More on a Sky Tower home in Second Life

The Oblivion inspired Sky Tower house in situ at the home island, and with the landing pad in use, with moorings below

When I wrote about my fiddling with a personal interpretation of the Sky Tower house from the 2013 Tom Cruise vehicle Oblivion (see Of Sky Towers and SL homes) just a few days ago, I didn’t actually expect to be writing about it again quite so soon. But here we are.

Admittedly, when I wrote that first piece, the basic design was complete, and it was already semi-furnished as I tried to work out how things would fit. At the time, I was actually unsure if it house would find its way into personal use for a number of reasons (mainly the fact we both rather like the “Fallingwater” style house and home parcel layout in place).

Looking at the house from the north island’s gardens

But as is often the way, everything came together quickly, and with the help of one of my preferred rezzing systems, it became very easy to complete a suitable home parcel layout with the new house (+ island designs) and drop it into a rezzer and also drop the “Fallingwater” layout (again, house, furnishings and islands) into another rezzer to make both pretty much “hot swappable”. So here’s a look at the results.

The house slots in between the “north” and “south” island, offering us a nice look to the west towards sunsets. This position means the house sits over the water, held aloft on a slightly off-centre pylon so that I could install moorings for boats and planes beneath it (and of course, the vehicle rezzer has been retained, to make swapping between what is moored there nice and easy). In doing this, I particularly wanted to ensure there was good clearance under the house, but the house itself would still sit below the height of the trees on the south island, so it’s not sticking out like a sore thumb.

The living space

The interior of the house offers compact living space: an open-plan lounge, dining area and kitchen, with what was in the film’s Sky Tower the medical bay / hygiene bay turned into a bedroom, while the section given over to the sleeping area in the film becoming a bathroom.

One of the things I like doing in SL is kitbashing – pulling items together from different builds to achieve a result. In this case, Alex Bader’s Skye Beach House, which I’ve had for some time, came into play. Specifically, I was able to pull apart the swimming pool and use a part of it, together with its animation system, to give some life to one of the major features of the Sky Tower – the swimming pool. Elements of the Skye Beach house and the Maven Homes Eco IV also help provide fixtures in the house: the fireplace, doors, and external furnishings.

A Side view with the darkened windows of the bathroom.

As I mentioned first time around, I skipped on including the upper level control deck from the original, and the low workshop area. This, to me, makes this design less distinctive than the original, but makes it nicely streamlined and more in keeping with the broad styles of houses found across the islands around us.

So that’s the new house for Isla Pey, and we can now happily swap between that and the “Fallingwater” derived house as the mood / season / year goes. Now if you’ll excuse me, I’m off to list to the Oblivion sound track. Again 🙂 .

Let it Snow 2019 in Second Life

Let It Snow! November 2019 – click any image for full size

Winter is coming to the northern hemisphere, and for Second Life, it means regions are starting to get snowy make-overs and – in some cases – Christmas and end-of-year holiday décor has started to appear. Given this, we’re entering the time of year when a lot of winter / holiday themed regions will be subject to blog posts and Flickr photo streams.

This being the case, I thought I’d get things started here after Caitlyn and I received an invitation from Milly Sharple to visit this year’s edition of her Let It Snow! region design. I’ve actually been writing about Milly’s wintertime designs since 2014 (allowing for a break she took with them), and I’ve always looked forward to seeing them each year, as they’ve tended to offer something beautifully photogenic and with a sense of magic.

Let It Snow! November 2019

For 2019, Let It Snow! offers something a little different to previous years – at least to my eyes. There is the same winter feeling – a crisp, cold looking sky which looks as if the air entering your lungs would give you that cold, hard thrill of being alive; there’s the familiar blanket of snow thrown across hill and dale with the trees coated in frost, and there are the trappings of the season: hot chocolate, holly strung above shop doorways, lights strung across lintels and over tree branches and so on.

But at the same time, there is something that feels a little different with this year’s build. In the past, Let It Snow! has perhaps been a contiguous landscape, flowing from place to place, while the flow is present in 2019’s design, but so to is a feeling that elements of the setting stand a little apart from the rest, as if they are mini vignettes, the surrounding landscape as much a buffer between them and the rest of the region as it a means of connecting them.

Let It Snow! November 2019

Which is not to say this year’s Let it Snow is any the less photogenic than previous years or is in any way disjointed in its presentation of its different locations. There is still a lot – as always – to appreciate, from the little village square that brings with it a touch of England with its red telephone box, Royal Mail pillar box and  country-style pub, through the crystal palace crowning a flat-topped hill and the skating rink and cabins sitting among snow and frost heavy trees.

From the landing point, visitors can turn north to the village or south towards the crystal palace or eastwards across the low-lying part of the region. The latter direction leads visitor past some of the detailed touches within the region: one of the furnished cabins, stone rings, snowmen and ruins.

Let It Snow! November 2019

Scattered throughout are places to dance or to sit – one f the more amusing of the latter being the opportunity to pose with a seated snow sculpture in the village.

There are also some familiar touches to the design – motifs seen in past iterations of Let It Snow! – that help to give a sense of connection between this and the past versions of the setting for those who remember them. Chief among these is the aforementioned crystal palace, whilst elsewhere are deer wandering in the snow, and little hideaway snugs.

Let It Snow! November 2019

For those who like a little activity, the skating rink to the west of the region, while the cable car close by offers a ride up to the hilltop overlooking it, where a toboggan-style sled rid awaits those waiting to ride back down the hill.

With plenty of opportunities for photography, Let It Snow! once again offers a charming visit and opportunity to welcome in the coming winter season in Second Life.

Let It Snow! November 2019

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Mary Cassatt at the Museum of Fine Arts in Second Life

Museum of Fine Arts: Mary Cassatt

Currently open at the Museum of Fine Arts in Second Life is the third part of a series celebrating les trois grandes dames of French Impressionism. Having featured Marie Bracquemond in the first part of the exhibition (see: The Museum of Fine Arts in Second Life) and then Berthe Morisot in the second (see: Berthe Morisot at the Museum of Fine Arts), this final part turns to the work of Mary Stevenson Cassatt (May 22, 1844 – June 14, 1926).

Cassatt is perhaps the most unusual of the grand dames, in that she was born in the United States, the daughter of a stockbroker of French descent. Her parents were able to afford to provide her with a well-rounded education that included travel and study in Europe, where she gained her first exposure to music and the arts. It was at this time that she likely gained her first exposure to  some of the great masters including Edgar Degas, would later be both colleague and mentor.

Returning to the United States, she started to formally study art – albeit it against her parent’s wishes – a path that would lead her back to France in her early 20s. At the time, women were unable to the École des Beaux-Arts, Paris – one of the most influential schools of art in the country – and so sought be be privately tutored. It was this bias against women in a foremost school of art that likely further reinforced Cassatt’s support for equal rights, which formed as much a part of her life as her art.

Museum of Fine Arts: Mary Cassatt

Learning under the tutelage of Jean-Léon GérômeCharles Chaplin and Thomas Couture, it was at this time (1868-1870) Cassatt had her first pieces of art accepted for exhibition. Following a visit home to her family in 1870/71, Cassatt returned to France where she enjoyed further success with exhibiting her art, although she became increasingly cynical and outspoken about the male bias against women artists event in many of the art salaons. In return, she was increasingly seen as “troublesome” for her views and straightforwardness – something that perhaps moved her more towards the Impressionist movement, who were just starting to mount their own independent (or “fringe”, as those practising more accepted forms of art may have regarded them) exhibitions.

It was at this time that she came directly into contact with Edgar Degas, who invited her to join their exhibitions and movement. With Degas she formed a life-long, if often strained, friendship, which included experimenting with form and colour, and she continued to enjoy moderate success.

In 1894, Gustave Geffroy referred to Cassatt as one of les trois grandes dames (the three great ladies) of Impressionism alongside Bracquemond and Morisot. However, by that time, Cassatt no longer regarded herself as part of any movement, but rather as an experimentalist and teacher. Similarly, her popular reputation is based on an extensive series of rigorously drawn and tenderly observed paintings and prints on the theme of the mother and child, works which she embarked upon after she had started to move away from the impressionist movement – which is not to diminish her role within the movement.

Museum of Fine Arts: Mary Cassatt

The exhibition of Cassatt’s art at the Museum of Fine Arts can – as with the previous exhibitions of Bracquemond’s and Morisot’s work can be found in the pavilion buildings, behind the main gallery. It is broadly split into two parts: the pavilion to the left (as you face them) is predominantly focused on Cassatt’s  work from the 1870s through her time in the impressionist movement, while the pavilion to the right  focuses more on her later work including the aforementioned series of mother and child pieces.

As is the practice at the gallery, the paintings are drawings are presented with wall-mounted information cards, and touching any reproduction will display the information relating to the piece in local chat. All the the pieces are also offered in scale with one another – which, as I’ve noted in past reviews, can make some pieces hard to fully appreciate. To counter this, the gallery offers some of Cassatt’s drawings to scale – but with a larger-scale version alongside to offer the opportunity for clearer appreciation. It’s a simple, but effective approach.

Museum of Fine Arts: Mary Cassatt

One of the attractive features of these exhibitions at the Museum of Fine Arts is that that bring together works  that might never all be seen together under one roof; as such, this is again an exhibition that connoisseurs of fine art will not want to miss.

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Second Life: Name Changes, Marketplace fees and events updates

With typical timing, I’m taking time off from the blog to enjoy an evening at the theatre (seeing Jonathan Pie, aka comedian Tom Walker, in case you’re interested!), when Linden Lab blogs about Name Changes, the updates to events I’ve mentioned in my Web User Group updates, and on Marketplace updates!

You can read the official post – The Return of Last Names and Changes to Marketplace, Events & Premiumin full on the Lab’s SL blog. However, here are the key points:

Name Changes

  • Linden Lab is working to make Name Changes “available by the end of January”.
  • As per my previous reporting on the subject, Name Changes will be an Premium (and Premium Plus – see below) benefit.
  • Changes will incur a fee (yet to be disclosed) which will be levied as a single transaction for “one or both of your first and last Names.”
  • Last names will be be list-selectable, and users can help LL curate the list.
  • Between December 16th, 2019 and January 6th, 2020, the Lab will hold a Last Name competition for SL users (Basic and Premium) to suggest suitable last names to add to the first list of names to be made available. Five will be selected, and those submitting them will be able to change their names completely free of charge. Details to follow in a later Lab blog post.

Note that in addition the to official blog post above, Linden Lab have also indicated that:

  • Those signing-up to Second Life will not be required to pick a last name, but will continue to have “resident” appended to their name until such time as the opt to go Premium or after they have completed the sign-up process, if they opt to go directly to Premium when setting up their account.
  • The fee applied to Name Changes will likely be in US dollars, and will be at a lower rate for Premium Plus (once available) than for Premium.

For further information on these latter points, please refer to:

Premium Plus

  • Again, as I’ve previously reported, there will be a new Premium membership subscription level, sitting above Premium.
  • This new subscription level is to be called “Premium Plus” (previously referred to by the Lab as “Elite”).

Again in addition to the official blog post:

  • Premium Plus will be made available on a monthly or annual subscription basis.
  • It will be made available some time after Name Changes have been made available.
  • Likely benefits will comprise a mix of “enhanced” Premium benefits and benefits exclusive to Premium Plus.

For further information on these latter three points, please refer to:

Events Updates

  • Events are being overhauled to present more functionality, such as the ability to set an alert on an event you want to attend, to follow your favourite events hosts, share event calendars, and more.
  • This work will include a new look for events (see the concept art below, courtesy of Linden Lab).
  • The updates will be accompanied by the introduction of event listing fees, at the rate of L$50 er event for Basic members, and L$10 per event for Premium members, who will – as a follow-up update to these initially changes – be able to schedule recurring events.
Concept design for the new Second Life events pages. Note the final version, when deployed, may differ to this. Credit: Linden Lab

For further information on this, please refer to:

Marketplace Fee Changes and Updates

As from Monday, December 2nd, 2019:

  • The Marketplace sales commission will increase to 10% of the item price.
    • This marks the first fee increase on the Marketplace in a decade.
    • It is seen as a means of off-setting the cost of on-going improvements and enhancements to the MP.
  • Marketplace Product Listing Enhancement fees will be reduced by 10%.

The blog post also points out further Marketplace enhancement that are close to being ready to be deployed, or are in development, including:

  • The ability to filter limited quantity and demo items (close to being ready for deployment).
  • Improved navigating shopping and order history for shoppers.
  • A means to prevent limited-quantity item redelivery for the Merchants.

Longer-term, the Lab is working on Mobile-friendly layouts for the Marketplace and planning both a complete facelift for the Marketplace and on a vendor system “that better connects in-world sales and tracking with Marketplace transactions”.

I’ll continue to report on all of the above as news surfaces on them via in-world meetings and / or official blog and forum posts.

Of Sky Towers and SL homes

In the sandbox: building a Sky Tower inspired home

As I’ve noted in assorted posts in these pages, I’m a bit of a science fiction fan – books, television and film. In particular in this case, I have a fascination with the 2013 Tom Cruise vehicle, Oblivion, a film that seems to fit in the “Marmite zone” – you either love it or hate it.

For me, the film has a pretty good storyline (if a bit overblown in places), an outstanding soundtrack by M83, Anthony Gonzales, Joseph Trapanese (that I’m listening to right now), and one of the most intriguing house designs seen in a film: the Sky Tower.

“Sky Tower” interior – trying to make it more of a contemporary home than “hard” sci-fi environment

Given my cursory interest in architecture and house design, I’ve always found the Sky Tower fascinating – particularly given the lengths the film crew went to make it. While there are a couple of commercial builds available in SL based on it, I’ve long wanted to see if I can take some of the core elements in the design and create a contemporary home that contains those elements, but moves the house out of hard-edged sci-fi and into something that could provide a comfortable living space.

I first entertained the idea well over a year ago and started on a design, but shelved it in a rezzer. However, it kept nagging at me, so over the last 10 days, I’ve been fiddling with it as time allows to see if I could build it out as a house that might sit within our current Balboa Estate home parcel.

The kitchen area with bedroom behind (beyond the smoked glass windows

The work isn’t finished yet, but the photos here give some idea of what I’ve been doing. The house intentionally doesn’t include the distinctive upper “Control” deck of the Sky Tower in the film, and while I’ve tried to retain some of the interior and exterior elements – the “back room” area (now converted to a bedroom space) and the iconic landing pad and “sky pool”, I’ve also done away with the workshop space sitting under the main house.

Unlike the film’s Sky Tower, this one isn’t intended to sit atop a 1,000ft tall tower. Rather, it is designed to sit between the “north” and “south” islands of our current home space, elevated above the water by a pylon structure I’ve yet to complete, and with moorings for boats and planes at water level below it. All of this is still to be finalised, as have the interior / exterior furnishings, fixtures and texturing, but these photos should give an idea of the overall look.

The design isn’t intended to replicate the full Sky Tower design – no upper deck Control unit, for example) and so has a “side entrance” and steps (foreground) that will connect it to one of the home islands

This isn’t intended to be a commercial build, but purely for personal use as an alternative to our current Fallingwater-inspired house. If all goes according to plan, the two houses will be “hot swappable” via rezzing systems and depending on which we fancy having in place at any given time of year.

I’ll probably bore you with more on this once the house is more in situ in our home parcel 🙂 . In the meantime, a nice little video of the original Sky Tower from the film.

Images and words in Second Life

Virtual Rhyming, November 2019

Virtual Rhyming is a small, semi-interactive exhibition of Second Life photography and poetry by Sunset Quinnell and Guerreira Xue (Brazilian social media writer Hilda Milk in the physical world), two friends in both the virtual virtual and physical worlds. It features nine images by Sunset flanked on either side by a poem in both Portuguese and in English by Guerreira.

I took the photos in different locations in Second Life, then sent them to Guerreira so she could see them fresh and be inspired to write about them.

– Sunset Quinnell, describing the process behind the exhibition

Virtual Rhyming, November 2019

The nine images with their accompanying poems are grouped into set of three, with one set focused on NevaCrystall’s Borneo; one set on Kekeland – Bardeco by Terry Fotherington and Bridget Genna and, between them, a triplet of pieces focused on the arts, and featuring pieces by Bryn Oh, Cherry Managa and Kicca Igally and Nessuno Myoo.

The approach of Sunset taking the photos and sending them to Guerreira, rather than them both visiting the locations together, perhaps gives the poems an extra level of sensitivity, approaching as they do each piece not just in terms of interpreting the scene presented, but possibly Sunset’s mood in taking the pictures. Thus, there is something of a personal sensitivity present in both words and images.

Virtual Rhyming, November 2019

For those who are curious, seven the pieces have interactive elements: just click on the sign below them and follow the instructions that come up in local chat (in both Portuguese and English). These offer a mix of activities intended for a little fun, rather than necessarily adding to the interpretation for the image / poem.

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