Last Dove: a western homage in Second Life

Last Dove, November 2019 – click any image for full size

Created with love in the spirit of West Texas honouring those that came before, those with us, and our future.

So reads the About Land dedication for Last Dove, a Homestead region designed by Erythro and Shannon Cardalines. And while there are many western-themed role-play regions, Last Dove is something special, as Shannon noted to me as we discussed it after Caitlyn and I had made our initial visit.

It was designed for a set for Erythro to make machinima he wants to show at film festivals in real life. We based the sim on the novel and screenplay of Lonesome Dove. The characters you see here are all bots that Ery scripted to work as his actors.

– Shannon Cardalines describing Last Dove.

Last Dove, November 2019

For those unfamiliar with Lonesome Dove, it was the title book (although technically the third instalment of the story) of a series bearing the same name, written by Larry McMurtry. It started as a film script collaboration between McMurtry and Peter Bogdanovich, but after languishing in development hell for over a decade, McMurtry purchased the rights to the script and turned it into a novel, first published in 1985 and winning the 1986 Pulitzer Prize for Fiction.

The story did eventually reach the screen – albeit the television screen – in 1989 in a CBS 4-part mini-series starring Robert Duvall, Tommy Lee Jones, Danny Glover, Diane Lane and Anjelica Houston among a long list of notable actors. It is a particularly memorable story not so much because of its western setting, but because it is a tale that intertwines themes of old age, death, unrequited love, and friendship – something reflected in the dedication for the region.

Last Dove – riding into town – November 2019

As well as being the title of the novel and series, Lonesome Dove is also the name of the Texas town where the story begins. It is this town – the set of which still stands – that serves as the inspiration for Last Dove; and it is no exaggeration to say that the region marvellously captures the spirit of the location, with several of the notable buildings being reproduced along the dusty main street. The echo of The Stockman’s Hotel, for example can clearly be seen in Last Dove’s Dry Bean Saloon.

In addition to recreating the town, Ery has also scripted a number of characters from the book / series. These may vary between visits – there is a control board for the bots hidden away in one of the building. However, when visiting, you’re more than likely to come across the two principle characters, Captain Woodrow F. Call (played by Tommy Lee Jones in the CBS mini-series) and Captain Augustus “Gus” McCrae (played by Robert Duvall) – with the latter looking particularly reminiscent of has actor alter-ego!

Last Dove – after a day in the saddle, even a girl needs a drink! – November 2019

Given Lonesome Dove is set against the backdrop of a cattle drive to Montana, other touches reflecting on the film include the bunkhouse and a small herd of Texas longhorn cattle, complete with a cowboy bivouac, suggesting the drive out on the trail. In addition, the great plains of Texas are represented by the region surround, which directly abuts the region on three sides, offers scrub grassland  that rolls gently off to the horizon and the hazy slopes of distant hills. This gives Last Dove a tremendous sense of depth, with the west side of the region separated from the surround by a span of water that perfectly echoes the Rio Grande, which features in both the story and the town (the set for Lonesome Dove is located near Del Rio, West Texas).

While inspired by Lonesome Dove, I have to admit that initially, the setting put me in mind of Clint Eastwood’s High Plains Drifter. There was something about the plains rolling away to those haze-softened hills and the town on a shoreline that put me in mind of Eastwood’s ghostly Stranger (Death) on his pale horse, riding out of the shimmering haze to  mete out vengeance. So much so that, in looking across the plains of Last Dove, I wouldn’t have been surprised had a horseman slowly materialised riding towards the town! In this respect, I did feel a bit of a twit when Shannon explained the actual inspiration – I’d been looking at the Captain Call character with the name ringing bell, but unable to place where I’d come across it.

Last Dover, November 2019

It’s important to state (again) that Last Dove isn’t intended as a role-play region per se. However, it is ideal for photography and for getting into the spirit of the old west, as I hope a couple of my pictures here suggest! Rezzing is also permitted for props – but please ensure you clean things up afterwards.

This is genuinely a superb setting, richly evocative of the story on which it is based. Its offer plenty of opportunity for horse-riding, easy exploration and – as noted – for photography. Absolutely not a setting to be missed. Those wishing to see more of the Lonesome Dove set as it looks in more recent times can do so via the Lonesome Dove Remember link, below.

Last Dove – meeting “Gus” McCrae (centre) and Woodrow Call outside the bunkhouse – November 2019

SLurl and Links

With thanks to Shawn Shakespeare and Alsatian Kidd for the region SLurl, and to Shanon for her time while visiting

Above an Endless sky in Second Life

Endless Above - The Lost City
Endless Above – The Lost City – October 2019; click any image for full size

In January 2019 we visited Endless, a Full region designed by SombreNyx and a place of untamed beauty suggestive of coastal fens and lowlands (see: Endless: lowland beauty in Second Life). Since that visit, the region has been extended – albeit it not on the ground. Instead, there is an element in the sky Endless Above – The Lost City, that is also captivating to the eye.

Designed by Jackson Cruyff, this is a region-wide platform that offers, as the name might suggest, an ancient and lost city sitting within a forest. It’s a place that appears to be under investigation: the landing point is set within a camp on the south-west corner of the landscape. Others are to be found scattered around the landscape, inviting exploration.

Endless Above – The Lost City

The stone ruins give the impression of great age, in places suggestive of large halls with arched doorways while other offer a limited hint of what might have been homes, together with circular structures, all of which is overlooked by a large structure sitting on the landscape’s lone plateau. Is it a place of former rulers or a place of ancient worship? That’s for visitors to decide.

There’s no set path for exploration per se; while there are blazing torches sitting within and between the various ruins, they offer more suggestions of routes that might be followed rather than set paths. Thus, the best way to explore this setting is to simply follow your feet. Doing so will not only heighten a sense of discovery when seeking the ruins, but also lead you to the beaches to the south and north of the land, both of which offer places to sit and relax.

Endless Above – The Lost City

To be honest, Endless Above is the kind of place that doesn’t require that much description; it does so for itself. The simplicity of design and layout naturally encourages exploration, with repeated motifs among the ruins that offers a sense of continuity as you wander between them.

For those looking for a slightly different location for avatar photography, this is a setting that could be worth investigating; there’s a certain Lara Croft / Indiana Jones suggestion to it. Similarly those looking for a more unusual style of SL landscape to photograph might find Endless Above worth a visit, the setting lending itself well to most outdoor Windlight settings.

Endless Above – The Lost City

There’s apparently a teleport point connecting the ground level setting to Endless Above. It is described as being at a crossroads, but I confess that while we found a roads sign referencing the sky build, we completely failed to find a hint of any obvious teleport – but we could have easily missed it; therefore a direct SLurl is offered in this piece and one for Endless for those who have not visited that location.

Finished with an immersive soundscape, Endless Above offers something of a different setting to Endless below it, but both environments do complement one another and offers similar feelings of escaping civilisation and freedom of wandering that invites visitors to tarry and enjoy the surroundings as they explore.

Endless Above – The Lost City

SLurl Details

Haraiki Bay is rated Adult

A return to Dystopia in Second Life

Dystopia // Carnage City, October 2019 – click any image for full size

We originally visited Dystopia // Carnage City (then called Dystopia // [flit ink] + aberrant) almost three years ago  – see A taste of Dystopia in Second Life – so a return visit seemed well overdue.

As the name suggests, this is something of a post-apocalyptic themed region that offers a group build – supported by a website – intended to offer some fairly free-form role-play for those interested, based around a back-story set in the 2030s and a time when global warming has passed beyond the tipping point.

Dystopia // Carnage City, October 2019

A group build, the region is divided into a number of parcels – most open to the public, although be warned that there is a private parcel in the middle of the north side of the region – which run together and the overall build sprawls across them.

Given it is a post-apocalyptic design, it should comes as no surprise that the city that takes up most of the region is in a state of decrepitude: the roads are partially flooded  – the result of rising sea levels, perhaps – the buildings in a state of ruin, and nature is taking back control.

Dystopia // Carnage City, October 2019

The city is roughly divided into three areas: Carnage City, which I’m using as the landing point here; the Boondock Slums and Happenstance, a wilder element of the region which – as the description states, offers a coastal forest and air crash site.

The Slums are perhaps the most inhabited aspect of the region: homes and places of commercial stacked one atop another, reached via ladders and steps or – for the keen eyed, a tunnel under the nearby hills. Aglow with neon signs and with pier for those seeking a little beach-side relief, it has the look and feel of life trying to pull itself together and thrive beyond the disaster that has overtaken the city.

Dystopia // Carnage City, October 2019

Elements of the region offer echoes of past designs – such as the fun fair, aspects of which were present when we visited in 2016. Others are more unique to this build – but all offer a plenty of opportunities for photography and exploration.

I do confess to having some issues with performance when visiting – fps dropped to single digits until I disabled shadows. A little annoying, but not enough to prevent my appreciating the region during our wanderings.

Dystopia // Carnage City, October 2019

All told, Dystopia // Carnage City remains an eye-catching visit that comes complete with the opportunity for light role-play among groups visiting the region, or for photography.

SLurl Details

Getting some :oxygen: in Second Life

:oxygen:, October 2019 – click any image for full size

:Oxygen: is the name of a new Full region that has opened its doors to the public and makes for a superb visit for Second Life explorers, with plenty of opportunity for fun and photography.

Designed by Justice Vought and SixDigital, the region offers an engaging mix of beaches, rugged hills and a small town awaiting exploration, while those looking for a little romance or quite times will also find things to do, be it sitting quietly or catching a film at the beach-side drive-in. Those who enjoy thrills might also find things to do as well.

:oxygen:, October 2019

We’ve been working on this sim for the last couple of months and it’s finally finished and open to the public.

You will find lots of spots for your photography, a train station and quaint street, a lodge with board games as well as pool and shuffle board, surfing, bumper boats, a harbour, a watermill and small gallery, and a drive-in movie theatre as well as tons of places to chill and hang out. There are also some hidden surprises so be sure to explore.

– SixDigital, introducing Oxygen

:oxygen:, October 2019

There is no set landing point for the region, so I’ve simply followed the suggestion offered by Shawn Shakespeare and selected the little town’s railway station platform (given a familiar number of 9 3/4!) as a starting point for explorations. From here, it is possible to walk west along the single street of the little town, passing cosy little houses and boutique shops while the grassy hills fall away northwards to a surf-fronted beach.

The beach runs south-to-north along one side of the region, offering numerous places to sit and the chance to go surfing. However, do keep in mind the houses that book-end it to the north and south are private – so please avoid trespassing into them. A path from the beach runs past he drive-in and behind the gardens behind the northern house to where a busy little waterfront wharf and piers are laid out.

:oxygen:, October 2019

Above this, and reached via sets of wooden stairs and platforms is The Mystic, the region’s public mountain lodge. This offers cosy places to sit and relax, play board games, enjoy views out over the region, or explore onwards and downwards into the rugged gorge separates the lodge from the little town.

This is where the gallery referred to in SixDigital’s description of the region can be found, nestled in a slightly careworn watermill and displaying some of SixDigital’s photography. Outside of the lodge are bull riding, bungee jumping and a zip-line for thrill seekers, while an open-air deck provides a home for live music events, the grass before it a nature dance floor.

:oxygen:, October 2019

Finished a full sound scape and surrounded by high peaks, :oxygen: is a picturesque setting deserving of photography. It is easy on the eye and on the viewer. The official opening for the region will take place on Sunday, October 27th, when DJ Apple Xevion will be spinning the records between 12:00 noon and 14:00 SLT, and a prize pool of L$10,000 is on offer in a Halloween costume contest – just go along dressed in your favourite Halloween outfit for a chance to win a prize!

SLurl Details

:oxygen: (Bora Lota, rated Moderate)

An autumn’s Nostalgia Falls in Second Life

Nostalgia Falls, October 2019 – click any image for full size

For those who enjoy a touch of Halloween without things going overboard in terms of pumpkins, witches, ghosts and so on, then the Homestead region of Nostalgia Falls designed by Noisette Haller could be just the ticket for a visit in the next couple of weeks.

Caught under an orange sky that is suitably atmospheric for the time of year, the region offers some touches of Halloween throughout, but also offers other opportunities for enjoyment and photography.

Nostalgia Falls, October 2019

Forming a rough L-shape, the lower arm running east-west and the vertical south-north and with a gentle westward curve, Nostalgia Falls is a region of roughly two parts. The southern arm of the island is defined by a railway line and little end-of-the-line country station, the tracks occupied by the familiar form of the DRD Arctic Express, this one pulling just the one carriage – which also forms the landing point.

To the east of the little station sit the ruins of houses, one of which appears to have suffered a gas explosion – a large propane tank is ablaze, as is the house. North of the station is a large plaza overlooking open water and a small wharf, a little coffee shop and a carousel offering distractions for visitors – or the opportunity to appreciate all the little touches within the space and along the waterfront.

Nostalgia Falls, October 2019

The Halloween influences are subtle but apparent – cobwebs a-plenty can be found, while a ghostly mist swirls around the locomotive while pumpkins are a little in evidence. There is also a nice touch of humour here as well, in the form of an old lady selling cats in an echo of the “mad cat” old ladies of legend (do catch the Schrödinger’s Cat poster on the stall!).

Beyond the plaza, the north-south arm of the island is home to a little group of houses, all of which appear to be open to the public and are also lightly decorated for Halloween, but again without anything being too excessive. This is another place where there are a lot of little touches to be found, while the track passing before the houses offers the way to a little headland and a pumpkin patch where things do get a little more fanciful, with some of the pumpkins having reached quite extraordinary sizes!

Nostalgia Falls, October 2019

The southern end of this track rises to the top of a little promontory that is home to a stables sitting with its back to the horseshoe of waterfalls that likely give the region its name. A paths and steps from here offer a way down to a meadow where the horses can roam – and which under a brighter sky offers a wonderful taste of autumn splendour.

For those who like more of a touch of Halloween, this can be found in the haunted house located in the south-east corner of the region, together with a little haunted ruin alongside. Here, and across the region can be found places for dancing for those so inclined while overhead – for those who look up, more of an air of mystery is await discovery as an off-shore Moon is at times given to impersonating some of the planets.

Nostalgia Falls, October 2019

Given the mist, particles and other items around the landing point, some might find their viewer / systems struggling with the load  – something that can be exacerbated if there are several visitors to the region. However, the north end of the region and the middle-area meadow did, on our visits, tend to be kinder to our systems. Other than this, Nostalgia falls makes for a photogenic visit and is happy to be seen under a variety of windlight settings.

SLurl Details

A taste of South-east Asia in Second Life

ChatuChak, October 2019 – click any images for full size

Update, December 1st: ChatuChak has been replaced by RioSisco Studio Pictures – see for more.

We visited ChatuChak, a relatively new region design by Lotus Mastroianni and frecoi (aka Fred Hamilton) earlier in October, but it has taken me a while to get around to writing it up. Lotus and frecoi are responsible for developing a number of regions I’ve covered in these pages, and so while it has taken a while to write about it, ChatuChak had been a place I was keen to see, a desire somewhat increased because of the region’s subject matter.

Welcome somewhere in Thailand … Turn on the sound and your graphics , let yourself be in immersion with the nature and elements….Enjoy your visit <3.

– ChatuChak About Land description

ChatuChak, October 2019

I’ve never really spent much time in Thailand, but I love the Far East (notably Hong Kong and China), and have had a fascination with Indo-China / South-east Asia, which encompasses Thailand, together with Myanmar (Burma), peninsular Malaysia, Laos, Cambodia and Vietnam, so was really keen to see what ChatuChak has to offer. And the truth is, it is a remarkably atmospheric region, well in keeping with the description, if a little reliant on some elements that perhaps lean towards a more Japanese style of environment (but which nevertheless fit well here).

The landing point sits on the west side of the region, within a small courtyard at the back of a riverside hamlet split by rail tracks that encircle the region. As it passes through the hamlet, the railway is the focus of a small market offering fresh garden produce, flowers, fish and – at one end and rather incongruously, good that might be considered more in keeping with the tourist industry.

ChatuChat, October 2019

This incongruity adds a level of authenticity to the market – the dresses, headsets, brightly-coloured bags and sun hats are exactly the kind of odd items that one can so often unexpectedly find in little off-the-beaten track villages and towns when exploring places like this in the east.

Down on the river banks below the village are all the signs that this is a place reliant on the river and the fertile soil of the area. Along the river banks are stone an wooden wharves where local fishermen bring their catches ashore for weighing, drying and filleting – and where local produce may well be packaged in preparation to be shipped out, going by the cases on one of the wharves. Behind one of the wharves, to the north, sits a rain forest through which paths wind, one of which slips through a narrow gorge to lead the way to a little beach.

ChatuChak, October 2019

On the south side of the river, the land has been cleared to form a series of terraces for growing crops and to provide space for cattle to graze. A path climbs the eastern  – and natural – steps here, allowing a little village of single-roomed houses to spring-up, a path climbing through them to the railway tracks beyond.

Rounded out by an immersive sound scape, ChatuChak offers a multitude of opportunities for photography as well as opportunities to explore. Those taking photos are welcome to submit them to the region’s Flickr group.

ChatuChak, October 2019

SLurl Details