels (Main, Magnum, LeTigre and BlueSteel), or part of a server load balancing operation (the Lab used to undertake periodic re-distribution of simulators by server, but I believe that process is far more automated nowadays).

SL Viewer

The anticipated Maintenance RC viewer arrived in the viewer release channel on Tuesday, February 2nd. Version 4.0.2.310545 includes some 38 updates and fixes for, but not limited to: memory leaks; viewer crashes; UI, permissions and mesh uploader bugs; visual muting issues, autopilot issues and duplicated calling cards (which should hopefully prevent people seeing some / many of the calling cards in their inventory duplicated each time they log-in to Second Life).

Outside of this, the current official viewers remain as:

  • Current Release version: 4.0.1.310054, January 15 – formerly the Maintenance RC viewer download page, release notes
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • HTTP updates and Vivox RC viewer, version 4.0.2.310349, dated January 27th
    • Quick Graphics RC viewer, version 4.0.2.310127, dated January 20th
  • Project viewers:
    • Project Bento (avatar skeleton extensions), version 5.0.0.310099, dated January 20th
    • Oculus Rift project viewer, version 3.7.18.295296, dated October 13th, 2015
  • Obsolete platform viewer (Windows XP and OS X versions below 10.7), version 3.7.28.300847 dated May 8th, 2015.

Project Bento Bone Survey

Those involved in work with the Project Bento avatar skeleton extensions are reminded that the  Bento Bone Survey,  while currently open, but is liable to be closed soon. The survey intended to gauge the level of interest in various bone proposals for the Bento skeleton is now available. So if you are an animator or content creator with a vested interest in Project Bento, and if you haven’t already completed the survey, please make sure you do so sooner rather than later. The Lab will be using the results to help with prioritising which additional bones people would like to see added to the Second Life avatar skeleton as a part of the Bento work.

SL project updates 16 4/1: server updates

Gates of Memories; Inara Pey, January 2016, on Flickr Gates of Memories – blog post

Server Deployments

As always, check the server deployment thread for the latest updates.

On Tuesday, January 26th, the Main (SLS) channel received the server maintenance package, 16.01.16.310114, previously deployed to the three RC channels. This comprises:

  • A simulator crash fix
  • A further feature request: llGetObjectDetails() functionality to get the parent_id of any task in the region (OBJECT_REZZER_KEY).

OBJECT_REZZER_KEY returns the parent_id of any task in the region. If the object came from an object rezzer it returns the ID of the parent object, while If it was rezzed by an avatar, it returns the agent ID of the avatar. The function only works for those objects rezzed in-world after the code deployment (objects in-world prior to deployment will return NULL_KEY).

On Wednesday, January 27th, the three RC channels should all receive a new server maintenance package,16.01.21.310177, comprising:

  • Internal simulator fixes
  • A fix for BUG-1313 “LSL llSetPos in root prim of attachment behaves differently at high altitudes – viewer does not show updates”, which can cause attachments to fail to update correctly at altitudes over approximately 1500 metres.

Deployment Slowdown

“FWIW, we’re likely to slow down on server updates in the next couple of weeks,” Simon Linden informed those attending the Simulator User Group meeting on Tuesday, January 26th. “It’s not part of any evil plan, but I’m doing some internal maintenance work and travelling one week.”

How this plays out remains to be seen, but we should at least have one deployment to the Main (SLS) channel in week #5 (week commencing Monday, February 1st), assuming no issues are found, with the promotion of the this week’s RC deployment to that channel.

SL Viewer

no updates for the start of the week, with the current crop of viewers remaining:

  • Current Release version: 4.0.1.310054, January 15 – formerly the Maintenance RC viewer download page, release notes
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • HTTP updates and Vivox RC viewer, version 4.0.2.310097, dated January 19th
    • Quick Graphics RC viewer, version 4.0.2.310127, dated January 20th
  • Project viewers:
    • Project Bento (avatar skeleton extensions), version 5.0.0.310099, dated January 20th
    • Oculus Rift project viewer, version 3.7.18.295296, dated October 13th, 2015
  • Obsolete platform viewer (Windows XP and OSX versions below 10.7), version 3.7.28.300847 dated May 8th, 2015.

Other Items

Greater Local Region Control

A bug which has been getting repeated requests for attention, particularly by those engaged in SL combat activities, is BUG-8974, “Temp rez object are not rezzed in a timely manner”. It’s also one which hasn’t seem to be working its way to the top of the pile of things to be done. During the Simulator User Group Meeting, Simon expanded on one of these reasons this is the case:

“As I remember, it’s tied up with a larger idea: letting region owners pick different settings for the region based on the performance and safety you want.  Part of the problem is due to a throttle which was added for anti-griefing. So if you want temp rezzing faster, you might want that [throttle] looser, while a venue owner would definitely not want that [the throttle looser, due to the risk of griefing]. I can’t make promises but I hope to get to it soon.  It’s still on my list.”

SL project updates 16 3/2: Server, viewer, Bento and CEF + Flash

The Keys; Inara Pey, January 2016, on Flickr The Keys (Flickr) – blog post

Server Deployments, Week 3 – Recap

As always, check the server deployment thread for any updates.

On Tuesday, January 19th, the Main (SLS) channel received the server update package previously deployed to the three RC channel. This comprises:

  • Feature Request: llGetObjectDetails() constant OBJECT_TOTAL_INVENTORY_COUNT – when targeting an object, OBJECT_TOTAL_INVENTORY_COUNT will return the total of all inventory types in each link of the linkset. See BUG-10575 for further details
  • Feature Request: llGetObjectDetails() constant OBJECT_PRIM_COUNT – provides a means to get a worn attachment’s prim count (rather than just returning 0).  See BUG-10646 for further details.
  • Simulator crash fixes.

On Thursday, January 21st,  three RC channels received a new server maintenance package comprising a simulator crash fix and a further feature request: llGetObjectDetails() functionality to get the parent_id of any task in the region (OBJECT_REZZER_KEY). This returns the parent_id of any task in the region. If the object came from an object rezzer it returns the ID of the parent object, while If it was rezzed by an avatar, it returns the agent ID of the avatar. The function only works for those objects rezzed in-world after the code deployment (objects in-world prior to deployment will return NULL_KEY).

SL Viewer

The HTTP updates Vivox RC viewer updated  to version 4.0.2.310097 on January 19th, while January 20th saw the Quick Graphics RC viewer updated to version 4.0.2.310127, and the Project Bento (avatar skeleton extensions) viewer updated to version 5.0.0.310099.

Project Bento

I missed the greater part of the Project Bento meeting on Thursday, January 21st, so my apologies for not having a full report.

Cathy Foil demonstrates what can happen when an avatar using a mesh incorporating the new Bento bones deforms ...
Cathy Foil demonstrates what can happen when an avatar using a mesh incorporating the new Bento bones deforms …

Deformed Avatars: The lab is still asking for examples of avatars deforming as a result of using a mesh uploaded with different joint positions. If people have examples, Vir Linden requests that both the .DAE file and a copy of the mesh model are forwarded to him so that the Lab can test items for themselves.

Elizabeth Jarvinen (polysail), also points to some discussion on the Bento forum threat on how to possibly correct the problem when it occurs. see: here, here and here).

.BVH and .ANIM uploaders: It was noted at the meeting that the .BVH and .ANIM uploader have different capabilities. The .BVH uplaoder is viewed as being not as robust as the .ANIM uploader, although it does include optimisations for animations which are not present in the .ANIM uploader. Oz Linden suggested that it would be nice if both uploaders shared the same level of robustness / capabilities.

Vir pointed out that the .BVH uploader has various optimisations which are not present for .ANIM uploads. So how parity between the two is achieved is unclear. fore example:

  • Is the optimisation code removed from the .BVM uploader or added to the .ANIM uploader?
  • Are the updates server-side, or should they be viewer-side, with the ability to preview animations prior to final upload to ensure they are playing correctly?

It is also open to question whether any such work, were it to be undertaken, would form a part of this initial Bento project.

Bento Bone Survey

I was absent (as noted) when this particular item was discussed, so I may have the details wrong. However, it appears that, as previously reported, the Lab are going to put out a survey asking for creators and animators to indicated their preferred additional bones out of those which have been suggested. The survey is liable to be published via the Bento forum and / or the Bento user group wiki page.

World Makers Filming

There will be a final Bento filming session for the upcoming Drax Files World Makers special on Monday, February 1st. Creators and animators who have examples of content using the Bento skeleton extensions and are willing to take part in the filing should contact Draxtor Despres in-world for further details.

Aditi Inventory Syncing

The code for merging main (Agni) inventories into beta (Aditi) grid inventories is still subject to final testing before being deployed to Aditi. As previously noted in these updates, when this does happen, it will mean that logging-in to Aditi will trigger an automatic merge of your Agni inventory with your Aditi inventory as a part of an overnight (PDT) process. This means that items unique to people’s inventories on Aditi will no longer be lost as a result of their Aditi inventory being overwritten by their Agni inventory (as is currently the case). Once deployed, this update also means that a password change will no longer trigger an inventory sync between the two grids.

Suggestions have been put forward that rather than merging Agni inventory directly into the Aditi inventory structure, the incoming Agni items are delivered to a new top-level folder (perhaps called “Agni” or “Main Grid”) during the merge process, so that people can easily distinguish between unique versions of items they’ve been editing on both Aditi and Agni.

Adobe Flash on CEF Viewers

As has been covered in this blog and others, the Second Life viewer, version 4.0.0+, and all v3 TPVs using that code now makes use of the Chromium Embedded Framework for supporting rich media, including Adobe Flash.

However, for the latter to work with the viewer, it requires a specific version of Flash to be installed on your system. For those interested, Jeremy Linden has provided a knowledge base article on what needs to be installed for the official viewer, and how. With thanks to Willow Wilder for the pointer.

 

SL project updates 16 3/1: Server updates and Bento examples

Telrunya - Forest of Dreams; Inara Pey, January 2016, on Flickr Telrunya – Forest of Dreams (Flickr) – blog post

Server Deployments

As always, check the server deployment thread for any updates.

On Tuesday, January 19th, the Main (SLS) channel received the server update package previously deployed to the three RC channel. This comprises:

  • Feature Request: llGetObjectDetails() constant OBJECT_TOTAL_INVENTORY_COUNT – when targeting an object, OBJECT_TOTAL_INVENTORY_COUNT will return the total of all inventory types in each link of the linkset. See BUG-10575 for further details
  • Feature Request: llGetObjectDetails() constant OBJECT_PRIM_COUNT – provides a means to get a worn attachment’s prim count (rather than just returning 0).  See BUG-10646 for further details.
  • Simulator crash fixes.

On Wednesday, January 20th, the three RC channels should be updated with a new server maintenance package. However, at the time of writing, it looked questionable if the deployment would go ahead. On  Tuesday, January 19th, Simon Linden informed the Simulator User Group meeting attendees that there was a problem on the latest deployment image for update which caused it to refuse to start, and was under investigation.

If the deployment does go ahead, it will comprise a simulator crash fix and a further feature request: llGetObjectDetails() functionality to get the parent_id of any task in the region (OBJECT_REZZER_KEY). This returns the parent_id of any task in the region:

  • If the object came from an object rezzer it returns the ID of the parent object
  • If it was rezzed by an avatar, it returns the agent ID of the avatar.

It will only return details for those objects rezzed in-world after the code has been implemented. Objects already in-world prior to deployment will be ignored (NULL_KEY is returned).

Project Bento

no major news here, other than initial filming for The Drax Files World Makers special on Bento took place on Tuesday, January 19th, 2016. There will be a further round of filming on Wednesday, January 20th. If you are an animator  / content creator who has something you’d like to demonstrate and possibly have filmed for the episode, please contact Draxtor Despres in-world ASAP.

In the meantime, a short piece I stitched together at the filming session, showing an avatar rigged to use the Bento finger extensions compared to a avatar without the rigging; a centaur and a part of bat wings (both by Aki Shichiroji)  utilising the Bento bones.

Finger animation in the video by Abramelin Wolfe. Elephant in the splash image by Medhue Simoni.

SL project updates 16 2/1: server deployments

Server Deployments

As always, check the server deployment thread for any updates.

There was no deployment to the Main (SLS) channel on Tuesday, January 12th. On Wednesday, January 13th, all three RC channels should receive the same sever maintenance package comprising:

  • Feature Request: llGetObjectDetails() constant OBJECT_TOTAL_INVENTORY_COUNT – when targeting an object, OBJECT_TOTAL_INVENTORY_COUNT will return the total of all inventory types in each link of the linkset. See BUG-10575 for further details
  • Feature Request: llGetObjectDetails() constant OBJECT_PRIM_COUNT – provides a means to get a worn attachment’s prim count (rather than just returning 0).  See BUG-10646 for further details.
  • Simulator crash fixes.

SL Viewer

So far, no promotions or updates to the current batch of RC and project viewers, leaving the list as it stood in week #1:

  • Current Release version: 4.0.0.309247, December 17, 2015 – formerly the Chromium Embedded Framework RC viewer download page, release notes
  • RC viewers:
    • Project Azumarill (HTTP updates) RC viewer, version 4.0.1.309333, dated January 5th
    • Quick Graphics (Avatar complexity & graphics presets) RC viewer, version 4.0.1.309320, dated January 5th
    • Maintenance (30+ fixes and improvements) RC viewer, version 4.0.1.309460, dated January 5th
    • Vivox (Voice fixes and improvements) RC viewer, version 3.8.7.307744, dated November 17, 2015
  • Project viewers:
    • Project Bento (avatar skeleton extensions) version 5.0.0.309171, dated December 16, 2015
    • Oculus Rift project viewer, version 3.7.18.295296, dated October 13th, 2015
  • Obsolete platform viewer (SL access for Win XP  / Mac OS X10.6 users), version 3.7.28.300847 dated May 8, 2015.

During the last TPV Developer meeting of 2015, it had been indicated that the Vivox RC viewer and the HTTP RC viewer were being merged into a single offering. If this is still the case, we can likely expect the updated RC viewer to be appearing soon.

Weekend Issues

For those who may have missed it, April Linden from the Lab’s Operation’s team (who are responsible for trying to keep the grid available 24/7), provided a blog post on the issues Second Life experienced over the weekend of January 9th / 10th 2016, which I also covered in a separate blog post.

SL project updates 16 1/1: Login failures; Project Bento

The Trace too; Inara Pey, December 2015, on Flickr The Trace Too (Flickr) – blog post

Server Deployments

The weekly scheduled server deployments will not resume until week #2 of 2016 (week commencing Monday, January 11th), when there should be a deployment to the three release candidate channels.

SL Viewer

The Maintenance RC viewer was updated on Tuesday, January 5th to version 4.0.1.309460. This sees MAINT-5760 “Favourites sort order reverts every session and no favourites display at the login screen for single name “Resident” accounts” removed from the resolved issues list.

The Quick Graphics RC viewer (graphics preset options and Avatar Complexity) updated to version 4.0.1.309320, also on Tuesday, January 5th. This sees the addition of two further fixes to the resolved issues list:

  • MAINT-5541 “[QuickGraphics] 0 complexity avatar renders as jelly”
  • MAINT-5567 “[QuickGraphics] A mesh attachment causes avatar to be jellybaby while Avatar complexity is set to No Limit”.

Login Failures – Friends List Updates

People have been experiencing log-in failures recently, which appear to be related to issues as the viewer loads / updates the Friends list as a part of the log-in process (see BUG-11032 and BUG-11127).

A typical error message displayed when the log-in failure occurs
The log-in failure issue generates s generic error message

The problem is account-specific, and when I asked Oz and Simon Linden about the problem, and whether a more permanent resolution might be forthcoming, during the simulator User Group meeting on Tuesday, January 5th, Oz replied, “yes, we think we understand what’s up with that… fix is in the works”, although he declined to elaborate further.

In the meantime the advice remains as specified by Alexa Linden on BUG-11032: if you are unable to log in as a result of the problem, you will need to file a support ticket explaining the problem and noting it is a Friends List Login Failure. Support should then be able to fix your account.

Project Bento

There’s no major news on Project Bento beyond what I’ve already reported to date. However, given the project is now in a public beta, user group meetings associated with the project are now open to all as well.

Meetings will take place on Aditi at Mesh Sandbox 2 (note that is an Aditi, location, not the main grid) at 13:00 SLT every Thursday, with the first public meeting scheduled for Thursday, January 7th. In announcing the meetings, Oz Linden also requested those who have any available, to bring example content using the new avatar skeleton extensions along to the meetings (but do notes the region is rated General!).

In the meantime, Cathy Foil, one of the content creators involved in Bento has produced video explaining how the work was handled within the initial development group,

Aditi Password Changes

As I noted in my 2015 week #51 project updates report, there are changes coming in the way Aditi inventory syncs with Agni are handled, which will also affect Aditi password changes. These changes are still to be deployed, so in the meantime, anyone wishing to change their password on Aditi should do so via a support ticket.

Those wishing to attend the Project Bento meeting on Aditi and who have not logged into the beta grid for a while, many want to check that they can in advance of Thursday, January 7th, and if necessary file a support ticket requesting a password update, as noted above.

Object_Rezzer_Key

Object_Rezzer_Key is a new parameter which is to be added to llGetObjectDetails()  early in the New Year. It will allow a rezzed object to find the key of its parent rezzer, then use llRegionSayTo() to chat back to that parent – see my 2015 Project updates: server and Project Bento report for more.

Commenting on this work at the Simulator User Group meeting, Simon said:

OBJECT_REZZER_KEY is in QA and the release process … if things go steady, it would see the beta grid later this week or next, and possibly RC in 2 weeks.   That’s all tentative, of course. … OBJECT_TOTAL_INVENTORY_COUNT and OBJECT_PRIM_COUNT are in the next release (before that one).