A cosy coffee lounge in Second Life

Mediterraneo Coffee and Lounge Bar – May 2020 – click on an image for full size

Sitting just off the east coast of Nautilus and at the western each of the clustered private islands to be found there, sits the Mediterraneo Coffee and Lounge Bar, the creation of Franz Markstein. Occupying a quarter of a Homestead region, it is an attractive setting, accessible by both teleport and by air / water.

West-facing, the bar sits above a strip of beach amidst tropical greenery. High-ceilinged and with a small mezzanine, it has a light, airy look and feel, thanks to the floor-to-ceiling windows along the west side of the bar, while the mezzanine offers a more cosy retreat and seating area. Vines and greenery help to both break up the interior walls and also to give the bar a sense of oneness with the surrounding greenery.

Mediterraneo Coffee and Lounge Bar – May 2020

To the side of the main bar are three further rooms that sit as a smaller, cosy lounge, a little music room / gallery space and a library / study. They offer little getaways within the bar’s own sense of getaway.  For those who prefer an outdoor setting, there is both the beach and, between it and the bar, an overgrown but still comfortable garden, a bubbling brook tumbling down the rocks to one side and across the beach to the sea.

Mediterraneo Coffee and Lounge Bar – May 2020

Littered by the wrecks and ruins of boats, the beach offers several places to sit, from a look-out tower to deck chairs, all open to the sound of the surf washing up over the sands. At the north end of the beach and tucked below the rocks that hold up the bar, is a long wharf.

With auto return set to zero, this offers those coming by boat or float plane the opportunity to come alongside, enjoy the bar and its modest surroundings without the fear of their boat going poof and leaving them without the means to resume their water journey. A small fishing boat is moored at the wharf, but it still leaves plenty of room for others to come alongside, so long as they are not ridiculously big.

Mediterraneo Coffee and Lounge Bar – May 2020

One of the things that makes this bar particularly attractive to me is the manner in which it has been marvellously kitbashed by Franz, using a Funatik building as its base. This gives it an entirely unique styling and look that suits its location admirably, while the overall décor has clearly been considered to give the bar its sense of warmth despite its size.

Whether you arrive by teleport, boat or float plane, the Mediterraneo Coffee and Lounge Bar is a richly detailed delight to visit.

Mediterraneo Coffee and Lounge Bar – May 2020

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A tropical Lemon Bay in Second Life

Lemon Bay, May 2020 – click any image for full size

We first visited Lemon Bay in April 2020, although it’s taken a while for me to get around to writing about it. A homestead region and group design by SilentChloe, Unso Choche and Mirias, it is a rugged, tropical setting intended to be a photogenic hangout.

When I say “rugged”, I mean the region is set as tall, rocky table of land forming a roughly L-shaped island, the upright of which runs roughly south-west to north-east. Flat-topped, the island has at some point in the past been sliced into three plateaus by the sea, two narrow channels lying between the three parts, one of which has been around for so long, it has become silted with sand, helping to form one of the island’s two beaches.

Lemon Bay, May 2020

The table of rock that is left between these two gorges forms the island’s landing point. Almost uniformly flat, it is connected to the remaining two arms of the island by wooden bridges, while a single deck extends away from the south side cliffs to offer a grand – if giddying – view out over the sea and the sands below, a waterfall tumbling from a slit in the rocks under the deck.

Cross the bridge to eastern side of the of island, and the way becomes more shaded thanks to palm trees and Samanea saman, as the path leads the way to a rickety house sitting on an outcrop of rock that looks like it might, in time, break away from the rest of the island and into the waters below – which might explain how the small island that sits just off the north-west side of the main island may have come into existence.

Lemon Bay, May 2020

Quite how you reach this small island is a matter of choice  – swim or fly. It offers a beach hangout-out for those wishing to gather around a camp fire, and a little fisherman’s hut.

Prior to reaching the steps leading down to the deserted old house, a separate flight offers access to another wooden deck – one again built over a waterfall. This provides a view cross to the south and west to the second, and largest, arm of the island. Reached via the second bridge from the landing point, if offers several points of exploration. Just across the bridge and to the left of it, a path winds down to the southern beach and a route to a rocky pool which could be an ideal retreat if presented with one or two animations to allow people to sit on the rocks around it or cool themselves in the water. As it is, flagstones extend out over the water whilst a little shaded canoe does offer places for people to enjoy.

Lemon Bay, May 2020

Should the way down to the first beach not be taken, the way is open for visitors to either walk up to the island’s Idyllic bar as it commands the best view and offers a shaded retreat from the sun. Or, if preferred, visitors can follow the path around and below the island’s crown to where a path and steps hewn from the rock offer the way down to the sweeping curve of the island’s largest beach. This offers several places to sit and enjoy the Sun individually or as a couple, while a little sign presents the opportunity to go swimming (another sign for swimming sits on the smaller, south-side beach as well). For those willing to wander further around the headland, there’s a cosy little hideaway awaiting discovery.

Rich with waterfowl and birds, with sudden bursts of rich colour from plants (and parrots!), Lemon Bay is a place offering every suggestion of escape and relaxation. Rounded out with a warm sound scape, the setting is ideal for photography and for catching quiet times away from home.

Lemon Bay, May 2020

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Hotel Del Salto in Second Life

Hotel Del Salto, May 2020 – click any image for full size

Recently opened in Second Life is a new Homestead region designed by Jade Koltai. An experienced region designer in her own right, Jade also used to work with Serene Footman in producing some of the most extraordinary builds in Second Life based on physical world locations. With this latest build, she further demonstrates her skill in bringing places from around the globe to life in the virtual.

Hotel De Salto is a region based on the hotel located in San Antonio del Tequendama, Colombia some 30 km south-west of Bogotá. It sits alongside the Salto del Tequendama (Tequendama Falls),a 157m high waterfall that drops into a deep gorge.

Hotel Del Salto, May 2020

According to a legend of the Muisca people of the Andean plateau, the waterfall was created by Bochica, who used his staff to break the rock and release the water that covered the Bogotá Savannah. In their language, Chibcha, the name means “he who precipitated downward”, and stems from a further legend in which the Muisca were said to escape subjugation by the Spanish conquistadors by jumping off the falls to become eagles, flying to their freedom.

The hotel actually started life in 1923 as a mansion built by architect Carlos Arturo Tapias along French lines and intended to celebrate the wealth and elegance of the country’s elite. It continued in the role for several years, undergoing expansion which also saw it converted into its luxury hotel, which opened to customers in 1928.

Hotel Del Salto, May 2020

The hotel operated for 50 years, drawing tourists from across the world to it. Some were attracted by its unique views, others by a darker desire. Drawn by the tale of the Muisca legend of people leaping from the falls to become eagles, the broken-hearted came to the hotel to leap to their deaths from the cliffs beside it.

However, by the 1970s, the hotel was facing issues. Bogotá had grown exponentially in the intervening years, and without all the necessary supporting infrastructure; the result was much of the city’s raw sewage entered local river to make its way down to the Tequendama Falls and the gorge below the hotel, contaminating it. At the same it, an upstream hydroelectric dam was built on the main Bogotá River, which often starved the impressive falls of water, reducing them to trickling dribbles dropping into the gorge from above.

Hotel Del Salto, May 2020

These factors saw trade at the hotel decline from the late 1970s through until its closure in the early 1990s. For a brief time during the hotel’s decline there was talk of renovating it, but for come 15 or so years it was left to moulder in the high Andean forests and weather – a forbidden place, rich in legend.

Then in 2011 the National University of Colombia’s Institute of Natural Sciences joined with the Ecological Farm Foundation of Porvenir to launch extensive renovations of the hotel, turning it into a cultural museum. The first exhibition at the new museum, Caverns, ecosystems of the subterranean world, opened in 2013.

Two views of the Hotel Del Salto as it was while empty. Via moco-choco.com

For her build, Jade offers both a homage to, and interpretation of, the hotel during those years when it lay abandoned. As with the original, it sits atop a deep gorge, facing the Tequendama Falls on the region’s north side.

The shelf on which it sits is perhaps broader that that occupied by the actual Hotel Del Salto, which means some of the on-the-edge grandeur of the original is lost, but there is no mistaking the architectural style that has been captured by this interpretation.

Hotel Del Salto, May 2020

The building is overgrown, vines hanging within mouldy rooms like drapes, furnishings braking and rotting as a result of the humidity no doubt brought about by the heat and damp, the terrace around it broken and given over to weeds and 50’s style cars. Like the original, stairs descend the cliffs below the hotel, although these don’t pass any basement levels. Instead they provide access to a bridge spanning the gorge, and further stairs down to the floor of the gorge, where ancient ruins lay, offering the suggestion of a place perhaps once belonging to the Muisca.

Throughout the build can be found numerous platforms and seating points intended to provide places from which the hotel and the gorge with its falls – presented in full spate – can be appreciated. Adding to the setting are wheeling birds, a rich sense of forest, parrots and toucans,  while the sound scape gives incredible depth to the region’s visual splendour.

Hotel Del Salto, May 2020

Completed by a region surround that strongly evokes the Andean uplands of Colombia to provide the perfect backdrop, this is a build fully deserving of a visit and in spending time exploring.

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A beguiling gallery and garden in Second Life

The Beguiled Art Gallery and Studio, May 2020 – click any image for full size

Occupying a Full mainland region, The Beguiled Art Gallery and Studio has been designed by Jilla Lamar as a place for photography, art and romance for visitors. It’s a setting packed with detail – which can admittedly make it heavy going for a viewer with all the bells and whistles enabled, but providing care is taken, it is a place that offers a lot that really shouldn’t be missed.

From the gazebo landing point towards the south, a number of paths offers multiple routes through the region, which is set out as a garden in the rich colours of spring, summer and autumn. Pointing due west, one of these paths leads to The Beguiled Art Gallery, an imposing building with multiple levels that is home to 2D art by Jilla, together with (at the time of our visit) Skye Donardson and Fury Harbinger.

The Beguiled Art Gallery and Studio, May 2020

Split into multiple spaces both vertically and horizontally, the gallery also includes 3D works by Mistero Hifeng, SpotCat, St0rmyN1ght and others, together with spaces to sit and relax throughout. All of this makes the gallery a warm, cosy place in which to spend time and admire the art on display.

To the east, on the far side of the landing point sits the imposing form of a deco-styled building that is home to as series of photography sets available for use by anyone visiting them. Compact in size, these include indoor and outdoor settings, all individually lit. Rezzing is open, so visitors are welcome to rez their own props and pose systems – but are asked to make sure they clear their pieces up afterwards.

The Beguiled Art Gallery and Studio, May 2020

These opportunities extend to the gardens as a whole, which might best be described as a series of vignettes joined by a common landscape rich in flowers, trees in bloom or turning gold in readiness for autumn. A place through which paths curl and flow, and sheep and deer, and rabbits and butterflies, all roam or flutter while puppies play and windmills turn. Throughout are places to sit, places to discover – and plenty of 3D art to find.

Literally wherever you roam through these gardens there is something to surprise and engage, from the piano amidst those butterflies, to a “garden” of Cica Ghost’s Dreamers, to statues by the likes of Kadaj Yoshikawa, Zun Sahara, Mistero Hifeng, Lossip Delicioso and others. Outcrops provide raised areas of relief reached by ladders and on which yet more vignettes to be appreciated.

The Beguiled Art Gallery and Studio, May 2020

To the north, the land naturally rises to a hilltop overlooking the rest of the gardens. This is home to a crystal palace offering the opportunity for romance, dance and rest. It is watched over by an impressive water tower that has been converted into a table games room – just take the teleport up to the top. Circling the slopes leading up to this tower is a garden-backed blue whale swimming in small circles through the sky.

Follow the path along the front of the crystal palace, and there is more to be discovered: gardens with summer houses, havens of flowers and seats surrounded by arched walls, the paths lined by carefully planted crystals. Elsewhere across the region can be found caves, camp sites, a dance gazebo for, waterside rests and tree-lined avenues.

The Beguiled Art Gallery and Studio, May 2020

Lit by an windlight suggestive of a summer’s day,The Beguiled Art Gallery and Studio also works under a range of other settings to offer an environment ideal for photography as well as exploration. Separated from the surrounding regions on three sides by natural borders of tree images, and on the fourth by the rise in land, the Beguiled Art Gallery and Studio makes for an enchanted, calming haven of art and nature.

A recommended visit for patrons of art, photographers and SL travellers like.

The Beguiled Art Gallery and Studio, May 2020

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Once upon a (Greenie) time in Second Life

Once Upon A Time celebrates the Greenies

Back in the early years of Second Life, the platform attracted many businesses and organisations to its shores. One of these was UK-based Rezzable Productions, who at their peak in early 2009, operated around 40 regions in-world. Founded by Jonathan Himoff (Rightasrain Rimbaud in-world), Rezzable quickly established a reputation for building some of the most engaging content available in-world at the time. Perhaps the most famous of their creations – and one of the first they created  – was the world of the Greenies.

These were a horde of (literally) Little Green Men who, whether from a tiny world or the result of a Douglas Adams-esque miscalculation of scale, had arrived on Earth to find themselves dwarfed by everything around them. Undeterred, they set out to explore this strange realm, which was offered as a gigantic, region-wide house, where they ended up getting involved in all sorts of mischief. Such was the scale of the house, SL avatars were not too much bigger than the Greenies, and so were able to witness their escapades first-hand.

Presented as a series of vignettes throughout the house, some one them semi-interactive, the Greenies and their adventures captured people’s imaginations. So popular did they become that the house was a must-see destination for incoming Second Life users (helped by the fact that Rezzable were also a part of the Lab’s original SL Gateway programme, and so could direct their own incoming traffic to their regions, including the Greenies). Interest was further maintained by Rezzable periodically adding assorted games to the environment, alongside of new Greenie vignettes.

Sadly, all this came to an end in June 2010. The previous year, Rezzable had announced their withdrawal from SL in favour of their own dedicated, open simulator based grid, Heritage Key. They allowed the Greenies to remain in Second Life for almost a year after the announcement, but in that June of 2010, the little green folk loaded up their flying saucers for the last time and departed Second Life.

A Greenie eye view of the Once upon A Time house

Since then, the legend of the Greenies has been celebrated in Second Life in many small ways – Greenie-like characters have on occasion popped-up in rides at things like SLB celebrations, for example. And now there is a new opportunity to recall their time here. It comes in the form of Once Upon A Time, an installation built by Justice Vought, owner of the excellent :Oxygen: (see: Getting some :oxygen: in Second Life) and admitted Greenies fan.

Having opened on April 29th, Once Upon A Time offers visitors the chance to enter Justice’s take on the giant house where the Greenies could once be found (you even do so through a mouse hole, just like the original – just follow the teleport prompts and arrows from the landing point, and keep an eye out for the cheese in the alley). Sadly, there are no original Greenies to be found inside – they are subject to copyright, after all; instead, the rooms offer visitors the chance to explore Greenie-style, and recreate some of the (mis)adventures the little green folk had.

Long-time resident Rug Halberd gets into the spirit of things with a Greenie avatar, posing with some of the toys

This is a place to be explored carefully, because there are many interactive elements – balls can be rolled, Dominos knocked down, poses to be found (so very much in the style of the Greenies (although again sadly, no sugar “baths” or playing on frying pans – but you can jump into the kitchen sink and float around on a sponge, Greenie style or find yourself paddling in the loo … among other things; I’m not going to spoil it all!).  As such, the secret really is to mouse-over everything.

And don’t confine yourself to a floor-level exploration. Be prepared to jump / fly onto the tables, bed and other furniture.

Playing see-saw in the kitchen – Greenie style

Throughout, there are many touches that offer reminders of the the original Greenies build. Food is spilt in places, electrical wiring offers opportunities for some shocking times, an iron (sans quished Greenie sitson the ironing board, an Atari games console sits waiting to be wrestled with, and so on. For those wishing to recall the Greenies directly, the TV above the bedroom games console presents a host of original Greenie photos Justice pulled together from his own archives and from friends.

Anyone who can remember the Greenies in Second Life is liable to find Once Upon A Time a memory-filling visit. Whilst it is something of a unique build, it contains all that is required to bring back happy memories of spending time in Rezzable’s original and watching the Greenies at play. And while the little aliens themselves may not be present, anyone who has a Greenie avatar really should consider digging it out and wearing it during a visit!

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A touch of Vintage Lace in Second Life

Vintage Lace, April 2020 – click any image for full size

Vintage Lace is the Homestead region designed and held by Delinda Dench and Second Life photographer Skip Staheli, which we recently had occasion to visit.

This is a peaceful, easy setting, largely designed by Delinda and representing an open, rural location nestled between surrounding islands and offering a rolling, slightly rugged landscape. The landing point sits on a bridge spanning an inland body of water, itself connected to those around the island by two narrow channels.

Vintage Lace, April 2020

Pointing east-to-west, the bridge offers two route for commencing exploration. Which you take is a matter of choice, but given there are few properly defined paths, which way you go is up to you: the natural lie of the land means that all routes through and around the region all eventually meet up.

Westwards, the bridge points towards a deck built over a corner of the lake, and a short wooden walk that leads to the local beach as it sits between high rocky shoulders. Eastwards, and after passing under a little avenue of trees, the bridge points the way to the island’s windmill and land split by one of the two channels connecting the lake with the surrounding waters. A small summer house sits just above the stream, the remnants of a a garden area on the low sloped behind it, just a few mossy flagstones and an old fountain being all that remain.

Vintage Lace, April 2020

Across the arching curve of the stream, a small chapel sits part-way up another hill. The gabled gates, flagstoned bank below it, and the ruin of an old gate suggest that there once may have been a bridge or other crossing linking the chapel with the old garden, but now a fallen tree trunk a little further around the curve of the stream provides the single ground-level crossing point. This provides, in equal measure, access to the chapel, a picturesque waterfall that tumbles into a deep pond and a cottage atop another hill.

The latter is one of two homes on the region, the second being diagonally across the island to the north-west. The route between the offers a fair walk across the region, passing by way of the central windmill. This route also leads past a wood and rope bridge that connects the main island with a massive block of rock that rises from the east side bay. This offshore tower is cut on one side by a path that switch backs up to its almost flat top and the camp site retreat it offers – although a stay there might be dampened by a highly localised downpour.

Vintage Lace, April 2020

All of the properties on the island, the two houses and the windmill, are fully furnished. Like the landscape around them, they offer plenty of scope for photography – but I would point out that the windmill and house to the north-west sit within their own parcels may actually be private homes (given the region itself is generally private), so please be respectful.

Photography is very much the secret behind the design of Vintage Lace. While it flows together as a complete landscape, so too can it been seen as a series of individual locations designed with and eye for photography – be it in the overgrown garden or alongside the horses wandering close to the windmill or on the decks or in the summer house or up on the high ridge and its rocky crossing over the second of the lake’s two outflow streams. Thus, the details throughout are many-fold, and opportunities for both avatar and landscape photography rich.

Vintage Lace, April 2020

I believe I’m right in saying Vintage lace will remain open through until May 4th – although I now cannot find the note where I think I read it. So, if you’re an SL traveller and have yet to see it, I recommend finding the time to do so before the region is closed once more.

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