Second Life: new Linden Homes security system

Bellisseria – New Linden Homes

Following the launch of the new Linden Homes, those sailing around / flying over the new continent quickly ran into an issue: banlines being thrown up around parcels.

On Tuesday, April 16th, 2019, the Lab responded to this problem by disabling the use of parcel banning across the estate. At that time, and to prevent the use of overly aggressive home security systems, the Lab indicated they would be providing a dedicated security option for the new Linden Homes for those who feel security options are warranted.

This new system was officially issued on Friday, April 26th, 2019, via a forum announcement by Patch Linden. In short, the system:

  • Can be obtained via the House / Houseboat Content Creation Pack available through the Linden Homes selector (mail box or life buoy) outside of each type of home.
  • Is automatically set to give a formal 15-second warning before ejecting someone from a parcel.
    • This time cannot be shortened, but longer times can be set, if desired.
    • It is intended to give loiterers enough time to remove themselves from a parcel.
    • Ejection has been selected, rather than TP home, in order to allow passers-by who may have been distracted to resume their journey.
  • Can be used in a Linden home or any skybox placed over it. However:
    • The system will only operate to a maximum of 400m above/ below its current location.
    • The system will not work between 100m and 2,000m above sea level (2,000m being the minimum height at which skyboxes must be placed).
  • Includes options for Group access and for individual white listing of visitors.

The system is contained within its own box in the House / Houseboat Content Creation Pack, which contains the security unit, an instructions note card and sample configuration note card for setting your white list, if required.

Designed to be wall mounted, the system is a simple (5 land impact) panel with five buttons:

  • The enable / disable button and the Help button (displays brief notes in local chat) either side of the status light at the top of the panel (red = off; green=active).
  • Here: sets the altitude of the panel – this must be done on placing or moving the panel.
  • Upper Limit: sets maximum operating height above the system’s current position in which it will be effective (cannot exceed 400m).
  • Lower Limit: sets the maximum distance below the system’s current position in which it will be effective (cannot exceed 400m), when used in a skybox.

The Upper Limit and Lower Limit buttons display similar dialogue boxes, allowing the range of each to be increased / decreased in 50,m 100m, and 300m increments.

The new security panel (shown alongside a house control panel) and the distance dialogue boxes. In this example, the panel is set at 23.3m above sea-level and will operate up to 23.3m above and 26.6m below its current location. Click for full size, if required

At the time of the April 16th blog post, it had been indicated that all other security systems would be outlawed from use within Bellisseria. However, as Patch notes in his forum post, this is not currently the case – so long as personal security orbs and the like operate within the guidelines set above:

We feel as a compromise, at the present you may only use other security systems that conform to the same Linden Homes Security System standards (warning time no shorter than 15 seconds, no greater detection range than 400m in height; must only work within the boundaries of your parcel, and eject instead of teleport-to-home). If we incur too many issues with non-conforming security systems, we will update the policy to prohibit the use of all non-Linden provided security systems in the new Linden Homes regions.

Hopefully, the new panels will, alongside the parcel ban list (which still functions), and the house access options for all doors, meet all the security requirement people might feel they need with their Linden Home. From my perspective, they are an excellent compromise from the Lab that allow people maintain the security / privacy they might feel they require whilst still fostering freedom of movement within Bellisseria which may in turn (hopefully) encourage a greater sense of community among residents and help build friendships and community activities.

Bellisseria gains a coastal airstrip in Second Life

Flying over the new island airstrip at Coral Waters off the west coast of Bellisseria

Update: Abnor Mole offers a list of rez points for vehicles and boats (again, as per the note below, keep an eye out for the lighthouses for the majority of the latter).

The Moles have been busy again! Following requests for airstrips within Bellisseria, the new Linden Homes continent (something I’ve actually requested in these pages as well), one has appeared off the west coast, complete with a boat rezzing area alongside.

We spotted it by chance whilst taking one of the boats out to try local region crossings; in fact, the airstrip was so new, it hadn’t actually appeared on the world Map – although we weren’t by far the first to spot it. By the time we happened to motor past it, the island was already the subject of considerable attention – some of it probably not suited to the environment (such as attempts to rez an ocean-going freighter followed by a United States Navy warship).

At the time of our initial visit (by boat – we’re loitering at the left-hand ed of the island in the photo) the Coral Waters airstrip was so new, it hadn’t even propagated to the world Map – but people were finding it!

Situated on a low-lying sandy island in Coral Waters, the airstrip has a tarmac runway suitable for light aircraft, complete with a rezzing zone off of its north end (although the mesh here can give some aircraft a little trouble when trying to clear the runway onto it).

The boat rezzing area – one of a number scattered around the region (generally on the offshore islands such as Springhurst Gulf or those with lighthouses on them) – sits on the east side of the island with a couple of piers. Rezzing time for both airstrip and piers is set to 2 minutes, which should be enough to get a ‘plane or boat pulled for inventory and sat upon.

The position of the island, with the north-south orientation of the runway means there is plenty of room for aircraft manoeuvring when taking off or positioning for a landing – just be sure to be careful if turning west on climbing out, as the island isn’t too far from the grid boundary.

Readying the TBM Kronos for take-off at the new Coral Waters airstrip – the aircraft rezzing area can prove a little rough for some ‘planes

Following our boat trip, I dropped over to the airstrip to give it a go using my TBM Kronos (see Flying the TBM Kronos in Second Life for a review). There’s not really a lot to report in this respect, other than the fact the airstrip does exactly what it does on the tin – provides space for flying out of / into for light aircraft (it’s really not suitable for jets or larger ‘planes), and has room enough from helos – again providing they are not oversized.

It’ll be interesting to see how popular the new airstrip is once the novelty of its arrival has worn off – and whether another might pop-up somewhere else in or around Bellisseria. Kudos to the LPDW for being so responsive (again) to requests!

SLurl Details

Taking a birds-eye look at Bellisseria

Plane sailing: over the Capitol Springs bridge and a boat passes under it

I decided to take a little time off on Easter Sunday and go for a flight around part of Bellisseria, the new Linden Homes continent, and have another look at it. However, rather than taking a ‘plane or helicopter, I decided to see things in a more leisurely manner, flying my Ask 13 sailplane.

Regular readers will know I picked up one of these sailplanes, made by Rene Underby and based on the Schleicher ASK 13, just over a year ago (see Plane sailing in Second Life: the ReneMarine Ask 13). Since then, I’ve been aloft in it on numerous occasions, both on my own and with Caitlyn. It’s a great way to fly in SL, and I thoroughly recommend it to anyone who has a love of flying in Second Life.

The Winchester: one of the two 2-storey home designs n the Traditional type of Linden Home

However, getting off the ground in the new continent isn’t that easy. As I’ve mentioned elsewhere, there are no airstrips, and sailplanes are not intended to get airborne off of water 🙂 . Fortunately, the Ask 13 comes with its own aerotow, so with a little cheating (rezzing the saiplane on the roof of my houseboat and then calling up the tow plane) I managed to get airborne. Not ideal, but it worked and got me up to an altitude where I could release the tow.

To be honest, I really wasn’t sure how far I’d get; as we all know, region crossings – physical or TP – have been something of a roll of the dice of late, and on a boat trip on Saturday I ended up losing my boat every few region crossings, so that  after the fourth time I ended up dumped and having to re-log, I gave up. However, Sunday’s trip was nothing short of superb.

Over the north-east coastal regions

As my houseboat is down in the south-west of the new continent, I headed east and north, tracking the local thermals and taking time out here and there to grab a snap.

One of the critiques levelled at the land houses in Bellisseria is that they are “cookie cutter”; I’m not sure this is an entirely fair assessment. Sure the select of houses is, at present, limited to four styles in a single theme, and the parcels are all fairly regularly set, but coupled with the general road infrastructure, trees, etc., to me give a feeling of suburbia. And while it may not always be obvious from ground level, the blending of the suburban housing with the coastal areas and the houseboats is actually nicely handled; there’s a good sense of the grasslands giving way to more sandy ground that gently merges into beaches and water.

The Adams, one of the single-storey homes in the Traditional range

I’m not going to cover the houses in great detail here, because Ricco Sanez has written an excellent piece on them, looking at all four styles. What was interesting in passing overhead was being able to see what use people were making of the garden / yard space, including some imaginative use of off-parcel placement of items along some of the waterways. These left me a little curious as to the view the Lab might have of them; from my perspective I felt they added to, rather than detracted from, the general environment.

Airborne also gives you a sense of how much space remains within the continent – and equally – how crowded it might come to feel, depending on the way in which future developments are handled.

Circling a thermal to gain altitude

Overall, my trip by air was fun – very much helped by the fact I managed my tour without getting thrown by a bad region crossing – actually, the second flight I’ve made over the continent since it opened; my first being a powered flight around the coastline and was actually equally successful – up until I hit the dreaded banlines whilst trying to make a water landing.

And landing this time around? Well, that was easy. After running the thermals along the western mountains before turning inland between them, and setting down in one of the undeveloped SSPE regions. Nevertheless (and to repeat my old chestnut) it would be nice to have an inland airstrip or two. These, with the odd park and hiking  / riding trail (if not already a part of the planning) could, as I’ve previously mentioned, add further attractiveness to the inland districts.

Is it a bird…? Is it a …? passing over Belliseria in my Ask 13

Note: we asked, the Lab listened. Three days after this article was written, a coastal airstrip was opened off the south-west coast of Bellisseria, as I was able to report on the day it opened – see: Bellisseria gains a coastal airstrip in Second Life.

Lab looking to meet Linden Homes houseboat demands?

The new Linden Home houseboats have proven exceptionally popular – so popular that demand has exceed supply

With most of with eyes fixed on Fantasy Faire (you can catch my own shorthand guide if the mood takes you). Daniel Voyager was looking in another direction, and tweeted an interesting find.

It seems the Lab and the Linden Department of Public Works could be busy working to address the demand for more houseboats within the new Linden Homes continent, with Daniel identifying a new 48-region SSP development being put together south of the original SSP development area.

There has been no official word on whether the new regions are being developed in response to the demand for houseboats, but certainly, that demand has been strong enough to warrant this, with repeated disappointment being voiced over the fact the houseboats initially made available were very rapidly snapped up. As such, it seem a reasonable deduction to see this latest SSP development as a move to meet at least some of this demand.

The new SSP regions under development appear geared towards providing more space for the Linden Homes houseboats

The new regions form a series of sandbars with extensive moorings of the same general type seen within the new Linden Homes continent of Bellisseria, strongly suggesting they will provide space for more of the new houseboats (see right). Some of the waterways between the sand bars look to be a little too narrow to fit houseboats and piers – perhaps these are intended for use by float planes and the like, if not to form a natural break to prevent the regions from feeling overcrowded.

There is no available date on when the new regions might be added to Bellisseria – again assuming the intent of their development is to meet demand. Nevertheless, it does bring with it a couple of questions.

The first is: where might the new development sit in relation to Bellisseria’s existing land mass? While I have nothing more to go on than instinct, my own thoughts are the area to the south and east of Bellesseria would seem the most likely. There is plenty of space for further regions to be dropped in there (south of the lower eastern tip of the continent), whilst still leaving room for the “unfinished” line down the east side of the continent’s western “finger” without causing any feeling of crowding. Or perhaps the new regions will eventually be placed to the south of that western finger, although that might put them a little too close to the channel running to Jeogeot (unless they are linked directly to it).

The second question is more intrinsic to Bellesseria as a whole. while houses along the cost are being picked up – they did so after the houseboats had gone. So, simply provisioning more houseboats possibly runs the risk of the continent’s inland areas remaining under-populated unless they are made more inviting.

Is the slow initial take-up of houses simply that the initial selection wasn’t seen as attractive enough, or was it down to something more fundamental? A lack of ability to link them to the continent’s road structure, for example or – as I noted in Making a (Linden) houseboat a home – is it the general lack of additional amenities people might appreciate having, such as a few airstrips scattered around to offer people the attraction of being able to rez and fly their light ‘planes off of the grass. Or perhaps some of the houses along the rivers could have small boat access to the water (although this could create issues of its own).

Time will tell on both of these questions, but in the meantime – and again assuming the move is to address the demand – the potential of more houseboats becoming available in the (hopefully!) not too distant future could well be as welcome as the recent moves by the Lab to deal with issues of banlines across the new region.

Making a (Linden) houseboat a home

The landscaping within the region offers communal areas to encourage people mix – such as the beach alongside the houseboats in the group where mine is located

As I reported that the time, Linden Lab launched their new Linden Homes on Monday, April 15th (see: Lab launches new Linden Homes), and according to reports I’ve received, they are proving very popular, with the first allocation of houseboats in particular running out.

So what are these new units like as a potential home? Well, pretty bloody good, actually. While I can’t speak for the town house designs, the houseboat styles offer good variation between them in terms of looks and space, and many of the parcels offer a fair about of flexibility for boat / seaplane moorings.

My Windlass boathouse with additions – fireplace flue, two sets of exterior stairs, moorings, etc., and (inset) how the default Windlass looks

While it is pot luck on the parcel you are allocated (and remember, you can abandon and re-try), I was pretty lucky on my first attempt: a parcel on one of the outer sandbars of Bellisseria, offering a nice view over the strait to the continent on one side, and a public beach and open sea on the other. The houseboat also sits with a beam-to-land orientation, leaving me with a body of water on the parcel that has a good breadth and depth, and avoids feeling quite so hemmed-in by the houseboats on either side.

With a land capacity of 351, there is a lot that can be done with these parcels in terms of decorating and (in the case of the houseboats) plonking down a boat or two (or three) or some boat / floatplane combination. For my part, I felt the Windlass houseboat offered the most flexibility for internal space (I particularly liked the fact the little nook under the stairs to the roof suggested itself as a good place for a fireplace).

The interior space (shown empty in the inset) offers plenty of flexibility: room for a raised bedroom and lower lounge (or vice-versa)

Another aspect of this design I like is the split level nature of the living space, which naturally lends itself to various options. With a little custom work, it’s easy to produce a railing system that nicely separates the two halves of the living space, or even add full internal walls, depending on your preference.

Décor-wise, the interior and exterior walls, floors, etc., can be “repainted” via the house control panel. For this Windlass, this can lead to an interesting half-and-half look which breaks up the colour scheme. Additional textures can be obtained from the house / houseboat selector, so any elements you add can easily be blended in.

Another view of the interior, showing the fireplace tucked under the stairway

For me, the only issue with my Windlass is that the door is on the landward side of the house, and the shape of the parcel meant a trek around the houseboat and along the public piers the set between the parcels. However, the design is such that it was pretty easy for me to add more direct access by dropping in my own piers for mooring, and adding a couple of stairways: one up to the houseboat’s “balcony”and thence inside, and the other to the roof.

Given there is a total 351 LI to play with, adding details like this doesn’t mean you’re “eating prims”; but if you are worried about counts, remember that if you build yourself, a considered use of prim and mesh and Convex Hull accounting can help reduce LI cost. The stairs, railings, room divider and moorings (and lighting) I added, for example, weigh-in at just 30 LI combined (I used Kriss Lehmann’s Botanical Brick Path kit with a little bit of re-texturing for the moorings, simply because I had it to hand and linking works will with Convex Hull physics. The stairs came from Jed888, and are full perm).

The windless offers options for adding steep to reach moorings, if required, while the other houseboat designs offer water access from their decks, albeit with smaller interior spaces

As noted, the land capacity is more than sufficient to allow a boat or two (or more) to be rezzed. However, me being me, “one or two” is never enough given I change out ‘plane and or boat more times than I change my outfits :). So, I had to install a rezzer so I can pick and chose which boats / planes are rezzed with ease and without the need to drag, drop and position from inventory. It also means I can easily clear space friends to be able to moor when visiting. (For more on this see: Adding a little vehicle space with a rezzing system.)

Adding to my original post on the new Linden Homes, everything has been pretty well-considered. The houseboats and houses offer plenty of scope, the region offers a lot of general interest to see when exploring (with more to be added inland, as it is expanded in the  future) and it’s good to see the public areas include interactive elements to make them more interesting.

Potentially, my only critiques are in two areas: there should be more rez points for vehicles. There’s plenty to see when exploring by road / water, but the limited number of rez points tends to put people off taking a break and having a look around. There are certainly places where one might expect rez points – such as the little boathouses around the coast.

I’m actually surprised the little boathouses scattered around the coastline done offer rezzing points

Rez points are also helpful when region crossings go wrong, so having more (even just the road sign style on mainland highways for road vehicles) would be useful. My other critique is that a region of this size really should have a small airstrip or two, again with rez zones. A couple of grass strips suitable for small aircraft to get in and out of would add further depth to Bellisseria, both for people living there and for curious visitors who would like to fly in and take a look.

But the key question is, does my new Linden Home make me want to abandon my existing private island home? Well, truthfully: not yet; but that is only because things are still new, and I want to see how neighbourhood develop and communities grow. In the future, it may well be that a swap back to living in a Linden Home might well be on the cards.

I’ll let you know!

Footnote: When drafting this article on Tuesday, April 16th, I did actually gripe about the allowance of parcel banning / banlines within Bellisseria. This had already started impacting activities on and over the continent (try landing a ‘plane on water when your only option is to approach a channel over the tops of houseboats and then run slap into banlines …), and there were complaints at things like the LL Governance User GRoup on the matter. With my gripe, I mused on why LL hadn’t supplied a simple / regulated security system for the new homes, and disabled the use of parcel banning at estate level. However, as per a forum post by Constantine Linden, it turns out this is precisely what the Lab is doing in response to the general level of disappointment raised over the issue. So, kudos to the Lab for responding so positively and quickly! (And my thanks to Duckie Dickins for pointing out the forum post as we were discussing things!)

Lab launches new Linden Homes

Bellisseria – New Linden Homes

On Monday, April 15th, Linden Lab launched their new Linden Homes for Premium subscribers. These new Homes, each located on a 1024 sq metre parcel, are located in a dedicated new continent – which, as I revealed in my March preview, is called Bellisseria – situated between Sansara and Jeogeot.

The continent itself – like the homes on offer – is a significant step up from the original Linden Homes and lands first introduced in 2010. Landscaped, and offering a degree of infrastructure: roads, rivers, paths, coastal regions with beaches, offshore-lighthouses, and so on. All of which offers an environment that is pleasing to the eye and make for a pleasant environment in which to live.

Bellisseria – New Linden Homes

For the initial release, two types of house are available: traditional suburban houses and houseboats, each of which comes in a total of four styles apiece. These four styles offer a varied set of looks that is enough to ensure neighbourhoods have a mix for looks. All come with a land impact of 351 LI, offering a lot of opportunity for furnishing.

It’s important to note that the houses / houseboats are not 1024 sq m in size; this is the size of the parcel on which they sit: and all have been designed to provide a degree of garden / yard space or waterside moorings for boats. The roads within the continent are driveable (although houses are not supplied with a driveway to link to the roads), while the waters are navigable in many places and a channels links the continent with Joegeot and Sansara.

Bellisseria – New Linden Homes: coastal community space

Unlike the older Linden Homes, these have controls built-in via a panel on the interior walls close to the front door. So, no going to a website to change the decorative style, set the window shutters, etc., everything can be done directly from the control panel – including getting a pack of extra fixtures, should you want to use them, and a box of textures that can be used so that any additional elements – room dividers, walls, etc., – you might want to add can match with the overall décor.

Individual style of house and houseboat are selected from the outside mailbox / life buoy. An interior control panel can be use for the window blinds, door control, etc.

To say these new Linden Homes are a major step up from the originals isn’t really saying a lot; the old Linden Homes  – as noted – are around 9 years old, and a lot has moved on in Second Life since then. However, the attempt to create a sense of community within the new continent is impressive and potentially goes some way towards reversing the “build and forget” approach to Linden Homes seen in the past – although how well it succeeds in terms of getting people not just to take the houses and engage within the develop to create local neighbourhoods / communities remains to be seen; and the matter really is up to those of us who take up the houses.

For my part, I like the approach, and several of the designs. Yes, the use of rooms in some can make them feel a little cramped, and some of the houseboat designs might not strike the right of aesthetic note, but there is no escaping the fact these are properties with potential, and if you are a Premium subscriber, they may well be worth taking a look at, even if you already hold land.

Applying for a Home

Note: for full details on the new Linden Homes – prerequisites for obtaining one, the application process, and so on, please refer to the Linden Homes wiki page.

If you have not used your default allocation of free tier – (1024 sq m), then a new Linden Home is yours without any additional payment. Otherwise, the standard Premium tier rates apply.

As with the original Linden Homes, the new homes are obtained through the Linden Homes registration page – which, at the time of writing still includes options for the existing Linden Homes, although these are to be gradually phased out. However, unlike the “old” homes, you only select with you want a house or a houseboat, not the actual style of the house / houseboat you prefer; these are selected in-world, via a mailbox for the houses or a life buoy for the houseboats. These controllers also let you change the style of your house / houseboat at any time, presenting another flexible option not available with the old Linden Homes.

The new Linden Homes are available through the existing Linden Homes registration page – just make sure Bellisseria is selected in the Theme drop-down (arrowed) and select your choice of house or houseboat by clicking on the buttons shown in the red square

The selection process is straightforward, and you’ll be required to accept the Linden Lab Terms and Conditions prior to being able to receive the details of your new home.  These are presented on the web page – just click the Go To Your Home button.

(Unsurprisingly) I’ve already claimed my new Linden Home. Being an aviator and sailor, I went for a houseboat, selecting what I personally think is the roomiest of the options, the Windlass. Split-level it offers a good feeling of space, with a rooftop deck, and good opportunities for customisation. Sitting on one of the numerous sandbars surrounding the coast of the new continent, it opens out onto a nice community beach on one side, and presents plenty of mooring space on the other.

My new Linden Home houseboat with one of my motorboats moored alongside. Note that the water in front of the houseboat is also part of the parcel, offering more mooring space, but the wooden piers are not part of the individual properties.

Using a houseboat means I also have room for boats and planes on the water – particularly through the use of a rezzing system that allows me to select which vehicle I have rezzed (up to the land capacity, obviously). For those interested, I’ve previously covered this approach to having vehicles available without using up all your land capacity in Adding a little vehicle space with a rezzing system.

Overall, a nicely done new environment. It will be interesting to see how things grow here – and how it might affect rentals among private estates for Premium members, given the overall attractiveness of this new continent. It’ll also be interesting to see how LL handle the retirement of the “old” Linden Homes, including any possible relocation among Premium subscribers who opt not to move voluntarily.

The launch was accompanied by a new video from the Lab, which I’ve embedded below.

Additional Information