Celebrating St. Patrick’s Day with Seanchai Library

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Sunday, March 15th: Celebrating and Dancing in the Green

Marking the upcoming Saint Patrick’s Day, Seanchai Library will be at Murphy’s Pub on Chiaroscuro Isle.

  • 13:00 – Celebrating the Green: stories read by Dubhna Rhiadra, Aoife Lorefield, Corwyn Allen, and Kayden Oconnell.
  • 14:00 – Dancing the Green at the square outside Murphy’s Pub with Aoife Lorefield at 14:00 and Caledonia Skytower at 15:00.

Monday, March 16th 19:00: The Ugly Little Boy

Gyro Muggins reads a tale that started life as a short story by Isaac Asimov, and was later expanded into a full length novel by Asimov writing in collaboration with Robert Silverberg.

A 21st century time travel experiment results in a Neanderthal boy being pulled from his time. The intention is to study the boy and understand how his kind lived. However because of the potential for time paradoxes, the boy must be kept in a within a stasis module, a place physically separated from modern time; but he must still be cared for. So the company behind the experiment hires a children’s nurse, Edith Fellowes, to look after him.

Initially horrified by the child, Edith comes to forms a bond with him, discovering he is intelligent and capable of both learning and love. However, to Stasis – the company behind the experiment – the boy is little more than a commodity to be observed and with a story to be sold to the media. As such, he is only of value for as long as there is public interest in his story. When that fades, the company determines the child must be returned to his own time, his place to be taken by a subject from another era. But Edith knows that, thanks to all she has taught him, his own time is no longer a place he is equipped to survive within, and determines she must take action to protect him.

Tuesday, March 17th 19:00: Saint Patrick’s Day

At Ceiliuradh Glen, Seanchai Library.

18:30: Corwyn Allen Live!

With Gyro Muggins.

19:10: The Quiet Man

Released in 1952, John Ford’s The Quiet Man is regarded as a classic Irish-American romantic comedy / drama. Starring John Wayne, Maureen O’Hara (and assorted members of their RL families!) and Barry Fitzgerald, it is a popular choice among critics and film-lovers.

The screenplay for the film was drawn in a large part from a short story of the same name originally published in 1933 in the Saturday Evening Post, and penned by Irish author, Maurice Welsh.

Together with a number of other short stories by Walsh, The Quiet Man was gathered into a single volume of his short stories, The Quiet Man and Other Stories, which dealt with many recurring characters living in rural Ireland of the 1920s, and set against the backdrop of the civil unrest which affected the country at that time, while examining the complexities and occasional intrigues of life, love and Irish traditions.

Join Caledonia Skytower as she reads Walsh’s original tale of The Quiet Man, Paddy Bawn Enright to Mark St. Patrick’s Day.

Wednesday, March 18th, 19:00: The Phantom Tollbooth

Finn Zeddmore reads Norton Juster’s fantasy adventure for younger readers.

For Milo, everything is a bore and all activities little more than a waste of time. Then one day he arrives home in his usual state of disinterest, only to find a package waiting for him. He has no idea where it has come from or who might have sent it, but is clearly intended for him, given the label. Opening it, he discovers a small tollbooth and a map of “the Lands Beyond,” illustrating the Kingdom of Wisdom.

Reading the limited instructions – that warn him to have a destination from the map in mind – and thinking the package to be some kind of game, he sets the tollbooth up, decides Dictionopolis should be his destination, and propels the accompanying little car through the tollbooth.

Immediately he finds himself driving an actual car through a city that is clearly not his own. Here he discovers he must remain focused, lest his thoughts wander, and his journey wanders as well; a lesson he only discovers when he does daydream and finds himself in the Doldrums.

Also as he travels and meets new friends, so he also realises something else: life is far from boring or dull; it actually offers much to be discovered.

Thursday, March 19th, 19:00: Liath Luachra: The Pursuit

Based on the Fionn legends.

Ireland, 189 A.D. Liath Luachra and her band of warriors rush to rescue the kidnapped wife of their employer. Facts are a bit hazy, the employer is unpleasant, but Liath and her men are barely surviving and need the job. As always with an O’Sullivan story, the landscape is almost a character in the tale.

With Shandon Loring, also in Kitely – grid.kitely.com:8002:SEANCHAI).

Advanced Announcement – Seanchai Celebrates a Dozen

On Sunday, March 22nd, Seanchai Library will mark its 12th anniversary with an afternoon of festivities.

Sansar in limbo: revisiting it as a white label service

Sansar Studios Conference Stage – and example of a meeting / event space from early in Sansar’s public development

Introductory note: over the course of the last 24 months I’ve drafted a number of pieces on Sansar none of which, for a variety of reasons – including something of a lack of dedication on my part – never got to see the light of day. The following piece represents a synthesis of some of those views, in part borne from recent events in the physical world. 

Back in the mists of time, and before Sansar gained its first users through the original Closed Alpha programme, there was talk that the platform would have support for third-party access controls built-in to it, so that a company or organisation or similar would be able to employ their own user authentication services as a “portal” for their users to access their Sansar experiences (or the “next generation platform” as it was still called at the time, the name not having been finally determined).

We’ve also heard in the past wishes to be able to connect your users with Second Life, where you can manage user access from places where you already do that within your institutions today, and support for third-party authentication and access control is something that we’re building-in to the foundation of the next generation platform [Sansar].

– Ebbe Altberg, VWBPE Conference, April 18th, 2015

At the time – for me at least – this appeared to suggest that Sansar might have some form of support for white label offerings, that is, environments that are built and provided within Sansar’s cloud services, but due to branding, path of access, etc., appear to be a natural part of a customer’s own services and capabilities rather than being provided and operated by a third-party (Linden Lab).

A Sansar Studios conference room template design

It’s an idea I mentioned in a number of articles on the platform between 2015 and 2017, and would it have been the case, then potentially Linden Lab could have a powerful offering for companies and organisations that wanted to leverage VR in a “dedicated” (platform / environment manner), but didn’t necessarily have the in-house skills to do so.

By this I mean that, rather than have to hire-in staff versed 3D design and able to utilise engines such as Improbable, Unreal or Unity, etc., and have to place the burden of running the resultant environment(s) through their own IT department, or having to to find a design house and a suitable service provisioner, they could use Linden Lab’s “one stop shop”, capable of providing all the design expertise (via Sansar Studios) and the ability to provision and manage the environment(s), on pretty much a reasonably “fixed” price basis, and no significant additional overheads in terms of hardware costs, depreciation, engineering, etc.

Such a white label service would provide both clients and the Lab with assorted benefits. For the Lab, it means a business model that can be relatively easily marketed to almost any client, and offer a constant revenue stream (design of the required environments, providing any required custom avatar looks and the necessary API requirements; operating fees (potentially on a defined sliding scale depending on frequency of use, number of active instances, etc); the potential to offset the cost of developing specific Sansar capabilities which – under a contractual agreement – they can use  / offer elsewhere in the platform; gaining brand names of users of the Sansar engine.

Information boards from the 2018 Swansea University VR / AR conference installation in Sansar

For customers it means the aforementioned ease of provisioning opportunities through assorted third-parities (design, implementation, operation) or need to hire-in specialist staff; they gain capabilities that are branded as their own with the ability to easily adapt / expand those capabilities according to their needs / the needs of their own clients, and for a controlled price; they also have the ability to turn services off without undue financial impact; no concerns over hardware purchase / lease / depreciation.

If such an approach had worked, then it’s not unfair to assume it might have helped with the platform’s ability to generate revenue whilst Linden Lab sought to grow the more public presence of Sansar with other audiences – creators, VR enthusiasts, gamers, and so on.

Admittedly, in writing this piece I’m making the assumption that LL didn’t tread this particular route of trying to promote Sansar as white label service; truth be told, they might have done and found it to be a dead end. However, there is evidence to suggest they didn’t get that far. Firstly because even by June 2015 Ebbe Altberg was indicating that the third-party authentication and direct access would arrive some time “later” in Sansar’s development path, whilst Product Meetings during the past year suggested it was still something LL would “like” to do, some time.

Meeting room access points (teleports) at the 2018 Swansea University VR / AR conference installation in Sansar

Today, with mounting fears about the latest coronavirus outbreak – Covid-19 – there is obviously a case for the use of virtual environments to handle certain use-cases, thus helping to avoid people from having to travel or gather in large groups where the risks of infection tend to climb. As I reported on March 13th, Linden Lab has just moved to make the use of Second Life more attractive to educational institutions and non-profits by lowering the fees for such regions and opening a micro-site dealing with using SL as a workspace.

But how much more inviting might a platform like Sansar be in this situation, particularly if it could be offered as such a white label service to entities specialising in organising events, conferences, etc., on behalf of others, or to companies that routinely need to organise and host their own staff / client events? Yes, there is something of a credibility hump in using virtual spaces – with or without the accompanying headsets, given Sansar can be accessed and enjoyed without the latter) – but that shouldn’t necessarily be a barrier to making the effort.

As it is, and as we know, Sansar currently sits in limbo; staff (including the team forming Sansar Studios) have been let go, and Linden Lab is seeking a “Plan B” for Sansar. So getting things moving forward once more would appear to be a little difficult given that most of the personnel involved with Sansar have (hopefully, for their own security) found a new home and income.

Nevertheless Sansar as a white label environment offers an interesting thought exercise.

VWBPE 2020: keynote speakers and recent updates

via vwbpe.org

The 2020  Virtual Worlds Best Practice in Education (VWBPE) conference will be taking place between , Thursday, March 26th and Saturday March 28th, 2019 inclusive. A grass-roots community event focusing on education in immersive virtual environments, VWBPE attracts 2200-3500 educational professionals from around the world each year.

Carrying the theme of Stellar, the conference will, as usual, take place in a group of dedicated regions which this year will see them designed in a matter to reflect the conference theme, and will comprise its usual engaging programme of events and activities. I’ll be offering more of a preview of the conference’s facilities in due course. In the meantime here is a round-up of the latest news from the organisers on the event programme.

Keynote Speakers

The keynote speakers for this year’s event comprise:

Thursday, March 26th – Dr. L. Robert Furman:  Dr. Furman is an educator, leader, scholar, speaker and author; but most notably, Dr. Rob is a true champion for education in the 21st century. Beyond speaking at venues across the country, Dr. Rob is also a contributing Educational blogger for The Huffington Post as well as Ed Tech Review. He has received numerous prestigious awards, such as being named in the National School Board Association’s 20 To Watch in technology education and an ISTE Best Selling Author.

Friday, March 27th – Dr. Michael Thomas: a Professor of Education with a focus on digital learning, social justice, social mobility and the student experience. Dr. Thomas is a Principal Fellow of the HEA and hold two PhDs, one from the Newcastle University, UK and a second from Lancaster University, UK. He has studied for an MBA in Educational Management at the University of Leicester, M.Ed at Manchester University, an MA at Newcastle University and change leadership at Cornell University, USA. He has worked at eight universities in Germany, Japan and the UK, from ancient, to Russell Group to modern, and led large, multinational research groups and project teams.

  • Address time: 08:50 SLT.
  • Address title: Virtual Worlds and Social Justice: An Impact and Civic Engagement Agenda
  • Biography at VWBPE.
Keynote speakers (l to r): Dr.Robert Furman, Dr. Michael Thomas, Lorelle VanFossen and Daniel Dyboski-Bryant

Saturday, March 28th – Lorelle VanFossen and Daniel Dyboski-Bryant : Lorelle VanFossen is a keynote, trainer, writer, and consultant on web writing, digital storytelling, content curation, social media, and blogging, especially working with WordPress and virtual reality. Called a digital evangelist, on Lorelle on WordPress she writes and teaches more than you may want to know about how all this social publishing business stuff works.

Daniel Dyboski-Bryant is a lifelong educator from a family of educators and speaks 5 languages. He is a trainer, speaker and consultant of VR in Education with clients including schools, colleges, universities, design teams, training companies, councils and private individuals. In his daytime job Daniel is the Project Lead for Exploring VR in Further Education, Remote Learning and Language, ESOL (English for Speakers of Other Languages) Lecturer, and Trainer at Coleg Llandrillo, Grwp Llandrillo-Menaia in North Wales UK.

Note that all keynote addresses will by at the VWBPE main auditorium, SLurl to be made available closer to the conference opening.

VWBPE Programme

The VWBPE programme offers full range of presentation, social events, workshops, discussions and more. There is also a series of special Immersive Experiences that commence on March 15th and run through until April 5th.

Running to around 60 to 90 minutes each, these Immersive Experiences offer the chance to see what others are doing in virtual learning environments from Kitely to World of Warcraft.  Check the VWBPE 2020 Immersive Experiences page for more.

For full details of all events and activities so you can start planning your time at VWBPE, visit the VWBPE 2020 Programme page.

Volunteers

VWBPE would not be possible without the dedicated service and support of its volunteers. Roles are still available to be filled – if you are interested, please visit the VWBPE 2020 Volunteer Roles / Sign-Up page.

About VWBPE

VWBPE is a global grass-roots community event focusing on education in immersive virtual environments which attracts over 2,000 educational professionals from around the world each year, who participate in 150-200 online presentations including theoretical research, application of best practices, virtual world tours, hands-on workshops, discussion panels, machinima presentations, and poster exhibits.

In the context of the conference, a “virtual world” is an on-line community through which users can interact with one another and use and create ideas irrespective of time and space. As such, typical examples include Second Life, OpenSimulator, Unity, World of Warcraft, Eve Online, and so on, as well as Facebook, LinkedIn, Twitter, Pinterest or any virtual environments characterised by an open social presence and in which the direction of the platform’s evolution is manifest in the community.

Read more here.

Additional Links

A touch of Celtic magic in Second Life

Finian’s Dream, March 2020 – click any image for full size

Finian’s Dream has been a destination that’s been on our list since the region officially opened; in fact it is one that has given rise to a few recommendations coming my way in the time since (thank you Miro, et al), with the only reason for a delay in dropping in is to allow the initial rush of visitors to be over, so we can creep around and peek at things without getting in the way of others too much.

Designed by Noralie78 of Lost Unicorn Forest fame (read here for more), the region’s description is perfectly offered by her through an introductory note card that can be obtained at the landing point:

Welcome to Finian’s Dream! This beautiful land is in celebration of old Celtic Ireland with a touch of magic 🙂 Ireland is known for its many mystical secrets of the forest…after all, that’s where fairies came from! Walk through the deep and magical woods, you might just make some discoveries along the way. Stop by the pub and allow Donngal to make you a drink while you watch Rowan perform her Irish dance (no she never gets tired :P).

Finian’s Dream, March 2020

This is a place that harks back to a time when Ireland’s many forests were united to cover much of the land; a place where Ireland’s legends and myths may well have been born. wreathed in mist and caught in a perpetual dusk. In this realm, awaiting discovery, is so much.

From the landing point, the forest, deep in shadow beckons; a place where tiny fairies flit and fly.  Statues and glades with stone circles, the air within them cut by slanting Moonlight, await along natural trails a paths set wide between broad tree trunks that hold aloft the covering blanket of branches and leaves.

Finian’s Dream, March 2020

A stream cuts through the forest with logs, either fallen or felled, providing crossing points over it, pointing the way to where a rutted cart track skirts the woodlands. Follow this in one direction, and it leads the way to where stone steps climb the region’s uplands, in the other it offers the way to open farmlands presided over a homely cottage and a lone windmill. Here the land is cut neatly by dry stone walls, home to sheep and cattle.

Above the farm and the canopy of trees, the highlands form a stepped plateau, home to a stone castle that commands the land and those surrounding it. The Irish tricolour hangs above the castle’s portcullis, casting a more recent time to the setting (the flag was a gift to Ireland in 1848, but not officially adopted until the early 20th century), which makes it a slight anachronism given the sense of age and history invoked by the rest of the region.

Finian’s Dream, March 2020

Within the castle can be found a marvellous display of CybeleMoon’s fabulous digital art, which is keeping with the setting, echoing as it does the rich sense of history and legend evoked by the design. Also to be found with the region are three story givers that relate famous Irish legends as narrated by SL resident Sukibombuki Resident.

With the heavy mists, the hidden farm beyond the woods, the cottage in the forest and the twilight sky, its not hard to imagine this is some form of Irish Brigadoon – a place cut off from the rest of the world, filled with its own mystery that, rather than appearing once a century, can only be found  by wandering deep into the older IrishfForests and following the path that brings you to this mystical, magical place.

Finians Dream, March 2020

Beautifully conceived and executed, Finian’s Dream is a place that is gorgeous to witness, lovingly put together by the hands and eyes that make Lost Unicorn such a joy to visit.

SLurl Details

Second Life: support for remote working & reduced education / non-profit fees – updated

Via and C Linden Lab

©

We’ve been getting a lot of questions lately about how Second Life can help organizations, events, and conferences continue to safely and efficiently operate during the coronavirus outbreak.

Many individuals and organizations are being affected by this unprecedented public health crisis, and we recognize that Second Life can provide an important and valuable way for people to stay in touch with their friends and co-workers amidst new social distancing protocols, mandated remote work requirements, and other precautionary measures.

– from Second Life to Expand Support & Reduce Prices for Education & Nonprofits

Questions have been asked of late how Linden Lab can assist in the growing crisis surrounding the Covid-19 pandemic that is affecting the world. When asked about promoting Second Life as a platform for meetings, etc., Brett Linden, speaking during the Lab Gab #16 session featuring the Marketing Team noted that the company was aware of SL’s unique capabilities, but also of the need to respond to the growing crisis responsibly and in a manner that is not seen to be a crude attempt to simply leverage the situation for their own advantage.

On Friday, March 13th, the company issued a blog post announcing a new imitative that is aimed at helping promote the platform as a platform for remote working, and to announce the reduction in region fees for registered educationals and non-profits.

In the latter regard, the blog post announces a reduction in tier fees:

One of the first things we’ve implemented to help is a reduction in pricing to a flat $99/month per region to qualified accredited non-profit or educational institutions. Effective immediately, this limited-time price reduction is applicable to any new or added regions including renewals of existing regions. See our Terms & Conditions for more information.

No time frame for the fee reduction (or applications for receiving the fee reduction, if this is what is meant) is provided, and I’ve asked the Lab for general clarification on this; if I receive a reply, I will update this post.

The post goes on to note practical steps those wishing to use the platform for remote solutions for conferences, events or classes can go about getting started, which also introduces the Lab’s new micro-website connect.secondlife.com, and an accompanying updated FAQ on working in Second Life.

Please refer to the blog post for full details.

Updates:

  • Patch Linden has confirmed that it is the period of the reduced fee offer on educational / non-profit regions that is limited. He added that the US $99 / month fee “will remain in place as long as their [the organisation’s  / individual’s] invoicing is current.” My thanks to Brett Linden for co-ordinating the clarification.
  • I noted to Linden Lab that the links within the knowledge base FAQ are (at the time of writing), not working. These are in the process of being fixed, in the meantime, Brett has asked me to refer people to the wiki version of the information.

Questioning the meaning of love in Second Life

Nitroglobus Roof Gallery: The Meaning of Love

Now open at Nitroglobus Roof Gallery, curated by Dido Haas, is The Meaning of Love, an exhibition by street photographer Natalia Serenade.

Noted for her vivid use of colour and composition, Natalia notes that her art is centred on physical world photography that are very much images caught in the moment as she roams with her camera, and then mixed together, given life and colour through Photoshop to become statements in their own right.

For the Meaning of Life, Natalia brings together a series of images that offer reflections and comments on love and relationships as they can occur in the virtual realm (but do not always remain there). Such relationships can, as many have learned over the years that Second Life has been around, be deeply rewarding – adding depth and light to our virtual presence, offering love, closeness and comfort that never need to stray out of the confines of this digital medium.

Nitroglobus Roof Gallery: The Meaning of Love

Sometimes it is possible for such relationships to reach beyond the digital and into the physical and become even more enriching for those involved. This is something the Lab has sought to emphasise through the video series Love Made in SL. But virtual relationships can also be fraught with uncertainty.

Anonymity allows us far greater freedom than the physical world; this is both a blessing and a curse – a point people can so easily forget when blithely quoting Wilde. “Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth” is only half the story. While we may well speak a great truth through the freedom given us by the mask of an avatar, so to does that same mask allow those who would  – if I might use half another famous quote, if slightly out-of-context and this time from Sir Walter Scott – “practice to deceive”.

Nitroglobus Roof Gallery: The Meaning of Love

To put it another way, when restricted to the the virtual, how can we ever be sure what we’re being told is the truth? What about those who enjoy the art of deceit and think nothing of using one or more alts achieve their own satisfaction? How can we even be sure such thoughts as these really have a grounding in “reality”, rather than being a product of our own uncertainty / hidden fears?

All of these ideas are explored in the images Natalia presents here: the warming glow of being basked in the happiness of love and of having “found someone”, the first rising concerns that al might not be as it seems, the realities of being manipulated, the uncertainties created by our own thoughts, the deceptions of which we might be guilty in keeping our on-line life and lives hidden from those physically around us. Each image in this collection of thirteen represents an aspect of love and the rewards / risks it brings. Each image richly makes use of colour as much as form  and subject to convey visceral feelings and emotions.

Nitroglobus Roof Gallery: The Meaning of Love

It’s an engaging, vibrant exhibit (be sure to mouse over individual pieces to see names / gain context, and one in which Natalia appears to be asking a question – perhaps of herself more than anyone else: is love in SL real, or just – for most at least – a fantasy?

SLurl Details