Ice in Second Life

InterstellART: Ice

Ice is the name of an exhibition by Fluer Heartsdale Chun (Fluer Heartsdale), now on display at the Artist in Residence gallery at InterstellART. This is a fascinating exhibition of real-life photography focused – as the title suggests – the subject of ice.

My journey into art began many years ago as a child while watching my grandmother paint. I experimented with many different mediums before falling in love with photography. Photography allows me to capture the world as I see it and show it to others.

– Fluer Heartsdale Chun discussing her art.

InterstellART: Ice

While perhaps in keeping with the time of year (at least in the northern hemisphere!), ice is also unique subject for photography, it is a unique substance, able to present itself in many different ways and forms, Fluer’s images demonstrate this, as well as revealing her eye and talent as a photographer.

When looking around my eye is drawn to the hidden and often overlooked common objects that surround us. With the aid macro lens I am able to capture and bring to light that which is often overlooked.

– Fluer Heartsdale Chun discussing her art.

InterstellART: Ice

Often seen as a colourless, sometimes clear, sometimes cloudly creation and generally thought of as smooth and evenly surfaced, ice can in fact be alive with both colour and form. Individual crystals are multi-faceted; they are both delicate and yet tremendously strong when unified. When we look at a surface of ice, it can be like looking into a frosted pane of glass or seeing the roll of waves on a pond or observing a limb of the Moon. All this and more is perfectly captured in the images Fleur presents within this exhibition.

With my macro lens I am able to take close-up photos which show that there is much more to ice than is visible to the naked eye. In the future I will collecting water from different sources to freeze and photograph, so that I may document any difference in how they freeze and photograph.

– Fluer Heartsdale Chun discussing her art.

InterstellART: Ice

This is a truly unique set of photographs, and one I thoroughly recommend seeing for yourself. When visiting, I would also suggest setting your viewer to midnight to fully appreciate the photos.

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A Moochie winter in Second Life

'Tis the Season - Winter Wonderland at Moochie; Inara Pey, January 2019, on Flickr
‘Tis the Season – Winter Wonderland at Moochie – click any image for full size

As thoughts among many in SL turn towards spring now the New Year is here, I thought I’d be a little contrary and pay a visit to a region still caught in the depths of winter – at least for the time being.

Maia Gasparini’s Homestead region of Moochie currently presents itself as a winter wonderland, even to the point of still showing the last vestiges of Christmas in places. It is a simple setting in terms of content, elegant and very snowy – although be warned that the amount of snow falling from the sky might adversely affect viewer performance.

'Tis the Season - Winter Wonderland at Moochie; Inara Pey, January 2019, on Flickr
‘Tis the Season – Winter Wonderland at Moochie – click any image for full size

Set within a broad wilderness, ‘Tis the Season – Winter Wonderland at Moochie lies richly wooded and blending neatly with the hilly, snowy sim surround. The landing point sits to the north of the region, alongside an old railway track emerging from a tunnel and with a couple of rail cars parked on it. Here visitors can get a map (texture) of the region that records points of interest. For romantics, the board also offers a walking rezzer. The landing point also advises using the local windlight setting, although I admit I flicked over to one of my preferred Annan Adored settings for the photos here.

This is a place where words of description are really superfluous; the natural beauty of the setting, coupled with its design and presentation means that the best way to appreciate it is to simply wander and discover. When doing so, do ensure local sounds are on, as the region is matched by an ambient sound scape that adds depth and can have you thinking about slipping into warmer clothes if you’re not already dressed for winter – as should be the case!

'Tis the Season - Winter Wonderland at Moochie; Inara Pey, January 2019, on Flickr
‘Tis the Season – Winter Wonderland at Moochie – click any image for full size

Among the things to discover whilst exploring are both ice skating and sledding, while the outdoor café (couple with little market) offers a place to sit and relax with a hand-warming drink while watching others skate or sled. Follow the sounds of singing, and you’ll be led to the local chapel, where a service appears to be in full swing.

Scattered throughout the region are places to sit and cuddle or chat, from sleighs to the backs of carts to sheltered seats or a camp site warmed by a blazing fire. But, as I said, this is a setting that’s best visited – particularly with a close friend or loved one – rather than described; therefore, I suggest that if you do feel like basking in another touch of winter, be sure to visit soon!

'Tis the Season - Winter Wonderland at Moochie; Inara Pey, January 2019, on Flickr
‘Tis the Season – Winter Wonderland at Moochie – click any image for full size

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Lab working on a Second Life iOS client?

Logos © and ™ Linden Lab and Apple Inc

We’re in the early discussion stages, so Grumpity and I – Grumpity who heads-up Product here for Second Life – we talk quite a bit about what it would mean to invest in a mobile Second Life experience or product. So we’re trying to figure out how to validate the idea, and how much would it take to do it, and what could the value be to us and to customers to do it.

– Ebbe Altberg, April 20th, 2018 Town Hall meeting

I’m leading with the above quote because in the early hours of Wednesday, January 9th, 2019 (UK time), Whirly Fizzle directed me towards a Linden Lab code repository on Bit Bucket, which reveals that work has apparently started on an iOS client for Second Life.

The repository has been posted by Brad Linden, and shows some initial code segments Brad has been working on.

Brad Linden’s Bit Bucket repository for the iOS Client. Note I’ve redacted his given last name and some other information in respect of his privacy (although I understand it has also been posted to the forums)

That the Lab could start work on a mobile solution has in some ways been heralded over the course of the past 12 months, with Ebbe and senior SL managers openly discussing thoughts and possible options.

In his April 2018 discussion, for example, Ebbe pointed out that at that time, there were still issues the Lab wanted to address in trying to develop a mobile client, including what kind of investment it would be, both monetarily and resource-wise, and what the return on investment might be gained for the effort, as well as trying to figure out how such a client might be used.

I think the main question is if it would really primarily be a companion for existing users, so therefore increase the time spent in engagement and commerce. Or would it be an opportunity to actually reach users who don’t even have PCs and Macs, and would that be an addressable market, is something we have to wrap our heads around.

– Ebbe Altberg, April 20th, 2018 Town Hall meeting

By June, and the SL15B Meet the Lindens talks, it was clear that the Lab was thinking long and hard about the merits of both mobile and streaming solutions, with Grumpity and Oz openly discussing both.

– Grumpity and Oz Linden discussing mobile / streaming options at SL15B, June 2018

Both the question of how a mobile  / streamed solution might be developed and used was also a topic Ebbe returned to in his SL15B session in June 2018. Like Oz and Grumpity, he pointed to a previous streamed solution, SL Go (Grumpity and Oz referenced Bright Canopy, which was founded after SL Go had ceased to be available).

– Ebbe Altberg  discussing mobile / streaming options at SL15B, June 2018

Whether the repository indicates the Lab has now answered those questions and is ready to go ahead with an iOS client, or whether it is another aspect of testing the water and seeing what can be done, code-wise is unclear. I also freely admit to being insufficiently versed in code to guess whether this work is geared towards a dedicated iOS client, or part of a larger streaming option.

Turning to the man who is fronting the project, Brad Linden joined Linden Lab a the time of the Windlight integration over 11 years ago, and since that time has been focused on viewer development, specifically in the area of viewer stability.  Interestingly, the first indication that the Lab might be ready to move beyond talking about a mobile client came in December 2018, when Brad changed his Second Life Display Name from Brad Linden to Mobile Brad.

Brad Linden changed his display name to Mobile Brad in December 2018

I have contacted the Lab about the repository and what might be coming out of it placed with the Lab, and will update should a reply be received.

In the meantime, until such time as Linden Lab do clarify the work, it shouldn’t be assumed any kind of iOS client is about to be released in the immediate future. However, that the Lab is working on code would appear to be a positive sign, again given Ebbe’s words at the April Town Hall.

I hope will come to the conclusion to jump in soon; so more to come on that.

– Ebbe Altberg, April 20th, 2018 Town Hall meeting

2019 SL User Groups 2/1: Simulator User Group

Let It Snow!; Inara Pey, November 2018, on FlickrLet It Snow!blog post

Server Deployments

As always, please refer to the server deployment thread for the latest updates and information.

  • There was no deployment wo the SLS (Main) channel on Tuesday, January 8th, 2019, leaving the channel on server release #18.12.05.522294, comprising a voice service adjustment and internal fixes. However, regions on the channel were restarted in keeping with the Lab’s 14-day restart policy.
  • On Wednesday, January 9th the RC channel updates are slated as being:
    • Magnum and LeTigre are slated for “no roll” and to remain on server release 18#18.12.05.522294, first deployed to it on December 12th, 2018.
    • BlueSteel should be updated on Wednesday, January 9th, 2019 with server maintenance package 19#19.01.03.522821, comprising logging improvements, including “logging to gather baseline information on simulator performance in various areas of interest”.
    • Snack should remain on EEP simulator version 18#18.12.14.522551, first deployed on December 17th, 2018.
    • All RC channels should be restarted, again in keeping with LL’s 14-day restart policy.

SL Viewer

  • Current Release version 6.0.1.522263, dated December 5, promoted December 13. Formerly the Spotykach Maintenance RC viewer – No Change.
  • Release channel cohorts:
    • Estate Access Management (EAM) RC viewer, version 6.1.0.522564, December 19.
    • BugSplat RC viewer, version 6.1.0.522614, December 18. This viewer is functionally identical to the current release viewer, but uses BugSplat for crash reporting, rather than the Lab’s own Breakpad based crash reporting tools.
    • Love Me Render RC viewer, version 6.0.2.522531, December 18.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Pathfinding Revisited?

Pathfinding is a capability deployed to Second Life in 2012. For those unfamiliar with it, pathfinding was intended to provide a means to allow a range of automated characters – people, animals, monsters, mobile objects (“mobs”) to be created and set into motion within Second Life with greater ease than had been possible.

Using various tools and LSL commands, together with the “navmesh”- a representation of a region’s geometry generated and used by the Havok physics engine to determine paths for pathfinding characters – these characters would be able to navigate their way around obstacles, follow roads, climb inclines, etc. Yoy can read more about it in my 2012 Pathfinding overview.

Unfortunately, and due to a number of reasons – not all of which were entirely fair – Pathfinding never really gained significant use (in fact, many region holders disabled the capability out of fear concerning performance issues.

With the arrival of Animesh, however, there is potentially a new opportunity for Pathfinding to find a use. However, in the time that’s elapsed since the original deployment, there are things that need to be looked at – the wiki documentation, for example, appears to be somewhat out-of-date (and was always a little confusing). Also,Pathfinding itself can also be somewhat unpredictable, while some of the capabilities could possibly do with update.

Whether or not Pathfinding will be revisited by the Lab or not is currently an open question; however it has been a topic that has been raised at a number of user group meetings (Simulator can Content Creation), so it is something the Lab is aware of as being of potential interest to users / creators.

One Billion Rising in Second Life 2019

One Billion Rising in 2018: the #MeToo Forest

One Billion Rising in Second Life will once again be taking place in Second Life on Thursday, February 14th, 2019. Over the last couple of weeks, work has been progressing on putting the event and its regions together – and having had the good fortune to be able to tour the event’s four regions, this year promises to be stunning in the range of art on offer, together with a beautiful setting in which people can come together.

When launched on Valentine’s Day 2012, One Billion Rising (OBR) was the biggest mass action in human history; a call to action based on the staggering statistic that 1 in 3 women on the planet will be beaten or raped during her lifetime. With the world population at 7 billion, this adds up to more than one billion women and girls who are at risk. OBR aims to bring people together, raise greater awareness of the plight of those at risk the world over, and bring about a fundamental change in how vulnerable and defenceless women and girls are treated.

This year, One Billion Rising in Second Life is especially saluting the work and courage of the joint Nobel Peace Prize winners in 2018, Denis Mukwege and Nadia Murad “for their efforts to end the use of sexual violence as a weapon of war and armed conflict,” according to the Norwegian Nobel Committee announcement on 5 October 2018 in Oslo, Norway.

Nobel Peace Prize winners Nadia Murad and Denis Mukwege, whose work will be saluted at OBR 2019 in Second Life

Starting at midnight (00:00) SLT on the 13th/14th February, 2019, OBR in Second Life will run a full 24-hours throughout February 14th, closing at 23:59pm SLT on Thursday night. Throughout that time there will music and dancing at the central main stage area, with poetry, dance performance and live performers also part of the overall event, together with art displays across the four regions.

Event Support, Artist and Press Applications

Applications are now being taken from those wishing to support the event. Please follow the links below for details:

Fracture Facture in Second Life

Club LA and Gallery: Joss Floss

Now open on the mezzanine level of Club LA and Gallery, curated by Fuyuko ‘冬子’ Amano (Wintergeist), is an intriguing exhibition by Joss Floss.

Fracture Facture (or possibly just Fracture) is an unusual curio of a piece that defies attempts to quantify it – which I tend to think is intentional. It is also very cleverly presented, mixing 2D and 3D elements that I suspect in places are both slightly tongue-in-cheek whilst simultaneously intended to challenge perceptions.

Club LA and Gallery: Joss Floss

What amounts to eight individual pieces are arranged around the walls and on the floor, each presenting a very specific vignette, starting with (in terms of being nearest to the stairs up to the level), the titular piece Fracture. No liner notes are provided to the exhibition or to the individual pieces, so interpretation is purely in the eyes of the beholder.

For my part (and given the way my mind works), I felt several of the pieces perhaps carry a subtext on the subject of identity, which rage from how we perceive our worth in life, to the manner in which some may objectify others, unable to see them as individuals, through to a need to reinforce ego, with (perhaps) a metaphor for our lives always in a state of flux (or perhaps “repair”). Another of the pieces struck me (whether intentional or not) as gently mocking the more highbrow approach to art, as it put me in mind of the over-inflated view taken of a certain English artist’s “autobiographical” work. However, I do emphasise that there is absolutely no objective reason why this should be so, in terms of the piece by Joss.

Club LA and Gallery: Joss Floss

But this is the real charm of the items in little exhibition. Like the artist, they defy being put in a box, but instead ask to each be seen and judged on the basis of how it presents itself to us, without a broader constraint of exhibition theme, or stated ideal on the artist’s part.

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